Airil

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Airil

Postby Airil on June 17th, 2010, 7:08 pm

Music: Memory by The Seatbelts


Race: Konti
Birthday: 38th of Winter 493 AV (25)
Emotional age: mid-adolescence
Gender: Female
Height: 5' 0"
Weight: 100 lbs
Natural hair color: Pale Blonde
Skin tone: Pale
Eyes: Greyish Blue

Image

Image
Distinguishing characteristics:
o Half inch scar on left cheek,
o Stylized Lily stemming from right eye - usually covered by hair,
o Damaged scales and visible half sun brand on back of left hand and webbing between fingers - covered by fingerless gloves,
o Gills on the neck below the ears - covered by hair or scarf,
o Silvery scales that can be seen on the following if uncovered; arms, legs, back, back of neck, back of hands, smattering in the center of chest.

Manner of dressing:
Airil prefers to wear very modest clothing, even if it causes her some amount of discomfort. Items often worn would include;
o Shirts with long sleeves and high collars,
o Long dress jacket, falling just below the knees,
o Full length pants, never skirts,
o Gloves with the fingers cut off,
o Plain scarf, wrapped to hide gills and scales.
Last edited by Airil on October 20th, 2010, 7:47 pm, edited 36 times in total.
User avatar
Airil
Lost Little Konti
 
Posts: 158
Words: 71021
Joined roleplay: June 16th, 2010, 1:03 pm
Location: Limbo
Blog: View Blog (1)
Race: Konti
Character sheet
Storyteller secrets
Scrapbook

Airil

Postby Airil on September 16th, 2010, 7:03 pm

Image

Airil is a timid and extremely sensitive girl. She can be quite curious at times, but is also wary of unfamiliar people and situations. She dislikes any scrutiny from others and prefers to pass through the world unnoticed, though even as she does this she longs for some sort of companionship.

Airil is very open and easy to read. Unless she is making a specific effort, her thoughts and her emotions are generally reflected in her expressions. She is also extremely soft spoken, so much so that she may be difficult to hear in some situations.

At times Airil acts strangely, this is usually due to an internal conflict. She is still fighting to change many of the ingrained behaviors taught to her by her late master.

Likes:
o Colors: (purple, green, blue)
o Fabric, particularly the colors and textures
o Feeling useful
o Fruit
o Having something to do
o Honey
o Kelvics
o Quiet


Dislikes:
o Anger
o Crowds
o Being a burden on others
o Being alone
o Meat
o People invading her personal space or asking too many questions
o Strangers
o Traveling
o Violence


The Life Before :
Airil has only been to Mura once in her life, when she was born. Her mother was one of those wandering souls. She had the gift of knowing just what to say, whether it was to smooth over a rough situation, or just to convince someone to let her through their door. It was not the kind of gift that stayed hidden away on a small, peaceful island but it was the kind of gift that hid some of the more unpleasant sides of the world. She returned only the once, to bear Airil among her own people, before taking her newborn daughter and wandering back out into the world. Thus, Airil has no memory of the White Isle, or its inhabitants.

The only life Airil knew was a life of travel, never settling in any place for too long, though returning to some places more than others. They always traveled with a group or some kind of escort but there was no avoiding the dangers of their lifestyle. Her mother's gift helped ease many situations, but those with a stronger mind or whose intentions were exceptionally dark, wouldn't be stopped by soothing words. The fact was, not everyone would wait long enough for words to be spoken.

The constant flow of people and danger put considerable strain on Airil, whose personality was much more suited to the quiet life her mother had left behind them. She often felt drained and stressed by the highly charged emotions of the people they encountered. Violence made her physically ill to the point that she could not even eat meat for the thought of the animal that had been killed.

So it was that Airil's mother taught her daughter the basics of hiding one's identity to attract less notice and tried to teach her daughter the places to always be avoided, all with the hope of reducing such effects. While her mother would stand and fight with their group Airil was to run, to hide, to stay out of sight until all was well again or else run as far and as fast as she could. But, alas, with all the effort her mother put into keeping her daughter safe she could not save herself.

It was just before Airil's seventeenth birthday when her mother fell sick with an illness that neither they nor their escort recognized, and as swiftly as the illness came, death was not far behind.

The grief Airil felt was all-consuming and she would surely have wasted away next to her mother's corpse had their escort allowed it. Instead, he had stayed with her. He'd whispered his comfort and condolences. He'd cared for her in her grief and delivered her to a camp of people whom he said would care for her. She barely noticed the money changing hands but as she was led through the camp her attention couldn't be kept from the scenes around her. The memories of those first days still haunt her, the Kelvic male that hissed and spit and was knocked unconscious, the pale woman with blond hair who lay in the dirt sobbing as three guards stood over her, the human child that broke free to run and was cut down as his mother screamed, and finally the sick realization of her own fate. The pain and misery surrounding her had been too much when added to her own grief. She allowed the emotions to consume her and knew no more that day.


