Location [Wind Reach] Wings and Things

This is the Trading Post in Wind Reach! It also serves for OOC information and sign-ups for those players wishing to fly the Trade Routes IC.

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The westernmost tip of Kalea, Wind Reach is home to an amazing group of people and their giant eagle mounts. [Lore]

Moderator: Solstice

[Wind Reach] Wings and Things

Postby Emergence on August 21st, 2016, 11:25 pm

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CLOSED UNTIL FURTHER NOTICE FOR REDEVELOPMENT

Description:
Seclusion was a thing of the past. The Djed storm of 512 brought the isolated Inarta face to face with death. With their volcano home on the verge of eruption, their food source corrupted, dead, or frightened away, the Gingers found themselves on the brink of disaster and with no one to turn to. Though they would never fully admit that they couldn’t do everything for themselves, they were smart enough to realize that they needed to extend their hands (and wings) to the rest of Mizahar.

Kalea’s mountainous landscape made it hard for foot travel, but Wind Reach had always maintained the upper hand there in the form of one giant, terrifying creature: Wind Eagles. While their neighbors in Kalea had always benefited from this, it wasn’t until that verge-of-death scare that trade was opened with the rest of the land, the Wind Eagles carrying their riders and goods all over in the name of trade and, perhaps, brokering friendships.

Having to set aside their tendency towards xenophobia, the Inarta have begun to expand their knowledge of other cities and the races that they share the world with; whether they like it or not, the Gingers didn’t rule the entire world of Mizahar. And thus, the Endal were unleashed upon the poor, unassuming world.

Though minor trade and transportation had occurred for generations, it was a slow and leisurely thing; Endal and their Wind Eagles left when they wanted, took whoever could pay them the most, and perhaps dropped off a few goodies to Lhavit or Alvadas. Now, however, things were much different. The little rickety shack on the edge of a cliff, manned by an old and retired Endal could no longer keep up with the influx of good and outflow of Inarta.

Upgrade was necessary and came in the form of a sturdy stone building built onto a cliff not far from the city. Completely roofless and with low slung walls, the new trading post perfectly accommodated the Wind Eagles. The large circle as its center was where the Wind Eagles would be saddled with the goods (or people) they were to transport, spacious enough to allow the Endal to land or take off immediately after loading was complete.

Two half-moons wrapped around the sides of the landing pad, acting as a waiting area for passengers as well as storage for goods coming or going. A stairway, dug directly into the mountain, leads down from each side into large caverns below. These not only offer more storage space, but it is also furnished with a myriad of mismatched chairs and tables. Tunnels leading from the heart of Wind Reach itself connect to these caverns, giving the Inarta access to the Trading Post even in bad weather; even so, a large, waterproofed sheet of canvas supported by a network of treated wood lay nearby to cover the entire area in case of a storm. Weather hardly ever stopped the Inarta.

Luka Harvo:
A hearty man in his late fifties, Luka is a Chiet that couldn't be happier with his job. With a pack of Dek to help load and unload the Wind Eagles, Luka merely oversees the goings on of the Trading Post, making sure passengers and trade goods alike are well taken care of and stored properly. Slightly obsessive compulsive, Luka has a system for everything and everything must be in it's place. Never one to raise his voice, the Inartan man would rather put things away himself than explain to others how to do it.

Kind and caring, Luka is more of a host than anything else, making sure all the "guests" to his Trading Post are comfortable and taken care of. Everyone within the city doesn't even question the fact that Wings and Things is practically his.

Moderator Note:
No moderation is required for this location or its NPCs. Furthermore, All threads should be conducted separately, as this location also serves as an OOC signup for Trade Routes.


The Trade:
As the demand for trade has increased, it is the Endal who have to step up to fill need. Though most of what the Inartans grow, catch, build, or make stays within Wind Reach, the ingenious redheads have found another way to provide for the rest of Mizahar, getting much needed food and other goods in return. They sell their services.

Since Wind Eagles exist only within Kalea, Mount Skyinarta specifically, the rest of Mizahar lacks the benefit of their large size, swift flight, and ability to carry large loads for long distances. Rather than part with their precious foods the Endal and their Wind Eagles function mostly as a courier service, picking up goods in one city and flying them to the next, taking part of the load for themselves and bringing it back to Wind Reach. Should there be extra room, travelers are also accepted- for a price.

