[Verified by Kraken] Kuvarakh the Driven

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Kuvarakh the Driven

Postby Kuvarakh on May 21st, 2012, 8:03 am


Kuvarakh the Driven

Physical Description :
Physical Description

Name: Kuvarakh Lashman
Race: Nuit, formerly human
Age: 151, 99 as Nuit. 52 at the time of Nuit ritual
Birthday: Human birthday: 16th day of Summer, 363 AV, Nuit transformation: 64th day of winter, 415 AV

Appearance: 38th day of Summer, 514 AV to Present:

Kuvarakh occupies the remains of a criminal from the Alvadas Underground named "Kirby" He is a skinny, rat-faced fellow with dark hair and eyes. He is missing the little finger on his left hand and has numerous scars. He now enjoys the recent addition of a deeply gashed and sewn up left shoulder.



Character Concept :
Character Concept

Kuvarakh is a Nuit, formerly human, from Zeltiva, who actively seeks a way to formulate some medium by which he can make it possible for Nuits to enjoy bodies that will last much longer, perhaps even indefinitely, to forestall their need to keep ‘jumping’ new bodies. His motivation is that his daughter was slain by a Nuit. And though he fatalistically accepts that the Nuit needed a body, in the way that we accept that a wolf needs to kill a cute little rabbit to survive, he feels motivated to end this painful cycle, for the Nuits’ sake as well as their future victims’. He wishes his daughter’s death to have meaning.



Character History :
Character History

33rd day of fall, 407 AV, Kuvarakh sees his daughter unexpectedly walking down a street in Zeltiva when she should be at home studying. He confronts her with mild disapproval for her lapse of focus on her studies. She stammers an unlikely explanation about a class trip and that she needs to get to the docks. Kuvarakh quickly shoots holes in the story on the basis of the school’s requirement that he give signed approval for such an outing, as he is the provider of her tuition payments. He begins to question her about the odd accent she speaks with when a strange disorientation overwhelms him. He regains his wits to find himself at home, hours later.

Upon inquiry with the local authorities, he finds to his crushing despair that his daughter was among a trio of dead bodies found in the hold of the ship sailing to Sahova, an incident with a Nuit mage of some sort. Always a man of reason and moderation, he fatalistically accepts his painful loss as only partially being the fault of the mage/perpetrator. The fool who created the race is, by extension, responsible for all evils that they do to survive. And no doubt, the prejudice against them had a hand in the confrontation that brought about the additional deaths.

Still, it eats at him, as it would any loving parent, not so much because of the fact of her death, but because of the meaninglessness of it. It occurs to him that it all comes down to the fact of the Nuits’ need to ‘change bodies’ every so often. If this need could be negated, there would be no further need for such deaths and no need for the fear that leads to such deadly confrontations. He begins to research the matter and finds evidence that of the various schools of magic discipline that had ‘dabbled’ in that direction, only Alchemy and Animation seemed to show any promise.

He takes the money he had saved for his daughter’s education and uses it to enroll in the two courses at Zetiva University. After several years he realizes he has nowhere near the lifetime left to even master ONE of the two schools, and falls into despair. He receives a strange offer by letter weeks later from a ‘master alchemist in Zeltiva, seeking an apprentice’. This 'man' confesses to being a Nuit himself. He wishes for an assistant that is a Nuit like him, for the protective benefits that body-swapping give against the ravages of such exposure to accelerated djed streams. He shows Kuvarakh a dozen bodies frozen in his ice-cellar and assures him they were not victims of foul play. He asks Kuvarakh if becoming an immortal would not lend itself well to the possibility of his accomplishing his life’s mission. And doesn’t the irony of it seem as though crafted of the gods’ own sense of destiny.

