Location The Hole In The Wall

For all your herbalism needs!

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Known as the Celestial Seat, Nyka is a religious city in Northern Sylira. Ruled by four demigods and traversed by a large crevice, the monk-city is both mystical and dangerous. [Lore]

The Hole In The Wall

Postby Balderdash on January 26th, 2016, 10:03 pm

The Hole In The Wall
Image


The Hole In The Wall, most often referred to as the Hole, is a strange building built right against the wall around the city, located in the southern quarter. To most, it is a small establishment that sells various herbs and herbal remedies to the citizens of Nyka. It isn't a large shop, but is frequented by many.

The shop itself is made from the reddish stone its neighbours are, with two large windows looking in. In front of both, large shelves have been placed, dotted with small pots containing herbs that require a large amount of sunlight and also with jars of ointments and juices or various colours. Hanging from the roof is a large banner with the sign of the Monks of the Bountiful Wheat, despite the fact that neither owner is a monk, nor associates with them.

Inside, several decorated shelves are placed to allow the most light, with pots and jars distributed on them, as well as book on herbalism. Herbs are found growing everywhere, on the shelves, from the ceiling, hanging from the walls, but due to the possibility that they are poisonous, people are asked to refrain from inspecting them other than to observe them from a distance. In the centre lies a table with more pots and jars. The entire room is flooded with the fresh scent of spring and most often described as pleasing to the eye, bright colours instantly capturing you.

At the far back is the counter, at which there will always be someone to greet you. The Hole works more on a request system, creating herbal tinctures when asked to, due to the short life of many of them. Behind a large wooden door is where they are prepared, a room often held open to air it out from the strong scents created when boiling or crushing herbs. A large window brings light to the many plants that lay everywhere, some growing out of the floor, others in plant pots arranged neatly on shelves. People are more than welcome to enter that room, but not the room next door, which is firmly kept under lock and key.

Through that door, is a wrought iron staircase leading to the living quarters, as well as a poisoncrafting lab which is filled with crates and vials, the majority filled with strange coloured liquids. Here, Matilda creates her poisons and antidotes, but it is not for that reason that it is kept locked.

In one corner, hidden under a large crate, is a trapdoor, leading to a tunnel that gives it its name. It leads under and through the wall, emerging in a wooded section beyond. The tunnel is old and dusty, barely used and little more than dug through dirt and held up with a few wooden planks. While it was initially created to allow the owners easy access to the wood to search for herbs they weren't growing, it soon changed to become an escape tunnel for those who wanted to leave without the monk's knowing. Both Matilda and Clary hide it with their lives, despite no longer using it.

Full credit to location goes to Alija

 
Services
Refer to Price List for prices to purchase herbs. All from temperate climates, others available depending on shipments.

Medicines , excluding Sundyra Water and Chadast Oil, will be made on request.

Poisons up to 750gm available on request, but must have lore on the shop selling poisons to purchase them.

Using of the tunnel requires lore of its existence.

 
Matilda
ImageName: Matilda Lay
Race: Human
DoB: 11th Winter 475
Skills: Medicine 45, Philtering 45, Herbalism 45, Poison 45, Botany 35, Cooking 25, Negotiation 25, Business 25
Additional Info: Matilda loves plants. She loves tending them and helping them grow, with a fascination that started as a little girl. As she grew older, she spread that love to herbalism and medicine, but was also interested in the art of poison making, and how simple plants could have such a big effect, good or bad. She longed to start a business but was unable to until her niece Clary inherited a large sum of money, enough to get the business started.

Matilda is very friendly and relaxed, often drifting into long conversations rather than focusing on the customer and their needs. She's rather absent-minded, easily forgetting what she's doing, but quick to make someone smile.


 
Clary
ImageName: Clary Lay
Race: Human
DoB: 90th Spring 496
Skills: Herbalism 40, Botany 35, Flirting 25, Philtering 20, Medicine 15
Additional Info: Clary has always taken after her aunt rather than her parents, sharing the same love for herbalism. When her grandfather died, leaving her a large amount of money, she gifted it to Matilda, wanted to help her start her own business. Matilda soon convinced Clary to help out too, the young woman becoming co-owner of the establishment.

Clary is young and naive, quick to fall for games and tricks people play. She does enjoy a good conversation, just like Matilda, but prefers to flirt with any handsome young man that visits the shop. She loves telling jokes and always has a smile.



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Balderdash
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