[Verified by Sentinel] Orinei

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Orinei

Postby Orinei on December 28th, 2012, 7:25 am

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Race: Nuit, formerly Human
Birthday: 12th of Fall, 384 AV. Nuit turning date: 7th day of Spring, 410 AV (101 Nuit years, 129 years total)
Gender: Female, though occasionally occupies male bodies

Languages:
Common – Fluent
Nader-canoch – Basic
Arumenic – Poor

Physical description: Orinei’s original human form was that of a 27 year old human woman: she stood 5’8”, weighed about 130 pounds, with dark olive skin, long, sleek black hair and large, very dark brown eyes. She has, of course, occupied many bodies in her 101 years, some out of want, some out of necessity. Her current body is that of a seventeen year old human girl: she stands at 5’5”, and though the body originally weighed 120 pounds, her frame is now rather gaunt, thanks to the Nuit aging process. In an attempt to beautify her deathly pallor, Orinei paints her face with cosmetics, but they can’t cover all the flaws. Her hair in this body is long and blonde, but is becoming whiter as her body ages. Her eyes are heavily lidded and light blue, always flicking back and forth—they seem to be the part of her that moves the most.

Orinei usually prefers to inhabit bodies of darker countenance, feeling more comfortable looking like what she remembers to be her “old self.” When choosing a host, Orinei tends to choose young bodies, sometimes hunting them for weeks or months in advance. Orinei prefers to personally choose and kill each one of her host bodies, when possible—this way, she feels more connects to the body she inhabits.

Character concept: Though she would only very grudgingly admit it, Orinei is extremely vain. She is obsessed with beauty, that being one of the main reasons she sought to become a Nuit: never having felt truly beautiful in life, she decided that undeath would allow her to occupy as many beautiful bodies as she chose, even if they were tainted by death while she occupied them. Her Nuit existence has been fraught with attempts to preserve her form from aging as long as possible, but she has made little headway in this science as of yet.

As is typical of a Nuit, Orinei is quiet, mistrustful, and keeps mostly to herself. She prefers her own company or (if slightly grudgingly) that of other Nuits. Those that chance upon an interaction with her should be wary, or at least possess a thick skin. She is dismissive of nearly all living beings, seeing them only as possible shells for inhabitation by Nuits (though she doesn’t generally see most beings as fit for her own inhabitation; she is extremely picky). Sharp-tongued and acidic, she has no problem telling people exactly how little she thinks of them—a quality that has gotten her into trouble on more than one occasion.

However prickly and self-loving Orinei seems, though, she does treat those she considers her betters with a nearly reverent degree of respect, though those she considers her betters are few and far between. If usefulness or worth is proved to her, she will begin to consider someone her equal—which generally means she would refrain from insulting them (at least to their face).

Character history: During her human life, Orinei was a fairly simple human girl: she grew up in the Syliran city of Zeltiva, born to a merchant father and a mother who taught at the University of Zeltiva. As far as childhoods go, hers was uneventful. Orinei and her siblings essentially had free rein over what they chose to do; her brother became the captain of a trading ship, her sister an artisan. Orinei preferred books, and generally chose to join her mother at the University.

Through her reading, Orinei began to develop an unhealthy interest in immortality. Her nose was hardly ever out of a history book, but it wasn’t enough: she wanted to experience history itself. At twenty-four, after years of research, she decided the best way to achieve this was to become a Nuit. She fully understood the consequences of her decision: it was merely chance that she came across the wizard who changed her, as he’d come, accompanied by several Nuit, to see the University.

Orinei was created as one of a family of Nuit “children” by a wizard, Isdynrod Achora, who (as an animator) acquired the knowledge of the Daek-nuit ritual from a black market in the deserts of Mizahar. As a result, his knowledge was not quite complete, and many of his early creations were rife with mistakes which led to deformities, madness, and danger. The wizard, not a Nuit himself, worshipped the god Uldr out of a morbid fascination with the undead. In the course of his worship (having denied Uldr’s gnosis marks to this point, wanting to keep his lucidity without becoming a Nuit himself) the wizard decided the best way to pay tribute to Uldr would be to create an army of Nuit for him—what, the wizard speculated, could be better servants than undead who were lucid, could think for themselves, solve problems? They, he thought, would serve better than monsters driven by insatiable hungers.

This planned army was the wizard’s original plan, until the creation of his third Nuit, which he created from a small child on her deathbed. At this point, the wizard began to see the Nuits as his children. Though he knew Nuit rarely feel bonds or cohesion with other beings, he continued nonetheless. The wizard created 23 Nuits in all: not quite the army he had hoped for, but in a morbid sort of way, the family he had always wanted. Perhaps he felt powerful; by creating Nuits, he felt like he could “play God.” Out of his creations, some volunteered themselves, and some were drugged, knocked out, taken in some fashion before undergoing the Daek-nuit ritual involuntarily—the wizard felt as if he “saved” them all from the pain of a too-short mortal life.

