[Verified by Crosspatch] Marion Kay

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Marion Kay

Postby Marion Kay on November 11th, 2014, 9:31 pm

Image
There's a monster at your bed.
A monster at your window.

A monster any place you can imagine one.





Full Name: Marion Creangel Kay
Race: Human
Sex & Gender: Female

Height: 5' 6"
Weight: 125 lbs.
Birthdate: 88 Fall 495 AV
Birthplace: Alvadas

Occupation: TBD
Location: Riverfall Alvadas

Fluent: Common
Basic: n/a
Poor: Tukant

Themes :


Thanks to Pisces for finding this one:


Image


They tell you
"There is nothing to fear but Fear itself."
But you have seen yourself in the mirror.


When taken at face value, Marion hardly seems to be as disturbed -- or disturbing -- of an individual as she is. Smooth skin, which appears to match her hair in its lightness, is marked with few truly noticeable blemishes. A smattering of freckles can be seen on the right side of her face. Dimples appear on either cheek when she smiles.

Pale gold hair flows across her shoulders, framing a distinctive and yet somehow delicate face. A defined yet feminine chin curves softly. Angular crystal-blue eyes lend her a somewhat cat-like demeanor that is only enhanced by slender, slightly wide-set eyebrows. Her nose arches upwards faintly before coming to a small, rounded point. Small, pale lips seem to naturally twist into a crooked smirk, even when at rest.

Marion stands only just above average height, her slender body and features might occasionally make her appear small in stature, though in contrast to this, she projects overt confidence in such a manner as to make herself seem taller than she actually is. Shoulders are nearly always held back and chin raised in easy self-assurance, yet she carries very little actual physical power in her build. What muscle she does have is lean, and would best be described as sleek rather than corded.

Her hair is almost always worn down, and she tends to adopt a carefree appearance in her everyday life. Her style generally consists of clothes that are loose in some places and tight in others. She tends towards subdued colors after her years in Sunberth, but she has a natural preference for bright splashes that stand out. She cares little for current styles and would rather wear whatever she personally likes, though she has resigned herself to the need to blend into certain communities and will therefore adjust her wardrobe accordingly.

Two marks stand out on her skin. The first is a small tattoo inked into the skin on the inside of her left forearm, simply reading "Fear is the mind-killer." The second is her Krivas mark, bestowed upon her in early 512 AV, and appears as a tattoo on her right shoulder. The mark takes the shape of a spiral tattoo, composed of odd-looking stylized symbols that could be some kind of writing, though they are meaningless. This tattoo causes those who see it to become uneasy and look away, a feeling akin to standing at an open door. On the other side of the doorway there is only darkness. From that darkness, the feeling that one's greatest fear is about to jump out at them creeps in. The only way to save oneself is to close the door. In the case of Ssena's mark, the feeling of impending terror comes from looking at the mark. Looking away makes the feeling subside.

Physical Consequences :
Status Obtained Effect


Image


All monsters were once full of light,
but it was stolen from them by despair.

Then the darkness seeped into their veins
like a deadly disease without a cure;
and once hope betrays you

you can't help but let the devil inside.


Marion is usually verbally as well as cerebrally quick, and generally loves to argue. She enjoys playing devil's advocate, reveling in the fact that this sometimes confuses, even angers, those who don't understand or accept the concept of argument as a sport. Really, if there is one thing Marion loves, it is conflict. Wherever she goes, she feels an almost compulsive need to leave disarray in her wake, and this is attained through her personalized methods. Subtlety is key, a fact she sometimes forgets.

She has a twisted sense of humor that mostly revolves around her own ideas of "fun" -- that is, she generally only cares about her own satisfaction. Marion is very fond of "toys" -- physical or intellectual, the more sophisticated the better. She has a short attention span, however, and once anything becomes too familiar or the excitement has faded, it will be tossed aside.

She is prone to cutting corners without regard to the rules, and her attempts at multitasking are almost always over-ambitious and both mentally and physically straining. She often chooses to ignore societal conventions and instead follows her whims, wherever they may lead. She has little patience with those she considers wrongheaded or unintelligent, and shows little restraint in demonstrating this.

Outwardly, however, she is genial or even charming. She will often tease others good-naturedly, and seems to always have a smile on her face. A sense of confidence invades her every action, due entirely to Ssena's blessing. She experiences no fear, there is no hesitation in her speech, she does not second-guess herself once she has settled on a decision. She still recognizes dangers and will adjust her actions accordingly, but she does not react to dangerous or unnerving situations with fear.

In fact, she is fascinated with the concept of fear, especially in her own capacity to inflict it upon others. She regards fear as both humanity's greatest motivator and its weakness -- a weakness she does so enjoy prodding. She has a tendency to see others as challenges or puzzles, and fear is what makes them tick. Being fearless herself, there is very little that can truly thrill her anymore besides seeing the light of terror in another being's face. It makes her feel alive.

More importantly though, she sees herself as part of a universal truth and believes it is her duty to expose others to the nightmares they internalize, so that they may see themselves as they truly are. Fear and chaos are the most natural things in the world, and order is a perversion of nature and freedom. To her, order, ethics, and morals are meaningless and were never meant to exist. She believes she must make others realize that everything they think they know about the world is false.

"Safety is an illusion. Courage is a lie. Order is an abomination."

