Plotnotes: Merevaika

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Plotnotes: Merevaika

Postby Merevaika on July 15th, 2015, 9:12 pm

Merevaika

Plotnotes

Contents
Last edited by Merevaika on October 12th, 2016, 9:15 pm, edited 2 times in total.
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Merevaika
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Posts: 654
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Race: Human, Drykas
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Plotnotes: Merevaika

Postby Merevaika on July 15th, 2015, 9:46 pm

Merevaika



Mini goals:
Remember, remember:
-Caiyha's vision
-Venthris
Spit at Caiyha and be punished (bring in the beasts!)
Have a midnight feast with someone.
Last edited by Merevaika on October 12th, 2016, 9:28 pm, edited 4 times in total.
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Merevaika
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Posts: 654
Words: 569615
Joined roleplay: November 8th, 2014, 9:33 pm
Race: Human, Drykas
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Medals: 2
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Plotnotes: Merevaika

Postby Merevaika on September 23rd, 2015, 4:51 pm

Merevaika

Family:

To Merevaika, family means a lot of different things. To her, family is something she won't have, something she lost when she was younger and has to mourn for all her life.
-Ywana has forgiven her for the death of Vaikar
--Mereaika hasn't, thinks Ywana hates her
---Bring Ywana back? - not yet, need time
- Step-mum and brother: Meh, wasn't close with either.
- Possible cousins? Would exist, flesh out important ones. Bring into storyline.

I want to explore her relationship with her brother more as the two were very close. I can see them up to all sorts of shenanigans together (Riding goats like mentioned in Amunet's thread sounds awesome! Maybe I can steal the idea -- glassbeaks would be cool but too dangerous (Work towards this? If I feel creative!))

She has mixed feeling about being Stormchaser - "You shall, Merevaika, promise me that. You shall always remain Merevaika of the Stormchaser pavilion?"
"Father, I would never give up my names or identity, whatever happened. You will always remain in my heart. I will always be a Stormchaser."

Didn't introduce herself, now strongly does - time to think in cave - decided that she can't change past so doesn't dwell on it. Has new meaning.
Last edited by Merevaika on October 12th, 2016, 9:25 pm, edited 3 times in total.
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Merevaika
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Posts: 654
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Joined roleplay: November 8th, 2014, 9:33 pm
Race: Human, Drykas
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Medals: 2
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Plotnotes: Merevaika

Postby Merevaika on October 17th, 2015, 10:22 pm

Merevaika

Skill Current Desired Notes/Importance
Acrobatics Novice Competent To aid her combat/thief skills
Acting Novice Competent So I was thinking that this would be helpful if you were a thief. A good thing to look at.
Animal Husbandry Competent Competent I've got a few threads planned for this. Fairly Important
Blind Fighting None Competent I'd expect Merevaika to do a lot of things in the dark. Blind Fighting seems pretty important.
Cooking Novice Competent A mid priority. Mere needs to learn to cook, but it won't affect any long term goals.
Duel Wield None Expert For when she raises her knife skills high enough.
Disguise Novice Competent Again, to be a thief.
Endurance Competent Competent A complementary skill
Fishing Novice Competent Something that would help her provide for herself.
Fletching/Bowing None Competent/Expert I figure that as an archer, fletching and bowing would be very beneficial.
Foraging Novice Competent Same as above.
Horsemanship Novice Master Horses are her life. Enough said.
Hunting Competent Master She is a hunter. Enough said.
Land Navigation Novice Expert With all the travelling she does, she would need it.
Larceny Novice Master She is also a thief. Enough said.
Law None Some Kinda contrasting with the idea of being a thief, but with knowledge about law, maybe it would help her break it.
Riding Expert Master Horses are her life. Enough said.
Running Novice Competent I see lots of running in her future.
Stealth Novice Expert Sneaky, sneaky.
Subterfuge Novice Competent Blah
Tracking Novice Expert Hunter
Trapping Novice Expert Hunter
Unarmed Combat Novice Expert Blah.
Weapon: Shortbow Competent Expert Archer
Weapon: Dagger None Expert Meh.
Wilderness Survival: Plains Novice More Lives there.
Last edited by Merevaika on October 12th, 2016, 9:21 pm, edited 2 times in total.
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Merevaika
Player
 
Posts: 654
Words: 569615
Joined roleplay: November 8th, 2014, 9:33 pm
Race: Human, Drykas
Character sheet
Storyteller secrets
Plotnotes
Medals: 2
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Calendar

Postby Merevaika on December 27th, 2015, 11:11 pm

1st – 5th Snow. The Drykas arrive at the winter grounds to a dusting of consistent snowfall.