Instituting this new trade meant that the Inarta had to equip their mounts with the proper gear. Large hanging baskets serve to carry the goods, a strong, heavy net encasing the basket with a handle on top for the Wind Eagle to grip in its talons are the most popular. Other forms of crates, bags, nets, and satchels are also seen, and in all different sizes.

Double-seater saddles are provided to those Endal who’s Wind Eagle would accept a non-Inartan passengers. This means that those Endal who have a two seat saddle can carry a passenger as well as Trade Goods; otherwise the individual paying to fly would be stuck amongst the trade items hanging below.

Wind Reach Provides:
  • Transportation (Goods from other Cities, Individuals)
  • Glass (Blown, Stained, Ornimental)
  • Glasswork (Cups, Bowls, Plates, etc)*
  • Jewelry (Glass, Eagle Feathers)*
  • Leather (Clothing, Gear, Bags, etc)*
  • Stone
  • Weapons (Swords, Bows, Arrows)*

* indicates that only small quantities of these items are traded.

The Fly List and Prices:
*These Prices are to and from Wind Reach and the Destination City only.


 
Kalea
City
Trade Goods
Transport Cost
Lhavit Trading Okomo Product (milk, wool, aged cheese & meat), Fish, Tea Leaves, Paints & Dyes, Handcrafted Paper & Books. PM ST
Alvadas Painting, Sculpture, Jewelry PM ST
Kalinor Silk, Clothing, Gems, Some Metal Materials PM ST
Sultros PM ST
Denval Trading Paused N/A


 
Cyphrus
City
Trade Goods
Transport Cost
Endrykas N/A
Kenash Tobacco, Cotton, Grains, Whiskey PM ST
Riverfall Gemstones, Fruit, Wine, Cheese PM ST


 
Taldera
City
Trade Goods
Transport Cost
Avanthal Exotic Furs, Art, Paintings, Protection PM ST
The Spires Knowledge/Information, Books, Woodcarving, Pottery/Art, Chocolate, Skills (IE Meditation) PM ST


 
Falyndar
  • None

 
Sylira
City
Trade Goods
Transport Cost
Syliras Meat, Crops, Armor, Weapons, Art, Clothing, Furs PM ST
Nyka Food, Jewelry, Religious Paraphernalia (candlesticks, altars, incense, shrines, etc), Armor, Weapons, Art, Nykan marble, Slaves, Textiles, World Magic Products. PM ST
Zeltiva Ships (all kinds), Books, Maps, Academic Texts and Materials, Fish, Kelp Products PM ST
Ravok Art, Religion, Slaves, Lumber, Fish PM ST


 
Eyktol
  • None

 
Elsewhere
City
Trade Goods
Transport Cost
Suvan Sea Fish, Svefra Items (baskets, trinkets, other hand-made things), Maledicted Items, Clothes PM ST
Mura Vision Water, Medicine, Arts, Crafts PM ST



Please note that while Wind Reach does take a portion of the trades they fly, most of their time is sent relaying product picked up from one domain to another. They are not a messenger or transport service and those wishing to use them as such may find themselves charged exorbitant amounts to ferry them or their letters. Delivery of goods to other domains follows the travel outline detailed below.

Original Location
Original Location Credit: Phoenix
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Emergence
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[Wind Reach] Wings and Things

Postby Emergence on August 21st, 2016, 11:31 pm

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With this new trading system, we are allowing Players to actually run (fly) the trade routes! This means that even as an Endal, you will be able to leave Wind Reach, if only for short periods of time!

Of course, with this new freedom there are a set of rules. First and foremost, this is a privilege that we are giving players to give them a chance to see other cities in Mizahar while still maintaining the integrity of their PC; It's a well known fact that Wind Eagles cannot leave Wind Reach permanently. They are colony birds, and they will break their bond with their Endal Rider before they abandon their home and their Kin. Because of this, Endal PC's cannot leave the city.