Adaptable
Argumentative
Careful
Clever
Cheeky
Confident
Critical
Deranged
Egocentric
Fearless
Haughty
Impatient
Intolerant
Obsessive
Proud
Resentful
Self-righteous
Thoughtful
Volatile
Whimsical


Mental Consequences :
Status Obtained Effect
Permanent? 45 Summer 515 (Ongoing) A strange encounter on the beach leads Marion to inadvertently and involuntary "absorb" all memories of the lifetime of Kelrin Evrith, a deceased Inarta man. More details to come.
Temporary 18 Spring 515 Mild Overgiving (3 Days), Marion will on occasion hear the call of Sweet Whispers. They will manifest in the form of a voice lingering on the edge of her consciousness. Small and childlike, they will pull at her attempting to convince her that mastery over herself is obtainable only when she pushes herself as far as she can go with her abilities as a Morpher. And when she's reached that limit? Push further still.


Image


Learn the taste of dirt and pain.
Teach it to others till your knuckles bleed.
See if that makes it easier to breathe.


Only a few short years ago, Marion was nothing like the young woman she is today. She was born in Alvadas, the only child of her gardener mother and artist father. From her father, she learned the art of morphing -- a discipline of which he was practically a fanatic. Beside that, she had an average upbringing -- and yet she was almost immediately selected for torment at the hands of the other children her age.

As a kid, she was awkward -- she was constantly nervous and tightly-wound, lacking in confidence, and the other kids easily picked up on that fact. If it weren't for that, she might have had a happy childhood. She might have followed in either of her parents' footsteps and become a regular citizen, making helpful (if insignificant) contributions to Alvadan society.

But such a fate was never in the cards for Marion. By the time she was a teen, she had had enough -- she had spent too much of her life being terrorized by her peers. So, if they didn't respect her, they would come to fear her -- and a visit from the Goddess of Fear herself blessed this notion.

After she had received her Krivas mark, her peers immediately noticed the change in their favorite victim's attitude. Her parents, however, were seemingly oblivious, and this caused sudden a rift between them and their daughter. Much to her parents' dismay, the more time passed, the greater this divide grew. Eventually, in Fall of 512 AV, Marion's frustration grew to the point where she felt compelled to leave the life she knew and start her own. She left in the night, without saying goodbye, stealing her father's most prized sketchbook.

From Alvadas, Marion took a ship to Syliras and immediately made her way to Sunberth, a city which, based on the stories she'd heard along the way, would be the perfect place for her to work on her newfound craft. And, for the most part, she was correct. She picked up work as a freelance interrogator easily enough in the midst of gang disputes and loan sharks. It was here that she began to methodically work towards making real the intoxicating idea she had of herself as a living nightmare, lording fear and power over those less fortunate than herself.

Of course, she had used morphing in tandem with Krivas to literally become a person's worst nightmare a number of times in Alvadas, but never before had she been in an environment that would allow her to be all that she could as much as Sunberth did. The line of work she'd chosen allowed her to go to any imaginable lengths to extract information -- and she could imagine a lot.

Unfortunately, the city's deep-seated distrust in magic was a hindering factor that made Marion's time there difficult. Marion had to resign herself to the fact that there could not be a future for her in a place where magic could not be used without the risk of death, no matter how well the city mirrored her personal ideals.

So, after only a year in the city of anarchy, she set off once more. It was during her latest trip to Zeltiva that she caught wind of some rumor or another of a city, Riverfall, where the inhabitants were known for being particularly honorable and courageous. Her interest was immediately piqued by the inadvertent challenge, and, on the first day of Winter, Marion arrived.

Gnosis Story :
Fledgling Monsters

70 Spring 512 AV
About the 21st Bell
Alvadas


"...stood the Shadowman, six feet tall and thin as a pole. It towered over Joset, craned neck supporting a horrible bulb-y head. Its eyes were two white pinpoints. Below them, a gaping maw..."

Marion rolled her eyes. A few teens from around town had decided to gather at a low point of the city wall to hang out, gathering around some kind of lantern, and, naturally, the conversation had turned to monster stories. They hadn't invited her, of course, and she hadn't honestly expected them to. But it still hurt all the same. They didn't want her there. They never wanted her there. Marion wasn't sure what she'd done do deserve the rag-tag group's contempt -- she'd only ever been nice to them. She smiled, she laughed at their jokes, she did everything she could think of to be friendly -- and she did desperately want to be friends with them. After all, plants were nice and everything, but they didn't exactly make for lively company.

She was squatting behind a small cluster of plants right now, in fact; rather conspicuous in the otherwise barren (and surprisingly spacious) alleyway. The other kids sat in a circle about twenty or thirty feet in front of her, and as she peered at them she was surprised at how genuinely disturbed some of them seemed to be by the current story. To her, it was just a silly cliche -- a boy wandering alone through the streets at night happens across the monster that's been terrorizing the city. She could predict the ending (the boy becomes a hero), since these kids did seem to lack a surprisingly good deal of imagination.

Still, Marion eavesdropped, trying with all her might to feel as if she were part of the group, just having a good time with friends even if the story made her want to cry out in boredom rather than fright. She'd read about scarier things in her father's books.

