Plotnotes: Tydus Tempest

(This is a thread from Mizahar's fantasy role playing forums. Why don't you register today? This message is not shown when you are logged in. Come roleplay with us, it's fun!)

This forum is an OOC forum for PCS and Organizations to work out plans in hardcopy. Each PC or Organization gets a single thread where their players can help work out plans for their PC. Quests, mini-sagas, and Trips can all be organized here as well working out timelines and points of travel and things PCs need to do along the way. Each PC however gets only one Plotnote for their individual PC. Groups get one as well. There is no limit on individuals posting saga or trip plotnote threads. Please denote [PC Plotnotes] or [Group Plotnotes] or [Quest/Trip/Saga Plotnotes] when titling your threads.

Plotnotes: Tydus Tempest

Postby Tydus Tempest on October 3rd, 2014, 12:15 am

Plotnotes: Skill Acquisition

Image

One needs the ability to make change before said change is made.


Aspirations

 
Primary Skills
Primary Skill Aspirations

In the case of Tydus Tempest, there are a variety of skills that I could consider primary skills. However, for the sake of simplicity, they will be stated in the order of greatest priority. Where additional entries regarding skill acquisition ambition will all be measured from a * to ***** basis, this section will omit that. The simple reasoning behind that is that a primary skill can be assumed to have a ***** skill prioritization. And so, with that out of the way, here it is.

Persuasion

Persuasion, for someone like Tydus Tempest, is a skill of utmost importance. He is a businessman, so to speak. However, it is not in his nature to own a stationary business and thus, cannot be considered a businessman in the traditional, and perhaps Mizaharian definition of the word. Merchant could be closer. Privateer is the most accurate. He would be most closely associated with a privateer who has been hired by a personal business owner. Persuasion is by far the most useful skill to have in this sort of business scenario.

This is due to the fact that rather than having a listed product and one's wares visible to behold, Tydus Tempest is, in essence, selling himself. His name, his reputation, and his good word that what will be done will be done. This requires persuading others not to believe in his personal opinions (which would fall under the skill category of Rhetoric), but to sway to his banner. Persuasion, from what I gather, is the skill used to sway others in believing what one says in the very most direct manner of speaking. It is not opinionated, not meant to sway in the sense of academic debate, bur rather intended to be a skill in which people extend their trust to another person and their well (or not!) intentions.

Negotiation

Like the skill of persuasion, Negotiation is an absolutely vital tool in Tydus' skill set. unfortunately, it has not been a skill that as of Autumn of 514 that I have been able to use to a great extent with him, but that is meant to change. Negotiation is part of who Tydus is in the realm of his pod. He is a haggler, a trader. Negotiating for supplies at the dock and overseeing its placement into the ship was his primary task in the pod due to the lack of natural born sailing ability. This skill, moving forward, is one that Tydus will very likely be using quite often in his encounters with Dynasty members, Riverians and the Svefra denizens of the Suvan Sea.

Sailing

And of course, sailing. This is obviously the most important skill for any Svefra. I think this is as good of a time for me as a player to mention why I did not assign Tydus more points in Sailing, as it's rather distinctive for any real Svefra PC. The primary reason that Tydus Tempest found use in the Tempest pod as a negotiator rather than a sailor was specifically because he lacked natural talent in sailing as a child. This festered into a frustration for quite some time until his fateful encounter with the merchant of Avanthal, who introduced him into the far more emphasized skills of Persuasion and Negotiation into his mindset.

Paired with Tydus' fledgling knowledge in Hypnotism (self-initiated with the guidance of the Merchant of Avanthal), Tydus made an able negotiator as the years went on with the pod. However, given that the Tempest pod is decimated, Tydus is forced to change himself in that he must now be both sailor, sword, and tongue for his personal crew of one (until the day comes that he assimilates into a pod).
 
Magical
Magical Aspirations

To say that my aspirations for Tydus magically are ambitious are grand may be correct, but it is never the intention to turn Tydus into a wizard. In this aspect, world magicks are completely out of the question, as they are the far more intellectually involved side of magic and I have little intention of having him delve into research and development or any sort of 'mage' mindset. Tydus uses magic intrinsically. His experience with both gnosis and Hypnotism has taught me this.

