The next portion of the book discussed a horse's colors and markings. It was rather brief, and held many charts. It read:
We are as of yet, unsure of what causes a horse to display certain traits. To look a certain way. Mizaharians speculate that a lot of it has to do with where a horse is bred. For example, most horses found in the icy north of Avanthal tend to be white, while others found in regions of Eyktol tend to be a sandy color, or brown. All horses, however, may carry specific markings, no matter the breed.
Examples of this include facial markings, such as the star, stripe, and interrupted stripe, snip, blaze, white face, and white muzzle. Leg markings, are also an example of this, such as white to knee, which refers simply to a patch of white fur, which stretches from the hoof to the horse's knee. Other examples include the mid-cannon, half-pastern, crown, and coronet.
After reading each term, Cara studied the diagram in the bottom left hand corner of the page, until she understood and remembered everything. After that point, she continued on.
The horn of a horse's hoofs can vary from blue or black to white and may be marked with dark stripes. The horse itself can come in the following colors:
Grey- A mixture of black and white hairs throughout the length of the horse's body. The coat varies from light to iron. The horse's skin is black. Fleabitten Grey- A grey coat smattered with brown specks. Dappled Grey- A light grey base coat with dark grey rings. Bay- A reddish coat with a black mane, tail and points. The color of the coat may vary from a red, to a brown, or even a yellowish shade. Black- The horse's coat is entirely black, save for the occasional white marking on its head and/or legs. Chestnut- Varies from a pale golden color to a rich, reddish gold. The mane and tail may be lighter or darker than the coat color. Liver Chestnut- The darkest of the chestnut shades. Sorrel- A light red chestnut color. Brown- A mixture of black and brown hairs, with black limbs, mane and tail. A very dark brown horse may appear as though its coat is black. Roan- A body color with white hairs interspersed, which lightens the overall effect. Strawberry Roan- Chestnut body color with white hair giving a pinkish-red tinge. Blue Roan- Black or brown body color with white hair, providing a blue tinge. Dun- Light, sandy colored coat with a black mane and tail, often accompanied by a dark, dorsal eel stripe extending from the line of the neck to the tail, and sometimes by "zebra markings" on the withers and legs, the vestiges of a primitive form of camouflage. Dun can vary from a yellow tone to a more mousy one, depending on the diffusion of pigment. The horse's skin is black. Palomino- A gold coat with a white mane and tail. Spotted- Small, more or less circular patches of hair of a different color than the main body color and distributed over various areas of the body. An example would be a white horse with brown patches. Piebald- Large, irregular patches of black and white. Skewbald- Large, irregular patches of black and white. Cream- Cream colored coat with unpigmented skin. White Markings- White markings on the face and legs and, occasionally, on the body, are valuable means of distinguishing one horse from another. Brindle- Brown or grey streaked or patched with a darker color.
After finishing the decriptions of various equine colors, Cara turned the page. It read:
Mizahar contains more than fifty breeds, or types of horses. Each breeds development has been influenced by the races and cultures that surround its natural habitat. Domestication resulted in selective breeding, and, in many instances, more nutritious feeding, both of which led to an increase in the size or the quality, (or both), of the horse. However, the greatest influence upon a horse's development and domestication, were the various tasks the various breeds were created for, whatever it is they are expected to carry out from a day to day basis. Whether it be hauling loads or plowing fields. Those horses needed to move heavy loads were bred for strength, while those who were to serve as a means of transportation were bred for speed. The terms warmblood and coldblood, which have surprisingly little if anything to do with temperature, are used to describe various types of horses. A coldblood refers to a heavy draught breed, which is said to have descended from a prehistoric horse said to live in the icier reaches of Taldera. Warmblood refers to a lighter horse, oftentimes used for riding. In the modern day, the term "warmblood" may also be used when referring to a horse bred for the purpose of competition.