Kuvarakh accepts, and on the 64th day of winter, 415, he successfully endures the ritual to become a Nuit, not the ancient ritual, but the drinking of a large portion of his master’s ichor. In time, he becomes disillusioned with his master’s mentoring. He seems only to learn commercial skills, of which he receives only a pauper’s share, the master insisting that the great knowledge he is gaining, as well as the room and board, ought to be payment enough. Kuvarakh becomes disgruntled due to the fact that this reasoning was no longer valid. He still had money and only lived there for the master’s convenience, not out of any necessity. But mostly because, after several years, he made no progress of his own beyond what most would still consider novitiate.

Then the final straw. In early summer of 420, in a moment of confusion, he looks in the wrong book for an equation at his master’s request, opening his out-of-lab research schedule by mistake, and finds an entry that raises suspicion. Cross referencing the dates in this book with records of unsolved murders in the local area, he finds irrefutable evidence of his master’s guilt. This, coupled with the growing assessment that he will never advance beyond apprentice level work, and that, indeed, the title ‘master’ was generously overstating the old man’s true skill, infuriates him. The thought of his 'master' being a murderer gives rise to memories of his murdered daughter and provokes him to kill his master when he is vulnerable during a body transfer ritual.

He completes the act by striking off his dead master's head, draining the ichor, then cutting up the body and giving the parts to a local maledictor, who had previously voiced a grudge against the old man for some past transgression.

He returns to the lab to find it in flames. It seemed the old man had taken steps to ensure that any that might betray him would not benefit, by creating some sort of trigger to scuttle his lab upon his death. Apparently the trigger had difficulty determining just exactly WHEN an undead “dies”. In truth, Kuvarakh considered himself lucky not have been consumed in the conflagration and doubly so, since the 11 bodies in the ice-cellar were undamaged. But the ichor, which he had hoped to try some experiments with, was lost.

In thanks, the maledictor teaches him the rudiments of Hypnosis and directs him to several other alchemists. But Kuvarakh finds them jealous in the sharing of their knowledge and not desiring of an apprentice whose master has just died suspiciously. He grudgingly understands their hesitancy and lives for awhile outside of the craft. In 422, fate steps in and Kuvarakh happens to make the acquaintance of a traveler newly come from Riverfall. This man mentions the faith of Akajia, Mistress of Shadows and Secrets. Kuvarakh leaves on the next boat and spends 5 years there, learning all he can about this dark goddess in hopes of gaining her blessing in his pursuit of secrets he hopes might aid him in his obsession to delay or end Nuit' dependence on body switching.

He comes to feel that alchemy-enhanced embalming may be the key and, finding no great focus on either skill in Riverfall, He returns to Zeltiva, liquidates his assets, and begins his journeys across Mizahar. He heads north to Nyka, but finds that the Monks of Xannos have a stranglehold on the practice of any world magic, so he presses on to Ravok.

In Winter of 430, he is taken in as an apprentice again, by a Ravokian Master worthy of the title. This man encourages him to make covert searches of his rival mages' libraries and even loans items to Kuvarakh to aid in his break-ins, provided he bring back occasional tidbits from his rival’s stores. During one such adventure, Kuvarakh finds a reference in a book about a ‘Beacon of Darkness’. This master helps him with the crafting of this item, provided it is done on his own time and paid from his own pocket.

He takes his thankful and respectful leave of this master, travelling Mizahar, lighting his beacon and praying to Akajia for guidance. Eventually he finds his way to Alvadas where he believes the rumored friendship of Ionu and Akajia will help facilitate the contact he craves. It has now been 105 years since his daughter’s death and 97 since his own transformation.



Possessions :
Possessions

2 3-piece suits (Dark Blue Color): additional clothing: odds and ends: Weapons: tools:
-Linen/Wool Shirt 1 backpack Thieves' tools
-Linen/Wool Pants Leather jerkin Comb (wood) 50' rope
-Linen/Wool Undergarments Leather pants Brush (wood) 2 sap-pommeled daggers Grappling hook
-Linen/Wool Cloak/coat Cowl Soap Knuckleduster Crowbar
-Simple Boots Cotton cloak Flint & Steel Hammer
High boots Waterskin
Leather belt with: 2 Blank books
twin dagger sheaths 2 vials black ink
Leather gloves
Silk Shirt Feather of Ionu (t1)



Heirloom, Funds & Housing :
Heirloom: Artist's Kit (formerly belonging to his daughter, uses it to glyph new bodies so he never forgets her)

Funds: 32gm, 7sm (Current: 21,153gm, 7sm)

Housing: 20x20ft. The house, also comes with a key which acts as a sort of compass that tugs the possessor of the key in the direction of the house which the key belongs to (It would be best described as two magnets attracting each other). The house includes a hearth, bunk, chest, chair, and table.

