Location [Zith Colony]Vyzkal Valley

A quaint locale south and east of Wind Reach that hugs Thunder bay...but it is more than pretty flowers.

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The vast mountain range of Kalea is home of secret valleys, dead-end canyons, and passes that lead to places long forgotten or yet to be discovered.

[Zith Colony]Vyzkal Valley

Postby Harrier on August 12th, 2013, 7:36 pm

Vyzkal Colony


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Description:

An unassuming series of caves situated along the far eastern side of Thunder Bay, the Vyzkal valley is a rather cozy respite, a perfect location for travellers either from the sea to the west or flying from Wind Reach to entertain themselves in.

The area is thick with evergreen, summer ferns (when in season), a few sturdy old maple trees (many baring the marks of their age in fire or lightning scars and some even mutated by the wild djed released during the storm of 512, and a huge variety of shrubbery. What spots are not covered in low-growth are packed with wild blue roses, mutations of the storm as well. The roses are strong of scent, sweet and beautiful though their thorns are long and threatening.

The marks of visitors can sometimes be seen on the terra, abandoned baskets, maybe a blanket, but otherwise the valley appears untouched or marred by humankind.

On the surrounding hillsides, caves pocket the rockfaces, some jutting up like spires into the sky while others recede in deep shadow over giant overhangs. It is, like much of the valley, quite disarming. However, a dark secret is masked by the pleasant aroma of the flowers which grow here. Vyzkal valley is home to a colony of Zith.

Ruthless savages, this medium sized multi-family group are known for their brutality and bloodthirsty ways. While none know the precise location of the colony or which cave they actually come out of, it is generally accepted that the valley is dangerous to be in or near at night. The Zith of this colony tend to capture and torture those they discover (or hunt) around their colony before they kill and eat them. Their leader, Kyrra, calls it Progress; Inartans and Isur call it a blood bath. The Zith have sometimes even been known to stalk Endal riders flying in the area before assaulting the birds to try and pull the rider off. It's a quick drop to the ground then. This is extremely rare.

More commonly, Zith enjoy watching Inartans and Isur fight against one another in a kind of gladiator pit, judging victors based on how gruesome and bloody the fights are. The location of these collosseum-like events remains a mystery.

Inside the caves on the hillsides is an even greater network that weaves in and out of the entire area for a good ten miles. Beyond that, none know the details of the cave network, if it connects to any major feature of the Unforgiving, All that is known is that maps mark the valley as a dead-zone at night and advises ALL to avoid it at all costs.

NPC:

 
Kyrra
Name: Kyrra
Age: Unknown
Race: Zith
Status: Elder
Skills: 50 Observation, 86 hunting, 45 Seduction, 77 Tracking, 49 Trapping, 64 Stealth
Gnosis: 3M Vexxation

The undisputed leader of the Vyzkal colony, Kyrra is as savage as it comes. A lithe thing of erotic beauty, it is quickly countered by her destructive, aggressive, and murderous nature. Kyrra is quick to torture captives and slaves alike, harboring them for weeks at a time while her vexlings do some of her dirty work.

Her velvet covering of fur is a smokey grey, streaks of black visible in the contours. The long tufts branching from her elbows is a dark blood color while the fur of her knees remains ash dipped in black. Aside from the veined Gnosis upon her hands, Kyrra is best recognized by the striking dark blue of her eyes and the seductive lilt of her voice. She is a creature who adores suffering and revels in the destruction of the humans and isur her colony captures.

Kyrra's vexlings are usually kept contained until which time the gladiator battles occur; they are then let loose upon the victims to further torture and eventually kill all participants. Her first vexling is kept with her at all times, however, and is known in Common as Hai-eyes for the cruel gaze it bares and the small skull-piece it wears on its head. It is a vexling that is used on very special occasions.

Vexlings :
Excluding Hai-eyes, the vexlings Kyrra keeps contained vary in number, but usually do not exceed 10 at any given time. When one expires or escapes to wreak havoc elsewhere, it is replaced by another. Those that are not contained usually escape into the wilderness to mete out whatever torment they wish.


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Harrier
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