[Unverified] Zecarayus Trevelean(WiP)

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Zecarayus Trevelean(WiP)

Postby Zecarayus Trevelean on September 7th, 2016, 2:52 am

Zecarayus H. Trevelean


Appearance

Race: Human
Gender: male
Age: 19
Birthday: Summer day 47, 497
Birthplace: Syliras

Appearance:
Standing at 5 foot and six inches and weighing at 140, zecarayus can be seen with a average figure. He has no defining muscles but he is use to running and jogging. With a clean shaven face currently, he has brown hair that is medium length with bangs that cover his forehead. The brown hair however becomes more red when in direct sunlight. He has white skin that tans nicely when exposed to long to the sun.

Character Concept

Zecarayus to begin is more of a thinker then a doer. This means he is more cautious in nature and at times can be paranoid. But he still has a curiosity for things he wishes to learn, but tries to learn these things with all outcomes thought of or try to know as much as he can before he attempts it himself. This also makes him patient and compassionate about other beings usually.

He also tries to be fair and truthful in what he does as he would want this done toward him. However he can and may deviate from this depending on the situation and beings involved in it.

Zecarayus has the main goal of helping others, and usually tries to do anything he can if he see's it won't end with him or others receiving lasting negative consequences. Due to his curiosity with ghosts and spirits he is sympathetic to them, and would try to help them as well. Though he is cautious and at times paranoid enough to know that ghosts can't always be trusted.

One of the main reasons why he likes helping others is because he doesn't like to be a burden. This also means he dislikes making mistakes, and if he makes too many in a row without reprieve then he can become depressed. He can be naturally pessimistic but tries to think optimistically most of time.

Zecarayus can be seen as a introvert, as sometimes he likes being more alone then being around others. But he is still friendly enough and is willing to work with others. He would rather be alone reading or hearing a story or two, usually from ghosts that want to be heard but he likes a story from a bard too.

As he is cautious he is a defensive person in combat. If forced in a fight he will try to look for mistakes and punish it instead of rushing forward, wanting to end the fight as quick as possible. Most of the time he will avoid physical and magical combat. Very rarely will he be the aggressor in a fight and if he is their is a good chance he wants the one he is against to suffer, as to make zecarayus a aggressor would require to make him very angry and hateful.

-Doesn't like the idea of multiple gods as he was raised with the thought that their was only one true god, though he can't voice this easily due to most if not all beings believing in other gods(that and their is proof of other gods in contrast to the "one god").

-Dislikes harming himself, will only resort to it if absolutely necessary.

Motivations: Make the world a better place, wishes to learn as much as he can about magic and spirits, and eventually have a family.

Fears: Fear of heights, fear of things on him that he doesn't know.

Character History

Outine(more detailed history will be added later)

Parents: His mother can trace her family to different human races in different towns meaning she can't really call herself any one or another race. She does however take pride in that she is part vantha(exact bloodline, Her GF was Svefra while her GM was vantha. Her mother was the daughter of the two and her father was inarta) . Born in syliras, she is the reason why zecarayus grown so curious with the nature of ghosts and magic, or spiritism in particular.

His farther comes from the cyphrus grasslands being drykas. However he does not talk about this and neither does his father and mother. The reason behind this and knowledge that they are drykas is unknown to zecarayus currently.

Due to the parents, it is best to call zecarayus and his sister regular humans. Or as zecarayus likes to say "Mutt".

-497 zecarayus was born in syliras

-498 his sister was born also in syliras

-507 Began to learn spiritism after his mother allowed him to

-516 Begins journey to live in avanthal at the suggestion of his parents. This was after a misunderstanding with the sylvias guards that nearly landed him in prison. Afraid that it may happen again with worse a outcome, he wanted to go somewhere in which he could practice spiritism without worrying about consequences involving the law. Avanthal was suggested and after thinking about it he took to the idea.

Made his way to windreach before convincing a eagle rider to allow him to hitch on toward a trading trip to avanthal. The whole trip went through the denval ruins, the spires, and finally landed in avanthal after 23 days of flying.

Language

Fluent Language: Common
Basic Language: NA
Poor Language: NA

Skills

Skill EXP Total Proficiency
Spiritism(magic) 26 SP 26 Competent
Leadership(skill) 5 SP 5 Novice
Writing(skill) 15 RB, 11 SP 26 Competent
Weapon: Crossbow(skill) 8 SP 8 Novice
Skill 5 # SP # Novice

(0 points still can be used)

Lores

Helpful Lores:
Lore of Syliran Culture
Lore of ghosts(how they occur and their abilities)

Possessions

1 Set of Clothing
-Simple white Shirt
-Simple dark blue Pants
-Simple grey Undergarments
-Simple black Coat
-Simple black Boots
1 Waterskin
1 Backpack which contains:
-Comb (Bone)
-Brush (Bone)
-Soap
-Razor
-Balanced Rations (1 Week’s Worth)
-1 eating knife
-Flint & Steel
100 Gold Mizas

Heirloom: Crossbow, light. Was a possession of zecarayus's father before giving it to him to help keep him safe in his travels
Image of it below
http://replicacrossbowworld.com/cms/resources/lightcrossbow1-w640h480.jpg.

Housing

Location: Avanthal

House: 1 basic 20x20 Arvinta in a Hold with a hearth, bunk, chest, chair, and small table.

Each Arvinta consists of a communal meeting or sitting room. Then there are private rooms for couples, and a common sleeping/living room for all the children. Visitors are often given a private room, while a couple will move in with the children to make extra room. Some of the larger, more expansive Holds with wealthier families have spare rooms in their Arvinta or special guest quarters when people move from place to place visiting. Holds often have common areas and craft cottages in buildings attached and are always made of solid stone. External buildings are often built from ice and warmed from within by special braziers that conduct heat into the room but do not melt the thick ice walls. A Hold may contain multiple Arvintas and might hold upwards of a couple hundred people.

(HELPFUL HINT, Please Remove - Temporary Housing is available at The Savintar Warrens.)

Ledger

Purchase Cost Total
Starting +100 GM 100 GM
Crossbow bolts(20) -2 GM 98 GM
Bedroll -1 SM 97 GM, 9 SM
Gloves -5 SM 97 GM, 4 SM
Scarf -1 SM 97 GM, 3 SM
Wool and leather jacket -1 GM , -2 SM 96 GM, 1 SM


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Zecarayus Trevelean
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Posts: 3
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Joined roleplay: September 6th, 2016, 9:16 pm
Race: Human

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