Though the wizard created his Nuit in different locales about Mizahar—it took him years to make them all—he brought them all to Sahova, wanting to foster sibling-like bonds between his “children” and keep them together. They, of course, had free rein of the city, being Nuit; Orinei and many of her siblings spent hours upon hours in the Citadel’s libraries, reading and learning to their hearts’ content (if a Nuit can feel such a thing as content, that is). However, some of the wizard’s creations were dangerous, and escaped; some reside today in the Caverns, some broke for the Heartlands, and have not been seen since.

The wizard felt content with his creations; he was a learned man, he continued his research in Sahova, attempting to learn more about the psychology of Nuit. His particular interest dealt with familial bonds and why the Nuit seem content without them. His life was cut short when one of his own creations was marked by Uldr. The Nuit in question was a hotheaded young man named Asher in life, and aside from a Nuit’s general frailty and slight sluggishness, was no different in undeath. Uldr tricked him into agreeing to a gnosis mark—and he was marked as a Chained One. At first it seemed Uldr was unhappy with Asher, but it became plain that the problem was with the wizard. Uldr was unhappy that the wizard had tried to coddle the undead—he hated that the wizard attempted to create a family of what he thought should be servants. Asher’s new form was monstrous, and he was given a craving for violence and a want to tear bonds between people apart. Asher’s cravings for slaughter were insatiable: first, he went after his creator, ripping him to shreds. Uldr rewarded him with even more hunger for violence, and next he began to go after his “siblings” one by one. Several were killed, and the others began to flee Sahova (or simply hide further in its depths). Orinei, knowing she was in danger, left her books and traveled, attempting to lay low, from Sahova to Zeltiva. From here, she began a whirlwind tour of Mizahar lasting nearly 50 years—certainly, there are places she hasn’t seen, but she rarely stays anywhere for long. She spent the majority of the time in Eyktol, wandering the desert; this is where she picked up her conversational Arumenic. This was also where she became fascinated with Eypharian customs--they opened her eyes to a world of cosmetics and beauty enhancement she had never dreamed of in Sylira.

At present, Orinei wishes to return to Sahova to continue her studies. She has narrowed down her field of interest: she wishes to learn more about the preservation of the Nuit body, in order to retain beauty longer without shifting forms. Her ideal discovery would be true immortality, in one chosen body. She hopes to become an apprentice in the field (though she’s already done some research of her own) and hopes to work under Amaryllis in Palsa Hydrasa, at some point.

Skills:

 
Magic
Animation +5SP
Philtering +5SP
 
Mental
 
Physical
Embalming +10SP, +10RB, +4
Cosmetology +20SP, +2
 
Social
Interrogation +1, +2
Rhetoric +1, +3
Persuasion +3
 
Other
Herbalism +5SP
Observation +5SP, +1, +3, +1
Organization +1
Writing +1



Lore:
 
Personal
New to Socializing
 
People
Amaryllis: A Romantic Thinker
Thomas: An Animator
Thomas: Apprenticed in Lab 15
Mienskil the Magecrafter
 
Places
Layout of the Palsa Hydrasa
Palsa Hydrasa: Golems Don't Belong
Palsa Hydrasa: How the Sarcophagi Work
Layout of Sahova
Grand Library: You can borrow books
Lab 37B
 
Skill-Related
Embalming: The Basic Steps
 
Other
Lore of Eypharian Customs (SP)
History of the Nuit race (SP)
Known Body Count for Winter 512 AV


Equipment/Possessions:
1 set of clothing (SP)
-Simple black dress
-Simple black undergarments
-Low black leather boots
Toolkit: Grooming – 30 gm
Small silver mirrored compact, belonged to mother (heirloom)
Wrist knife
Silver earrings
Black wool cloak, small
4 oz common cosmetics
2 oz unusual cosmetics
Black velvet dress, small

Grants:
Winter 512 AV: 500gm from Amaryllis for the purpose of furthering her Embalming work.

Ledger:
100 gm
+500 gm (cashed in housing)
-30gm (toolkit)
-1 gm (knife)
-2 gm (silver earrings)
-2 sm, 50 cm (wool cloak, small)
-1 sm (4 oz common cosmetics, 25cm per oz)
-1 gm (2 oz unusual cosmetics, 5sm per oz)
-8 gm(black velvet dress)
-Winter 512 living expenses: Squalor (covered by Sahova)
+500gm, grant from Amaryllis

1057 gm, 6 sm, 50 cm

Thread List:
Fall 410
Alone and Newly Dead

Winter 512:
Day 1
Starting Anew
A New Apprentice
Day 4
Permanent Blisters
Day 11
The Possibility of False Life
Day 12
Lesson One
Day 20
Pulsers & Corpses
Day 21
Life & Death
Day 30
Where the Work Never Ends
Day 40
Life on the island
Day 60
The New YOU Station
Last edited by Orinei on January 13th, 2013, 7:50 pm, edited 4 times in total.
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Orinei
Player
 
Posts: 70
Words: 66752
Joined roleplay: December 24th, 2012, 10:04 am
Location: Sahova
Race: Nuit
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