[Verified by Siren] Ronan Dugal

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Ronan Dugal

Postby Ronan Dugal on March 17th, 2013, 1:06 pm

Ronan Dugal


Appearance

Race: Human
Gender: Male
Age: 27
Birthday: Spring, 28, year 486
Birthplace: Syliras
Occupation: Trader, aspiring diplomatic mercenary (envoy, diplomat, negotiator for hire)

Appearance: A young man with features that are considered handsome by most human standards. Ronan has a well kept body, physically fit through both martial training and... other training. Hidden underneath his clothes, Ronan carries multiple scars that he got while he was little. He has a sharp mind and keen blue eyes that scan any situation in order to find a way to turn it in his favor. He has raven black hair that flows down his shoulders and halfway down his back when let loose. It is usually kept neat and tidy in a ponytail. Ronan is of average height and weight.

Character Concept

A boy from an abusive family shapes himself to become the richest man alive.

With a sharp mind for business, Ronan knows how to seal the deal while keeping profits for himself. He is not afraid to negotiate aggressively to get what he wants and is often seen as an aggressive and overpowering man. In order to get where he wants to go, Ronan has hidden his true feelings deep below layers of mental armor that protect him from everything. He is unable to truly trust people or make friends and is, thus, always alone, which he prefers.

Ronan loves to trade, negotiate deals, travel, meet beautiful women, see the world, be outdoors, parties, galas, social events and above all he loves to make more money than he has to spend.

Ronan dislikes backstabbers (not that he shows his back to anyone), men who push themselves on women, disrespect towards women, unrealistic trade partners, mindless violence, abusive parents, snow...

Character History

Ronan Dugal is the son of an abusive father and a drunk mother who didn't want him. With these settings, Ronan has grown up as a wild and mistrusting child in Syliras, often being beaten by his father, trying to get help from his mother who did her best to ignore his cries of pain with more alcohol. With such a dysfunctional family, Ronan did two things he could. First, he lost all trust in everyone and secondly, he ran away from home.

From the start, Ronan knew that he wasn't meant for street life. Instead of pickpocketing merchants and people on the market, like the other kids, Ronan went from shop to shop, asking for work or something he could do. Usually he got nothing but sometimes he was told to send a message here or deliver a package there. He helped out with stocking crates or moving garbage for store owners. He was paid little, sometimes only a single CM for a whole days work. But he kept himself from having to live on the wrong side of the law.

After a while, Ronan knew which stores paid better for work and which stores had more work available than others. He also knew which stores and streets to avoid entirely, as the people there only took advantage of him or even reacted aggressively towards his requests. Slowly but surely, Ronan started to earn money, little by little, adding a few CMs a day to his treasure chest (which wasn't more than a well hidden patch of cloth).

After a few years, Ronan managed to buy his first batch of goods, buying them from a merchant outside of town, who wasn't allowed access into the city, and got them inside, bypassing the guards because of his regular appearance around and through the gate. They knew he was one of the local boys and didn't think twice about stopping him. Once inside, Ronan sold the goods for a profit, a meager one but a profit at least. He made several trips over the week after having made a deal with the merchant, buying his goods at a lower price and selling them at a normal price in town, both feeding his own pockets and those of the merchant outside.

From there, Ronan's life went upwards. He bought himself a room in a seedy inn in the dark side of town, barely enough space for the bed and chair in it and worked from there. He often negotiated with people outside of the city, who were denied access for different reasons and got the goods inside, making his first (very small) fortune through trading. As his list of clients increased, so did his lack of free time, but Ronan didn't mind. At the end of the day, he counted his money and more often than not he saw the income he had generated.

Through his dealings with different merchants from different places in the world, Ronan learned more about the cities that were spread out across the known world and what kind of goods they made and what kind of goods they needed. He increased his knowledge of the world simply through interaction with others, listening and observing them while negotiating prices.

With bigger plans in mind than just the trafficking of goods past the city gates, Ronan set himself up with a wagon and a horse to pull it, bought a batch of goods that he knew would fetch a better price in other cities and set out. What started with a stubborn idea of a boy was about to turn into a big trade adventure of a man with big plans for the future.

Language

Fluent Language: Common
Basic Language: Vani
Poor Language: None

Relationships

PCs
Miria: An ebony haired Vantha woman that has piqued his interest. Their time together has been turbulent and Ronan isn't sure what she thinks or feels for him. For a short while they had plans together but now Ronan doesn't know what happened to those plans. With what he knows from women, Ronan thinks she's a friend but he can't say for sure.