Years in Slavery :
Days had passed before Airil had been coherent again. The slavers had asked her, gently at first, what gift she had been granted with her mark. She had told the truth. She didn't know, had never discovered it. They'd asked again but her answer was the same. They'd asked with threats and finally with fists and boots, but she could tell them nothing different. She had no gift. Finally, they had left her alone to huddle on the floor of an enclosed wagon. They returned with changed demeanors. She was checked for damage and asked her age. She lied, and they believed her.

She'd been allowed some time to heal from her bruising before she was forced to walk with the other slaves. The slave in front of her had tripped and fallen and nearly been beaten to death. She had tripped and fallen and carefully been packed away in a wagon. She hadn't understood the change, why she was treated with extra care. The other slaves-to-be looked at her with a mix of jealousy and pity in their eyes

The slaves were brought to Ravok and when auction day came she finally understood the care. “Honorable ladies and gentlemen! See here a Konti child with a face so sweet, she'll only grow more delicious as she reaches her maturity. With so many years to fulfill your every desire she is the perfect specimen for your training pleasure and she will most assuredly learn to please! So young that her natural gifts have not even begun to bloom. This is quite a rare opportunity. Her true value is immeasurable!” The barker had done his job well and the bidding had been fierce.

Her life as a slave began and she knew, with the ugly mark forced upon her hand, that she would never again be free. Her master was gentle with her when in a favorable mood but cruel and prone to fits of violence when not. He would return home some days and find any excuse to beat her so that she could barely move for days. It was a necessity, he would say. The pleasure on his face during these sessions was only from the knowledge that she would be improved by the experience.

For years he molded her. Through careful words and stories, he cultivated her trust and affection while encouraging her distrust and fear of others. She felt guilty at times, because her master did not know her true age. He had even promised to wait until she reached maturity before teaching her the arts he required in the bed chamber. She never thought to ask what he might consider maturity to be.

Her master may have been willing to wait, but his friends weren't so patient. As her body matured and began to look more adult, Airil had been attacked on numerous occasions by guests of the house, but fortunately, her master had always saved her in time. The attacks were frightening but served to reinforce her distrust of others and loyalty to her master.

But even her master wouldn't wait forever. One night, after she had shown further resistance to his advances, he sent her off, in a rage. ”Let her see how fortunate she is!” To her horror, the man she had been sent to had been one of her repeat attackers. That night left her with physical and mental scars. Though even in the height of her terror, her loyalty to her master hadn't broken. For a moment, she had even thought she'd seen him lurking in the shadows and had cried out to him for help.

When she had returned to him the next morning, she had clung to him, much to his pleasure. She'd never resisted again.

One evening her master didn't return home, an event that was not unusual. The next day the Ebonstryfe beat down the door. Airil was dragged from the house screaming for her master only to be slapped across the face. Her master was dead. All of his property was forfeit. She was sent to the auction block for the second time in her life. So great had her grief been that she had been forced to consume a sedative creating an automaton on the outside and a raging ocean of despair on the inside. The crowd did not find her to be as desirable as before.

She was purchased by an outsider, a well-to-do visitor who regularly came to the city to purchase slaves. Airil didn't care. Shock and fatigue had set in by the time her new master came to collect her. She could do little else than to follow obediently behind him as he headed for the city gates, displayed her papers, and left Ravok behind them. That night, as he gently set her near their camp fire, he revealed his intentions for her. She was free and he'd make sure she reached whatever location her heart desired. She cried.


In case it wasn't obvious :
Though Airil had never known it, her master had been present during the above incident. To him, breaking her while maintaining her loyalty and a certain amount of innocence was a delicate and exquisite art. If he'd lived, however, he would have eventually revealed his evilness, if only to see the betrayal in her eyes.

Last edited by Airil on October 19th, 2010, 3:03 am, edited 17 times in total.
User avatar
Airil
Lost Little Konti
 
Posts: 158
Words: 71021
Joined roleplay: June 16th, 2010, 1:03 pm
Location: Limbo
Blog: View Blog (1)
Race: Konti
Character sheet
Storyteller secrets
Scrapbook

