Jory Carver's Plotnotes.

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This forum is an OOC forum for PCS and Organizations to work out plans in hardcopy. Each PC or Organization gets a single thread where their players can help work out plans for their PC. Quests, mini-sagas, and Trips can all be organized here as well working out timelines and points of travel and things PCs need to do along the way. Each PC however gets only one Plotnote for their individual PC. Groups get one as well. There is no limit on individuals posting saga or trip plotnote threads. Please denote [PC Plotnotes] or [Group Plotnotes] or [Quest/Trip/Saga Plotnotes] when titling your threads.

Jory Carver's Plotnotes.

Postby Jory Carver on May 12th, 2014, 9:46 pm

Plotnotes


The plot of this character will be his attempts to make a feasible business in Sunberth which will be easier said than done since the main antagonist in his life right now will be Sunberth's only other recognised medical practitioner, Doctor Petricious, who is more skilled, more experienced, and more established with population of Sunberth and he doesn't want any unnecessary competition. Jory hates the bastard but with the Doctor its much more him simply wishing to remove the competition so he maximise his earnings and experiments so they are quite a few potential threads regarding sabotage as Jory attempts to set up his business, here are a few I've thought up so far -

Business Plot thread Ideas :
1 - The Night Guard, with no locks and a fair few workmen coming in and out through the day Jory can hardly keep track of everything that is happening but even he has noticed some items swiped in the night and until a locksmith sorts out his security he's got to keep watch. Looking for anyone willing to keep Jory company and awake, stealth or combat may be useful here but depends on the would-be thieves.

2 - Missing Shipments, no bandages/herbs/stitches means that Jory cannot treat his patients which means he cannot be paid so Jory decides to take a little trip down to the docks and have a "friendly talk" with some sailors. Ideally here someone with intimidation, persuasion or just a badass brawler, whether we succeed or not is another story :P

3 - Surplus Stock, not everything can be bought in Sunberth all the time, it is hardly the central trade hub of Mizahar so Jory is forced to take a little excursion into the Wilds and even he isn't stupid enough to go on his own. Either a couple of thugs here would be best or a skilled hunter/wilderness guide, scrapes with the wild guaranteed.

4 - Those Meddling Kids, often kids are hired to do petty crimes (Well, if crime existed in Sunberth anyway) but when some graphic vandalism appears on the clinic walls and Jory tracks down the culprits to the Orphanage there will be Hai to pay. Looking for anyway who works or lives in the Orphanage really.

5 - Alleyway Brawl (Followed on from 3), with a name and a face Jory is on the warpath for answers and whether or not the man will give up a name it doesn't mean he can't enjoy a good ol' punch up. Looking for a brawler or an interrogator, whether this is the same person from 3 or a tavern frequenter.

6 - Pre-Emptive Strike, with a theory to test Jory decided to hire a shady figure to disrupt Doctor Petricious's business. This would actually involve only a little of Jory, leaving it up to your imagination but mainly I was thinking a thief or spy would be good here though always on the look out for different ideas.

7 - Blood And Stitches, meanwhile Jory engages in more legal pursuits, going after a major source of Pertricious's income - The Blood Pits. With a toolkit in tow and a pouch of Mizas he is here to lay down a few bets, watch a couple of fights, and after the battle stitch up the winner. This may interest anyone who was planning on doing a Pit fight to boost their own skills so they can quickly be healed afterwards, shortening injury time (But you can keep your badass scars :P)

8 - Fanning The Flames, in response to Jory's actions he finds himself no longer harassed by orphans and street urchins but rather by armed men threatening his staff and demanding money forcing Jory to make a stand, care to help him? Anyone with combat skills here would be needed.


That's all I've thought up for his specific plot but I have a couple more thread ideas outside this.

Other Thread Ideas :
1 - Emergency Treatment, we may like to exaggerate how violent Sunberth actually is but that doesn't mean a tavern brawl won't get out of hand and sometimes there is no time to take him to the nearest clinic, ready to step up? This is open to anyone who wants to get their hands bloody, be screamed at by Jory and gain a few points in medicine as well as improve their reputation in Sunberth a tad. :) (This could also be done for a woman in labour :D)

2 - The First Rule Of Fight Club..., while his starting point hardly suggest it Jory has stepped into the cage a fair few times, so I am eager to flashback it before I put it in his official history. This is open to any drunk brawler, professional fighter, or anyone who wants to give it a go.