Garren: A Frostfawn with whom Ronan clashed during a particularly terrible trade attempt in Frostfawn hold where Ronan insulted the entire hold without knowing it. They met again at a later date, by accident, and conversed with others about the discovery of the ice cave and a possible expedition to the hot springs.

NPCs
Last edited by Ronan Dugal on June 11th, 2013, 1:45 am, edited 82 times in total.
User avatar
Ronan Dugal
Aspiring Merchant Prince.
 
Posts: 269
Words: 288665
Joined roleplay: March 17th, 2013, 5:01 am
Location: Syliras
Race: Human
Character sheet
Storyteller secrets

Ronan Dugal: Skills and Lores

Postby Ronan Dugal on March 17th, 2013, 1:06 pm

Skills

Skill name Experience Total Title
Throwing Weapons: Shuriken 15 SP, 2,2 XP 19/100 Trainee
Mathematics 10 SP, 1 XP 11/100 Novice
Intelligence 15 RB, 10 SP, 2 XP 27/100 Competent
Interrogation 5 SP, 3,1,1,2 XP 12/100 Novice
Leadership 10 SP 1,4 XP 15/100 Novice
Cartography 3,3,2 XP 8/100 Novice
Persuasion 5,2,2,1,1,1,3,4,1,2,4 XP 26/100 Competent
Negotiation 1,1,1,1,1,2,3,1,4,5 XP 20/100 Novice
Organization 1,1 XP 2/100 Novice
Observation 5,4,3,1,5,5,1,1,5,2,2,1,2,5 XP 42/100 Competent
Rhetoric 1,1,1,1,2,4,1,2,1,2,4 XP 20/100 Novice
Running 3 XP 3/100 Novice
Acting 2,2,1 XP 5/100 Novice
Sleight of hand 1 XP 1/100 Novice
Planning 2 XP 2/100 Novice
Storytelling 2,1 XP 3/100 Novice
Running 2,2 XP 4/100 Novice
Acrobatics 1,1 XP 2/100 Novice
Carpentry 1 XP 1/100 Novice
Bodybuilding 1 XP 1/100 Novice
Cooking 2,2 XP 4/100 Novice
Investigation 1,3,2 XP 6/100 Novice
Socialization 2,4,4,2,1,2,1,2,5 XP 23/100 Novice
Intimidation 1,1 XP 2/100 Novice
Writing 1 XP 1/100 Novice
Drawing 2,1 XP 3/100 Novice
Teaching 3 XP 3/100 Novice
Medicine 1 XP 1/100 Novice
Philosophy 1,1 XP 2/100 Novice
Seduction 3,1 XP 4/100 Novice
Brawling 2 XP 2/100 Novice
Dancing 2 XP 2/100 Novice
Subterfuge 1,3 XP 4/100 Novice
driving 2 XP 2/100 Novice
Disguise 3 XP 3/100 Novice


