[Verified by Gossamer] Jacinth

(This is a thread from Mizahar's fantasy role playing forum. Why don't you register today? This message is not shown when you are logged in. Come roleplay with us, it's fun!)

In this forum, all the character sheets are kept for player characters. Feel free to come on in, browse the forum, look at what sort of characters others have created, and then begin your very own!

Moderator: Liaisons

Jacinth

Postby Jacinth on July 25th, 2016, 7:58 am

Image

Alias: Bones
Titles: None

Race: Kelvic (Lammergeier)
Gender: Female
Date of Birth: 5th Fall 509AV (7)
Height: 5'7"
Weight: 120lbs

Profession: Hunter/Scavenger
Housing: A lone pavilion in Endrykas

Language: Common (Fluent), Avian(Fluent) Pavi (Basic). No poor language.

Merits: Confident, proud, loyal, adaptive, inquisitive
Flaws: Instinctual, evasive, persistent, daredevil
Jacinth

Physical Appearance:
Human Form: Jacinth stands slightly above average in height. Although she is considered thin, she has just enough curves to define her as a woman. What muscle she has was sculpted by her life as a former courier, her smooth olive flesh tanned further by the relentless sun that beat down on the streets of Sunberth.

Her kelvic nature manifests in the undertones of her hair, more buff brown than the usual dark chocolate that makes up her long tresses. Her nails are naturally tough and sharp, and unusually dark, and her eyes are an exceptionally pale gray, bordering on white.

Animal Form: As a Lammergeier, Jacinth is 43 inches long with a wingspan of 8ft. Her plumage is a mixture of russet reds and oranges, and dark browns and grays along her wings and tail. Her eyes are red with milky white irises.


Personality:
Jacinth can best be described as simple in her goals and complex in her judgments. She seeks out death and dead things, and can often be seen as venerating the dead as a source of sustenance for her and her kind. Jacinth is patient, observant and brave to a fault. She will treat others as they treat her, which could often lead to tricky situations should she meet the wrong people. She says what is on her mind, and questions mostly everything, seeking knowledge and mysticism.

While her avian form is intimidating by virtue of her rather wild and colored plumage, the kelvic is not aggressive nor abrasive. She is a scavenger, after all, not a hunter or a fighter, unless it is required of her.



History:
Jacinth was born in Sunberth, orphaned at birth, or so the Seamstress had said. She was raised among a house of tailors, put to work as early as she could talk. And though her kelvic nature came as a surprise to the Seamstress, she was kept from her beast form for fear that she would escape the clutches of servitude.

ImageBut the kelvic girl didn't prove to be a good tailor. She ran too much, stared too much into the sky, and so the Seamstress, instead, put her to work as a runner. With her mistress difficult to please, Jacinth fell upon the misfortune of many punishments. She found joy in what little things she could as she grew, and through the bullying of her older peers and the sharp barbs and whips of the Seamstress, she learned to steel herself against words and pain.

When she turned four years old, Jacinth met a man on her way to deliver another parcel. His name was Griff and he called himself a smuggler. Through constant run ins and meetings, The kelvic girl grew to enjoy his company, and she would often find ways to sneak out of the tailors building to meet with him under the cover of night.

As the punishments from the Seamstress became worse, she relied more and more on Griff's gruff kindness. Until one day, he smuggled her away from Sunberth.

Over the three years, Jacinth traveled with Griff,from Zeltiva to Riverfall and Syliras to Kenash. Always in caravans and inconspicuous. With him she took to his magic, reimancy, and learned his mother's tongue, Pavi. But as they took off from Kenash and began their perilous trek into the sea of grass, the sellswords Griff had hired to protect them turned when bandits came upon them, and the aftermath resulted in the smugglers death.

Jacinth managed to flee, but she was wholly unskilled alone. She returned after a time of hiding to the wreckage and found Griff's body. She buried it with the meager things he had left, and sat there in grief until she was found by the Drykas.



Gnosis:

Will be pending!


Skills:

PictureSkillExperienceTotalRank
#Hunting16SP + 10RB26Competent
#Wilderness Survival (Grasslands)14SP14Novice
#Reimancy: Earth10SP10Novice
#Scavenging 10SP 10Novice



Lores:

Lore: Cyphrus Grasslands

Lore: Religion ___



Possessions:

  • Simple Shirt
  • Simple Breeches
  • Simple Undergarments
  • Simple Coat
  • Simple Boots
  • 1 Waterskin
  • 1 Backpack which contains:
  • Comb (Wood)
  • Brush (Wood)
  • Soap
  • Razor
  • Balanced Rations (1 Week’s Worth)
  • 1 eating knife
  • Flint & Steel


Heirloom: She does not have an heirloom.




Ledger:

NameCreditDebitTotal
Housing Cash-in#500gm500gm
Starting Package 100gm +500gm600gm



Threads:

DateName
Day, Season, Year#
##
##
##
##
##
##
User avatar
Jacinth
Bone Breaker
 
Posts: 14
Words: 6884
Joined roleplay: July 22nd, 2016, 8:16 pm
Race: Kelvic
Character sheet

Who is online

Users browsing this forum: No registered users and 0 guests