KUstom VARiations (version 1)
Owner and Operator: Kuvarakh
Location: Kabrin Road, Sylira
"Bringing the Marvels of Alchemy to The Arcane Wonderland"
Business Type: Goods and Services (Alchemy & Hypnotism)
Goods and Services Offered:
ALCHEMY - "Enhancement at its source."
Weapon and Armor Enhancements
Craft your weapons and armor from ordinary materials with extraordinary properties!
*Extra Strong*
*Lightweight*
*Flexible*
*Buoyant*
*Impact Resistant*
*Magnetic*
*Much More...*
Color and Texture Changes and Adjustments
Adorn yourself in silken rainbows!
*Static Resistant*
*Color Shifting*
*Windblown Effect*
*Cooling or Warming*
*Silk as Tough as Leather*
*Leather as Smooth as Silk*
*And Much More...*
Custom Alterations of All Kinds
Limited only by your imagination.
*Flexible Glass*
*Stain Resistant Tapestries*
*Furniture with the Bouquet of Lilacs*
*Rope That Stretches to Bind Tighter*
*All This and More...*
HYPNOTIC TREATMENT – "Peace of Mind on Command."
*Phobias Cured*
*Anger Managed*
*Focus Triggers*
*Key Point Adjustment*
*Mental Compartmentalization*
*Emotional Clutter Ordered or Discarded*
Base Income: Alchemist (7-14 gm/day)
Skill Bonus: Expert Level Alchemist
Sales Bonus: Unsure, Several contributing types of skills, but none at competent level.
Total Income: To be determined
Alchemy Assets:
Ink, colored – 4 gm
Sealing wax – 1 gm
Clay, 5 lbs. – 5 cm
Acid, vial – 5 gm
Glass jars, (5 w/lids) – 5 gm
Gripping resin (4 uses) – 10 gm
Oil, (5 1-pt. flasks) – 5 sm
Fireproof oil – 50 gm
Rustproofing oil – 10 gm
Waterproofing oil – 5 gm
Chalk (10 pieces) – 1 sm
Inscribing paint – 3 gm
Ice Maker – 25 gm
Flare paste – 15 gm
Rubber, thin sq.ft.sheet – 5 gm (best guess)
Small steel mirror – 10 gm
Preservation Fluid (1 pt.) – 30 gm
Preservation Salts (1o lbs.) – 10 gm
Silver (10 lbs.) – 30 gm
Gold (10 lbs.) – 50 gm
Copper (10 lbs.) – 5 gm
Iron (10 lbs.) – 5 gm
Lead (10 lbs.) – 5 gm
Zinc (10 lbs.) – 5 gm
Tin (10 lbs.) – 10 gm
Steel (10 lbs.) – 7.5 gm (best guess)
Wood, common local (10 lbs.) – 2 gm
Wood, unusual (10 lbs.) – 5 gm
Wood, exotic (10 lbs.) – 10 gm
Linen (5 sq. yd.) – 20 gm
Silk (5 sq. yd.) – 50 gm
Paints & dyes, common (1 lb.) – 1 gm
Paints & dyes, unusual (1 lb.) – 10 gm
Paints & dyes, rare (1 lb.) – 25 gm
Paints & dyes, exotic (1 lb.) – 50 gm
Perfumes, common (1 oz.) – 1 gm
Perfumes, unusual (1 oz.) – 10 gm
Perfumes, rare (1 oz.) – 25 gm
Perfumes, exotic (1 oz.) – 50 gm
Leather, common, garment (10 lbs.) – 3 gm
Leather, common, armor (10 lbs.) – 10 gm
Magnets, (10 pieces) – 10 gm (best guess)
Total Alchemy-related items - 588.15 gm
Construction Costs:
Simple Magic lab (customized for Alchemy +25%) – 1875 gm
Simple office – 200 gm
Simple Bedroom - 350 gm
Total for Buildings – 2425 gm
Package deal discount (-25%) – 606.25 gm
Total for package deal(-25%) – 1818.75 gm
Additional Furnishings (for private bedroom):
Average bed - 10 gm
Average bookcase (50 books) - 8 gm
Good armchair - 8 gm
Good wash basin - 5 gm
Fireplace - 15 gm
2 large common rugs - 10 gm
good end table - 7 sm
Total for additional furnishings – 56.7 gm
DEBT: I will pay 2200 gm upfront (this may change with next season's assets and debits), remainder on loan from Eridanus
Alchemy-related: 588.15 gm
Buildings: 1818.75 gm
Furnishings: 56.7 gm
TOTAL: 2463.6 gm
*I would also like you to consider a "Version 2" of my business plan proposal, which includes another PC Alchemist as a business partner. For this Version 2, I am working on the assumption that the only difference between this and "Version 1" (above) is that the PC Alchemist will earn 1gm less of the base pay designated between 7-14gm, though the skill bonus will still be decided by my primary skill rather than his? Let me know if my assumptions are wrong.*