Lores

Secret :
Lore of Trading: Success Entails Knowledge
Lore of Trading: Trading for dummies Lesson 1: haggling
Lore of Trading: A Vantha’s Way of Doing Business
Lore of Trading: Doing Trade with Vantha Customers
Lore of Trading: Fighters Are Usually Not Good Traders
Lore of Trading: Selling Your Goods to Icewatch Members
Lore of Trading: The Secrecy Trick
Lore of Trading: Haggling with a pretty blacksmith
Lore of Trading: Buying and Selling
Lore of Trading: Making Money, Losing Money
Lore of Trading: Experiences: Satisfaction at Seeing Proof of Your Profits
Lore of Trading: Experiences: Losing a negotiation
Lore of Trading: Experiences: A Taste of Defeat
Lore of Trading: Using Alcohol to Loosen Negotiations
Lore of Trading: Drawing the Attention of a Busy Crowd
Lore of Trading: Good Deals Are Sealed with Good Handshakes
Lore of Trading: Honesty isn’t ALWAYS the best policy, especially relating to gold
Lore of Trading: Rhetoric: Choosing words with Caution
Lore of Trading: Emotions Should Not Disrupt Businesses
Lore of Trading: Voice Tone And Facial Gestures Are Important In Haggling
Lore of Trading: Some People Are Blind To The Value Of Mizas
Lore of Mizahar: Trade routes by land: Syliras to Avanthal.
Lore of Mizahar: Humans Are Not Alone in Mizahar
Lore of Avanthal: This Stupid Snow and this Bloody Cold!
Lore of Avanthal: Receiving a Dire Polar Bear Ride
Lore of Avanthal: Icewatch: The Eight Branches (only seven for now)
Lore of Avanthal: Icewatch: Icewatch Members Are Assigned Colors Per Branch
Lore of Avanthal: Lost at the Smoldering Embrace
Lore of Avanthal: Solving a Puzzle Box
Lore of Avanthal: Avanthal Is the Winter Goddess Morwen's Domain
Lore of Avanthal: Morwen's Gnosis Grants Protection from the Cold
Lore of Avanthal: Kennable Wright's Crew Is Avanthal's First Contact with the Outside World
Lore of Avanthal: Avanthal's Holds and Government System
Lore of Avanthal: Frostfawn: Known for their Skills with Animals
Lore of Avanthal: Frostfawn: Frostfawns Treat Animal Like Family
Lore of Avanthal: Skyglow: Avanthal's Artists
Lore of Avanthal: Snowsong: Musicians and Woodcarvers
Lore of Avanthal: Snowsong: Avanthalian Dancers
Lore of Avanthal: Arkis Snowsong: Avanthal Dance Prodigy
Lore of Avanthal: Winterflame: Cooks and Gardeners
Lore of Avanthal: Iceglaze: Builders, Architects, and Discovered Icestone
Lore of Avanthal: Whitevine: Avanthal's Healers
Lore of Avanthal: Coolwater: Cartographers, Sailors, Fishermen
Lore of Avanthal: Icewatch: Protectors of Avanthal
Lore of Avanthal: Festival: Departure and Homecoming of Morwen
Lore of Avanthal: Location: Morwen's Ice Palace
Lore of Avanthal: Location: Temple of Everwinter
Lore of Avanthal: Location: The Icewall Gates
Lore of Avanthal: Location: Rancid Reindeer: Feels Like Home
Lore of Avanthal: Layout of the Sea Ice Near Avanthal
Lore of Avanthal: Rumors of a Cave in Avanthal
Lore of Avanthal: Conflict Between Avanthal’s Holds
Lore of Avanthal: Citizens of Avanthal Have No Manners
Lore of Avanthal: Thoughts On Avanthal’s Ice Caves
Lore of Avanthal: Veldsayi: Dance of Courtship
Lore of Syliras: Streets of Syliras: Expert
Lore of Syliras: Life as a Street Urchin
Lore of Syliras: Location: Sultros Blades
Lore of Syliras: Location: All Things Leather
Lore of Syliras: Location: Great Bazaar
Lore of Syliras: Great Bazaar Provides Assorted Items, Trinkets, and Others
Lore of People: Miss miss: Such a Fascinating Woman
Lore of People: Miria: Beautiful Name for a Beautiful Woman
Lore of People: Not everyone is trustworthy
Lore of People: The Monster in the Maze Was… only Miria
Lore of People: Contact: Dylan Carten
Lore of People: When a Friend Insults You, It Hurts More
Lore of People: Contact: Nikomas Frostfawn, Vantha Leatherworker
Lore of People: Sigmund and Sigrun, Brother and Sister
Lore of People: Teaching Sigrun
Lore of People: Comparing Lives
Lore of People: Ninus Aurellius: Poisoner
Lore of People: Ninus: Mad Prince? Rat Prince? Doctor? Poisoner? Antidoter?
Lore of People: Sharing a bath with Ninus
Lore of People: Kissed by Ninus
Lore of People: Turan: Dying friend
Lore of People: Who poisoned Turan?
Lore of People: Terrence: Servant
Lore of People: Corvan Troublemaker
Lore of People: Jesslyn: Blind Vantha
Lore of People: Leo Valini: Wealthy merchant
Lore of People: Marcus, weaponsmith of over a decade
Lore of People: Nabinu: Myrian Acquaintance
Lore of People?: "Horse": Unruly Draft Horse
Lore of Ronan: I'm just a simple merchant
Lore of Ronan: No profit, no gain, only gratitude?
Lore of Ronan: Don't order me around
Lore of Ronan: Noble aspirations
Lore of Ronan: Helping the Blind Move Across a Room
Lore of Food: How to Dry Fruits
Lore of Food: To Gut a Fish
Lore of Food: To Pickle a Fish
Lore of Gravity: Hurts like a bitch
Lore of Appointments and Time: Late for an important test.
Lore of Work: Making a delivery of importance
Lore of Work: Odd Jobs Galore
Lore of Work: Working through a Sleepy Brain
Lore of Work: Pulling an All-Nighter
Lore of Work: A Helping Hand
Lore of Work: Poison inside the peach
Lore of Combat: Emergency weapons: A shuriken and kitchen utensils
Lore of Combat: A home invasion
Lore of Stupidity: Knocked Out by a Wall
Lore of Stupidity: I shouldn't have left my weapons...
Lore of Stupidity: At the wrong place in the wrong clothes
Lore of Navigation: When You're Lost, Keep Right
Lore of Navigation: Queasy and Seasick
Lore of events: Planning to find the poisoner


