[Work in progress] Kiyara Soleifyre [WIP]

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Kiyara Soleifyre [WIP]

Postby Kiyara on January 2nd, 2019, 1:26 am

Kiyara


Appearance

Race: Human
Gender: Female
Age: 21
Birthday: 1, Summer, 497
Birthplace: Syliras

Appearance: If there was ever signs of a rogue knight in appearance, it would be Kiyara. With fiery red hair, fine noble features such as big green eyes, a small quaint nose and a picture perfect jaw, she could be considered quite a beautiful standout from the rest of the crowd. However, Her face decorated with freckles and her hair trimmed at the sides, and left flowing on top leaves her to be identified as quite a ruffian.

Kiyara is taller than most girls her age. Standing at roughly 6 ft tall with broad shoulders and flat chest, she is considered to be a very masculine female. Her hands are thick skinned and rather calloused from hours of training and hours of swinging a sword.

She is almost always seen in her armor, even on casual days. Often seen in a set of scalemail with her family longsword hanging from her right hip, she seems always ready for a fight. This is emphasized by the fact that her left hand always seems to be caressing the pommel of her sword, as if always making sure it is there - or checking its location so if she has to switch hands to draw it quickly, she knows exactly where to grab.

Character Concept

Kiyara is a wild soul. Always getting into scuffles and more often than not, deadly and violent encounters, yet there is no other place Kiyara could feel more at home. She loves life or death encounters. For her, the bigger the risk, the bigger the joy. Some of these things include tavern brawling, stealing, smashing stuff and asserting dominance. Though none the less this has lead to more violent and dangerous habits - such as taking tavern brawls far too seriously, having an extremely hot temper and an impulsive mindset with no limit.

One of her biggest problems is that she lashes out in anger when confronting anything remotely emotionally intense. In Sunberth life is too short and dangerous to be worried about empathy and sensitivity. Time is better spent going on mischievous, government and law free adventures. Speaking of adventure, Kiyara loves to sword fight. She regards it as one of the ultimate art forms, and the only one that really matters to her. Those real fights, with life or death on the line where one wrong move could leave to mutilation, severe life threatening injuries or even death itself.

Kiyara does fight a severe moral dilemma. With her father being a Sylirian Knight, and her new life style and ideals in Sunberth - her moral ideology is split. On one hand she wants to be this legendary warrior, fighting back monsters and winning all the glory and riches - saving princes and damsels alike, slaying dragons and being a true, just, a good hero. Yet on the other hand she wants to kill, she wants to assert dominance and shove her boot into someone's teeth after winning a savage brawl - started by her stealing their drink or something stupid like that.

Character History

Kiyara grew up the only daughter to a single father Sylirian Knight. His name was Grend Soleifyre, and he was a paragon of Sylirian Knighthood if there ever was one. Honorable, just, kind, strong, and a very skilled swordsman, it was no surprise that Grend was popular with the people, especially the ladies. Grend met Kiyara's mother in the order, Her name is Kira Fairweather and they were childhood friends from pagehood. They shared ideals on honorable combat, zealous adventure, comradery, and showing kindness and justice to everyone equally. As they got older, they became lovers - and then married. Soon after Kira was pregnant with Kiyara, and they were never happier. They wanted to raise their daughter or son into the order - and they had really high hopes for her even before she was born. Yet all good things must come to an end.

Kira died while giving birth to Kiyara, and Grend was sent into depression. He started drinking and isolating himself in his room. He may have been a strong man before, but any sort of resolve vanished when Kira died. He became crueler, fatter and more depressed. He almost lost his position in the Order a few times, but barely held onto it either from pity, or luck. He often beat Kiyara while drunk, and sometimes not. Grend hated Kiyara, he felt that Kiyara was responsible for Kira's death, and that she should have never been born.

Kiyara in return, hated her father. She never spoke of it though, out of fear of being beaten and thrown into the wilds, a threat her father drilled into her head. Since her father was in the order, she was soon initiated as a page by her father, mostly out of peer pressure from his former knightly friends. Kiyara though, grew up a dark, twisted, and wild child. Throughout pagehood she showed signs of boredom in classes and agitation in participation. Her real dark side came out when they started sparring. At first, Kiyara was decent. She showed moderate interest, but most of her spars were here wildly running forward, swinging her sword more like a club than a weapon and hollering like a barbarian, yet when she landed a hit she struck to kill. She often used these sparring sessions to release her withheld anger and hatred for her father, and the cruel harsh world she lived in. One time she got her opponent onto the ground and ruthlessly beat him until he was bruised and bloody. She was almost exiled from the order immediately if her father hadn't stepped in and used his status to barely prevent her banishment. Her father caught wind of this beforehand and saw a spark of opportunity. If his daughter became a legendary warrior, his reputation would come back, and he might have even a little bit of respect among his peers again. Grend used this opportunity to train Kiyara in the art of swordplay, promising her that if she didn't learn and train that he would beat her bloody.