The boy telling the story was obviously the ringleader of the bunch. He carried a kind of self-assured confidence in his shoulders as he postured himself about, a smug look on his face despite the grim facade he was trying to impose. Slightly behind him sat his "right hand man", a gangling and pimple-faced boy Marion had suffered jeers from in the recent past. She called him Commando, which was supposed to be short for second-in-command, though she also knew him as Gerald.

The ringleader seemed satisfied with the reactions he was eliciting from his apparently feeble-minded audience: their eyes grew wider with every breath, jaws slackening slightly while a few shifted uncomfortably. He brought his hands to his face to imitate the great jaws of the Shadowman, continuing on, "...fingers long as the Kabrin Road, its skin as dark and terrible as the starless night. Joset's heart stopped beating for a moment as he tasted the twisted creature's foul breath on the air. His eyes locked with its own, and for a moment he would have sworn that the thing was just as surprised to see him as he was to see it..."

At this point, Marion shifted her weight, accidentally rustling one of the plants in the process. She let a swear slip under her breath before clamping a hand down over her mouth in a tiny moment of panic. If the other kids knew she was here... well, she didn't expect them to take it kindly.

Unfortunately, her focus returned to the group to find Commando peering directly at her through the darkness. Their eyes met in a fashion similar to what Ringleader had just described, and each of them froze for a moment. Marion's jaw clenched in anxiety, her eyes widening. Shyke. Commando arched a bushy eyebrow. Shykeshykeshyke.

The boy turned away, and Marion hoped to whatever gods were listening that he would just forget he'd seen her. But her trivial efforts were in vain, and she watched with a sense of impending doom as he reached out to snag the attention of Ringleader. He whispered something in the larger boy's ear and they shared a smirk, but after a moment Ringleader carried on the tale as if something had happened and Marion breathed a small sigh of relief. They didn't mind that she was spying on them.

Or it seemed that way, at least.

"... The creature slowly raised it's spidery hand to Joset's face, running a finger along the kid's jaw. A terrible hissing moan emanated from it's gaping mouth and Joset stood paralyzed with fear, his heart pumping faster and faster and faster. For a moment, the world spun and he fell backwards. That sudden contact jarred him, breaking his trance and spurring him into action. He scrambled backwards on all fours, the creature lurching after him furiously. His hand brushed a rock, and he grabbed at it instinctively..."

Ringleader leaned to the side to snag a broken piece of brick from along the wall, his eyes flitting around the circle with a menacing grin as he weighed it in his hand. "... and, without hesitating, he brought his arm back..." He mimicked the protagonist's motion. "... and launched it at the monster's face!"

Those menacing eyes looked directly at Marion now, easily seeing through the plants now that he knew she was there. With the final word, he gave a mighty grunt and heaved the brick at her, the smirk on his face growing wider as he and everyone else watched it sail through the air. Marion watched it too, freezing in horror as it grew larger and larger in her eyes. Every nerve of her body stood on end, preparing for what was about to come, her mind urging her to move but her body ardently refusing.

At the last second, her body finally found its will again and she managed to turn away just enough to protect her delicately-featured face. The stone struck the side of her skull, ricocheting onto her shoulder and clattering to the ground. A shriek of shock escaped her lips as her world exploded into blood. She smelled it, she tasted it, she felt it rolling down the side of her face. The pain followed soon after.

The blow had sent her sprawling. Her limbs flailed helplessly, unable to decide whether she should run now or just curl up and try to disappear. A few of the potted plants she had been using as cover were knocked over now, and every eye turned to her. There was a moment of stillness as the walls held their breath, then a sudden commotion. Many laughed, a few others screamed, and someone cried "It's the monster!" Someone else chimed in, then another and another until they were all shouting the accusation at her as some kind of chant -- "Monster, monster, monster!" -- although it was clear that she was the one who was scared, not them.

More rocks were thrown at her (smaller ones this time, thankfully), with the disorienting throbbing in her skull there was little she could do beside curl into a fetal position on the ground and turn away. The other teens howled in laughter. The barrage battered against her back, and she knew each one would leave an ugly bruise. But the pain of their rejection was far worse.

"Gods, what a weirdo."
"She was watching us!"
"Freak!"
"I heard she got tossed into the sea at birth."
"Too bad she came back then!"

Marion simply curled tighter, one hand clutching at the wound on her head and the other gripping the collar of her shirt. Eventually the excitement faded and they went away. Someone kicked her as they walked past.

. . . . .

She wasn't sure how long she layed there. Perhaps twenty chimes. Probably longer. Tears had washed streaks on her face, but the blood on her head had dried. Her back ached, though she wasn't sure if it was from the rocks or from staying so rigidly in the same position for so long. Probably both. Her body shivered, quaking from the coldness of the floor and the echoes of sobs as they rose and faded form her body. She should have been getting home; her parents would be worried.

But one thought kept her pinned there as it circled her mind. Why? Why did they hate her so? All she had wanted was to be friends. She wasn't a bad person -- she was always kind to others. Deferential, even. And sure, she was a little awkward with her slight lisp and stutter and tendency to accidentally knock things over, but that was no reason to treat another person like this, was it?

Was this just the way the world worked? The strong prey on the weak, even if they have nothing to gain from it? No, they did have something to gain. They gained some kind of sense of self-worth, right? When they affirmed their superiority? When they forced others to respect them? But fearing someone and respecting them were two different things...