New house in the works



Ledger & Expenses :
Starting Purchases:
Purchase Cost Total
Starting +100 GM 100 GM
Leather jerkin 1 GM 99 GM
Leather pants 8 SM 98 GM, 2 SM
Cowl 2 SM 98 GM
Cotton cloak 3 SM 97 GM, 7 SM
High boots 5 SM 97 GM, 2 SM
Thieves' tools 30 GM 67 GM, 2 SM
50' rope 1 GM 66 GM, 2 SM
Grappling hook 1 GM 65 GM, 2 SM
Crowbar 2 GM 63 GM, 2 SM
2 Blank Books 6 GM 57 GM, 2 SM
2 Vials black ink 4 GM 53 GM, 2 SM
Hammer 5 SM 52 GM, 7 SM
2 sap-pommeled daggers 2 GM 50 GM, 7 SM
Knuckleduster 5 SM 50 GM, 2 SM
Leather belt w/ twin dagger sheaths 2 GM 48 GM, 2 SM
Leather gloves 5 SM 47 GM, 7 SM
Silk Shirt 10 GM 37 GM, 7 SM


Ledger:
Entry Debits Assets Result
Remaining Funds +37gm, 7sm 37gm, 7sm
Spring 512 AV squalor - 5gm 32gm, 7sm
Summer 512 wages (91 days @ 4gm per) +364gm 396gm, 7sm
Donation to OoT (20% tithe plus 200 gm) -273gm 123gm, 7sm
Summer 512 Living Expenses (poor) -45gm 78gm, 7sm
STC Thread (t15) +100gm 178gm, 7sm
Fall 512 Living Expenses (poor) -45gm 133gm, 7sm
Fall 512 Wages (competent) +1092gm 1225gm, 7sm
Winter 512 Living Expenses (poor) -45gm 1180gm, 7sm
Winter 512 Wages (competent) +1092gm 2272gm, 7sm
Material costs (t32) -450gm 1822gm, 7sm
Spring 513 Living Expenses (poor - still saving up) -45gm 1777gm, 7sm
Spring 513 Wages (expert) +2184gm 3961gm, 7sm
Summer 513 Living Expenses (common) -135gm 3826gm, 7sm
Summer 513 Wages (expert) +2184gm 6010gm, 7sm
Material costs (t42) -175gm 5835gm, 7sm
Fall 513 Living Expenses (common) -135gm 5700gm, 7sm
Fall 513 Wages (expert - halved) +1092gm 6792gm, 7sm
Winter 513 Living Expenses (common) -135gm 6657gm, 7sm
Material Costs (t49) -256gm 6401gm, 7sm
Spring 514 Living Expenses (Good) -450gm 5951gm, 7sm
Thread expenses - plants (t51) -100gm 5851gm, 7sm
Thread Expenses (t55) -350gm 5501gm, 7sm
Winter 513 Wages (Master) +4368gm 9869gm, 7sm
Spring 514 Wages (Master) +4368gm 14,237gm, 7sm
Summer 514 LEs (Good) -450gm 13,787gm, 7sm
Summer 514 Wages (Master) +4,368gm 18,155gm, 7sm
Thread Expenses (t59) -180gm 17,975gm, 7sm
Thread Expenses (t62) -600gm 17,375gm, 7sm
Fall 514 LE's (Good) -450gm 16,925gm, 7sm
Thread Expenses (t63) -100gm 16,825gm, 7sm
Fall 514 Wages (Master) +4368gm 21,193gm, 7sm
Thread Expenses (t61) -40gm 21,153gm, 7sm
Thread Expenses (t70) -300gm 20, 853gm, 7sm


