Ghost Skill?

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Ghost Skill?

Postby Noaru on July 8th, 2012, 2:18 am

I have returned!

Djastradjud
I apologize to all the admins who I'am annoying with my constant spamming!

I've noticed that a soul could possibly become an undead and immediately thought! What would happen if a ghost was unable to fulfill its ''important task/mission''? What would it feel and what would it become afterwards? A wandering soul forever to spend all eternity without completing it's important task but then it realizes its unable to cope with this fact, this harsh principle of reality, and rejects the idea of acceptance and reincarnation even further and begins to linger in places of darkness and or solitude plagued by failures and the constant memory of their death.


The ghost would become a mere spirit after some hundreds years; some ghosts by this time would avoid wanting to become a spirit, wanting to preserve what remains of their humanity, they quickly depart from the world of the living. Those that remain for another hundred or more years will find it hard to remember their ''old self'' and after some time will be unable to retain the memory of their human image/form and slowly that remaining shred of humanity within them decays and eventually becomes lost.

The spirit, tormented by dark internal and external forces; its soul completely changes, by this time a spirit would fall under mysterious ''sleep'' while the changes occur, awakening as a Djastradjud= Djast ('' I' am '') + Radjud ('' That which is imperfect '') a.k.a ('' Shade'').


These entities are stronger than mere ghosts and carry more soulmist than an average spirit and wielding a skill called (''Warping'') which is an advanced form of soulmist manipulation and the most dangerous of ghosts wield this ability as it allows them to cause various ghostly phenomenon to occur or hallucinations within the minds of living/undead foes.

Ghosts are extremely limited to how many times they could use this skill, as they are releasing the soulmist closest to their soul and thus all ghosts avoid doing so, overexerting your soulmist closest to your soul is like tampering with your existence.

Chart on Warping:
Secret :
[Novice 1-25]

A ghost at this level of skill can produce minor quantities of soulmist to create an atmosphere of uneasiness; beings enveloped in the mist will feel the sensation of being watched and or followed. At this level a ghost can employ ‘’glimpses’’ which are simply split second hallucinations (e.g. shadows moving in the corner of your eye) However, the ghost would have to be particularly close to the target about five meters away, and it would have to rest; within this level of skill ghosts can only use this ability three times, effecting only one target before having to rest or face overexertion of its soulmist.


[Competent 26-50]

The ghost can emit a decent amount of soulmist which can cause animals to flee, hide, or act strangely; beings enveloped in the mist become uncomfortable and feel as if multiple presences are around them; such as, feeling surrounded or enclosed in a tight place. At this level a ghost can transmit its own emotions within the mist, instilling (e.g. fear, paralysis, etc.) within wary—weak hearted/willed foes; within this level of skill ghosts can only use this ability at this level five times within a ten meter range and can affect two individuals at once.


[Expert 51-75]

The ghost can emit large amounts of soulmist into the environment, it is now at the peak of its abilities, causing living beings to feel actual phantom pains or illusions linked to its death via: employing ‘’Deaths whisper’’ which is when the spirit gives the foe a full view of its death in excruciating detail. With the effective range being thirty meters, this is sufficient enough to envelop the entire inside of a house thus the ghost can affect multiple targets at will. A ghost at this point doesn't need to focus, and it fully understands how to execute its ability without the need of strong emotions, it can now use this skill at this level ten times.


Master [76-100]

A spirit of this level is a powerful entity an expert in the art of deception in all the sense; bring out the worst of living beings, causing them endless torment. A ghost of this level can influence a single negative mindset/behavior related to its death (e.g. the last thing it felt, or emotions it released, things it witnessed etc.).

The range can span over a large area, as far as the ghost can see or sense, effecting groups of people at once; only the sharp and strong minded/willed individuals can withstand this entity; despite of what it says or does one should never allow their guard to be lowered. A spirit of this level is malevolent entity, it only needs to think of the task and it will come into play, subjugating the living to the worst of its imagination.


However, the only unique advantage to this ability has against spiritist's is that a spiritist will sense the soulmist but will be unable to find the main source. However, the main flaw to this is that the designated target will be able to both find and see the ghost whereas others won't.
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Ghost Skill?

Postby Gossamer on July 8th, 2012, 3:54 am

Any new World Development has to be ran through the Help Desk first. Ghost stuff will have to be approved by Tarot. You need to read the World Development Processes. Otherwise we lock threads that don't follow procedure.
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Ghost Skill?

Postby Noaru on July 8th, 2012, 4:03 am

Ah, Sorry... My mistake! Err... I will do just that! ''>.>
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