(This is a thread from Mizahar's fantasy role playing forums. Why don't you register today? This message is not shown when you are logged in. Come roleplay with us, it's fun!)
An inland sea created by Ivak's cataclismic fury during the Valterrian, the Suvan Sea is a major trade route and the foremost hub for piracy in Mizahar. [lore]
Right next to the sea, filled with salt soaked air resides the caverns. The few that know of the caverns existence mostly come to know it as a good place to weather out the harsh winter storms that roll across the land, and in it's depth can be found the remnants of a sole few long forgotten campfires. From land, the cavern's are for the most part invisible, the wide, slim entrance hidden by the tall grass and sloping landscape leaving many a drykas to pass by it without knowing it was ever there. From see, on a bright morning it can be seen, but it isn't the most inviting sight, and nor does the landscape around it provide a very inviting berth for a curious one's ship. Those few that have ventured inside never before have ventured deeper than the opening chamber, and if they had, no tales linger to speak of what happened to them.
In it's depths, even animals as fearsome as the glassbeaks do not venture for whatever reason. Bones litter the walls that border it's sides, seeming to coat the very floor as the patch continues and bizarre paintings drawn in blood soon begin to mar the walls. At the end rests a small chamber, a pool of murky water resting in its center, and in every inch of stone surface are glyphs of varying size and complexity. A tattered, bundle of cotton rests in a corner of the seemingly empty chamber, the lone remnants of what had once been a bedroll. The chamber's occupant is rarely seen, once feared, and now quite mad. Where exactly he is in the vast caverns at any point in time is impossible to predict. The sole oddity of the place besides all the frantic scribble is the finely crafted wooden portal hewn into the chamber's back wall that remains a mystery to even the current occupant of said chamber. Runes and glyphs cover to portal's surface though, and should a rational mind view it with maybe a touch of magic to help him, he could see the powerful shields that web across it's surface.
NPC List :
Name: Alarous Greyenweld Race: Human Description: Formerly a traveling mage of some renown, overgiving and years spent alone have long since rotted his mind. His paranoid forced him to stay in seclusion as he grew convinced enemies surrounded him. Once he did not live alone, once his dear friend had kept him company, but those times are long past now along with the man's memory of what had happened to his good friend. Perhaps for the better that he did not remember that by his own hands he killed his friend, and better yet that he does not recognize the bleached white bones of his former companion resting only but a few feet from his long-abused bedroll. No, Alarous is much too lost for that, much to lost to even question why there is a wooden portal hewn into the stone wall, or why none of his efforts seem to open it. Skills: Leeching: 52 Morphing: 30 Voiding: 28