Stockroom items of note:
BRIEF DESCRIPTION THREAD
Canvas with "Wind-Blown" effect t25
Magnets with no polarity t27
"Ionu's Stars" orbs t31
"Onyx" carving with "Rainbow Touch" effect t32
Stone tubes made by captured "Buzzbugs" t38
Bolt of odor-absorbing cloth for suits t42
Sharp-edged gold miza coins t47
Lt. wt., lead-dense canvas, 4 sq. yds. reg., 4 double thick t49
one musical shell t66



Skills and Languages :
Common Skills:

Skill EXP Awards Total Proficiency
Glyphing 2 (t59) 2 Novice
Architectrix 10 (t19,51,59,60) 10 Novice
Alchemy 26 SP 51 (t2,3,4,24,25,27,32,33,38,42,44,45,47,49) +17*
52,54,58,59,66) 94 MASTER
Hypnosis 9 SP 34 (t2,3,16,17,23,25,26,28,29,30,33,34,37,39,40
43,48,50,54,59,60,62) 43 Competent
Embalming 10 RB 5 (t7,29) 15 Novice
Observation 5 SP 95(t1,6,7,14,15,19,21,24,25,26,27,29,30,31,33,38,39,40
41,42,43,45,46,47,51,55,56,57,58,59,60,61,63,64,65,70) 100 MASTER
Larceny 5 SP 3 (t2,7) 8 Novice
Meditation 5 SP 25 (t2,3,15,16,17,23,27,29,32,38,42,43,46,49,61) 30 Competent
Impersonation 3 (t2,28) 3 Novice
Stealth 1 (t2) 1 Novice
Subterfuge 12 (t2,7,12,34,43,56,60,70) 12 Novice
Negotiation 33 (t1,8,13,14,21,29,33,42,44,45,49,51,54,55,57,59
64,70) 33 Competent
Persuasion 24 (t1,6,7,8,13,15,21,29,37,58,60,61,62,64) 24 Novice
Philosophy 20 (t7,8,12,21,26,27,32,36,46,47,61,66,70) 20 Novice
Wrestling 2 (t3,7) 2 Novice
Musical Instr: Lute 1 (t3) 1 Novice
Investigation 15 (t3,7,19,34,40,60,64,65,70) 15 Novice
Rhetoric 79 (t1,4,7,10,11,12,13,15,19,20,21,22,24,25,27,28,29
30,36,39,41,44,45,46,47,55,57,60,64,65,66,70) 79 MASTER
Leadership 20 (t9,12,13,18,19,33,37,40,56,60,65,70) 20 Novice
Interrogation 24 (t7,15,18,19,20,22,24,27,28,30,43,55,60,64) 24 Novice
Singing 1 (t7) 1 Novice
Brawling 3 (t4,17,64) 3 Novice
Teaching 21 (t22,26,29,30,46,47,58,60,61,64) 21 Novice
Swimming 4 (t15,29,50) 4 Novice
Socialization 80 (t4,19,24,25,27,28,30,31,34,39,42,46,48,55,56
57,58,59,60,61,62,64,65,70) 80 MASTER
Organization 6 (t19,27,29,37) 6 Novice
Story Telling 12 (t30,41,57,60,61,65,66,70) 12 Novice
Wilderness Survival 3 (t28,29) 3 Novice
Whip 2 (t29) 2 Novice
Mathematics 2 (t38,51) 2 Novice
Acting 3 (t39) 3 Novice
Intimidation 9 (t39,43,50,60,64) 9 Novice
Acrobatics 3 (t39,54,60) 3 Novice
Escape Artist 2 (t39,64) 2 Novice
Weapon: Heavy Chain 1 (t39) 1 Novice
Drawing 2 (t39,51) 2 Novice
Unarmed Combat 4 (t28,57,64) 4 Novice
Deception 1 (t4) 1 Novice
Intelligence 5 (t34,57,60,64) 5 Novice
Dancing 2 (t40) 2 Novice
Detection 1 (t31) 1 Novice
Planning 25 (t19,49,51,52,54,57,58,59,60,61,62,64,66,70) 25 Novice
Construction 4 (t49,60) 4 Novice
Weaponsmithing 1 (t19) 1 Novice
Carpentry 2 (t51) 2 Novice
Gardening 1 (t51) 1 Novice
Appraisal 1 (t63) 1 Novice
Politics 1 (t61) 1 Novice
Tactics 4 (t57,60,64) 4 Novice
Running 1 (t60) 1 Novice
Whistling 1 (t60) 1 Novice
Research 1 (t66) 1 Novice