Schedule
Spring 513 :
6th: Arrival in Avanthal and first meeting with Miria.
10th: Trading at Frostfawn Hold.
12th: Trading at Icewatch barracks.
13th: Night Off. Dancing in the Red Diamond with Silarial.
14th: Trading at Winterflame hold.
15th: Trading at Iceglaze hold.
18th: Overhearing rumors at the Red Diamond Tavern.
20th: Working as a Cartographer for Coolwater.
28th: Day Off. Celebrating birthday with Miria doing touristy and outright dangerous things.
31st: Working as a Cartographer for Coolwater.
33d: Opportunity. Visiting the trade ship in the harbor and making a new 'friend'.
50th: Day Off. Reunion with Miria in the Smoldering Embrace.


Winter 513 :
15th: Ronan visits some shops around town and takes up a spot on the market square near the Syliras Gates.
24th: Ronan goes out for some well needed practice in the Bazaar where he tries to haggle for every copper.
78th: Ronan, in an effort to make a more steady income, turns to Leo Valini in order to get employed in the great merchant's empire.


Spring 514 :


Thread List
Flashbacks :
Timestamp Title Status Remarks
Summer, 34th, 497 AV Stop, Thief!!! Flashback - Graded Running +2 XP
Summer, ###, Year 498 Road to an empire: Beginnings Flashback - Graded Observation +5 XP, Running +3 XP, Mercantilism +3 XP, Negotiation +2 XP, Body Building +1 XP, Cooking +1 XP
Fall, ###, Year 504 Road to an empire: Groundwork Flashback - Graded Cartography +3 XP, Running +2 XP, Observation +3 XP, Carpentry +1 XP, Negotiation +1 XP, Persuasion +1 XP, Organizing +1 XP, Acrobatics +1 XP
Winter, 55th, Year 508 I can't feel Flashback - Graded Socialization +4 XP, Teaching +3 XP, Cooking +2 XP, Medicine +1 XP, Philosophy +1 XP
Fall, 19th, Year 509 Poison me, Poison you, aha~~ Flashback - Graded Observation +5 XP, Socialization +4 XP, Rhetoric +4 XP, Philosophy +1 XP, Intimidation +1 XP, Seduction +3 XP, Investigation +2 XP, Intelligence +2 XP, Persuasion +4 XP, Weapon: Shuriken +2 XP, Brawling +2 XP, Acrobatics +1 XP
Fall, 33th, Year 509 Poisenous Revenge Flashback - Ungraded
Winter, 13th, Year 509 Fire and Water Flashback - Graded Observation +1 XP, Interrogation +1 XP, Negotiation +1 XP
Fall, 25th, Year 510 I need a weapon Graded Socialization +2 XP, Observation +2 XP, Subterfuge +1 XP, Rhetoric +2 XP


Spring :
Timestamp Title Status Remarks
Spring, 6th, Year 513 Trader Wars? Graded Observation +5 XP, Rhetoric +1 XP, Acting +2 XP, Leadership +1 XP, Persuasion +5 XP, Negotiation +1 XP
Spring, 7th, Year 513 Avant-what? Finished - Graded Investigation +3 XP
Spring, 10th, Year 513 Haggle Properly! Graded Rhetoric +2 XP, Negotiation +3 XP, Intimidation +1 XP, Persuasion +3 XP, Observation +1 XP, Writing +1 XP
Spring, 12th, Year 513 Trader visits: Icewatch Graded Negotiation +1 XP, Persuasion +2 XP, Acting +1 XP, Rhetoric +1 XP, Interrogation +1 XP
Spring, 13th, Year 513 May I have this dance? Graded Socialization +1 XP, Dance +2 XP, Seduction +1 XP, Rhetoric +1 XP
Spring, 14th, Year 513 Trader visits: Winterflame Graded Rhetoric +1 XP, Persuasion +1 XP, Negotiation +1 XP, Mathematics +1 XP
Spring, 18th, Year 513 Speaking of Spelunking Graded Observation +2 XP, Interrogation +2 XP, Socialization +2 XP
Spring, 20th, Year 513 Ice12 & Ice13 Job thread - Graded Cartography +3 XP, Observation +1 XP, Drawing +2 XP
Spring, 28th, Year 513 Happy birthday to me Graded Observation +4, Acting + 2, Sleight of hand +1, Persuasion +2, Interrogation +3, Planning +2, Storytelling +2
Spring, 31st, Year 513 Avanthal Mappy Job thread - Graded Cartography +2 XP, Drawing +1 XP
Spring, 33th, Year 513 Trader meets Sea Trader Graded Rhetoric +1 XP, Socialization +2 XP, Persuasion +1 XP
Spring, 50th, Year 513 A smoldering reunion Graded Weapon: Shuriken +2 XP, Observation +5 XP, Storytelling +1 XP, Investigation +1 XP