2nd:The city arrives at the winter grounds and sets up for a hard winter. [color=black]Erikal

3rd: The celebration of 'The First Frost' is held with many gathering to eat, drink, and share stories well into the night.
4th: Spearback, also known to locals as ‘Scout’s Bane’ attack a campsite on the outskirts of the city killing all bar two of the pavilion members residing there. No one knows what caused these animals to leave their winter dens and people become concerned that these attacks might happen again. [Shahar's Challenge]
5th: People everywhere weatherproof their tents and collect what little firewood there is to be found. Merevaika finally finds Juniper, who

6th – 8th Heavy Rain. The snow melts and what remains (in parts) turns into a dangerous, slick sheet of ice both man and beast have trouble traveling on.

7th: The River Flower sees a few people with mild concussions from slipping on the ice further north of the city.
8th: A boy is taken by wolves. Hunters go out to take down the troublesome pack. claimed with Azmere


Image 9th – 12th Frost & Fog. The city has seen the last of the strange cold snap for a while and begins to relax.

10th: People who failed to prepare for the winter start fighting over dried food stocks and some wake to find their own rations raided.
11th Seirei
12th: The Watch leads a large group of Drykas who don’t think they will survive winter part way to Riverfall.


13th Thunder. The sky rumbles and groans all day and night causing livestock to scatter and children to become very unsettled.

13th: The first case of the flu for the season is reported at The River Flower. Merevaika needs help and goes to her sister's pavilion.They take her in, rather reluctantly.

14th – 17th Sun with Showers. The ground turns to mud and slush. People struggle to keep their horse’s hooves healthy.

15: The brave go out to forage for what they can.
17th: Good fishing to be done on the coast for those with rods, the water, however, is too rough to consider taking any small boats out.


18th Fog. An airy fog settles across the plain making it hard to travel or see too far ahead.

18th: A man and his two sons are washed out to sea while fishing off the rocks.


19th Cloudy. The sun has come out and the weather is starting to warm up a little.

19th: Zibri wool sales are up but few are willing to shear their stock in fear that the winter will be too cold for the animals to survive without their wool.

20th – 27th Sun and Cloud. The air is a lot warmer now and creatures that had originally gone to ground start to venture back out onto the plain.

21st: Hunters spot rabbits out on the Sea of Grass.
23rd: Two hunters on horseback go missing; the wife of one of the men explains that her husband was carrying a large amount of gold miza on him.
25: The moon is extra bright tonight, keeping some awake. At Namak Springs, one of the pools glows a strange purple colour and those who dare to enter its waters find themselves in an alternative reality. [Moderated Event with Guest Storyteller]
27th: The northern part of Star Lake starts to freeze over.


28th – 40th Heavy Rain. Endrykas experiences a long bout of heavy rain that seems unusual for this time of year where the winter grounds are commonly a lot warmer. The muggy weather brings with it the dreaded seasonal coughs and colds.

31st: The northern lakes near Endrykas are completely frozen over.
33rd: A fleet of black ships anchor across the coast. Before the 5th bell the men from these ships manage to round up and steal approximately 300 Zibri, 50 Striders, 600 Drykas men, 180 women, and 40 children, and a large part of the winter food stores. Most of the adults were skilled doctors, hunters, labourers, watchmen etc, leaving behind loved ones that will struggle or even pass this winter due to their absence. No one knows where the pirates have come from or where they’re heading too. Not only is the city devastated by the loss of these people, but also by the deaths of almost 400 warriors who lost their lives trying to stop the pirates, including a handful of high ranking Drykas watchmen and women, clan officials, and old teachers. [Super Moderated Event]
34th: Many children orphaned by the raid on Endrykas are left without parents or homes to take care of them. Pavilions with enough to spare this winter are asked to take on a few extra mouths until something more permanent can be found. [Sub-Moderated]
Involved
39th: A woman falls through the ice while fishing on the north end of Lake Star and is rushed to the River Flower but the few trained nurses that remain are already overrun and don’t have the skill to treat her. They ask for volunteers to come forth and offer their time to learn and help.

41st – 52nd Showers. The sun finally comes out, but the rain continues overnight and dries up through the day.

42nd: People use the break in the weather to strengthen their campsites and tend to their livestock.
46th: Those with dry food to spare setup in the marketplace to trade food for goods and services.
50th: An old woman from the desert runs a cooking class on how to make flatbreads. She charges 2gm per lessons to cover cost of ingredients, allowing those to attend to take home what they made.