Next, the number of Trade Routes that your PC can fly is limited to two per season. Players will be given an IC date that they will be leaving Wind Reach, and an IC date in which they must be back by. These will be monitored closely, and if this is taken advantage of, there will be IC consequences. There is a schedule below that will detail who is where, and when.

Thirdly, on top of the two (2) job threads that are already required in order to receive your Seasonal Wages, any player that signs up is required to write an additional job thread per trade route they fly. This means that you could owe up to four (4) job threads by the end of the Season. However, these threads required to fly the trade aren't intended to be anything hard or tedious. Instead, it's more to add IC continuity to the whole concept.

The Trade Thread should entail: A short description of the Endal accepting and flying the Trade Route, arriving at the location, unloading and dealing with the goods and recipients.

Note: Endal Players will not be receiving wages outside of their normal Seasonal Salary. Should they provide transportation for another Character IC, with a thread as proof, then they may be eligible for a stipend of the travel cost. Must be submitted to a Wind Reach Storyteller.

Lastly, this Trade program isn't exclusively for Endal. Although the Endal are the ones actually running the Trade, that doesn't mean the other Castes don't have a hand it in. Avora and Chiet are allowed to accompany Endal on their Routes to help with the Loading, Unloading, and other menial tasks that the Endal might not want to sully his or her hands with.

This means that for Players, you can sign up to fly a Route with either an Endal PC or an Endal NPC. The same rules apply and everything must be pre-approved.


The Schedule:
Every Season is going to have different Trade Routes available to fly, listed in the tabs below. This is because during some seasons, it might be impossibly dangerous for the Wind Eagles to fly.

The dates listed next to each Route is the leaving and returning date. These must be strictly followed... or else. Each Route allows for FOUR DAYS within the city. The rest is spent traveling.

 
Spring
City Name Travel Time Dates
Mura 16 Days (8 each way) 22nd - 42nd (30th-34th within Mura)
Suvan 8 days (4 each way) 4th - 16th (8th-12th within Suvan)
Syliras 10 days (5 each way) 40th - 54th (45th - 49th within Syliras)
Avanthal 4 days (2 each way) 66th - 74th (68th - 72nd within Avanthal)

 
Summer
City Name Travel Time Dates
Nyka 14 Days (7 each way) 15th - 33rd (22nd-26th within Nyka)
Zeltiva 14 days (7 each way) 72nd - 90th (79th-83rd within Zeltiva)
Ravok 12 days (6 each way) 2nd - 18th (8th - 12th within Ravok)
Mura 16 days (8 each way) 64th - 84th (72nd - 76th within Mura)

 
Fall
City Name Travel Time Dates
Riverfall 8 Days (4 each way) 60th - 72nd (64th -68th within Riverfall)
Kenash 8 days (4 each way) 21st - 33rd (25th-29th within Kenash)
Avanthal 4 days (2 each way) 34th - 42nd (26th - 40th within Avanthal)
The Spires 4 days (2 each way) 1st - 8th (3rd - 7th within The Spires)

 
Winter
City Name Travel Time Dates
Sultros 2 Days (1 each way) 30th - 36th (31tst -35th within Sultros)
Alvadas 8 days (4 each way) 21st - 33rd (25th-29th within Alvadas)
Kalinor 6 days (3 each way) 18th - 28 (21st - 25th within Kalinor)
Lhavit 4 days (2 each way) 50th - 58th (52nd - 56th within Denval)


Player Name Trade Route Season, Year Thread link
Name City Season
Name City Season
Name City Season


Player Signup

Please fill out this form and post it below. Approval must be obtained before a Player can officially start out on their desired Trade Route.

Trade Route Request

  • Name:
  • Caste:
  • If not Endal, Who are you flying with:
  • Desired Route: Season, City, Time frame
  • Comments or Concerns:

Code: Select all
[center][size=150][b]Trade Route Request[/b][/size][/center]
[list][*][color=#6e835f][b]Name:[/b][/color]
[*][color=#6e835f][b]Caste:[/b][/color]
[*][color=#6e835f][b]If not Endal, Who are you flying with:[/b][/color]
[*][color=#6e835f][b]Desired Route:[/b][/color] Season, City, Time frame
[*][color=#6e835f][b]Comments or Concerns:[/b][/color][/list]
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Emergence
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