And because of that, I can safely assume that Tydus will not actively rely on magic in order to 'save' him from any sort of direct, life-threatening situation. Magic as employed by Tydus is entirely evasive and preventative of nature. Meant to both manipulate perception and situations rather than actively counteract something, magicks revolved around combat or meant for the 'hardcore' wizard are to be entirely avoided. This includes Reimancy entirely. Voiding, as well. It's not a magic he'd take interest in. Included in this list is also Shielding, Leeching (although being forcibly initiated would be interesting), Familiary and the Flux. This leaves four possible magicks. Hypnotism (obviously), Morphing, Projection, and Auristics. I'll talk about these now as well as rate them by utility (from * to *****).

Another important note to mention is that due to the nature of Tydus' upbringing with Hypnotism, Ty was guided into initiation into the art, then subsequently left to learn it on his own to learn it. This, by the very nature of learning, has deprived Tydus of a great deal of central education regarding the practice of magic and has left him, in layman's terms, with a rather infantile grasp of what magic really is. He knows Hypnotism purely by instinct that has been tempered with his own analysis of what he has and can do. This happens at both a conscious and unconscious level.

Hypnotism *****

Being the first and, as of yet, the only magic aside from gnosis that Tydus has been directly exposed to, Tydus takes great pride in his abilities as a Hypnotist. Learned at the cusp of adolescence from a Vantha merchant that the Tempest pod had met, Hypnotism has been a very large part of Tydus' adult life. He has learned to, firstly, control the power. Then he learned how to use it economically. And as he continues to explore the use of Hypnotism, Tydus both discovers how to use it and his proficiency in the battlefield of conversation to engage in mindgames at a caliber that suits his interest of obtaining control of his existence. Tydus seeks to master Hypnotism, though his ultimate ambitions with it as, are of yet, unknown.

Morphing ***

Tydus is not yet aware of the existence of Morphing. However, if he did, he would immediately become aware of its potential uses in his profession.

Projection **

Projection is very much sought after, as well. However, like Morphing, he is unaware of its existence and the need for an Expert Wizard to perform the initiation makes it improbable that Tydus will acquire this magic.

Auristics **

Auristics is being debated. It is incredibly useful for almost every single scenario, but whether or not Tydus is compatible with its use is yet to be decided. Most likely, he has had exposure to the magic already, but flashbacks and present day threads must come to fruition before this is completely certain.
 
Placeholder
Placeholder
Last edited by Tydus Tempest on October 6th, 2014, 7:01 pm, edited 5 times in total.
Image
User avatar
Tydus Tempest
The Tempest Scion
 
Posts: 340
Words: 365477
Joined roleplay: March 1st, 2014, 7:45 am
Location: Suvan Sea
Race: Human, Svefra
Character sheet
Storyteller secrets
Scrapbook
Journal
Plotnotes
Medals: 1
Featured Character (1)

Plotnotes: Tydus Tempest

Postby Tydus Tempest on October 3rd, 2014, 12:57 am

Plotnotes: The Past.

Image

In order to know where one is going, it is best to review where they have been.


Flashback Itinerary.


Sylira and Mura (498 - 508 A.V.)

The Tempest pod fluctuated in location between 491 (the year of Tydus' birth) and the year 498. However, past this point, their itinerary is much stabler and possible to pinpoint to the letter. 498 begins sailing towards Zeltiva. Tydus Tempest, on the cusp of turning seven years old, is a very rambunctious, animated, and adventurous young lad.

In 504, one job to Avanthal is ran, and the Tempest pod makes its way back to Mura waters before 506.

Moving forward, there is a great deal of travel on the Outer Oceans, from within the vicinity of Sunberth and Sahova to nearing Mura, the Tempest dock in the port of Sunberth at least once, but all docking is quick supply running. This ends in 506, when the Tempest pod begins to sail in the vicinity of Mura. For the next year, between 506 and 508, the Tempest pod dock in Mura several times and explore the surrounding waters until the end of Summer. After the Summer of 508, the Tempests make their way north.

