Appearance Race: Human, regular. Gender: Masculine. Age: 23 Birthday: 45th of Summer, 493. AV Birthplace: Alvadas Face used: Theo James Height: 6'1'' Weight: 172lbs Appearance: On first sight, anyone not native to Alvadas could quickly could pick him out of the crowd by his bearing and colorful attire, but at home, he fits well. Kahll gives off an impression of a tidy, well groomed man. His clothes are always clean, his beard is always either shaven or neatly trimmed, and his hair is always kept short and in check. His posture is straight, almost aristocratic, but his hands are calloused, betraying the nature of his job. Beneath the layers of social norms, Kahll is a good looking man. His jaw is squared, and his cheekbones pronounced. His skin is a bit paler than some would expect, but that too is quickly forgotten after switching focus on his friendly demeanor. The man is good at keeping eye contact, even if his eyes align themselves with an unimposing brown. The same average color, albeit of a darker note, is reflected on his hair. All these things make Kahll seem approachable and easy to acknowledge, with his mannerisms only strengthening the apparent. If one pays really close attention, and if his clothes allow it, one can spot some coloring around his clavicle. If allowed proper inspection, anyone aware of Divination would recognize Avalis' mark. Character Concept Kahll is a practical man. This is his main trait, and reflects in all he is - all he does. He's a proud Alvad, and living in the city means a lot to him. It was the place that spawned him and shaped him into what he is today. Even though prideful and easy to offend, Kahll remains on point. This makes it hard to tell his real reaction to matters that affect him on a personal level, unless he finds it fitting to be less stingy in his expressions. His is a life of discipline, and he won't abandon anything he started working on without a good reason. Even though his appearance accentuates it, after a few interactions with Kahll, it's readily visible that he's driven. Being a craftsman has taught him a different way of thinking, and as such his reasons are never linear. Instead they take on 'step by step' nature, almost as if leading up to something. Another visible trait is his relation to strangers. He's readily friendly and helpful, but it seems a bit too quick. Almost to the point where he sounds like a shop owner half the time. His morals are hard to pin down, because there aren't any to speak of. Ends justify the means with this guy, even though he doesn't wear it on his sleeve. He has long since decided that he had a worthy goal ahead of him, and he'll allow little distraction from it. You see, Kahll harbors a deep seated hatred of personal magic because of his history. His worldview paints it as an evil thing and if it could be removed from his life and surroundings altogether, he'd be happy. This is no easy feat though, and therein he perceives his purpose. Scrub the filth of magic from his life, and all others that can't do so for themselves. Character History Kahll Von Kliv am Agam was born as the first and only child of Doness and Arabella. His father was a well to do businessman, and his mother... well it was never clear what his mother did for a living before she met his father, but that hardly mattered. They had enough to afford themselves all luxuries of a good life. Doness would often be gone on business trips, but never for too long and the time he spent with the family never suffered for it too much. His mother was never alone in raising him either. Doness' best friend Sigurd lived close by, and since he could not have any children with his wife, he and Giselle treated Kahll as one of their own. He was never wanting for attention or resource. It was easy to raise a good kid in those parameters. When Kahll was eleven, he and his father witnessed his mother overgiving, even if it was not quite so obvious at the time. In her delusional state, she killed Giselle. Doness, who turned to his son and vowed him to silence, quickly dispelled shock that first overcame them. Soon after, Kahll was sent to his room.. When he got up, Giselle was gone, and so was his father. After a while, he found his mother mumbling in the basement - whispering gibberish he could not comprehend. The one-sided conversation stopped as soon as he entered the basement. Without any further word, she left the house looking over her shoulder. Kahll wondered where she was going, but she looked to careful to follow and so he let her go. He could not get spotted she scared him. He did not see his parents much in the following days. What was worse is that Sigurd often watched him while his parents were away. Time spent with Sigurd not knowing was a special agony, but he worried what might happen to his parents if he ever told anyone what he saw. Sometimes Sigurd would mention that she has probably left town - they had some marital issues recently. He would never find her, so Kahll took some joy in Sigurd not trying. They were going to separate anyway, right? There was little need to break his heart further. The older man grew distant in those days, and even though Kahll could see him suffering, he would not tell him the truth. All would have eventually returned to normal had it not been for his mother's added strangeness. He would often wake up late at night to hear her moving around the house and muttering to herself. He could never get close enough to hear any of it properly, and every time he attempted anything of the sort, she would stop talking and turn straight towards him as if she had been expecting him the entire time. This made his skin shiver. She was still his mother, so he kept quiet. No matter how rarely he would see her, or how creepy those run-ins had become. This was until he saw another dead body in the house. This time it was just him and his mother alone in the room, when he heard a commotion downstairs. When he finally got to the noise, he could clearly see a pale woman’s hand before it skidded across the floor and out of his sight. He pondered running up the stairs in terror at first, but was too afraid mother would hear. Instead, he stood on the stairs for good half a bell before slowly skidding up to his room. That day fear trumped family. Given a few more bells to calm down, he would come downstairs, and tell his mother he was going out. He must have said something wrong. She gave him a long glance before nodding, as if only hearing him then. Without taking another moment, he skipped out of the house before his resolve weakened. He did not know where to go – only that he had to pass his words off to someone. He vowed to silence, but the letter in his pocket would fix that. Someone had to know, even if he promised not to speak. His silent prayers got an answer after turning a corner. Temple of Ionu loomed before him, its entrance mere steps away. He took it as a sign, and it calmed him. The newfound confidence was short lived and he soon found himself trembling at the steps. He could not do this. Instead, he threw the letter beside him and