"She did now, didn't she?" A slight hint of malice and disbelief. "Yes, please, do not touch my corpses." With great care, Bannarche examined the dead body, gave one knowing glance at the tattoo and brushed his beard with his thumb. His face was greatly animated for a Nuit. He lifted one of his brows.
"These are the crew of a ship that once was. I believe it was called Baradbal, but the current seafaring vessel that goes by the same name does not even come close to the grandiosity of what the ship actually was I'd say 30, more or less, years ago. It was a rare ship, fitted with outrageous fixtures. It was," And he turned to Callisto with a flourish, "a summoning ship."
Bannarche laid the woman onto its own table and patted it with his fingers. He made a show of thinking, holding his face with a hand while tapping his nose with his forefinger. Then another extravagant expression, "Ah!" With a finger raised, as if a lightbulb lit his head. He eyed Callisto and said, "Curious is it not? A world within a world. You see, apprentice, our world is not the only planet in the galaxy. There exists hundreds of thousands of known and unknown planets out there." He waved an arm up above him, sweeping at the sky, "And we know but a few. Those that we do, we study. We look upon them as if they were a reflection of the Ukalas. No, beyond the Ukalas. Much much more than the whole Pantheon. Sentient creatures living in planets that are unlike Mizahar," His tone rose excitedly, "World of curious elements. Planets as hospitable as Mizahar." He cleared his throat, voice lowering with suspense. He revealed, "Treasure!" There was a happy glint in his eyes, the spark of somebody who still had something worth living for.
"I knew the father of Baradbal's current captain, and the man who owned it before him. They are a generation of magic users, except Jack, who is a dud, doesn't even have a single sailor bone in his body. These are the crew of the man before him, a great man, that fella. Pity he died out there." His tone suggested that Captain Jack Baradbal's father died elsewhere than Mizahar. "In pursuit of Treasure. With a capital T." With great pomp he walked to the center of the room. Bannarche curved his shoulders and closed his arms, then waggled his sprayed fingers outward, stretching out his arms into full span. "These are the clues I need. All sixteen of Baradbal's crew, found in the icy planet Sosiaden, dead." He pointed corpses one hand after another, "One and Two, siblings, twins, 3rd and 4th. Three, best summoner among all of them, 1st. Four, married to Five, daughters are Six," he pointed to the corpse Callisto fiddled with and, "Seven. 6th, 11th, 14th and 10th, respectively." Bannarche stepped towards the body of an old man, "Eight and Nine, brothers, follows one after another in the arrangement. The orphans, Ten, Eleven, and Twelve, follows one after another in the descending order. Thirteen, his own number. Fourteen, always second best, next in line to the 1st. Fifteen comes before the husband and Sixteen comes after the wife."
He clapped his hands and gave Callisto a look that said, 'You wanted me to show you my research, right?'. "I have just finished figuring out the proper order of things, and now I must figure out the magical number that will open the gates beyond Sosiaden. You will help me, yes?" Without waiting for an answer, he continued, "I need sixteen numbers, and the answer is in these corpses. The summoner," he pointed to the man whose designation was 1st, "is followed by Fourteen. They both possess the same tattoo, in Nader Canoch it means 'one'. The number progression," he lowered his tone, "if you manage to sort out their arrangement, is quite peculiar." Back to his enthusiastic voice, "The next number should be found on one of the twins, but instead we get this tattoo that says, 'what do you get when you add 1 and 2' and on the other twin, 'what do you get when you add 2 and 3'. You can guess, but it continues on, 3 and 4, 4 and 5... you get the drift?" He shrugged, "It suggests that the person's number is the sum of the two before him, or her. Notice, however, that by the time you get to the orphans, the equivalent number will have two digits. A clue, found on Twelve's wrist." He walked towards the orphan and pointed at the string of tattooed symbols, "1 + 3 = 4" Bannarche read out loud and said, "Now what does that tell you?"
While Callisto figured out the ultimate math problem of her current lifetime, Bannarche continued with the crew's story, "All of them, they have been my apprentices one time and another. They have helped me locate Sosiamus, a place colder than the wastes of Avanthal. And there they have located the trail left behind by Holgrenher Baradbal, treasure hunter." He nodded, "Sounds weird, and it was. Holgrenher was the grandfather of the grandfather of the grandfather of..." He stopped, "Let's just say he was ancient, about ten generations up the family tree. Known for digging graves when everybody didn't want to go out of their houses. Brave man, he was. He was not the typical treasure hunter so many humans claim to be these days. No, he was a treasure hunter for the sake of treasure hunting. One of his life's quests was to run after the artifacts of Areesa Tallshade. In those days? Pfft, who wasn't running after treasure? But then he was great in the sense that he knew what artifacts he should run after, where to find them, and eventually, when he got bored running around the wastelands of the Valterrian, where to hide them. These secrets he passed down his heirs, blind fools who, instead of keeping the priceless magecrafted items, resolved instead to make a fortune out of their great grandfather's booty. Some of those items ended up here in Sahova. Eventually," he cleared his throat, "I became curious how the Baradbal brothers keep on stumbling on artifacts that have long since - literally - disappeared from the face of Mizahar."
"The answer is pretty simple. I guess even you could figure that out by now?"