3 - Into The Mines, while it's one of the tamer whispers of treasure from these supposedly haunted mines the is supposed to be a wealth of undiscovered mosses, fungi and mushrooms under the ground, given strange and almost magical properties by the precious and extraordinary gems they grew from. This was be great as a modded thread with a couple of mercenaries or maybe a spiritualist?

4 - Experimental Treatments, while Jory is against Petricious's methods he isn't willing to complete discard research for the sake of being squeamish, so if some people want to willingly subject themselves to less traditional methods (Drugs or maybe his own homemade remedies) Jory might be even willing to pay. This open to anyone, looking in particular for people with psychosis, unexplained symptoms or people who need a few mizas.


Thanks to Twister and Ablation, we have fantastic calender this season which has inspired me to think up a few more thread ideas (Which I'm guessing is the reason we have seasonal calenders :D)

Calendar Thread Ideas :
All quoted events are taken from Sunberth Calender
1 - Timber! "One of the large trees falls the wrong way, killing a labour man and maiming two others." Now this is a lovely idea all set up for a doctor :D But I prefer doing threads with other people so he may need someone to help move the tree, hack away at a leg etc. And this could be mixed in with thread 3 - Surplus Stock in the business thread ideas to explain why he was there. Date - 9th of Summer

2 - Cry for me child, "Several more cases of bleeding eyeballs and unnatural physical features emerge seemingly out of nowhere in the common citizen" Whether they should be killed or cured words will not solve it so Jory attempts to track down one of these frightened, afflicted individuals to try and find a cure. This could be approached in a variety of ways so skills aren't an issue really, anyone willing to help him track a victim down would be welcomed. 40th - 50th

3 - Accidents Happen, "Rumours circulate about freak accidents in the city being on the rise" Looking out for anyone who gets into, or has got into, a strange accident and wants treatment, lot of potential for a funny thread here. Date - 48th

4 - Facing the Mob, "The Mob begins to mobilize, carrying several mutated men and women in the city to their deaths at the Slag Heap" With word that Jory is harbouring one of these freaks several men, in their infinite drunken wisdom, decide to storm the clinic while others defend his efforts, what side will you take? Combat skills may help, not required, power of numbers may be more preferable. Date - 52nd

5 - Collateral Damage, "Outright war breaks out in the streets of Sunberth between many of the minor gangs." Could you lose a family member, friend, or lover to this senseless violence? Let them be cut up so I can stitch them up. Date - 61st

6 - Breaking The Siege, "Outright war breaks out in the streets of Sunberth between many of the minor gangs." Rumour has it that a minor gang got carried away and left many families shattered and wounded while claiming the territory as their own. Combat skills, or stealth skills would work here, whatever you PC can do to get Jory in there to treat those people. Date - 61st.


Now these are all the ideas I've had at the back of my mind since I've been busy with exams, I still will be up until the 24th of this month, but I'm looking to improve specific skills such as -

-Medicine
-Herbalism
-Philtering
-Unarmed Combat/Brawling/Boxing
-Intelligence
-Possibly a small weapon skill
-Business


Finally I am obviously open to any scenes/plots you want to do, I'm not going to refuse a thread just because I may to not get a couple of points in Herbalism etc. I'm going to be forward with my scenes/plot but don't think for a second those are the only things that interest me, more often than not the most exciting things on Mizahar come from someone who thinks differently to you, I'm not some scary arse veteran that only has to think about killing you so... grow a pair. :P
Last edited by Jory Carver on June 28th, 2014, 5:51 pm, edited 8 times in total.
Retired, bye all.
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Jory Carver
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Posts: 20
Words: 18705
Joined roleplay: April 30th, 2014, 4:43 pm
Race: Human
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Plotnotes

Jory Carver's Plotnotes.