Winter :
Timestamp Title Status Remarks
Winter, 15th, Year 513 Money makes the world go around Graded Observation +2 XP, Driving +2 XP, Socialization +2 XP, Negotiation +4 XP, Persuasion +2 XP, Rhetoric +2 XP, Organization +1 XP
Winter, 24th, Year 513 War of the coppers Ongoing - Graded Observation +5 XP, Socialization +5 XP, Rhetoric +4 XP, Negotiation +5 XP, Persuasion +4 XP, Leadership +4 XP, Subterfuge +3 XP, Disguise +3 XP
Winter, 78th, Year 513 Learn from the competition Graded Observation +1 XP, Socialization +1 XP, Rhetoric +1 XP, Negotiation +1 XP, Persuasion +1 XP


Timestamp Title Status Remarks


Timestamps with ### as the day take place over different days in one season.
Last edited by Ronan Dugal on July 7th, 2015, 1:16 pm, edited 56 times in total.
"Focused? That's always the word you eccentric types love to use." ~ Miria

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User avatar
Ronan Dugal
Aspiring Merchant Prince.
 
Posts: 269
Words: 288665
Joined roleplay: March 17th, 2013, 5:01 am
Location: Syliras
Race: Human
Character sheet
Storyteller secrets

Ronan Dugal: Trading

Postby Ronan Dugal on March 19th, 2013, 6:20 am


Ledger

Purchase Cost Total
Starting +100 GM 100 GM
No house bonus +500 GM 600 GM
Horse, Light -75 GM 525 GM
Wagon and req. items -42 GM 5 SM 482 GM 5 SM
Traveler's Mapmaker's Toolkit -11 GM 471 GM 5 SM
Maps and case -13 GM 458 GM 5 SM
Throwing weapons(shuriken) -50 GM 408 GM 5 SM
Outfit -50 GM 5 CM 358 GM
Bodypack -10 GM 348 GM
Archery gloves -2 GM 346 GM
Portable shelter -25 GM 321 GM
Blanket, winter -1 GM 320 GM
Travel coins -25 GM 295 GM
Dog, Guard -25 GM 270 GM
Tradegoods (see next post for details) -251 GM 19 GM
Buying food -2 SM 18 GM 8 SM
Selling trade goods +35 GM 53 GM 8 SM
Selling trade goods +44 GM 97 GM 8 SM
Selling trade goods +46 GM 6 SM 144 GM 4 SM
Life +19 CM 144 GM 5 SM 9 CM
job payments and costs 4 GM 4 SM 148 GM 9 SM 9 CM
13 mugs of Ale -5 SM 2 CM 148 GM 4 SM 7 CM
Spring 513 Seasonal Changes +329 GM 477 GM 4 SM 7 CM
Selling trade goods +46 GM 523 GM 4 SM 7 CM
Winter, 513 Seasonal Changes +264 GM 789 GM 4 SM 7 CM
Selling trade goods +35 GM 6 SM 8 CM 825 GM 1 SM 5 CM
Practice Trading +5 SM 528 GM 6 SM 5 CM


Possessions

Item Amount Value Extra notes
Set of clothing 1 (SP) (SP)
Waterskin 1 (SP) (SP)
Backpack with contents 1 (SP) (SP)
Horse, Light 1 75 GM (SP)
Wagon and req. items 1 42 GM 5 SM (SP) includes cart harness, winter blanket and Horse yoke
Traveler's Mapmaker's Toolkit 1 11 GM (SP)
Maps and case 1 13 GM (SP) map case, rough map of Taldera and map of Avanthal
Throwing weapons 1 50 GM (SP) 50 throwing shuriken
Outfit 1 50 GM 5 CM (SP) Scale Mail Medium armor that covers the torso and legs, comes with gauntlets and a hood
Bodypack 1 10 GM (SP) carries 15 pounds
Archery gloves 1 2 GM (SP) Right and left handed gloves, used for throwing weapons
Portable shelter 1 25 GM (SP)
Blanket, winter 1 1 GM (SP)
Travel coins 25 25 GM (SP)
Dog, Guard 25 25 GM (SP)
Starting trading goods 1 251 GM (SP) See Trading goods(next post)
Icestone shard addorned arrow 1 Unknown Received from the Smoldering Embrace Melted long ago.
Contract signed by Dylan Carter 1 Unknown Received through trickery


