![]() Physical Description Name: Eryll Race: Inarta Age: 21 Birthday: April 5, 489 AV Eryll stands at 5'2" small and weighs 118 pounds. Though not quite fat, the brunt of her weight goes to her chest and bum; a fact she alternately loves and hates. Her arms are adequately toned and various small burns decorate her body, all features acquired through glass blowing. She has pale skin and a generous amount of freckles, like most other Inarta. Her dark red hair, which falls mid-waist, is almost always braided into an intricate bun and tied with a beaded silk ribbon. Her pert nose and pouty lip make her seem high and mighty, while her clear green eyes, arguably her defining feature, make her seem serene. Though stereotypically pretty, she looks unapproachable. Her favorite outfit is a midriff-baring hunter green Bryda-Vinati combo. She has a long overcoat made out of sheepskin for when she goes out. She is never seen without her heirloom drop earrings, made from green-gold Dichroic glass. They were passed on to her after her mother died and she loves them to death. Character Concept Eryll is proud, although not overtly so. Her main problem is that she has a very high standard for herself that she fully intends to live up to-- even if it means working herself to the bone. She's a perfectionist who lives for her chosen craft, glass blowing. Her work is characterized by attention to detail, which she applies to real life as well. She's very perceptive, but she tends to voice out her observations in an awkward manner. Nonetheless, she is not completely socially inept. She stands by the few friends she has, unconditionally. Quirks: * She loves sweets * Has very low tolerance for alcohol * Very clumsy Character History She was born in the Summer of 489 AV to a well-off family. Her mother, Alaia, was a glass worker while her father, Klaus, was a former hunter, who now preferred to manage the technical side of the family business. Her birth was unexpected, as her parents were already quite old at the time of her conception. The pregnancy was a difficult one, but her parents couldn't be happier to finally have a child. From a young age, her parents started teaching her in the ways of their respective trades. Much to Alaia's delight, she showed a huge interest in glass working. Though initially unskilled, practice made perfect. She apprenticed till she was 16, at which point her mother gave her freedom over her own workshop. She directed her efforts towards making all types of jewelry. Eryll never felt the need to look for companionship outside her family. They piled their attentions on her, although she refused to be spoiled. They were very closely knit. Tragedy struck when she was 20. Her mother, who was somewhat of a workaholic, kept taking on work despite having grown weaker in the last few years. One day she collapsed, and even before the healers could get to her, she was gone. The overwhelming grief drove Klaus and Eryll apart, to the point where it became painful for him to behold his daughter. Mother and daughter were just too much alike. After a year of sticking it out, Eryll realized that it would be best to start anew, in a completely different environment. Her story starts as she moves into Riverfall. Possessions 1 Set of Clothing (Colorful) - Green Vinati - Green Bryda - Long Brown Sheepskin Overcoat - Sandals - Dichroic Glass Earrings (Heirloom) 1 Waterskin 1 Shortbow 100 Shortbow Arrows 1 Backpack which contains: -Comb (Bone) -Brush (Bone) -Soap -Razor -Balanced Rations (1 Week’s Worth) -1 eating knife -Flint & Steel Housing: + Single Room Cottage Temporary Housing: The Kulkulkan Tavern Ledger
Skills, Lores, Magics, Gnosis, Languages
Fluent Language: Nari Basic Language: Basic Poor Language: Tukant Lores: Lore of Inartan Glassworking (Starting Package) Lore of Jewelry Making (Starting Package) Thread List |