Sassaleverwi ![]()
Race: Dhani SubRace: Viper Birthday & Age: Day three of the season of spring, 404 A.V. (107) Gender: Female Physical Description: Everwi is a spry Viper, very nearly pushing 5'5" when in human form. The snake is all muscle. Her skin is a mottled red with golden undertones in all of her forms. Dual, dark black bands run from just behind her ears down along her back at either side of her spine in an intertwining pattern. She often has trouble hiding her scale patterns when in human form. They are most noticeable at her temples. Her eyes are a deep golden color, the pupils the barest slits. Typically, Everwi's clothing is sparse, because she often slips between her forms and ruins or loses her wardrobe. When she is bothered to wear clothes, they are cheap but comfortable. Character Concept
o Ethics - Waste not, want not. o Likes - Strawberries, a good beat and a long, lazy afternoon in the lakeside sunshine in the height of July. Above all she loves to dance. o Dislikes - Cold, snow can die in a fire, along with any creature with wings and apples.
Everwi is the middle of five children, and one of the two that remain alive from the countless skirmishes against the other clans. Her older brother, Nesem, and sister, Gesthene, both fell in battle against a clan of Rattlers. Her father has plans to avenge their deaths, but Everwi has no desire to exact vengeance, only to let nature take its time. Her twin brother, Weirvn, survived for only a few short years before he was carried off by a bird when they had just turned to snakelings. The raptor thought he provided a good snackling. Her youngest brother, Yisd, is still a youngling just now discovering his Dahni form. After getting a hang of her Dahni form as a youngling, she began to learn to become proficient with archery. This new skill was intended for both use in battle and in hunting large prey. While she is an accurate shot at ranged weaponry such as the long bow, she has some skill at melee combat as well. Everwi never caught on so well with her sword play. She knows what end to hold and a couple of flourishes, but is still a novice because of her lack of interest. Her skills are much better suited for stealth...or possibly assassination. As an adult with a proper human form, she is becoming proficient at ridding. It takes a very special horse to accept a Dhani rider. Most equine have tried to throw her. The iron will and shear fear of falling off has taught her that holding on with an iron grip is the best policy. Tired of constant war amongst her relatives, Everwi is seeking an escape. She is running away from family and home to pursue her passions in art. A dancer, a thespian, perhaps a poet. She is journeying from the rural dunes of the City of Rivers. o Post Creation -
* Sword (5) * Archery (5) * Hunting (5) * Fishing (5) * Wilderness survival (5) * Story telling (5) * Swimming (5) * Dancing (5) * Musician (5)
* Common (basic) * Arumenic (poor)
* 1 smooth river stone carving Nesem carved for her before he went on the Viper's foolhardy campaign. It is an abstract carving, but it reminds Everwi of the lakeside outings their family would take before war touched them. It hangs around her neck on a thin twine cord. * 1 Waterskin * 1 Backpack which contains:
o Food for a week o 1 eating knife o Flint & Steel * 1 large tarp * 100 ft of rope * 1 lantern * 2 torches * 1 bedroll * 1 blanket * fishing tackle & hooks * 1 riding horse (Eyktolian Desertbred) * 1 full set of tack * 1 large set of saddlebags. Ledger
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