53rd – 59th Cloudy. The air doesn’t seem much warmer, but people are pleased to see that the rain has stopped.

55th: Another Spearback attack takes place, devastating four pavilion's overnight. A hunting party is formed to kill or drive the animal's away from Endrykas.


60th – 64th Sun. The days start to feel a lot longer now that the sun is out.

61st: The black ships return again, but this time, Endrykas is ready for them. [End date of Moderated Event]
62nd: People from all over Endrykas come to scavenge what they can from the dead pirates and rock battered ships. [Sub-Moderated Event] Involved

65th – 72nd Cloudy. Perfect fishing conditions.

65th: The Seven Clans host a mass funeral for the dead where loved ones can come and pay their respects, offer gifts, and pray for those making their journey to the next life.
67th: A strange mass of shooting stars light up the night sky well into the night.
71st: A cave is discovered north of Star Lake where a small colony of starving Zith have taking shelter. [Ask your ST]


73rd – 77th Sun. The ground has finally recovered, so too have the problems with mud fever.

75th: The ice on the northern lakes start to wear dangerous thin and people are warned against crossing them to their favourite fishing spots.
77th: Drykas camped southwest on the low lying sector of the city pack up and relocate to higher ground, no longer comfortable living near the coast after all of the trouble it's brought this season.

78th – 87th Light Showers. Overnight showers bring some relief and help replenish the grasslands. The mornings are muggy and work is slow.

78th: The price of fresh Zibri meat doubles to one gold miza per pound, smoked goes for six gold miza by the pound, and dried goes for ten gold miza per pound. [Ask your ST]
81st: The River Flower asks for help collecting rare winter herbs for spring.
85th: Volunteers are asked to sit with and write down the stories of the victims taken by the pirates for future reference.
87th: 'The Great Race' usually held at Stardown is cancelled so a small group of expert riders choose to hold their own event. The tactics are dirty and the race is difficult, sweetened only by the promise of a nice prize and the locals respect.

88th Cloudy. Warm, lazy days.

87th: The majority of the city leaves for the spring grounds, though damp ground after thick snow fall further north makes travel slow going.

89th – 91st Heavy Rain. Rain causes landslides and chaos north of Endrykas making it almost impossible to travel.

90th: All the rain causes part of the outer wall to break away from Stardown, adding ten days journey to anyone who didn't leave for the spring grounds sooner.

92nd Thunder Storms. Thunder booms it's goodbye to the cold and harsh winter gone.

92nd: Winter ends.
[/color]
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Merevaika
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Posts: 654
Words: 569615
Joined roleplay: November 8th, 2014, 9:33 pm
Race: Human, Drykas
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Medals: 2
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Plotnotes: Merevaika

Postby Merevaika on February 28th, 2016, 10:07 pm

If sold necklace + cloak - 37gm 5 sm

Planned purchases
Living
Tent, one person - 2gm
Tarp - 12gm
Yvas bags, large - 8gm
Bedroll - 1sm
Rope - 1gm
Flint and Steel - 1gm
Winter blanket - 5sm
Lamp, common - 1sm
Backpack - 2gm
Waterskin - 1gm
Eating knife - 1cm
Comb - 1gm
Brush - 3gm
Total - 28gm 7sm 1cm

Weapon -
Shortbow - 30gm
Arrows - 1gm
Leather armour, night - 60gm
Scabbard - 4gm
Five throwing daggers - 5gm
Total - 100gm
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User avatar
Merevaika
Player
 
Posts: 654
Words: 569615
Joined roleplay: November 8th, 2014, 9:33 pm
Race: Human, Drykas
Character sheet
Storyteller secrets
Plotnotes
Medals: 2
Featured Thread (1) Overlored (1)

Plotnotes: Merevaika

Postby Merevaika on March 19th, 2017, 9:52 am

Travel plans:
Leaving.... after 20th (45th) ~ 23rd?
18 days from Endrykas to Riverfall
Arriving ~40th?
57th looks like an interesting event...
Leave Riverfall on... 70th
Arrive in Syka on... 80th
Pavi Common


Image
User avatar
Merevaika
Player
 
Posts: 654
Words: 569615
Joined roleplay: November 8th, 2014, 9:33 pm
Race: Human, Drykas
Character sheet
Storyteller secrets
Plotnotes
Medals: 2
Featured Thread (1) Overlored (1)


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