Question 1:
Within the gadgeteering history it claims that with the spread of gadgeteering "Alahea finally managed to produce fully humanoid golems with functional joints." Does this mean that prior to this they had no functioning joints?
(if so I'm guessing this has to do with them being a magic based society and there being no need or drive to develop machinery more intricate than a wagon or other form of planks strapped to wheels?)
Question 2:
I have an animation consisting of:
- Thick rope tied into a form not unlike human bone structure minus the rib-cage.
- Knots where joints would be.
- Hollow pieces of wood strung between the knots.
Would this animation be able to move freely?
Probably a bit of a dull question but I'm wondering if gadgeteering is truly needed to form useful joints, rope just seems like it would fix this problem. On that note:
2.1
Would Gadgeteering always make the joints of an animation better than "rope joints"?
Question 3:
If you wish your animation to see, it must possess a reflective surface.
If you wish it to hear, it must possess ear drums.
If you want your animation to talk must it have the physical capabilities to make sound and somehow shape the sound it produces?
(this question is a product of reading descriptions of many sahovan golems which seem to have no mouth-parts described, yet still talk.)
Question 4:
Nuits require a decent brain but this is not mentioned for other animations.
Does your animation have to have a brain?
4.1
If a brain (or even cavity for a Djed "nexus") "is" required:
Do sight/sound appendages need to be directly connected to said brain?
Question 5:
It is mentioned that glyphs get "used up" after they are, well, used. (glyphing page mentions paint burning off, scrolls disintegrating, carved stone cracking etc...)
Does this happen for all glyphs, or only "activated" glyphs?
Trigger: I'm guessing it disappears when triggered.
Focus: I would think it disappears when released.
5.1
Switches and Barriers: How many times can Djed be shot at the same glyph or for how long if its a constant stream?
5.2
Path: Does this glyph ever get used up?
Question 6:
Are there more types of glyphs other than the basic ones found on the glyphing lore page or are all sigils made up of those simple glyphs specifically?
If there "are" more types of glyphs,
6.1
May I just create them spontaneously IC or should I run it past someone first?
Ok, those are the questions on my head right at this moment so I'll throw them up now and I may be back with more later.
Lastly,
Thank You to anyone who see's fit to attempt to clarify things for me, I appreciate all the time and effort spent.
Within the gadgeteering history it claims that with the spread of gadgeteering "Alahea finally managed to produce fully humanoid golems with functional joints." Does this mean that prior to this they had no functioning joints?
(if so I'm guessing this has to do with them being a magic based society and there being no need or drive to develop machinery more intricate than a wagon or other form of planks strapped to wheels?)
Question 2:
I have an animation consisting of:
- Thick rope tied into a form not unlike human bone structure minus the rib-cage.
- Knots where joints would be.
- Hollow pieces of wood strung between the knots.
Would this animation be able to move freely?
Probably a bit of a dull question but I'm wondering if gadgeteering is truly needed to form useful joints, rope just seems like it would fix this problem. On that note:
2.1
Would Gadgeteering always make the joints of an animation better than "rope joints"?
Question 3:
If you wish your animation to see, it must possess a reflective surface.
If you wish it to hear, it must possess ear drums.
If you want your animation to talk must it have the physical capabilities to make sound and somehow shape the sound it produces?
(this question is a product of reading descriptions of many sahovan golems which seem to have no mouth-parts described, yet still talk.)
Question 4:
Nuits require a decent brain but this is not mentioned for other animations.
Does your animation have to have a brain?
4.1
If a brain (or even cavity for a Djed "nexus") "is" required:
Do sight/sound appendages need to be directly connected to said brain?
Question 5:
It is mentioned that glyphs get "used up" after they are, well, used. (glyphing page mentions paint burning off, scrolls disintegrating, carved stone cracking etc...)
Does this happen for all glyphs, or only "activated" glyphs?
Trigger: I'm guessing it disappears when triggered.
Focus: I would think it disappears when released.
5.1
Switches and Barriers: How many times can Djed be shot at the same glyph or for how long if its a constant stream?
5.2
Path: Does this glyph ever get used up?
Question 6:
Are there more types of glyphs other than the basic ones found on the glyphing lore page or are all sigils made up of those simple glyphs specifically?
If there "are" more types of glyphs,
6.1
May I just create them spontaneously IC or should I run it past someone first?
Ok, those are the questions on my head right at this moment so I'll throw them up now and I may be back with more later.
Lastly,
Thank You to anyone who see's fit to attempt to clarify things for me, I appreciate all the time and effort spent.