Kiyara agreed out of angry fear. She thought of this as an opportunity of her own as well. If she became good enough with a sword, she could just kill her father, and so she thrust herself into the world of swordplay, and soon learned that it was more than a tool to kill her father, it was an artform. Kiyara instantly fell in love with the idea of swordsmanship. The Idea of beating your opponent through whatever means you could, and how beautiful the art of swordplay was to her eyes. The grace of a parry and the strength of a strike, it was the only refuge of happiness from her father's beating she could have. She may have been failing her classes about horse riding and Sylirian Knighthood tactics - but she excelled in combat on foot. Easily the best in her class when it came to swordplay. None the less signs of her dark heart continued to show through her training, as she would break her sparring partner's nose "on accident", or hit them too hard "on accident". This made her quite unpopular, and this only reinforced the darker thoughts and natures within her heart.

One day though, she a realization came to her. Her father was weak, fat, and while he threatened her with beatings, she realized now that she was strong. She was taller, thick with corded muscle, endurance, and a well enough understanding in swordsmanship that she could easily kill her father. Yet it wasn't just in physical strength she realized her growth, she had realized she had grown a mental resolve unlike any other she had seen so far. A resolve to do whatever she wanted and not care about the consequences. That night she crept into her father's room, stealing her father's cold iron longsword from the mantle above the fireplace, and then driving it into his sleeping neck. She watched as he gagged blood and silently wailed, tears flowing from his eyes and blood from his neck. She relished in the murder, and the freedom, as of that moment she seemed to forget all those fears that her father had instilled into her.

She cleaned her clothes, changed into her armor, cleaned and sheathed her father's sword, donned a cloak and hood, saddled up and fled Syliras that night, fleeing to the one place she could be free of everything, even law, Sunberth. To say it was a dangerous journey would be an understatement. On the first quarter of her journey she was nearly accosted by bandits, and narrowly escaped on her horse. The halfway point was relatively calm, nothing came to kill her, yet she did experience a storm and was forced to rest in a cave and wait it out for three days. but on the third quarter of her journey she was yet again, accosted by bandits. This time her horse took an axe to the leg, and she cursed her luck. After slaying the three bandits who had found her, she slit her horse's neck and made her way to Sunberth on foot. She found herself completely at home.

Over the next few years she completely immersed herself into the world of anarchy that was Sunberth. She would get into a deadly fight almost every night. It was by luck alone she avoided crossing any of the major gangs, and through continued luck and resolve, she still lives. She found her way around the streets, where to find fights and where to flee from gangs after beating someone senseless. She completely converted from knight to bloody thirsty mercenary. Yet after a couple years of fighting, drinking, stealing and bloody work, a sort of switch flicked in her head. A flashback to her roots as a page and squire. To the ideals of heroism and kindess, thoughts of saving those who were in situations like her own. She would always lash out in anger and go fight someone to wash away these thoughts, but as of recently they are becoming stronger, and harder to ignore. Yet in the city of Sunberth, could she accept these honorable and kind ways of existing? Or would she fall to the guilty pleasures of murder and evil.

Language

Fluent Language: Common
Basic Language: N/A
Poor Language: N/A

Skills

Skill EXP Total Proficiency
Larceny 25 SP 25 Competent
Riding 10 SP 10 Novice
Longsword 15 RB, 15 SP 30 Competent



Lores

Helpful Lores: (Pick 2)
Lore of Sunberth Street Layout
Lore of Sunberth Culture

Possessions

1 Set of Clothing
-Simple Shirt
-Simple Pants
-Simple Undergarments
-Simple Cloak or Coat
-Simple Boots
1 Waterskin
1 Backpack which contains:
-Comb (Metal)
-Brush (Metal)
-Soap
-Razor
-Balanced Rations (1 Week’s Worth)
-1 eating knife
-Flint & Steel
50 Gold Mizas
Set of Scalemail.
Soleifyre Longsword.

Heirloom: Soleifyre Longsword [Cold Iron Longsword]

Housing

Location: Sunberth

House: A two persona tent in Tent City.

Ledger

Purchase Cost Total
Starting +100 GM 100 GM
Purchase of Scalemail -50 50 GM


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Kiyara
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Joined roleplay: December 31st, 2018, 1:34 am
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