Relevant threads: WIP


Avanthal and Kalea(509 - 511)

They charge straight through to make it past the harsh waters of Avanthal before winter's end. They settle in Wind Reach in the Spring of 509, and sail the waters of western Kalea for the following two seasons, docking sparingly. In the Winter of 509, the pod purchases docking for their sloop, the Waverunner's Fist, and purchase a number of Palivars that are then used to explore the icy waters of Avanthal with smaller, more maneuverable ships. This exploration lasts for nearly a full year, so that in the late Fall of 510. They take their time to sell the palivars, resupply the Fist, and set sail from Wind Reach in the middle of Winter 510. Sailing towards Lhavit, the pod makes their way towards the Suvan, but become waylaid by meeting a Svefra pod in the waters between and return north for some time.

By Summer of 511, they are in the vicinity of Lhavit and re-supply there.

Relevant Threads: WIP

Voyage into the Suvan (512 - Spring, 514)

Moving onwards from Lhavit, the pod makes a beeline to the Suvan Sea and arrives in the Spring of 512. The Tempest pod spends the remainder of this time in the northern Suvan Sea. However, intending to make their way to Black Rock, for the festivals of Dira with other Svefra, Cora Tempest severely injures himself and the pod is forced to dock in Riverfall to medical treatment.

It is as they leave the bay surrounding Riverfall's dock that the pod is attacked by non-Svefra pirates and the Waverunner's Fist, and with it, the Tempest pod, is destroyed.

Relevant Threads: WIP

Note: For all 'Relevant Threads', only threads that are completed will be documented. This does not include abandoned threads.
Last edited by Tydus Tempest on October 3rd, 2014, 4:39 am, edited 1 time in total.
Image
User avatar
Tydus Tempest
The Tempest Scion
 
Posts: 340
Words: 365477
Joined roleplay: March 1st, 2014, 7:45 am
Location: Suvan Sea
Race: Human, Svefra
Character sheet
Storyteller secrets
Scrapbook
Journal
Plotnotes
Medals: 1
Featured Character (1)

Plotnotes: Tydus Tempest

Postby Tydus Tempest on October 3rd, 2014, 2:50 am

Plotnotes: Relations

Image

While the Heart rejects, the mind knows that others must become involved.


Riverfall Relations

 
Caelum
Caelum: Employer

Image
Character Sheet.


Medical extraordinaire. Proprietor of the Alements. Caelum is a man of many talents and skills, some of which (such as medicine) are known to Tydus, and others still suspected. The Ethaefal holds many cards in his hands, many secrets and Tydus has begun to divine some of what they are. He sees a different side of Caelum than the one of the benevolent business owner that he portrays, and is both intimidated and impressed by the sheer scale of what he's beginning to perceive the Ethaefal as. The Tempest scion perceives just a fragment of what Caelum is, and he finds it both incredibly appealing to work with and very intimidating to behold. His aspiration is to find himself on the right side of the Ethaefal. Yet, he plays with fire, for he wants to be in control as well.
 
Placeholder
Placeholder


Kenash Relations

 
A. Lynint
Adrienna Lynint

Image
Character Sheet.


The very first business associate that Tydus had the chance to meet in the city of Kenash. In their meeting, Tydus and Adrienna both proved to have a deep dislike of the other. However, rather than lash out, the Tempest used it to his advantage and employed the use of Hypnotism. With the implementation of the magic, invoking both a curiosity regarding who the Svefra was and a prevalent sense of trust embedded into Adrienna, the Tempest won her over in the realm of business. Adrienna subsequently used him as a vehicle of pleasure and a companion with whom to try the well-known Kenashian drug, the Chalice. In doing so, the two cemented a sort of reluctant relationship, forged both from business and pleasure. While personal opinion of Adrienna is low, Tydus considers her to be both a beautiful woman and an essential business associate in the city due to her Dynasty heritage.
 
Placeholder
Placeholder
Image
User avatar
Tydus Tempest
The Tempest Scion
 
Posts: 340
Words: 365477
Joined roleplay: March 1st, 2014, 7:45 am
Location: Suvan Sea
Race: Human, Svefra
Character sheet
Storyteller secrets
Scrapbook
Journal
Plotnotes
Medals: 1
Featured Character (1)


Who is online

Users browsing this forum: No registered users and 0 guests