Still, something dark and twisted pushed an idea to the forefront of Marion's mind. She hated them. They had hurt her, not just physically, but emotionally. And without cause, too. They deserved her hatred, certainly far more than she deserved theirs.

Slowly, gingerly, Marion relaxed her body and rolled onto her back. The muscles there protested sorely after having been battered so harshly, but she forced herself to keep from tensing up again. The cut on her head throbbed more enthusiastically with with shifting motion, eliciting a groan which turned into a heavy sigh once she'd finished repositioning herself on the ground.

She did not respect those kids, not anymore, but they had made her fear them. Two could play at that game. They didn't respect her? Then they would fear her.

They wanted a monster? She'd give them one.

Morphing was an obsession of her father's that he'd been hoping to pass on to her and, while she didn't quite see the glory in it that he did (he'd often spout something about it being a discipline truly reminiscent of the Alvadas way), he did take pride in the fact that she'd caught on to the art at an impressive pace. And she had never been more glad of that than in this moment.

A string of tedious noises rose from her throat, purposeful but meaningless to anyone. Words that had never been known and would never be known slipped from her tongue, serving to anchor her concentration to this moment, here and now. She let every emotion she was feeling fuel the flow of djed -- the fury and the sorrow both. She wanted to let it go all at once, to simply be the terrible creature, but for all her furor she was still a careful individual. This was going to be done right.

Her eyes closed to the world, focusing only on the image in her mind, the visage of the creature that Ringleader had detailed so well. She wasn't nearly large enough or skilled enough to match it, but she would only need the key parts for what she was going to do. Her tormentors' imaginations would do the rest once they saw her.

Her delicate hands rose to her face, prodding and pulling to help guide the djed as it worked there. Fingers pushed her lips apart, sliding between her teeth to widen the cheeks and jaw. The mantra grew muffled and throaty at the invasion. Flesh stretched, bones aching dully until they grew used to the new position. Her mouth hung open now, gaping like the maw of some giant, horrible fish. Her hands trailed upward, massaging the sockets of her eyes inward until they had shrunken and sunken farther into her skull. Upward still and... Ah. She jerked her hands away from her head as they made contact with the open wound. The skin there was stiff yet sensitive, the touch sending a sharp pain through the bone and into her neck. That would have to do for now.

As she pulled away, she let her arms fall to the side, outstretched. The soft mantra evolved, her mouth mumbling almost helplessly to the point where it could hardly be called a mantra at all. Her gaping jaw could not move, but relied now on her tongue and throat as if someone had asked her speak while prying her mouth open. The sound that arose now, as she redirected djed to her arms, would have likely stirred some alarm if she weren't alone. Gagging, gurgling, almost choking -- she certainly sounded like a terrible creature, even if she did not entirely look like one.

The process had to move more slowly now than it had on the face, since her hands were no longer free. Even so, after a few minutes, she had crafted a pair of grisly arms to match her equally as horrid face. The limbs were spindly, a skeletal appearance that made it seem as if they were stripped of muscle. Much of the mass from the biceps had had to be redirected to the hands to recreate the large and elongated hands from Ringleader's story, while much of the rest was used to reinforce the shoulders so that the new distribution of weight would not rip her arms from their sockets.

This was all she could do in her current state. Hopefully, just the sight of her now would send the other kids running in the opposite direction, because she only just had the strength now to go searching for them. To put in any more extra effort would absolutely drain her.

Marion could not see what she looked like, but she certainly felt like a walking nightmare. The thought would have brought a wicked grin to her face, if her lips hadn't been preoccupied. Her eyes fell open as she finished the transformation. Her vision was narrowed, but she could see enough to stand and walk. Abominably long hands helped to support her weight as she dragged herself to her feet. Her head still ached, but the throbbing had calmed down. With a quick glance around her, she set off in the same direction she knew the others had gone.

Something about this grotesque "mask" made her feel invulnerable, and she did not fear as she searched the dark streets. The other kids wouldn't have gone far, she knew. They tended to keep to this same area of the city. She only had to listen for the sound of their laughter.

It didn't take long. The city, for its part, seemed to be eager to help Marion in her mission. She wove through alleys of grass and steel that seemed to be leading her towards something. Then, as she turned the next corner, gaping jaw swaying with the motion, she came face-to-face with them. Again, if she could have smiled, she would.

Ringleader strode in the center of the group as one would have expected, in the middle of some wisecrack when all motion stopped. There was a split-tick where they recognized the monster that stood before them now, and a few knees buckled. It was a powerful sensation, seeing both fear and recognition in someone's eyes. It was something Marion had never experienced before... And a part of her that she shouldn't want to experience it.

Shouldn't, but she did.

This was wrong. This was horribly wrong, and she knew it. But she didn't care. Marion looked upon the other kids' faces, the faces of pain and rejection, and she wanted them to feel the same way she had felt every day. Constantly frightened. She wanted them to feel all of it, because they deserved it and she did not. This was the part where she got her way. For the first time, she was the one holding the reins.

She packed every ounce of that notion into a singular, gurgling, blood-curdling scream; not one of fright, but one of rage and power and passion and malice -- a whole myriad of things she had never felt before. A battle cry. The noise flung itself from her lungs, and to emphasize it, she reached out her deformed hands in the most gruesome manner she could imagine doing.

