Location The Night's Rest Tavern

The unoffical offical hangout of the Night Eyes.

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A lawless town of anarchists, built on the ruins of an ancient mining city. [Lore]

Moderator: Morose

The Night's Rest Tavern

Postby Anomaly on July 19th, 2022, 12:35 am

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The Night’s Rest Tavern has not been a fixture of the Heaps for very long, but in just five short years it has managed to become very popular with the community though that has little to do with the ale on tap. Unofficially it is a front for the Night Eyes to provide a safe place for their recruits (schnooks) to meet with their handlers in order to receive proper training from their handlers before they are given their test.

The building itself is a large, wooden rectangle with a peaked thatch roof and a dirt floor. It features a large rectangular main floor with several wooden tables and a narrow bit of walking space between the tables and the bar. Like much of Sunberth, the windows do not have any glass, and instead are closed at night behind heavy wooden shutters that are bolted closed from the inside. Behind the bar there is a door that leads to a smaller rectangular backroom that is used mostly for storage with a couple of cots towards the back.

Adjoining the back of this building is a small square shack where the maid stays, occasionally with the innkeeper when he can stand to leave the business alone for a while.

Goods & ServicesBasic tavern services are available here, but there are no rooms for rent. To access special services like being taught by one of the NPCs here, you must get moderator permission.

 
Damien Shrut
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Name: Damien Shrut
Race: Human
DoB: 493 AV (29)
PoB: Sunberth
Title: The Smuggler
Skills: 55 Camouflage, 52 Intelligence, 32 Leadership, 51 Organization, 57 Planning, 77 Stealth, 30 Subterfuge, 53 Teaching
Gnosis:

Damien has been with the Night Eyes for ten years, and has made quite a name for himself as a Schnook Handler. He’s got a mind for mysteries, and uncovering secrets which in turn has lead him to uncovering quite a few would be moles that have tried to infiltrate the organization in the past. When he is not micromanaging the Schnooks under his command, he can usually be found at the tavern grabbing a drink with the other Schnook handlers, chatting about what stupid mistake their charges made today.


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Trish
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Name: Trish
Race: Human
DoB: 497 AV (25)
PoB: Sunberth
Title: The Spy
Skills:27 Acting, 52 Intelligence, 31 Interrogation, 26 Investigation, 29 Leadership, 53 Persuasion, 28 Negotiation, 58 Rhetoric, 79 Seduction, 51 Subterfuge, 35 Teaching
Gnosis:

Trish is a relatively new member to the organization, and was a schnook for nearly two years before she finally became a full fledged member. Since then she has worked her way diligently up the ranks, earning the position of Schnook handler after 3 short years. She values her position in the organization, and takes her job very seriously, wanting to make sure each and every schnook under her command passes their trials in a timely manner. As such it is not uncommon to see her spending extra time with her charges to make sure they are fully prepared.


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Cody
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Name: Cody
Race: Human
DoB: 490 AV (32)
PoB: Sunberth
Title: The Thief
Skills: 26 Acrobatics, 52 Climbing, 79 Larceny, 26 Leadership, 54 Planning, 58 Stealth, 53 Subterfuge, 26 Teaching
Gnosis: 2 Night Stalking Marks

Cody has always been a talented thief, even before he came to be a part of the organization two years ago. His talents got him fast tracked for promotion, however it wasn’t long before he was demoted to member for a while because he performed poorly when it came to leading others but eventually as he he learned how to work with a group, he became halfway competent at it leading him to getting another shot at handler, but the catch was it would be for the Schnooks. Because of that, Cody tends to resent the position he has been given, and the green charges he is forced to teach which results in him doing the bare minimum for those under his care. He also generally prefers to show what his charges should be doing rather than telling them outright which has resulted in quite a few Schnooks under his command quiting or failing their trial, not that he ever seems to care.


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Tyler
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Name: Tyler
Race: Human
DoB: 482 AV (40)
PoB: Sunberth
Title: The Innkeeper
Skills: 51 Acting, 78 Intelligence, 65 Negotiation, 55 Persuasion, 57 Rhetoric, 76 Subterfuge
Gnosis:

Tyler has been a fixture at the Night’s Rest since its founding five years ago. While not directly associated with the Night Eyes, he has made himself invaluable to the organization by providing a public spot for schnooks and their handlers to meet with one another under the guise of socializing. Because this tavern is situated on the north side of the Heaps it tends to cater to quite a few outsiders who rub shoulders with the tradesmen that also frequent the tavern. Thanks to Tyler’s talent for chatting up patrons, the establishment remains fairly popular with the locals and is filled to the brim most nights.


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Beverly
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Name: Beverly
Race: Human
DoB: 460 AV (62)
PoB: Sunberth
Title: The Maid
Skills:42 Herbalism, 31 Medicine, 58 Organization, 53 Poison, 58 Philtering, 51 Teaching
Gnosis:

Beverly has been with the organization in an unofficial capacity for close to thirty years now. Because of her talents, the Night Eyes make frequent use of her services although for the most part that involves keeping their members healthy after a job, though they have on occasion had to make use of her talents with poisons when there is an obstacle that simply cannot be removed any other way. Beverly mostly keeps to herself at the Night’s Rest, only making herself available when the Night Eyes needs her. She doesn’t pay any attention to the schnooks that come to the tavern, but full fledged members do on occasion pay her a visit either to be taught or to procure something they need for a job.
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Anomaly
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