Cara turned the pages that followed, each of which listed a brief description of the various horses found throughout Mizahar. They read:
Avanthalian Sleigh Horse Size: 16hh to 19hh Color: Any Solid Color Purpose: Driving - Cargo and Passengers, Location: Taldera Region - Native to Avanthal, Rare but possible to find outside Taldera. Value: Inexpensive in Taldera (75 gm), Expensive outside Taldera (200 gm). Special Abilities: Avanthalian horses are famous sleigh (and wagon) horses used to transport goods back and forth from Syliras to Taldera and other parts of the world - invaluable in the winter for their resiliency. Colorsplash Size: 15hh to 17hh Color: Multicolored - Bay, Chestnut, Black, Grey, Dun, Palomino combined with White. Purpose: Primarily Driving - Occasionally Riding Location: Throughout Mizahar - Very common. Value: 60-120 gm Special Abilities: None. Cyphrus Strider Size: 14hh to 16hh Color: Buckskin, Dun, Claybank, Palomino - Often with Dorsal Stripe, Stripping or Solid Black on Legs, and Multicolored Mane and Tail. Can be pinto. Purpose: Riding Location: Cyphrus Region, Rare but possible to find outside Cyphrus though usually of lower quality or confirmationaly inferior. Value: 150 gm. Special Abilities: While on Cyphrus' grasslands, Striders can travel at twice the normal speed of an average horse - reaching speeds easily in excess of 60 mph. This ability is only available to purebreds while in Cyphrus' territory, and often the horses will only gallop fast for those of the Drykas bloodlines or for those which the horses have been gifted to by the Cyphrus Horseclans. These horses often 'pick' their own riders and will rarely accept a rider forced upon them. They rarely wear full tack, only yvas, and can sometimes be luminescent in the dark. Eyktolian Desertbred Size: 13hh to 16hh Color: All solid colors. Often with white facial or leg markings (Blazes, Stars, Snips, or Cheek Patches) Purpose: Riding Location: The Deserts of Eyktol. Value: Inexpensive in Eyktol (50 gm), Expensive outside Eyktol (150 gm). Special Abilities: Eyktolian Desertbreds can navigate hot sands with ease and go long distances without water. Firemane Size: 15hh to 17hh Color: Dark bodied (black, bay) with pale luminescent mane (gold, red, white) Purpose: Riding Location: Coastal Kalea near Wind Reach. Rare but possible to locate elsewhere in Mizahar. Value: Rare - 250 gm. Special Abilities: None - But they are incredibly beautiful creatures much sought after for carriage horses and noble mounts. Frostmarch Size: 15hh to 17hh Color: White or Gray - normally heavily dappled Purpose: Riding Location: Taldera Region - Native to Avanthal, Rare but possible to find outside Taldera. Value: Inexpensive in Taldera (70 gm), Expensive outside Taldera (150 gm). Special Abilities: Frostmarches can navigate heavy snows, ice and cold weather with ease. Gildling Size: 14'3hh to 16hh Color: Palomino or Dun with pale luminous coats. Purpose: Riding Location: Throughout Mizahar . Value: 100 gm. Special Abilities: Gildlings tend to glow in the dark (and seem shimmering in the daylight), making them invaluable for night or storm travel. Gildlings are mischievous creatures that tend to find trouble or play pranks on their riders. They are surefooted and strong, appealing to those horse owners that simply 'want something different'. Kavinka Paintedmount Size: 15hh to 17hh Color: Pinto - White combined with any common coloring Purpose: Riding, Driving Location: Bred in Syliras and Cyphrus - Paints are common light riding horses known for their skill at herding large animals - cows, goats, other horses Value: 80 gm. Special Abilities: Being the all-purpose mount, Paints are well suited to herding, cutting, and light war. Leopardbred Size: 15hh to 17hh Color: White spotted with loud dots (as in a leopards coat) of any color (black, palomino, chestnut, or bay) Purpose: Riding, Driving, Packing Location: Northern Falyndar Region - Possibly found outside in other regions (Kalea Especially). Value: Inexpensive in Falyndar (70 gm), Expensive outside Falyndar (100 gm). Special Abilities: Leopardbreds can navigate heavy jungles with ease and tolerate humid conditions fairly easily. They have an incredibly good sense of being able to detect large cats, even from a distance, and will become agitated when one is in close proximity warning their riders. Due to the lack of need for true horses (there exists a wide variety of other means of travel in Falyndar, Leopardbreds are mainly found in fringe regions and coastal Falyndar, but do to their wild coloration, have been rapidly spreading throughout Mizahar. Mixed Blood Size: 10hh to 18hh Color: Any Purpose: Any Location: Throughout Mizahar. Value: 50 gm - 500 gm. Special Abilities: None. These horses are the single most common types on Mizahar and can have any coloring or disposition. They are also multipurpose and can be used for a wide variety of purposes. Mountain Pony Size: 12hh to 14hh Color: Any solid color or pinto Purpose: Riding, Packing Location: Kalea Region - Native to the boarder villages between Kalea and Falyndar, Exported heavily so common to find elsewhere. Value: 50 gm. Special Abilities: Mountain Ponies are very strong for their size, and have no trouble