Postby Jory Carver on June 14th, 2014, 1:50 pm

[Woot! Approval, from Gillar anyway]
Older Business plan 1 :
The Clinic


Location: Sunberth
Business Type: Medical
Services Sold:

Basic Medical Treatment
- Treatments to cuts, bruises, minor burns and other discomforts such as itching, headaches, dirrahea, and fever - 10 gm
Average Medical Treatment - Treatments to burns, lacerations and broken bones - 20 gm
Emergency Medical Treatment - This includes any injury or condition that seeks immediate treatment, ranging from stab wounds to childbirth. All these treatments are free due to the survival rate linked to each condition; Jory does not pursue charges with family members of the deceased.

Base Income: 8gm/day (Doctor's/Surgeon's income)
Skill Bonus: Competent Medicine, 4 gm/day bonus

Sales Bonus: -2 gm/day. This seem peculiar but Jory's business is directly in competition with Dr Petricious Clinic, a far older and most established doctor with more skill which means Jory struggles to tend to the same number of customers as he would normally do, add in the fact that outsiders frequently are turned away without treatment Jory finds his business struggling more than it should.

Employees:
3 Doctor's Assistants (2 gm/day/employee) - 6 gm/day

Total Income: 4 gm/day

Assets:
Infirmary (Simple) - 800 gm
7 Average Washbasins - 14 gm
7 Chamber Pots - 1.4 gm
4 Average Shelf Sets - 2 gm
Fireplace - 15 gm

Common Area (Simple) - 250 gm

13 Average Chairs - 9.1 gm
6 Average End Tables - 1.8 gm
Average Desk - 2 gm

Storage (Simple) - 250 gm

10 Good Shelf Sets - 20 gm
4 Average Cupboards - 8 gm

Batonal - 3 gm (60 x 0.05gm)
Belltor - 5 gm (100 x 0.05gm)
Hommos - 1 gm (20 x 0.05gm)
Jile - 2 gm (40 x 0.05gm)
Midwife Miracle - 1 gm (20 x 0.05gm)
Rhinedale - 5 gm (10 x 0.5gm)
Perennial - 2 gm (40 x 0.05gm)

Tulja Poultice - 100 gm (10 x 10gm)
Eye Wash - 50 gm (25 x 2gm)
Sweetblossom Syrup - 2.5 gm (25 x 0.1gm)
Iwart Ointment - 100 gm (10 x 10gm)
Burn Salve - 90 (3 x 30gm)
Krolar Poultice - 15 gm (30 x 0.5gm)
Sweetblossom Tincture - 15 gm (50 x 0.3gm)
Rugberry Tea - 20 gm (10 x 2gm)
Mandrake Tonic - 1 gm (5 x 0.2gm)
Rosemary Ointment - 5 gm (10 x 0.5gm)

2 Healer's Kit - 100 gm
1 Surgeon's Kit - 200 gm
20 Tourniquets - 4 gm
100 Candles - 1 gm

Total Debt - 2095.8 gm



Chambers and Valves


Location: Sunberth
Business Type: Medical

Image

Services Sold:
Basic Medical Treatment - Treatments to cuts, bruises, minor burns and other discomforts such as itching, headaches, dirrahea, and fever - 10 gm
Average Medical Treatment - Treatments to burns, lacerations and broken bones - 20 gm
Emergency Medical Treatment - This includes any injury or condition that seeks immediate treatment, ranging from stab wounds to childbirth. All these treatments are free due to the survival rate linked to each condition; Jory does not pursue charges with family members of the deceased.

Base Income: 8gm/day (Doctor's/Surgeon's income)
Skill Bonus: Competent Medicine, 4 gm/day bonus

Sales Bonus: -1 gm/day. This seem peculiar but Jory's business is directly in competition with Dr Petricious Clinic, a far older and most established doctor with more skill which means Jory struggles to tend to the same number of customers as he would normally do, add in the fact that outsiders frequently are turned away without treatment Jory finds his business struggling more than it should.