Two boys and one girl fainted immediately. The rest of the group echoed the scream with terrified cries of their own desperation. The ones with the quickest reflexes turned and ran. The rest stood frozen for a tick longer, the whites of their eyes gleaming in the darkness, their faces trembling. Ringleader pissed himself, and Marion would have liked to be able to say something humiliating to him just then. Eventually, those remaining came back to their senses enough to flee, leaving Marion alone in the darkness once again. But now with a deep and increasingly sickening sense of satisfaction.

As soon as the last kid was out of sight, she cut off the trickle of djed. Her body gradually and painfully returned to normal, arms shrinking and redistributing muscle to their proper locations. Her mouth and cheeks felt loose, there was an uncomfortable pressure behind her eyes, and every joint that had been involved now felt as if there were pockets of air trapped within them -- Marion was briefly grateful that she hadn't decided to make herself taller as well. But the aches would fade eventually.

Now she grinned that wicked grin that she'd been holding off on, though there was still a part of her that simply wanted to retch at what she'd done.

"Now why would you go and do something like that, hm?"

Before the question had ended, a striking unease raced down Marion's spine. The smile melted from her face, replaced with a look of shock and anxiety. She spun to address the figure who had spoken, hardly taking a moment to look her over before sputtering out a reply. "I-I-I, uh, I didn't, uh, uh, didn't mean to." Her shoulders tensed as she raised up her hands to block her torso.

But the voice held no accusatory tone. It was more of a purr, a soft rumble that seemed to reflect back upon itself as it was spoken. It was no voice Marion had ever known a human to be capable of, silken and venomous to the ears at the same time. And it was as if the woman it belonged to was bred from darkness. Everything about her was black, from her eyes to her robes. Behind her, Marion could see the skeletal outline of kind of wings, and she desperately hoped they were only decorative.

The girl had barely finished speaking before the woman chimed in, threatening to cut her off. "Yes you did." There was a hard edge to the words, and she stepped closer. Marion tried to take a step back but found herself fixed to the spot. "Don't dare deny it. Not to yourself, and certainly not to me." The woman reached out, pale fingers not quite touching the girl's cheek though she felt the icy caress as if she had.

Marion couldn't find her tongue.

"Shame that such a timid creature should find that kind of thrill in such pastimes as these," the woman continued after a pause. She peered into the girl's face, and Marion felt as if she were peering into her very soul. The urge to retch grew.

What was this woman on about? Was she mad? Her words would imply that she was, and yet the way she carried herself would have led Marion to believe that this was the first sane person she had ever met in her life.

The dark woman seemed content to keep talking. "So very young, and yet there is much potential in the young. Yes, there is a grand future in store for you, girl. I can taste it." And, at that, she gripped Marion's shoulder. The gesture caught Marion very much off guard, and she opened her mouth to cry out only to be silenced a moment later by some unseen will. An itching sensation bloomed where the woman's hand touched her skin, spiraling outward until her entire existence was enveloped in the feeling. As it spread, a calm wind trickled over Marion's body, spilling a kind of assurance into her spirit and siphoning out the fear. Her bruised back arched as the feeling made it way up her spine, her head tilting back. The sensation was akin to being submerged, but submerged in air.

Marion's gaze locked with that of the woman's. And then there was nothing.

"You cannot deny this, Marion. I am Fear. I am Ssena. And now you are mine."

. . . . .

Later, when Marion dragged herself into her home, she was instantly greeted with smothering hugs from her parents. They tousled her hair, stroked her face, breathed sighs of relief, and did the general things parents did when their child is returned safely after a night of worry. Of course, the damage sustained to her head was immediately noticeable, and after as few minutes of her feeding them some lie about tripping, hitting her head, and passing out, the conversation eventually boiled down to "We were so scared for you!"

"Oh," Marion sighed nonchalantly, a hint of amusement lifting the corners of her mouth despite the twinge of pain across her back as they pulled her into a hug.

"You really shouldn't worry about me."
Last edited by Marion Kay on January 14th, 2016, 9:35 pm, edited 75 times in total.
User avatar
Marion Kay
Flung out of space.
 
Posts: 144
Words: 177003
Joined roleplay: November 11th, 2014, 8:03 pm
Location: Riverfall
Race: Human
Character sheet
Storyteller secrets
Scrapbook
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Plotnotes
Medals: 1
Featured Thread (1)

Marion Kay

Postby Marion Kay on November 11th, 2014, 9:47 pm

Image
Skills

 
Social
Skill Experience Total Rank
Acting 10 SP, 9 XP 19 Novice
Interrogation 15 SP, 2 XP 17 Novice
Subterfuge 6 XP 6 Novice
Diplomacy 3 XP 3 Novice
Rhetoric 3 XP 3 Novice
Socialization 3 XP 3 Novice
Leadership 2 XP 2 Novice
Negotiation 2 XP 2 Novice
Intimidation 2 XP 2 Novice
Persuasion 1 XP 1 Novice


 
Physical
Skill Experience Total Rank
Weapon: Dagger 5 SP, 1 XP 6 Novice
Unarmed Combat 5 SP 5 Novice
Brawling 1 XP 1 Novice
Medicine 1 XP 1 Novice


 
Mental
Skill Experience Total Rank
Observation 8 XP 8 Novice
Philosophy 4 XP 4 Novice
Investigation 3 XP 3 Novice
Meditation 3 XP 3 Novice
Planning 3 XP 3 Novice
Intelligence 1 XP 1 Novice
Tactics 1 XP 1 Novice