1 Set of Clothing
-Simple Shirt
-Simple Pants
-Simple Undergarments
-Simple Cloak or Coat
-Simple Boots
1 Waterskin
1 Backpack which contains:
-Comb (Wood)
-Brush (Wood)
-Soap
-Razor
-Balanced Rations (1 Week's worth)
-1 eating knife
-Flint & Steel
100 Gold Mizas

Heirloom: A simple wooden stamp on a chain around his neck. The stamp has the official seal of Ronan's trading company on it and is the only one in existence at the moment. It is used to stamp green wax to add Ronan's seal to a document or to seal off an envelope. It is known by a few more regular trade partners of Ronan Dugal in Syliras, of which only one or two might be in or visit Avanthal. Outside of these select few people, the seal is unknown and has no diplomatic or economic value, yet.

The stamp on the seal is what makes it worth so much. It was crafted by hand by one of the masters of the trade in Syliras and the stamp is of unrivaled detail and quality. It depicts a young boy in the middle with to his left (right on the wax) a gold miza and to his right (left on the wax) a stack of crates. The boy has one arm out to each side, embracing both the coin and the crates. Ronan had this designed to remind him of the hard work he has done for each and every single miza he had earned so far.

Housing

Location: Syliras

House: single room (simple) in Traveler's row (1 SM/day)(9 GM/season)
Last edited by Ronan Dugal on July 7th, 2015, 1:19 pm, edited 36 times in total.
"Focused? That's always the word you eccentric types love to use." ~ Miria

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User avatar
Ronan Dugal
Aspiring Merchant Prince.
 
Posts: 269
Words: 288665
Joined roleplay: March 17th, 2013, 5:01 am
Location: Syliras
Race: Human
Character sheet
Storyteller secrets

Ronan Dugal

Postby Ronan Dugal on March 20th, 2013, 5:30 am


Current goods for sale

Name amount weight price per item total price
Copper 10 10 pounds 5 SM 5 GM
Bronze 10 10 pounds 6 SM 6 GM
silver 5 5 pounds 3 GM 15 GM
gold 5 5 pounds 5 GM 25 GM
Dried goods, common 100 67 50 100 67 50 pounds 5 SM 50 33 GM 5 SM 25 GM
Dried goods, unusual 20 17 4 3.5 20 17 4 3.5 pounds 1 GM 5 SM 30 24 6 GM 5GM 2 SM 5 CM
Fabric, fine 2 2 yards 10 GM 20 GM
Furs and hides, common 5 3 5 3 lb. 5 GM 25 15 GM
Leather, common, garment 10 5 10 5 pounds 3 SM 3 1 GM 5 SM
Leather, common, Armor 10 5 10 5 pounds 1 GM 10 5 GM
Steel Sword, short 2 2 pieces 10 GM 20 GM
Steel Battleaxe 2 1 2 1 pieces 10 GM 20 10 GM
Steel knife 4 3 1 4 3 1 piece(s) 5 SM 2 1 GM 5 SM 5 SM
Shortbow Arrows (20) 5 4 set(s) of 20 and 1 set of 19 1 GM 5 GM
Longbow Arrows (20) 5 3 1 5 3 1 set(s) of 20 1 GM 5 3 1 GM
Silk 3 3 sq. yd. 10 GM 10 GM
Silver necklace 1 0 5 GM 5 GM


Prices in Avanthal :
Name Selling in Avanthal for (negotiable)
Copper 7 SM 5 CM
Bronze 9 SM
silver 4 GM 5 SM
gold 8 GM
Dried goods, common 6 SM
Dried goods, unusual 2 GM
Fabric, fine 13 GM
Furs and hides, common 6 GM
Leather, common, garment 4 SM
Leather, common, Armor 1 GM 4 SM
Steel Sword, short 12 GM
Steel Battleaxe 12 GM
Steel knife 8 SM
Shortbow Arrows (20) 1 GM
Longbow Arrows (20) 1 GM
Silk 12 GM


Approved by Noblesse


Prices in Syliras :
Name Selling in Syliras for (negotiable)
Copper 7 SM 5 CM
Bronze 9 SM
silver 4 GM 5 SM
gold 8 GM
Dried goods, common 6 SM
Dried goods, unusual 2 GM
Fabric, fine 13 GM
Furs and hides, common 6 GM
Leather, common, garment 4 SM
Leather, common, Armor 1 GM 4 SM
Steel Sword, short 12 GM
Steel Battleaxe 12 GM
Steel knife 8 SM
Shortbow Arrows (20) 1 GM
Longbow Arrows (20) 1 GM
Silk 12 GM


Approved by Accolade

Last edited by Ronan Dugal on July 7th, 2015, 1:23 pm, edited 13 times in total.
"Focused? That's always the word you eccentric types love to use." ~ Miria

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User avatar
Ronan Dugal
Aspiring Merchant Prince.
 