Employees:
3 Doctor's Assistants (2 gm/day/employee) - 6 gm/day

Total Income: 5 gm/day

Assets:
Infirmary (Simple) - 800 gm
7 Average Washbasins - 14 gm
7 Chamber Pots - 1.4 gm
4 Average Shelf Sets - 2 gm
Fireplace - 15 gm

Common Area (Simple) - 250 gm

13 Average Chairs - 9.1 gm
6 Average End Tables - 1.8 gm
Average Desk - 2 gm

Storage (Simple) - 250 gm

10 Good Shelf Sets - 20 gm
4 Average Cupboards - 8 gm

Batonal - 3 gm (60 x 0.05gm)
Belltor - 5 gm (100 x 0.05gm)
Hommos - 1 gm (20 x 0.05gm)
Jile - 2 gm (40 x 0.05gm)
Midwife Miracle - 1 gm (20 x 0.05gm)
Rhinedale - 5 gm (10 x 0.5gm)
Perennial - 2 gm (40 x 0.05gm)

Tulja Poultice - 100 gm (10 x 10gm)
Eye Wash - 50 gm (25 x 2gm)
Sweetblossom Syrup - 2.5 gm (25 x 0.1gm)
Iwart Ointment - 100 gm (10 x 10gm)
Burn Salve - 90 (3 x 30gm)
Krolar Poultice - 15 gm (30 x 0.5gm)
Sweetblossom Tincture - 15 gm (50 x 0.3gm)
Rugberry Tea - 20 gm (10 x 2gm)
Mandrake Tonic - 1 gm (5 x 0.2gm)
Rosemary Ointment - 5 gm (10 x 0.5gm)

2 Healer's Kit - 100 gm
1 Surgeon's Kit - 200 gm
20 Tourniquets - 4 gm
100 Candles - 1 gm

Total Debt - 2095.8 gm (Acquired via a loan from Sun's Birth gang)

Retired, bye all.
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Jory Carver
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Posts: 20
Words: 18705
Joined roleplay: April 30th, 2014, 4:43 pm
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Plotnotes

Jory Carver's Plotnotes.

Postby Jory Carver on June 26th, 2014, 10:25 pm

Plotnotes



Just making a note of my location page for Chambers and Valves, still work in progress.



Chambers and Valves


Dirty, uneven and ready to collapse at any moment - Sunberth medical care at it's finest. Located in the Castle Commons of Sunberth the medical clinic Chamber and Valves found itself in the beating heart of the city both for convenience and necessity, fusing in with the stores and stalls around it seamlessly. It was a long rectangular buildingImage, built from the irregular mixture of stone, wood and gods know what else what that was so common in Sunberth. If the building had any windows one would see light streaming out of them nearly 24 bells almost every day of the season as it had been designed to act as a 24 bell clinic, though short of a knife to the bollocks someone had better have damn good reason to rouse it's owner and operator, Jory Carver, from his sleep.

Only a slap of white paint across the top of single wooden door marked the clinic out amongst the buildings with the word quite simply stating "Chamber and Valves". Stepping through the door it opened up to what effectively was the waiting area. A dozen or so chairs lined the walls of the rather plain, bare room adorned only with a few rough banners, often filled with patients waiting to be seen by the doctor. At the end of the room a desk sat with a large leatherbound book atop its surface, in the light of a day a bubbly worker worked the desk, recording every patient that stepped through the clinic's doors and their condition, a fair few people resent this procedure yet it is a requirement if they wish to be treated and more often than not this flags up a more embarrassing condition.

Directed through the door that lead from the waiting area to actual infirmary they find some actual medicine being performed. Cheap beds ran down the room with more severe patients for long term recovery, the more severe the condition the further back they are found, each with shared wash basins, chamber pots and shelves often adorned with pastes and drugs, until it reached the end of room where a medical inspection would take place and it was here where Jory could be most commonly found when he wasn't in the storage room beyond that, preparing treatment for a patient. While the waiting room was free to everyone the infirmary was closed off to patients and close relatives and the storage room was employee only.

