Race: Inarta Birthday & Age: Summer season, 487 AV, 25 years old. Gender: Female |
Skin: Pale Ivory Hair: Auburn with golden and copper streaks Eyes: Green with a ring of vibrant gold around the pupil Height: 5'8" Weight: 118 lbs.
Description Chemar is the picture of Inarta, ivory skinned with fiery red hair. She holds herself with a quiet elegance, masking a hidden strength in her lithe frame. Her hair is rich red, with teardrops of orange, gold,copper and black glass delicately woven into it along her face and trailing down her back. |
Personality Chemar meets every situation head on with a clear sense of what she believes. She is of an independent mind and has no problem speaking it, having grown used to telling people about their worst fears, she has a forthright and honest approach that puts people at ease. In all her seriousness, with those she cares about, there is a playful side that is composed of mischief and prankster.
She is plagued by nightmares, a side effect of her work at the Dreaming Lady. The continued presence of these hauntings have made her guarded with her vulnerability, except with those who have known her, or have earned her trust. |

 Pre-Creation The Tisserand family began and continues in Wind Reach, gaining a respect in the community for providing a place that the residents could go to ease the aches and pains of their hard life. The Dreaming Lady was created to cater to those less tangible needs of heart and head. Chemar and her twin, Rae, having inherited the Dreaming Lady from their parents when they passed, spent most of their lives acting as proprietors and serving the community in their way. They used their talents to lead people through their most secret dreams. Rae took on the lighter side of this task and Chemar's talent lay in understanding the darker musings of their clients, carefully leading them through those things that scared them the most and helping them to understand. Both women spent their days guiding people at the Dreaming Lady, but Chemar had taken a home outside of the shop, needing a place that was separate where she studied the art of tanning in hopes of one day creating fine goods for the people of Wind Reach.
Post-Creation It is begin written.
Gnosis Nysel |
Thread List Lettered For Xp Reference Skills
Investigation 15/100 (15pts/ Starting Package) Tanning 15/100 (15pts/ Starting Package) Archery 10/100 (10pts/Racial Bonus) Sewing 10/100 (10pts/Starting Package) Pattern Making 10/100 (10pts/ Starting Package) Socializing 9/100 (3pts/ A, 3pts/F, 1pt/H, 2pts/E) Brawling 6/100 (1pt/A, 5pts/B) Intimidation 4/100 (4pts/B) Stalking 4/100 (4pts/B) Unarmed 5/100 (5pts/B) Interrogation 10/100 (5pts/B, 2pts/E, 3 pts/L) Being An Ape 5/100 (5pts/B) Seduction 10/100 (2pts/C,I, 3pts/F, 3pts/L) Observation 13/100 (1pts/C, 5pts/D, 3pts/F, 1pt/H, 3pts/L) Dream Manipulation 12 (5pts/D, 2pts/H, 5pts/E) Dream Interpretation 5 (5pts/D) Manipulation 5 (5pts/D) Meditation 5 (5pts/D) Persuasion 2(2pts/I, 2pts/L) Rhetoric 3(1pt/I, 1pt/F) Tanning 1 (1pt/F) Wilderness Survival 2 (2pts/H) Stealth 5 (3pts/H, 2pts/E) Land Navigation 2 (2pts/H)
Languages Nari - Fluent Common - Basic Vantha - Smattering |