Airil

Postby Airil on September 16th, 2010, 7:04 pm

Music: Nocturne by Secret Garden

Image
Lore :
o Losing a parent
o Being up for auction
o Meeting a Knight *
o Cowering from Drunks
o Having your honor defended
o Syliran Knights (poor)
o Secret of the Windoak
o Horrific Nightmares *
o Dreams of Betrayal
o Memories of Wounds Received
o Accidental Finger Self-Mutilation Via Sewing Needle *
o Sleep Deprived Greetings
o “Ew, Did He Just Spew Apple at Me?”
o Taking Flattery Well
o Why Is Markus All Touchy?
o Finding Contentment in Not Wandering When Alone
o Trying to Come Up With Something Positive on the Spot
o Temple of the All Gods
o Finding Sweetness Despite Invasion of Personal Space
o Fear of Feelings Due to Divinations
o Trying to be Incognito in Life
o Welcome Home Orphanage
o Taking the Initiative in Conversation
o Desiring Friendship
o Missing One’s Mother
o Markus’ Quest
o The Need to Feed
o Indecision of Settling Within Syliras
o Contemplation Over Expressing Feelings
o Fear of the Nightmare Coming True
o Testing the Reality to the Nightmare
o Finding Relief Upon Exiting an Alley
o Regret of Fear in the Alley
o Deflecting Questions
o Desperation to Learn More of Markus
o Markus’ Life: The Cliff Notes Version
o The Sylirian Knights in a Nutshell
o Fear of Running Your Own Life
o Syliras’ Strict Policies
o Contemplating the End of Friendship
o It’s Over: Breaking the News
o Giving in and Letting Go
*links to thread where lore was earned, valid for all lore until next *

Skills
o Fortune Telling - 15
o Writing ------------ 5
o Sewing ------------ 16
o Disguise ----------- 15
o Meditation ------- 10
o Interrogation ----- 3
o Observation ------ 5
o Rhetoric ----------- 5
o Subterfuge -------- 3


Languages
o Kontinese - between basic and fluent from disuse
o Common - fluent

GnosisImage
o Divination Born with Level 1 Avalis Mark -
Airil's divination lay dormant throughout her childhood. She has spent her life believing that she was sight-less despite the presence of a mark, a fact that she found terribly distressing though her mother never seemed concerned. She has not learned how to control her sight, and does not even understand that it has finally manifested. Currently, she would see only broken visions that leave her too distracted to react to external stimulus. These visions come completely at random though on rare occasions her gift causes a related vision.

Konti gift
o Airil has the ability to see the good in people. The gift and Airil's control over it are currently very limited, since she had almost no opportunities to trigger it while in Ravok. It requires physical, skin-to-skin contact and only manifests an unexplainable sense of trust of varying levels without an understanding of why she should trust them. It is also currently very broad in scope, she can not read specific intentions though her gift can trigger related visions.
Last edited by Airil on October 20th, 2010, 4:09 am, edited 38 times in total.
User avatar
Airil
Lost Little Konti
 
Posts: 158
Words: 71021
Joined roleplay: June 16th, 2010, 1:03 pm
Location: Limbo
Blog: View Blog (1)
Race: Konti
Character sheet
Storyteller secrets
Scrapbook

Airil

Postby Airil on September 16th, 2010, 7:05 pm

Image

Starting Package :
o 1 Set of Clothing (cloak/coat & footwear included)
o 1 Waterskin
o 1 Backpack which contains:
o 1 Set of Toiletries (comb, brush, razor, soap)
o Food for a week
o 1 eating knife
o Flint & Steel

Acquired items
Fall 510 A.V :
o Sewing Kit
contains: fabric sheers, assorted needles, thimble, spool of thread, glue, small pencil and sheets of paper, assorted buttons, tailor's tape, paper with instructions on basic techniques

o Embroidery Kit
contains: Pair of snips, embroidery hoop, thimble, embroidery needles, stabilizing cloth, silk floss, small collection of basic patterns
o 2 yds cotton fabric
o 5 spools thread
o pincusion
o gloves, cotton
o stockings
o nightshirt, silk
o scarf, cotton
o long jacket, wool
o 2 blouses, cotton
o 2 pants, cotton
o long skirt, cotton
Image

Current Total = 528 gm 2 sm
Fall 510 A.V. :
100 gm - Starting
+500 gm - no Housing
-5 gm - Room Rental
-6 sm - Dinner
-65 gm 2 sm - Clothes and Sewing Supplies
- 1 gm - Lunch

Seasonal Total = 528 gm 2 sm

Last edited by Airil on October 18th, 2010, 9:24 pm, edited 10 times in total.
User avatar
Airil
Lost Little Konti
 
Posts: 158
Words: 71021
Joined roleplay: June 16th, 2010, 1:03 pm
Location: Limbo
Blog: View Blog (1)
Race: Konti
Character sheet
Storyteller secrets
Scrapbook

Airil

Postby Airil on September 18th, 2010, 8:59 pm

User avatar
Airil
Lost Little Konti
 
Posts: 158
Words: 71021
Joined roleplay: June 16th, 2010, 1:03 pm
Location: Limbo
Blog: View Blog (1)
Race: Konti
Character sheet
Storyteller secrets
Scrapbook


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