Posts: 269
Words: 288665
Joined roleplay: March 17th, 2013, 5:01 am
Location: Syliras
Race: Human
Character sheet
Storyteller secrets

Ronan Dugal

Postby Ronan Dugal on March 21st, 2013, 6:10 am

Code: Select all
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Last edited by Ronan Dugal on May 26th, 2013, 2:39 am, edited 5 times in total.
"Focused? That's always the word you eccentric types love to use." ~ Miria

Image
User avatar
Ronan Dugal
Aspiring Merchant Prince.
 
Posts: 269
Words: 288665
Joined roleplay: March 17th, 2013, 5:01 am
Location: Syliras
Race: Human
Character sheet
Storyteller secrets

Ronan Dugal: character questions

Postby Ronan Dugal on April 1st, 2013, 5:27 am

Ronan Dugal


Image


General Information :
1. What is your Name? Ronan Dugal
2. Do you go by a nickname or pet name? No
3. How old are you? 27
4. What is your height? Average, around 1m80
5. What is your weight? Average, around 80 kg


Aesthetics :
1. Describe yourself as you see yourself. A calm and collected businessman who is working his way up. Big dreams ahead.
2. Describe yourself as others typically see you. A friendly, charming young man of incredible beauty who is able to keep himself in higher social circles.
3. What is your favorite body feature? Hair
4. How physically fit are you? Very, well trained and constantly keeping in shape.
5. How do you typically dress and what is your style? A mix of green and gold(like) clothing that shows the wealth and status of the man.


Family :
1. Who are your parents and what are they like? A drunk and an abuser. Hopefully they're already dead. Unknown if they are.
2. Do you have any brothers or sisters? No, only child
3. What is your extended family like?
4. Do you consider close friends as important or more/less important than family? If I had any than yes, everything is more important than family
5. Do you treat animals like family? No


Location :
1. Where were you born? Syliras
2. Where do you live now? Avanthal
3. If you could live anywhere in Mizahar where would that be? On the throne of Mizahar
4. Do you have a favorite place to vacation or spend leisure time? No time for vacation
5. Where do you fear to be? six feet under


Traits :
1. Do you have any physical weaknesses (disease, scars, and missing limbs?) Well hidden scars on his upper body and upper legs.
2. Are you right handed or left handed? Ambidexterous
3. What languages do you speak? What do you sound like? Do you have an accent? Common and Vani, both spoken without an accent
4. Do you have any odd mannerisms, annoying habits, or other defining characteristics? Very flirty when it comes to women
5. Do you have (or want to get) any tattoos or piercing? Why do you have them (or will get them)? No


Occupations :
1. What is your occupation? Businessman (and aspiring mercenary diplomat)
2. Do you like/dislike your work? Why? I like my work because it allows me to make money and work towards my goals.
3. If you could be anything you wanted to, what would you be? a merchant/businessman/trader.
4. What occupation do you admire the most? Why? Any occupation that is done by the heart and with love and respect.
5. What occupation do you lest like? Why?


Childhood :
1. What sort of child were you? Mature, smart, focused
2. What is your favorite memory from childhood? Leaving my parents behind and fending for myself.
3. What is your worst memory from childhood? Everything before I ran away.
4. What sort of relationship did you have with your parents? The worst
5. Who was your most influential rolemodel? nobody


Education :
1. What sort of education do you have? Self taught and apprenticeships
2. Do you like/dislike learning? Like learning when it is something I can use.
3. Where or how did you learn most of your skills/abilities? As an apprentice/by myself
4. How do you learn best? By doing things.
5. What are your educational goals for the future? Math, improved writing, economy, general knowledge,...


Relationships :
1. Do you form close bonds with people? Why? Why not? No. Bonds with other people only last as long as I need them.
2. Do you trust people easily? If not, why not? No, trust in people is misplaced as they will abuse it and stab you in the back when the right opportunity or price presents itself.
3. Do you consider yourself straight, gay, bi, or something else? Adventurous
4. Have you ever been kissed? If so, describe the first time. Yes, several times, my father paid for the whore to help me become a "man" or so he claimed. It wasn't very interesting or nice at all although the girl was quite skilled in her trade.
5. Have you ever had sex? If so, describe the first time. Yes, several times, Same woman as the kiss, same reason, same feelings about it.


