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Home of the Konti people, this ivory city is built of native konti stone half in and half out of the sea. Its borders touch the Silverwood, and stretch upwards towards Silver Lake, home of the infamous konti vision water. [Lore]
Located at the center of Mura, the local weapons shop is a small white house with a rectangular shape. The architecture is unusual for the Pearl of the White Isle in a sense that there are no outside decorations except one: a large window of stained orange and yellow glass dominating the front. Thin cobwebs of steel as well as the dark shapes of swords, bows, quivers and Suvai divide the glass into particles, allowing the passers-by to catch a glimpse of the sort of goods the shop offers.
The main room, accessible through a simple wooden door, presents the customer with a lot of free space. At the center demonstrations and test duels are often held with melee weapons to guide the customer through the decision making process. Shelves made of light wood carry the weapons on sale, divided into four sections: Towards the entrance there are knives and similar small weapons. That is also the place to look for Suvai, the Konti’s special weapon made of whale bone. Also on display are bows and arrows, swords and other blades as well as a small selection of light armor, although most of the leather and wood pieces are covered by a thin film of dust. The last section is forbidden from direct access by the customer: It is a collection of wood cases and scabbards resting in the shelf behind the counter. They contain the smith’s most prized works of all time as well as the pieces she has purchased from traveling merchants that are incredibly valuable. She will only give these weapons to people who are, as she believes, destined for wielding them. Most of the time the weaponsmith and shop owner will sit behind the counter, going through some paperwork or polishing blades, and greet any entering customers with a friendly look and a “Hello, how can I help you?” She will then inspect the person from head to toe to gauge what kind of weapon would best fit them.
Also behind the counter is a door made of light steel. It leads towards the work area that is about as large as the front room, housing a furnace and a large variety of tools for weaponsmithing, leatherworking and carving. Upon coming near it, one can feel the heat seeping through the gaps between door and wall. Naturally, however, this area can also not be visited by the customer.
K’Sein radiates the aura of a professional. She loves her craft and considers it an artform, even if she is making kitchen knives. Considered a workaholic by her sisters, she remains near the furnace all day long, sometimes even on her free days. Considerable proficiency with numbers allows her to run the shop entirely on her own. When tending to customers, she prefers to show, not tell which weapon suits them most. Avalis has blessed her with the gift of knowing which weapon type, sometimes even which specific weapon, suits someone’s personality best and thus she is often more of an advisor than an assistant during the purchasing process. Apart from that, K’Sein is honest and open, always ready to accept special requests as challenges.