 Lore: Dreamwalking Lore: Interpreting Dreams Lore: Separating Beads (Thread A) Lore: Losing a fight with some hair shears (Thread B) Lore: Disrupting breakfast to hunt a monkey(Thread B) Lore: Building a fortress with utensils and dishware(Thread B) Lore: Defending one’s self with a vessel used as an ornament or for holding cut flowers(Thread B) Lore: Knowing from a young age that lying is wrong(Thread B) Lore: Trading vicious words with one’s “enemy”(Thread B) Lore: Learning how words can hurt(Thread B) Lore: Learning the first impressions aren’t always the correct impression(Thread B) Lore: Feeling pity(Thread B) Lore: Being paid back for hurtful words with physical pain(Thread B) Lore: Coming to an enemy’s defense(Thread B) Lore: Finding friends in unlikely places/people(Thread B) Lore: Taking the blame(Thread B) Lore: Having someone to go home to(Thread B) Lore: Seducing Amon (Basic) (Thread C) Lore: Asking for Faith (Thread C) Lore: Kovac has a “chiseled torso” (Thread D) Lore: Kovac is always thinking about sex (Thread D) Lore: Kovac is sexually attractive in a “stomach tightening, lip biting” way (Thread D) Lore: Kovac is half Vantha (Thread D) Lore: Kovac is stubborn (Thread D) Lore: Kovac has a problem with glass (Thread D) Lore: A suspicion regarding the previously accepted limitations of your power (Thread D) Lore: Awoken by Kovac (L) Lore: Handling the Situation with Calm Composure (L) Lore: Life is like a Finger Trap (L) Lore: Disarmed by three words: I Hate You (L) Lore: Inexplicably Connected to Kovac (L) Lore: The Winter Lights Festival (Thread I) Lore: Noting a turn for the worst in a friend (Thread I) Lore: Surprised by Visitors (F) Lore: Ganging up on Kovac (F) Lore: A sensual game with Sai (F) Lore: An Intruder to Nature (H) Lore: Spending some time in the Waking World (H) Lore: X Marks the Spot (H) Lore: Chastised by the Wind Eagle (H) Lore: Sneaking out: Certified Pro (E) Lore: There is always a way (E) Lore: Defending Sairque’s honor (E) Lore: Taking Sai for a Walk (E)
Dream Lore: Lore: Ripping out a heart (Thread D) Lore: Painting with blood (Thread D) Lore: Giving a blood vessel (Thread D) Lore: Chains of glass (Thread D) Lore: Turning someone into glass (Thread D) Lore: Breathing the freeze in (Thread D) Lore: Dreamwalking: Wind Eagle Dreams (H) Lore: Dreamwalking: Unexpected Complications (E) Lore: An Inclination for Nightmares (E) Lore: Reaching for Catabasis’ dreams (H) Lore: Invading Kovac’s Dreams (L) |
 In Game Acquisitions
Starting Package, Home
Chemar lives in a small cave dwelling adjacent to the Dreaming Lady. Consisting of three rooms; A larger living space, flanked by a small bed room and sealed off work shop for her tanning/leather work. To alter her home, making space and separation to accommodate her workshop, Chemar has made trade arrangements with several local Reimancers offering both her dream guide services and leather work.
Purchased With Starting GM Toolkit: Leather Workers Embroidering Kit Sewing Kit Basic Knife Flight Arrows Game Arrows Paints & Dyes
Furnishings Bed (Fine) Pillows (2) Dresser (Average) Wash Basin (Good) Rugs (3) Table (Good) Chairs (Good) (2) Cupboard (Average) Bookcase (Average) Arm Chair (Average) (2)
Starting Clothing, For Reference 1 Set of Clothing (cloak/coat & footwear included) - Bryda - Vinati - Katinu - Boots - Gloves - Belt - Cotton Chemise - Linen nightshirt 1 Waterskin 1 Backpack which contains: 1 Set of Toiletries (comb, brush, razor, soap) Food for a week or 1 bottle of embalming fluid (for Nuits) 1 eating knife Flint & Steel
Heirloom Chemar was gifted the Inarta Bow of her father Ray Tisserand. |
Starting Pinions : 500 Pinions Toolkit: Leather Workers 70 Embroidering Kit 20 Sewing Kit 18 Basic Knife 3sm Flight Arrows 3 Game Arrows 4 Paints & Dyes 10
Pillows (2) 10sm ____________________________________ Pinions remaining: 352 Pinions, 7sm |
Earnings Total: 500 Pinions Starting Package: 500 Pinions |
|