ran away from the place. As he looked back, in the distance he could make out a figure bending over and picking up the letter, before it too warped out. Where the temple stood mere moments ago, now there was a tailor’s shop. Kahll went home. That night, as he lay in his bed, he wondered would anyone ever read his words. What would happen if they did? Would anyone believe? Would anyone care? Most importantly, would his father find out? Somehow, he feared losing him if he ever found out what his son had written. In the morning, she was not there. This was normal. Then came the next day, and she still was not there. Come next week, no sign of her still. Shortly after, his father returned from his latest business trip and wondered where she was. Doness went looking for her. The man came back after being away for three more days. His face was pale and gaunt, but his palm his true across the boy’s cheek as soon as he stepped over the threshold. Sigurd, who almost moved in the period both parents were gone, seemed shaken, but kept his silence. Doness was a reasonable man and a friend, and perhaps Kahll had really done something terrible. However, when Doness disowned his son and ordered him to leave the house, Sigurd seemed surprised. Kahll got more thrown out the front door than he left on his own, and there he sat down, not knowing where to go. Someone was shouting inside. Another voice overtook the yelling. Why were they fighting? They were friends. After a while, Sigurd came out the door. Picking Kahll up like a sack of potatoes, he carried him away from the house, while furiously explaining that the two of them would be living together from this day. The tone of his voice worried Kahll that he found out the truth about Giselle. Worse was the suspicion that he knew of Kahll’s part in this. These fears dispelled themselves over the next season where Sigurd acted almost like Kahll was his own son. Sometimes Kahll wondered if he knew regardless, but the older man never talked about it. All attempts at finding peace with his father ended equally poorly. After a few more, Doness inexplicably left Alvadas. The story he told Sigurd was that he was going away to Syliras on business and that he does not expect he will be coming back. His words offered no explanation or concern for Kahll. After that, he was gone. Sigurd never found out what happened to Giselle, and as far as Kahll could tell, Doness never found Arabella. Eventually, Sigurd remarried. His second wife was a Konti, and her name was M’alla. She quickly fit in with the two, and Kahll had even come to appreciate her. What little Kontinese he knows, she taught him. Under her hand, Sigurd was no longer a shadow of his former self, and started being the optimistic sort he had been previously to Giselle’s disappearance. Kahll realized he even looked up to her after a time. She was like the mother he always wanted, even if she was not his mother. Even after marrying, the pair never had children. He would come to know that Sigurd was sterile, and even if the problem was fixable – they never did anything. M’alla did not want any more children. Apparently, she had loads in Riverfall, but she never talked much about that part of her life. All Kahll knew was that by her account she was much older than he would have believed by her appearance. The rest of Kahll’s upbringing was uneventful, and at the age of twenty, he moved out and got his own home. Soon after, M’alla and Sigurd moved away to Riverfall. They wanted him to come along with them, but wanting to be his own man, he stuck around. Sometimes he thinks whether that was the right decision, but he has had no regrets so far. Language Fluent Language: Common Basic Language: Kontinese Poor Language: Isurian - learned through employment at the Kitrean Krafts (an Isur run shop in Alvadas). Skills
Lores Alvadas: The Streets Below (SP) Religion: Ionu (SP) Gnosis Marked by Avalis Possessions 1 Set of Clothing -Wool Pants - Black -Linen Shirt - Dark Blue -Linen Undergarments - White -Wool Cloak - Emerald Green -Simple, Brown Boots 1 Waterskin 1 Backpack which contains: -Comb (wood) -Brush (wood) -Soap -Balanced Rations (1 Week's worth) -1 eating knife -Flint & Steel -12 Pieces of Chalk (Purchased before starting) -1 Woodcarver's Hammer (Purchased before starting) -1 Crafter's Toolkit (Purchased before starting) -1 Woodcarver's toolkit (Purchased before starting) Heirloom: A small journal bound in white leather, the contents of it are indecipherable to Kahll, as he doesn't read Kontinese. He knows enough to recognize it for what it is, and has on more than one occasion wondered on its contents. He remains too busy to learn to read Kontinese, and too secretive to have someone else do it for him. The journal was left to him, and as such he should be the only one to ever read it. Housing Location: A house in Alvadas House: Kahll's home is simple and unimposing on the inside. That was to be expected, because what can you really put in a 20 by 20 room? There's an old, brown oak chair that creaks. The table next to it is a sleek piece of black lacquered lumber that seems a bit too elegant for the rest of the residence. The table's surface is marred by all kinds of nicks and scratches, coming from a lifetime of service to a craftsman. Next to them is something resembling a pile of covers, but upon closer inspection, one would find out that's where Kahll sleeps. The makeshift bed lacks any semblance of construction, and is instead a mattress shoved to the corner of the room. The linens and covers are unimpressive and dull in their grey disposition. In another corner sits a beat up, small, tin chest. It would fade into anonymity save for the huge gouge in its lid that looks like it came from something large and bladed. Walls and the floor were once like the sheets, but have since been marred by a white, powdery substance. Upon closer inspection, one notices this is indeed chalk dust. There's always scribbling all over the walls, some smudged, some discernible. The floor is never in the same condition though. White stains on it move around from day to day and sometimes they aren't there at all. At other times, the floor is almost as a piece of paper. The sole window to the room is always pristine and one could argue it actually looks new. It rests on the wall above the black table, and everything else seems as if it is pushed away to make more room for light. The door is blue painted pine and it too seems to have undergone the same careful treatment as the window. The knob is strange and looks almost like someone quite unskillfully tried to model an arm as the handhold. While the house looks quite lackluster from the inside, from the outside it appears well and polished, if a bit quirky. The walls take on a strange orange hue that almost scream the fruit, and the pine window shutters are white. If this weren't Alvadas, the house could be spotted from quite a distance due to its popping colors. Like this though, it's just another of many places until you're looking for it. Ledger
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