 
NPCs
ImageName: Helena Sawyer
Race: Human
DoB: Spring 73rd, 495 AV
PoB: Sunberth
Job: Doctor's Assistant at the Chambers and Valves
Skills: 15 Medicine, 20 Socialization, 15 Writing
Gnosis: None
Additional Info: Born on 73rd of Spring, 495 AV to a barmaid and an unidentified wealth of sailors, all whom denied being the father. She was a talkative woman, in fact few could actually shut up her and this only worsened as she got older, working in the taverns as a wench it was useful but she had more skills beyond her mouth and that was her ability with the written word. Few in Sunberth read and wrote as much as this women and it was this that caught Jory's eye when he put the word out he was looking for workers.

Her time in the taverns had left her with a little skill in dealing with cuts and bruises from the odd brawl and working under Jory had only increased that skill but her main job around the clinic is at the desk, coaxing the truth out of the patients before recording them in the book. She can only be found at the during the light of day.

ImageName: Bryce
Race: Human
DoB: Summer 52rd, 492 AV
PoB: Sunberth - Presumed
Job: Doctor's Assistant at the Chambers and Valves
Skills: Herbalism 15, Cooking 15, Cleaning 15, 5 Bodybuilding
Gnosis: None
Additional Info: Born on the Summer 52rd, 492 AV... That's all Jory has actually managed to find out about his mysterious assistant. Borderline mute and even when you could coax a sentance out of him it would rarely be longer than two or three words. Best at simply taking orders and being left at it he know finds himself in the position of feeding and caring for the longer term patients as well as mopping up the bloodstains that Jory leaving around the clinic. Bryce can be found in the clinic around dawn and dusk, catering to the needs of the patients and cleaning the clinic as best he can.

ImageName: Hanna Skinner
Race: Human
DoB: Autumn 23rd, 486 AV
PoB: Unknown
Job: Doctor's Assistant at the Chambers and Valves
Skills: Medicine 25, Herbalism 20, 5 Writing
Gnosis: None
Additional Info: Hanna was found on the outskirts of Sunberth and brought in by some hunters who happened upon her by chance. The young woman was heavily injured and unconscious. She would probably be dead had the hunters been less generous and left her to her fate. Hanna was brought into the hands of the best doctor, and the only doctor, in Sunberth which was Doctor Petricious . When she recovered she reached the conclusion she had no idea what had left her in such a state or what had happened to her family whom she remember clearly, with no options she instead simply remained in Sunberth, working as an assistant to the man who saved her life.

However, years down the line she no longer felt the same debt she had once owed so when the opportunity came to join a different clinic, one which planned to have a much cleaner reputation, she jumped ship first chance she got. Now she is Jory's most trusted employee, though the two are rarely seen working together as she will work opposite hours to him, ensuring that the most competent treatment is available at all times.

All NPCs are not HD approved!

 
Goods or Services
Basic Medical Treatment - Treatments to cuts, bruises, minor burns and other discomforts such as itching, headaches, dirrahea, and fever - 10 gm
Average Medical Treatment - Treatments to burns, lacerations and broken bones - 20 gm
Emergency Medical Treatment - This includes any injury or condition that seeks immediate treatment, ranging from stab wounds to childbirth. All these treatments are free due to the survival rate linked to each condition; Jory does not pursue charges with family members of the deceased. Please note though, long term treatment in the unlikely event of survival will be charged for, prices will vary on length and treatment.[/center]

 
Notes regarding outsiders and non-humans
Outsiders - An outsider will find themselves turned away from the clinic with no treatment regarding any basic medical issues. In the event of an average medical issue the price of treatment will either be doubled or they will receive sub-standard treatment. Their outsider status does not affect emergency medical treatment. To no longer be considered an outsider the individual must either remain the city for 4 consecutive seasons or they must have spent a quarter of their previous life in the city of Sunberth. This can be countered with use of competent skills such as acting, persuasion, anthropology etc.
Non-Humans - Non-humans may receive sub-standard due to unfamiliarity with their physiology depending on how much they differ from a standard human. (e.g A Charoda would receive worse treatment than a Myrian due to the greater differences)



Retired, bye all.
User avatar
Jory Carver
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Posts: 20
Words: 18705
Joined roleplay: April 30th, 2014, 4:43 pm
Race: Human
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