Drugs and Alcohol :
1. Have you ever been drunk? If so, describe your first time. No, drunk people are idiots and ripe for the picking. So perfect targets.
2. Do you like to drink on a regular basis? N/A
3. What sort of alcohol do you prefer? N/A
4. Have you ever tried drugs (mood altering substances)? If so, which kinds and what did you think of them? N/A
5. What do you think of drugs and alcohol? Be specific. N/A


Likes and Dislikes :
1. What are your hobbies? combat practice, doing business, checking business/accounting, socializing
2. Do you like to read? Yes
3. What annoys you more than anything else? People who keep going even after they have lost or who keep crying and complaining about losing
4. What do you find the most relaxing activity to do? Sparring, flirting, doing business
5. What kinds of things embarrass you? Why? Nothing really.


Favorites :
1. What is your favorite color or colors? Green, Red, Gold
2. What is your favorite time of day? Whenever I'm awake
3. What is the most beautiful thing you’ve ever seen? There have been quite a few beautiful women in my life that would compete for that title but true beauty? Haven't seen it yet.
4. What do you like to eat? What do you hate to eat? I like everything except for eggs.
5. What is your favorite type of weather? Does any kind scare you? Light rain, a little drizzle, snow. Not scared of any weather.


Outlook :
1. Are you optimistic or pessimistic? Realistic
2. What are your religious views? N/A
3. Would you be able to kill? Yes
4. What are your views on sex? It's a lot of fun and good practice.
5. What, in your opinion, makes a successful life? Getting to your goals while you're alive.


Actions :
1. What is the worst and best thing you’ve ever done? Worst: waiting with running away, Best: running away from home.
2. What is your greatest regret? That I waited so long before running away.
3. What is your best/worst memory?
4. If you could change one thing about your past, what would it be and why? My useless parents because they were useless
5. What are you the most proud of doing in your life? Leaving home and making it for myself


Emotions :
1. How honest are you about your thoughts and feelings with others? Not at all, unless the emotion fits the moment (which it rarely ever does).
2. Do you have any biases or prejudices? N/A
3. What makes you happy? Winning, being in charge, making money
4. Who or what, if anything, would you die for? Nothing, because if I die then there is no use for the things I have obtained in life.
5. What makes you angry?


Relationships :
1. In general, how do you treat others? With respect as long as they do the same.
2. Who is the most important person in your life, and why? Myself, because I can trust myself and I know I can count on myself.
3. Who is the person you respect the most, and why?
4. Do you have a spouse or significant other? If not, describe an ideal lover. Ideal lover: A person who knows what they want, is able to get it on their own and can be aggressive when needed in order to get what they want.
5. Do you trust anyone to protect you? Who, and why? No. Anyone you trust to protect you has a prize or a button to push that will turn them against you.


Group Situations :
1. Do you tend to argue with people, or avoid conflict? avoid conflict. Be diplomatic about things and you won't need conflict.
2. Do you tend to take on leadership roles in social situations? Depends on the situation. In a one on one or a business deal, yes, in a mass social event, no.
3. Do you like interacting with large groups of people? Why or why not? Yes. It allows me to blend in, flirt at will, make new 'friends' and meet new people. It even allows me to meet new business partners when possible.
4. Do you care what others think of you? No
5. What do you think of others, in general? As tools, people are only useful as long as they get me to what I want.


Self Image :
1. What is your greatest strength as a person? Determination and drive
2. What is your greatest weakness? I don't have a weakness
3. If you could change one thing about yourself, what would it be? The amount of scars on my body.
4. Are you generally introverted or extroverted? Both
5. Are you generally organized or messy? Organized


Beliefs :
1. What God or Goddess do you find most appealing, if any? N/A
2. Which God or Goddess do you fear, if any? N/A
3. Do you have any Gnosis Marks? If so, how did you receive them? N/A
4. What lengths would you go to to please your deity? N/A
5. Where do you draw the line at pleasing your deity? What is too much? N/A


Life & Death :
1. What do you absolutely live for? For myself and what I want.
2. What is the best part of life? Not being dead
3. What is the best part of death? That I'm not it.
4. If you could choose, how would you want to die? Not. But if I had to choose, quick and painless after I knew that I had reached the absolute very top of what I wanted to reach.
5. What is the one thing for which you would most like to be remembered after your death? A huge achievement that stands throughout history with my name on it.

"Focused? That's always the word you eccentric types love to use." ~ Miria

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Ronan Dugal
Aspiring Merchant Prince.
 
Posts: 269
Words: 288665
Joined roleplay: March 17th, 2013, 5:01 am
Location: Syliras
Race: Human
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