 
Arcane
Skill Experience Total Rank
Morphing 15 RB, 15 SP, 9 XP 39 Competent


Lores

 
Social
  1. Acting: Basic Improvisation in Social Situations
  2. Acting: Controlling Facial Expressions
  3. Diplomacy: Making Friends
  4. Diplomacy: Carefully Planning Your Words
  5. Interrogation: Basic Questioning
  6. Socialization: Accurately Sensing the Mood in the Air
  7. Reminding Dirian of the uselessness of wigs
  8. Acting: Getting into the mindset of your character
  9. Acting: Portraying distinct mannerisms for your character
  10. "I'll do anything" is usually followed by "Anything but that"
  11. Hirem's History
  12. Don't Over-act your monologues
  13. Subterfuge: Details Create Room For Suspicion


 
Physical
  1. Medicine: Assessing The Severity of a Bruise


 
Mental
  1. Religion: Ssena SP
  2. Hirem: His Greatest Fear
  3. Riverfall: Strange Happenings
  4. The Rat Hole: Shady Tavern
  5. What is a drama if not dramatic?
  6. Good men are like cockroaches
  7. Hirem: Easily angered
  8. Hirem: A complicated man
  9. Hirem loves his anecdotes
  10. Philosophy: On Lies and Living
  11. Location: Riverfall Amphitheatre
  12. Meditation: Balancing Between Emptiness and Focus


 
Arcane
  1. Morphing: Go Slow to Reduce Risk SP
  2. Morphing: The Outward Differences Between Male and Female Forms
  3. Morphing: Iramon Model (Basic)


Image


Image
Krivas +1 - Immunity to fear, aura of confidence, sense fear in others, know a person's greatest fear. The mark of Ssena manifests itself as a spiral on Marion's right shoulder, comprised of stylized symbols that are otherwise meaningless. A feeling of impending terror comes from looking at the mark.
Last edited by Marion Kay on September 6th, 2015, 6:30 pm, edited 31 times in total.
User avatar
Marion Kay
Flung out of space.
 
Posts: 144
Words: 177003
Joined roleplay: November 11th, 2014, 8:03 pm
Location: Riverfall
Race: Human
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Marion Kay

Postby Marion Kay on November 11th, 2014, 10:09 pm

Image
Inventory

 
Equipment
Image Waterskin (Starting Package)
Image Backpack (Starting Package)
Image Wooden Comb (Starting Package)
Image Wooden Brush (Starting Package)
Image Soap (Starting Package)
Image Razor (Starting Package)
Image Balanced Rations 1 week's worth (Starting Package)
Image Eating Knife (Starting Package)
Image Flint & Steel (Starting Package)
Image Journal An old leather-bound book that Marion has had since her childhood. It's been kept in surprisingly good condition despite the abuse it's been through. It ties closed with a thin strip of leather.
Image Ink & Quill Ink in 1 oz. vial
Image Bird Cages Two small cages made from iron, with attached latches to keep closed.
Image Bird Leash A tiny leash, little more than a thin rope and a strip of leather. Can be tied to a small-to-medium-sized bird's ankle to temporarily restrict flight or movement.


 
Clothing
Image Simple Shirt Arguably Marion's favorite shirt, despite its simplicity. It fits well The loose sleeves are comfortable and allow for a wide range of maneuverability, but they will occasionally catch on things. Made from cotton. (Starting Package)
Image Simple Pants Black pants that tighten around the ankle. They are cut for a man, and therefore have a little extra cloth where it is unnecessary, but at least they're comfortable. Made from cotton. (Starting Package)
Simple Undergarments Made and worn for modesty's sake. White; made from cotton. (Starting Package)
Image Simple Coat A brown coat that has served Marion well over the years, and it shows. It is worn in some places and missing a button near the bottom. It falls to just above the knee. Made from cotton. (Starting Package)
Image Simple Boots Fashioned out of cheap, thin leather that almost seems as if it was stitched together by a child. Almost. They must be fairly well-made, or at least not poorly made, since they've held together this long. Well-worn, at the sacrifice of comfort since the soles have worn thin. Not well-suited for walking, but flexible. (Starting Package)
Image Brocaded Pants One of the last vestiges of her ties to Alvadas. With swirling threads of black, silver, and red, they seem somewhat out of place with the rest of her wardrobe. Their tight fit restricts Marion's movement, making them impractical in combat, but she likes the way they look. Made from cotton.
Image Black & White Coat One of Marion's most valuable articles of clothing, a warm button-up coat that falls to about mid-thigh. It fits well, though the sleeves are only three-quarters length and therefore a bit impractical. Made from fine wool.
Image Black Pants Drapey black pants that tighten from the knee down. The looseness in the crotch doesn't stem from a masculine cut, and is instead made for the purpose of unrestricted movement. Both useful and comfy. Made from cotton.
Image Black Cowl For blocking the wind from her face or her face from view. Made from cotton.
Image Grey Tunic A long-sleeved, loose-flowing grey tunic that reaches Marion's knees. The cut of it allows it to be worn as a casual dress as well. Made from dyed ramie fiber, and is therefore unusually resistant to bacteria and molds. Also extremely absorbent and dries quickly.
Image Sackcloth Shirt Itchy and rather uncomfortable, this shirt serves no purpose other than practicality. Used during her interrogation work in Sunberth, since it is easy to replace should it be ripped or ...stained.
Image Leather Gloves Just brown leather gloves. They keep her hands out of the elements, whether they be the cold or the wet. A nice touch to any outfit for a more serious demeanor.
Image Leather Boots Sturdy brown leather boots, far better for walking long distances than her more simplistic pair. Very comfortable, and good for kicking. The slight looseness of the fit around the calf allows for some maneuverability of the ankle. Not very quiet though.
Image Wooden Mask A colorful wooden mask that could almost be comical under the right circumstances. Though disguises with Morphing are far less conspicuous, it's always good to have a backup. Just in case.


