OOC Info [Sunberth] Calendar - Winter 519 AV

Here are some events of interest happening in Sunberth this season.

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[Sunberth] Calendar - Winter 519 AV

Postby Resolve on December 20th, 2019, 8:21 pm

Calendar
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Winter 519 AV


With the days shortening, nights lengthening, and yet still no sign of snow, it looks like Sunberth is in for another winter without Morwen. And while hunters might be pleased with the abundance of game that’s thriving without winter weather, farmers in the Agremmon Fields remain grim. Even with a priest of Bala, crop shortages are still to be expected. Wheat was especially hard hit, and other crops have also seen a steady decline in yield over the years. The discerning will also notice that the quality of Sunberth’s crops has reduced as well. To further add to the problem, the abundance of animals has proven to be a huge pest problem for the Agremmon Fields. Hunters are encouraged to step up their game.

Weather this season will be generally pleasant, with intermittent rain and mild temperatures. Early mornings will often have fog coming in off the water, making it a popular time for thieving.

1. A heavy rainfall marks the start of winter. The Seaside Market floods for the first time in a long while, and many Sunberthians do their best to stay dry as sheets of rain come down all day long.

2. Once the waters recede, many Sunberthians go down to the Mudway to see what they can find lying on its banks. Many odd objects were left behind, and for those who are adept at scavenging and salvage, it can prove to be a fruitful day.

11. Some wolves have gotten into the habit of killing livestock up in the Agremmon Fields. The Morianders are demanding a culling, and rumor has it that they’ll offer payment for any wolf’s head brought to them as proof of kill.

18. Still trying to build up membership, the Sun’s Birth announces it’ll launch an overnight wolf hunt. All interested Sunberthians are welcome to join, and you can keep what you kill. Stay close to the group if you don’t want the wilds to swallow you whole. But if you should happen to belong to another gang, be warned that you might find a knife at your throat. Sign up below.

23. The price of bread has jumped. In response, a mob breaks out in the Commons. Stalls run by farmers are especially hard hit.

28. What starts as a bar fight in the Drunken Sailor has spilled out onto the south side of the Bay. People on the north side come out to watch, with some running bets as they settle in on the opposite side of the Mudway to watch the entertainment. A daring (or crazy) few cross over and join the massive sprawl of brawling sailors and locals. No one can say for sure what started to the mess, but by the end of the night there were at least three more dead drunks swimming in the river.

33. A ghost has taken up residence in the Executioner’s Square, causing general havoc to any and all who dare come near the Hanging Oak. She’s especially active at night, when she starts screaming threats and insults at seemingly nothing. PM Resolve if interested.

41. An out-of-towner is accused of using magic. Few can say what he actually did, but the mob descends all the same. Dragging the man kicking and screaming all the way from the north side of the docks to the rebuilt Gallows, Sunberthians descend to the Commons for a hanging.

47. Wolves are venturing past the confines of the Dust Bed at night, sneaking into the northern part of the Bay. While they so far seem to only be going after dog-sized rats, Tall Johnny has put the word out that he wants them gone.

55. Event: Tall Johnny’s is hosting a card tournament. Rumor has it that the winner will get to play Ovek, and that Johnny himself will be participating. PM Resolve if interested.

59. A young Daggerhand is found mauled to death in Robern’s Reaches. The encroaching wolves are blamed, and soon the Daggerhand joins in on the attempt to cull.

62. The fog lingers today, refusing to lift until midday and setting the whole of Sunberth into a thick curtain of poor visibility. Thieves take advantage of the bad weather and loot and steal in earnest as hired guards struggle to spot them.

71. Another member of the Daggerhand turns up mauled and the gang is left confused. She was an accomplished fighter in their ranks, and some members of the Daggerhand begin to claim that it couldn’t have been wolves that killed her.

75. A man raves at the Establishment, furiously screaming and shouting things that just don’t seem to make sense. Even Tua backs away as the man tries to warn anyone who’ll listen about all of their impending dooms. PM Resolve for details.

76. Quest: Word spreads among the Daggerhand about an expedition set to go out that very same night. The suspicious mauling becomes old news as Big Siblings push for their Brothers and Sisters to join.

77. Quest: A hunter is at the Establishment today, looking for others to join him on a hunt. It’s a bear hunt―he claims―and it’ll take several days. The grim severity with which he delivers this announcement, however, seems to be turning most of the other hunters and mercenaries away. For any who are brave or desperate enough to join, he’s offering fifty gold mizas―all to be paid on safe return.

84. A ship carrying foreign, exotic slaves comes to dock. For any looking for a more exotic slave, the Vino now have quite a few in stock until they eventually sell out.

92. As the year comes to a close, many Sunberthians begin to gather at the Slag Heap. Join the other locals as they play dice, drink, and build a giant wicker effigy to honor Olsten the Giant.


Seasonal Challenges

  • Watch or participate in the brawl on the 28th
  • Find something on the banks of the Mudway
  • Visit the Slag Heap on the 92nd
  • Be injured and get the wound treated
  • Have an unpleasant encounter with a Brat (Sunberth Rat)
  • Get robbed
  • Encounter a wolf
  • Encounter a ghost


Signups

To sign up for an event or quest, reply in this thread with the name of the event/quest you’d like to participate in. You may sign up at any time this season (so long as the thread isn’t already active and closed) and for however many events/quests as you think you can participate in.

Quests:
  • Mysterious expedition for the Daggerhand. PCs:
  • A several day long “bear hunt.” PCs:
These quests will only be run if people sign up. There’ll be no limit to PCs that can participate, and quests will remain open to sign ups until they progress to a point where I decide to mark them as closed.

Modded thread:
  • Wolf hunting with the Sun’s Birth. PCs:
For any other event (or if you’d like to request your own modded thread), feel free to PM me! I’m very willing to run personal modded threads and training threads.


Submit Your Own Event

This calendar might have some of the highlights, but there’s always more happening in Sunberth! And here you’ll have the power to add your own event. To submit your very own event to the calendar, please use the form below and post it as a reply in this thread.

Event Submission

Date: Please pick a date that isn’t already claimed in the calendar.
Description: This is what’ll be put next to the date in the calendar.
Location: Where on the linkmap is this happening.
Involvement: How is your PC involved with this event?
Notes: Anything else you want to clarify or say about it.


Code: Select all
[center][box=620,#000000,#d9d9d9,#d9d9d9][b]Event Submission[/b]

[left][b]Date:[/b] Please pick a date that isn’t already claimed in the calendar.
[b]Description:[/b] This is what’ll be put next to the date in the calendar.
[b]Location:[/b] Where on the linkmap is this happening.
[b]Involvement:[/b] How is your PC involved with this event?
[b]Notes:[/b] Anything else you want to clarify or say about it.
[/left][/box][/center]
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Resolve
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