navigating steep terrain with heavy loads. They are also used in mining and other underground work. Nightwalker Size: 15hh to 18hh Color: Solid Black, no white markings. Purpose: Riding, Driving Location: Extremely rare - found in Syliras primarily. Value: 500 gm. Special Abilities: Incredibly intelligent and make excellent light war horses. Well trained and exceptional Nightwalkers will actually 'stand guard' at their rider's camps, alerting them to any approaching strangers or danger..They have extremely smooth gaits. Ravok Bloodbane Size: 15hh to 17hh Color: Any Purpose: Riding, Driving Location: Sylira Region - Native to Ravok, Rare but possible to find outside Sylira. Value: Inexpensive in Ravok (non-purebred) (80 gm), Expensive outside Ravok (non-purebred) (300 gm). Special Abilities: Extremely vicious, these creatures often are outfitted with sharp horseshoes and grow their canines extremely long so they can tear like a predator. Bloodbanes are said to be non-grazers but instead survive on raw meat. They are loyal to their riders and often make vicious swift warhorses. The Ebonstryfe are rumored to have created these mounts, but they are no longer exclusive to Ravok. Note however that purebred Bloodbanes are bred to be bonded with Paladins of the Ebonstryfe. The only Bloodbanes available outside of the Ebonstryfe are mix-breeds or flawed in someway (undesired behaviors, wrong coloring, poor confirmation, or anything less than that possessed by their purebred, perfected brethren. These specimens are in no way comparable to a purebred although they still carry many desirable characteristics.). Seahorse Size: Large Color: Multiple colors - though they are predominantly red. Purpose: Riding, Pulling Underwater Sleds Location: Throughout Mizahar's Oceans Value: 100 gm. Special Abilities: Seahorses have natural camouflage abilities that they can extend to their riders. For example, in a bed of kelp they can transform colors to match that exact shade and hence blend in. Their camouflage effects their riders as well, often tinting their skin a match color so long as they are in physical contact with the Seahorse. If they wish, they can change colors to match almost anything - coral, anemones, the sand of the seafloor. Seme Size: 16hh to 20hh Color: Black or Chocolate with White or Blond Mane and Tail Purpose: Primarily Driving - Occasionally Riding Location: Throughout Cyphrus. Value: 200-500 gm Special Abilities: Seme's are named after the Goddess Semele. They are primarily owned by the Drykas and used to pull their Pavilions (disassembled and placed in giant wagons) from place to place. Incredibly smart but docile, the Seme breed are low maintenance, hearty, and even tempered. It is thought they are the bloodstock for the more spirited Firemane riding horse found on the western coast. Seme's, like the Cyphrus Strider, pull their loads without headstalls. Sungold Size: 14hh to 17hh Color: Pale Cream to Deep Burnished Gold Purpose: Riding Location: Throughout Mizahar Value: 500 gm. Special Abilities: Noted for their wisdom, Sungolds are incredibly intuitive and possess a burning desire to both please and protect their rider. Once they bond with a rider (from an early age - mature horses rarely bond) they will anticipate their wants and needs. Sungolds rarely require tack to ride, preferring to carry their riders bareback and bridle-less. Thought to be magecrafted, Sungolds have bred true (though these traits are lost when they are crossed with other horse breeds). Priests and Mages often favor these animals. Tidal Pony Size: 10hh to 14hh Color: Any Purpose: Children's Mount, Pack Animal Location: Throughout the Coastline of the Suvan Sea Value: 50 gm. Special Abilities: Can navigate intertidal zones, swamps, and flooded areas with an ease. Tidal Ponies show no dislike for water and those that own them swear they sometimes can even 'walk' upon it. Children favor these animals as mounts. Windrunner Size: 14'3hh to 16hh Color: Pale - White, Dapple Grey, Slate Grey Purpose: Riding Location: Taldera Region - Native to Avanthal, Rare but possible to find outside Taldera. Value: Inexpensive in Taldera (50 gm), Expensive outside Taldera (300 gm). Special Abilities: Though somewhat fragile, these animals are the fastest on Mizahar. People often profess they run between the earth and sky, without setting their hooves to the ground. And while this is not true, Windrunners can generate sustained speeds of anywhere from 20-30 mph and hold them for long periods of time on even ground. They are not as fast as Striders in Cyphrus, because those animals are magically created, but anywhere else or in multiple weather conditions, Windrunners are the key for high speed travel. Messengers favor these animals. Zavian Size: 15hh to 17hh Color: Darkly Colored or Chestnut with a full or partial spotted rump blanket in White. Purpose: Riding, Driving, Packing Location: Throughout Mizahar Value: 100 gm. Special Abilities: None. Zavian are considered stout all-around all-purpose animals. Commoners favor these animals greatly, especially farmers that have multiple uses for an individual horse.
OOCThe same book was used as a reference. Also, the breed descriptions are taken directly from the wiki page. |