 
Combat
Image Dagger An old iron dagger with a not-so-intricately engraved bone handle and scabbard. Measures about 14" in total length. Marion barely knows the first thing about using it in an actual fight, and instead waves it about for the intimidation factor.
Image Wrist-knife and Bracer A leather bracer with attached knife. Gifted by Hirem on 46 Winter 514 AV.


 
Heirloom
ImageA sketchbook filled to the brim with drawings of creatures both fantastic and mundane. The quality of the sketches ranges from rough charcoal outlines to intricately colored and inked images. It belongs to Marion's father, who used it to keep track of potential morphing models for later development, though nothing in the book would directly indicate any connection to the discipline. Marion took it from him without his knowledge when she left Alvadas.


 
Housing
Kulkukan Tavern and Inn - small, nice room (5sm per day).


 
Companions
Image Name: Bob
Species: Pigeon
Sex: Male (Cock)
Met: 14 Spring 515 AV (Bought) (In progress)
Description: Coming soon.






Image Name: Lady
Species: Pigeon
Sex: Female (Hen)
Met: 14 Spring 515 AV (Bought) (In progress)
Description: Coming soon.


Ledger

 
Winter 515
What Cost Balance
Season Start -- 177gm 3sm 4cm ***


 
Fall 515
What Cost Balance
Season Start -- 358gm 3sm 4cm ***
Fall Wages +n/a 358gm 3sm 4cm ***
Seasonal Expenses, Common -135gm 223gm 3sm 4cm ***
Kulkukan Rent (5sm/day) -46gm 177gm 3sm 4cm ***


 
Summer 515
What Cost Balance
Season Start -- 539gm 3sm 4cm ***
Spring Wages +n/a 539gm 3sm 4cm ***
Seasonal Expenses, Common -135gm 404gm 3sm 4cm ***
Kulkukan Rent (5sm/day) -46gm 358gm 3sm 4cm ***


 
Spring 515
What Cost Balance
Season Start -- 730gm 6sm 7cm ***
Pigeon, Cock -8cm 730gm 5sm 9cm ***
Pigeon, Hen -5cm 730gm 5sm 4cm ***
Cage, Small x2 -10gm 720gm 5sm 4cm ***
Leash, Tiny -2sm 720gm 3sm 4cm ***
Spring Wages +n/a 720gm 3sm 4cm ***
Seasonal Expenses, Common -135gm 515gm 3sm 4cm ***
Kulkukan Rent (5sm/day) -46gm 539gm 3sm 4cm ***


 
Winter 514
What Cost Balance
Season Start -- 543gm 6sm 7cm
Winter Wages +368gm ***pending DS approval 911gm 6sm 7cm
Seasonal Expenses, Common -135gm 776gm 6sm 7cm ***
Kulkukan Rent (5sm/day) -46gm 730gm 6sm 7cm ***


 
Starting
What Cost Balance
Starting -- 100gm
Cash-in Housing +500gm 600 gm
Book, Blank -3gm 597gm
Ink (1 oz. vial) -1gm 596gm
Quill -5cm 595gm 9sm 5cm
Pants, (cotton, dyed, brocade, small) -3gm 7sm 5cm 592gm 2sm
Pants, (cotton, dyed, medium) -1gm 5sm 590gm 7sm
Cowl, (cotton, dyed) -0gm 3sm 8cm 590gm 3sm 2cm
Tunic, (ramie, dyed, large) -3gm 9sm 4cm 586gm 3sm 8cm
Shirt, (sackcloth, medium) -0gm 0sm 1cm 586gm 3sm 7cm
Gloves, (leather, 1 pair) -1gm 585gm 3sm 7cm
Boots, High, (leather, simple buckles) -10gm 575gm 3sm 7cm
Wood Mask *not on price list, cost estimated -10gm 565gm 3sm 7cm
Scabbard, Dagger (bone) -4gm 561gm 3sm 7cm
Dagger (iron, bone) -2gm 7sm 558gm 6sm 7cm
Coat, (fine wool, dyed, buttoned) -15gm 543gm 6sm 7cm

*** > pending DS approval of Winter 514 wages
Last edited by Marion Kay on January 14th, 2016, 9:28 pm, edited 38 times in total.
User avatar
Marion Kay
Flung out of space.
 
Posts: 144
Words: 177003
Joined roleplay: November 11th, 2014, 8:03 pm
Location: Riverfall
Race: Human
Character sheet
Storyteller secrets
Scrapbook
Journal
Plotnotes
Medals: 1
Featured Thread (1)

Marion Kay

Postby Marion Kay on November 11th, 2014, 10:10 pm

Image
 
Akalak
Image "Iramon"
A young akalak boy, appearing ~8 years of age. 5'0", 125 lbs.

