[Work in progress] Sereia

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Postby Sereia on December 3rd, 2019, 7:23 pm


Race: Konti
Gender: Female
Age: Thirty eight
Birthday: 14, Fall, 481
Birthplace: Konti Isle

Hair Color: Pale Blonde
Eye Color: Blue
Height: 5'-2"
Weight: 120 lbs
Smaller than most women, Sereia's meek and almost frail appearance can be deceiving. Her skin is smooth and surprisingly quite fair for spending as much time outdoors as she does. Sereia's most striking feature is her eyes -- Wide-set on a delicate elfin face, they are very light blue with a tinge of pale violet... Her mouth is almost too broad for such fine narrow bone structure, giving her a quizzical, ethereal impression. Sereia most often shows an honest, open expression, warm, friendly and even serene, calm and pleasant expression. Though she can often spear someone with her direct gaze, she is never confrontational. She often gives the impression of someone a few years younger than herself but age in her eyes belies that. Predictably, her voice is soft and warm and she has cultivated a soothing tone over years as a healer.

Sereia will always dress in a manner that allows her to go unnoticed with the common people of the countryside. Calf-length skirt with handy pockets for various herbs and medicinals of her trade, she'll top that with a layered shirt and tunic of homespun cloth, a long sleeveless vest that contains more pockets. Sturdy soft boots come over her knees. She'll be carrying several cloth or leather bags strapped across her chest and back. She wears her hair loose and bears no jewelry.

Character Concept

Sereia does not have anything remarkable about her personality -- she'll present herself as an ordinary commoner. She's a steady and calm, peaceful to a fault, unobtrusive and gentle. She is a careful observer of those around her and is more likely to be found at the fringes of a room rather than at the center. To the sick and wounded, she is kindness itself, tireless in her work to ease suffering. She's a peacemaker, attempting to get along with others she's around and highly adaptable. Sereia will have the most trouble within the confines of larger towns and certainly in cities where she feels wary and nervous in such unnatural conditions.

As a healer, she can be quite fussy about cleanliness, and though some of her duties as a healer may involve copious amounts of blood and other nastiness having to do with sickness, she'll do all in her power to clean up afterward. As a peaceful individual, she abhors violence but is realistic enough to know it often comes as part of life -- especially in these new and unstable times. An important thing to remember -- it is utterly impossible for Sereia to raise a hand in violence against another even if her own life or those of others are being threatened. It's simply not in her nature to fight back.

Sereia has a special love for wide-open spaces, especially the prairies, farmlands and long lonely hills like those surrounding her childhood home. She'll travel mostly by foot or hire herself on with a caravan as a way to move around the country. Sereia had never imagined herself as either adventurous or a traveler.

Character History

Sereia was born on the idyllic Konti Isle. As was the custom there, she was raised by the community as a whole rather than by a single parent. Intellectual pursuits, attention to the land and horticulture were prized. From the time she could walk, Sereia has been working in the gardens or in the communal buildings, performing a set of assigned tasks in a loving, peaceful atmosphere. Conflict and ill feelings are almost unheard of here. Gold or possessions mean little -- value is measured by one's skills, the effort with which they contribute to the community and a general evenness of temperament.

From an early age, Sereia showed a real aptitude for both the healing arts and the cultivation of healing plants. Sereia was always happiest outdoors and began studying herbalism almost from the time she could toddle after her elders. Healing came sometime after once she was made aware she had a soothing and calm effect on others.

It was sometime in early adolescence that Sereia began having dreams of a shining beautiful lady, a being who spoke to her of possibilities, of other lands and of duty to others. For three more years, she continued her training but the curriculum was intensified and geared toward preparing her for the rigors of travel. Several times during the year, she was compelled to attend festivals and holy days at nearby temples, again incognito.

During her eighteenth year, Sereia decided she had enough training and she set out in the world. In the years since, Sereia has traveled much, helping where she can on an individual level. Some of lives circumstances still mystify Sereia -- why one farmer should be blessed with twin lambs from every ewe while another is left with fallow fields and herds dying of a wasting sickness. Sereia has personally attended hundreds of births, easing the mother's labor and blessing the health of the newborn. While most feel something a little odd or 'off' about Sereia. On the occasion which suspicions do arise, Sereia is quick to leave the area immediately.

Sereia goals are simple -- move through the world, spreading what comfort and healing she can.


Fluent Language: Kontinese
Basic Language: Common
Poor Language:


Please list skills in alphabetical order by competency

Skill EXP Total Proficiency
Herbalism20 Novice
Medicine 30 + 10 ((racial bonus)) Competent
Writting 20 Novice


Helpful Lores: (Pick 2)
Lore of Ravok Culture
Lore of History of Ravok


1 Set of Clothing
-Simple Shirt
-Simple Pants
-Simple Undergarments
-Simple Cloak or Coat
-Simple Boots
1 Waterskin
1 Backpack which contains:
-Comb (Wood)
-Brush (Wood)
-Balanced Rations (1 Week’s Worth)
-1 eating knife
-Flint & Steel
100 Gold Mizas

Heirloom: A bracelet of her mothers


Location: Ravok
House: N/a


Purchase Cost Total
Starting +100 GM 100 GM

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Joined roleplay: December 3rd, 2019, 6:52 pm
Race: Konti

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