Luggirrin
Appearance
Race: Ethaefal
Gender: Male
Age: 103
Birthday: 23, Autumn, 416AV.
Birthplace: Black Rock
Appearance:
In his mortal guise, Luggirrin is an unassumingly common looking human. His dark hair, so brown it teases the border of black, shines a dull copper in the direct light of Syna. Immortal eyes, the color poets called dappled sunlight in shade, a dark brown with just a hue of yellow. His youthful face is often starkly contrasted by the deep moods that cross his ruddy and Syna-kissed countenance.
Luggirrin, while Leth rules the firmament, regains a portion of his celestial potential. In this form he stands almost a full head taller (6'1'') than in his mortal guise. Thick and course hair, like miniaturize Keerdash roots, touch the side of his hips. While lithe compared to an Isur or Jamoura, there is still an smooth and round athletic gracefulness to his form; as if he were more a carving owing his form to an idea than to the hands of Caiyha. Magisterially and perfect, Luggirrin's horns arch backwards gracefully from a countenance both striking and beautiful. Maybe it's the aquiline nose, or the smooth and proud cheeks or the traditional length of his shifting hair but there is a strong echo of a past Chaktawe life written upon him.
Character Concept
This is a story about Faith, about Magic and finding one's Tribe. About lost things; the past, the dead, pieces of one's self. And maybe, just maybe, a little bit about the Willingness to surrender and get lost in life.
Character History
TBA
Language
Fluent Language: Common
Basic Language: Pavi
Poor Language: Jamourian
Skills
Skill | EXP | Total | Proficiency |
Astrology | 10 RB | 10 | Novice |
Storytelling | 20 SP | 20 | Novice |
Spiritism | 30 SP | 30 | Competent |
Gnosis
Apply in the Help Desk for your first Gnosis! It's always best to take one at the start of game if you can swing it. They are by far the easiest to acquire.

Lores
Please choose two specific pieces of knowledge (lores). These have to be very specific. Meaning, you can't take the lore of Sykian Culture. But you can take the lore of Syka's Layout.(HELPFUL HINT, Please Remove)
Possessions
1 Set of Clothing
-Simple Shirt
-Simple Pants
-Simple Undergarments
-Simple Cloak or Coat
-Simple Boots
1 Waterskin
1 Backpack which contains:
-Comb (Wood)
-Brush (Wood)
-Soap
-Razor
-Balanced Rations (1 Week's worth)
-1 eating knife
-Flint & Steel
100 Gold Mizas
** Don't forget you get a FREE HEIRLOOM worth 50 GM or less. This can be anything you'd like so long as it is not a magic item. Pets are also acceptable.
Heirloom: Fill me in, please! (HELPFUL HINT, Please Remove - Max. 50gm worth)[/googlefont][/color]
Housing
Location: Syka has three choices for living. You have two premade locations you can 'rent' from or eventually buy in. Or you can live in a tent on the beach. Each 'settler' to Syka gets 5 acres of land along the beach or in the jungle or a combo of both, but they still need to build a home since there's not a pre-made city available. Syka is a SETTLEMENT so everything is build as you show up.

(HELPFUL HINT, Please Remove - If you opt to live in a tent, make sure you take the tent starting package[/url]. You can feel free to sell your horse back to the game before you start since horses won't do very well in Syka unless your willing to work at it.

House: What does your home look like?
Ledger
Purchase | Cost | Total |
Starting | +100 GM | 100 GM |
Thread List
Link your current & past threads here! Eventually your thread list should be so large you'll need a separate post though. When your threads are graded, be sure to list your award after your thread list so that skills can be easily tallied and checked for accuracy. (HELPFUL HINT, Please Remove)
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