Marion has acquired a rudimentary Akalak model. The differences are only skin deep really, the refined points of the model are far from perfect. She will have to more thoroughly study an Akalak (both inside and out) to truly achieve mastery over this new form. For the moment, the skin is too smooth, the physical features are a little disproportionate and over exaggerated. It is convincing enough at first glance but anyone studying a bit more closely will quickly see that something is off though they might not be able to place it.

To create: Height is reduced to shift mass to muscles -- shoulders, arms. Hip width reduced, moved to torso. Breast weight dispersed across torso. Hair shortened & darkened, facial features tweaked (rounder face, plumper lips, wider nose, heavier brow), eyes take yellow hue, ears elongate upwards into points. And, obviously, skin takes deep blue color. No-no square unchanged. Developed on 18 Spring 515 AV.
Last edited by Marion Kay on September 6th, 2015, 6:32 pm, edited 7 times in total.
User avatar
Marion Kay
Flung out of space.
 
Posts: 144
Words: 177003
Joined roleplay: November 11th, 2014, 8:03 pm
Location: Riverfall
Race: Human
Character sheet
Storyteller secrets
Scrapbook
Journal
Plotnotes
Medals: 1
Featured Thread (1)

Marion Kay

Postby Marion Kay on November 11th, 2014, 10:14 pm

Image
 
Fall 515
When What Who Status Rewards
3rd Simple Needs Branimir Ongoing


 
Summer 515
When What Who Status Rewards
23rd Monachopsis Solo Placeholder
45th Benshira Jones and the Crystal Skulls Open Finished, not graded
51st Behind and Above Solo Placeholder
56th Beasts of Night Ignotus Everto Placeholder


 
Spring 515
When What Who Status Rewards
14th Two in the Hand solo Ongoing
14th Birdbrain, pt. I solo Placeholder
17th With Foes Like These... Hirem Ongoing
18th Little Blue Men solo Finished, graded +2 Meditation, +5 Morphing, +3 Investigation, +3 Planning, +1 Intelligence, +1 Medicine, +2 Subterfuge, +1 Acting, Meditation: Balancing Between Emptiness and Focus, Medicine: Assessing The Severity of a Bruise, Morphing: The Outward Differences Between Male and Female Forms, Morphing: Iramon Model (Basic).
21st Safety Shattered Ashar Ongoing
22nd Birdbrain, pt. II solo Placeholder
62nd Pretend Maddoch Ongoing
65th Group Work solo Placeholder


 
Winter 514
When What Who Status Rewards
7th Verisimilitude solo Ongoing
12th Keep in Line Hirem Finished, graded +3 Acting, +3 Diplomacy, +2 Interrogation, +1 Morphing, +4 Observation, +1 Philosophy, +3 Socialization, +1 Tactics, +1 Weapon: Dagger, Acting: Basic Improvisation in Social Situations, Acting: Controlling Facial Expressions, Diplomacy: Making Friends, Diplomacy: Carefully Planning Your Words, Hirem: His Greatest Fear, Interrogation: Basic Questioning, Riverfall: Strange Happenings, Socialization: Accurately Sensing the Mood in the Air, The Rat Hole: Shady Tavern.
16th Lies Were Their Art solo Finished, graded +3 Philosophy, +2 Observation, +3 Acting, +4 Subterfuge, +2 Intimidation, +1 Rhetoric, +1 Meditation, +2 Leadership, +2 Negotiation, +1 Persuasion, +1 Morphing, Philosophy: On Lies and Living, Location: Riverfall Amphitheatre, Subterfuge: Details Create Room For Suspicion.
20th Measure by Measure Rosela Ongoing
46th Playing the Part Hirem Finished, graded +2 Rhetoric, +2 Morphing, +2 Acting, +2 Observation, +1 Brawling, What is a drama if not dramatic?, Reminding Dirian of the uselessness of wigs, Riverfall: Nothing but a challenge, Acting: Getting into the mindset of your character, Acting: Portraying distinct mannerisms for your character, Good men are like cockroaches, "I'll do anything" is usually followed by "Anything but that", Hirem's History, Don't Over-act your monologues, Information freely given was hardly worth the effort, Hirem: Easily angered, Hirem: A complicated man, Hirem loves his anecdotes. Loot: A wrist knife + bracer, gifted by Hirem
73rd Well-Mannered Illusions Caera Ongoing


 
Flashbacks
When What Who Status Rewards
33 Summer 506 The Beast solo Ongoing
13 Spring 510 Beware of Underdog Vizayas Ongoing
71 Spring 512 What Lies Within solo Ongoing
1 Spring 513 Tip the Scales Balian Martell Ongoing
43 Spring 513 Something in the Water Pulren Marsh Ongoing
53 Spring 513 The More You Know Keene Ward Ongoing
12 Spring 514 Bend and Snap solo Ongoing


 
Dreams
When What Who Status Rewards
Show me a hero and I'll write you a tragedy.
Image
Image
User avatar
Marion Kay
Flung out of space.
 
Posts: 144
Words: 177003
Joined roleplay: November 11th, 2014, 8:03 pm
Location: Riverfall
Race: Human
Character sheet
Storyteller secrets
Scrapbook
Journal
Plotnotes
Medals: 1
Featured Thread (1)


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