*Fall & Winter 512, Spring, Summer & Winter 513 Seasonal XP (3 each)
Spring 514 (2 each)


Languages:

Fluent Language: Common
Basic Language: Tukant
Poor Language: Isur



Lore List :
Lores:

Alvadas Location Changing
Religion: Akajia
A Message From Light: Begin Anew (t1)
Founder of The Order of Transcendence (t1)
Picking the Perfect Name (t1)
Practical Application of Flexible Glass (t2)
Impersonating a Guard (t2)
Being Turned to Stone (t2)
A Year Lost (t2)
Daydreaming in Class (t3)
The Story of Kuvarakh's Daughter (t3)
Involvement in the Innate Personality Restoration Experiment (t3)
Traditionalist/Conservative University Politics (t3)
Unconscious Use of Hypnotism (t3)
Personality Switching Due to Experimental Side Effect (t3)
Exposure to Djed radiation (t3)
Overgiving Not Really Applicable to Alchemy (t4)
Summoned by a Professor (t4)
Alchemy: A Doorway in Which Common Pass to Become Extraordinary (t4)
Emotions are Fickle Things (t4)
Conversation With a Flower (t6)
Aldren Trask, the Vigilante (t7)
Strangling to Death With a Scarf (t7)
Trask's Utilitarian Justification for Homicide (t7)
Embalming With Malediction Tools (t7)
Trask's Search for His Son (t7)
Trask's Suffering: Ten Years of Not Knowing (t7)
Ecstatic Revenge (t7)
Profession: Shopkeeper at Alchemmia Alchae (t8)
Wanda: Owner of Alchemmia Alchae (t8)
The Snowman's War (t9)
The Nostalgia of Snowball Fights (t9)
The Power of Teamwork (t9)
OoT Goals and Responsibilities (t10)
OoT Temporary HQ (t10)
Accepting the Responsibility of Leadership (t10)
Apologizing to Nira'lia (t11)
Nira'lia Can Only See Happy Memories (t11)
The Extraordinary Fool (t11)
Sylkra is a Wolf (t11)
Interviewing: Thinking up Tricky Questions (t12)
Wanda's Wacky Remedies: Potatoes and Pots (t13)
Wanda: Hides a Broken Heart (t13)
Handy Man at Wanda's Alchemmia Alchae (t14)
Wanda: "Don't Add The 'Miss" (t14)
Understanding Simple Instructions (t14)
Mirror, Mirror, on the Wall, Who's the Most Monstrous of All? (t15)
Thrashing (t15)
I Think I Lost It (t15)
Wait, Did I Ever Have It? (t15)
Death By a Friends Hands (t15)
What Drowning Feels Like (t15)
Kuvarakh's Other Self (t16)
Confusion in Hypnotism Initiation (t16)
Univ. Politics: Religious-Conservative Stance on Alch. Mortal Experiments (t17)
(Literally) Reflective Meditation (t17)
Lute Player's Song: "An All Too Final Exam" (t17)
Brawling Weapon: Chair (t17)
Traditionalist Thugs (t17)
Andrik, the Inflammatory Lute Player (t17)
Personal Hypnosis technique: Becoming the Other (t17)
Anger/Emotions: Key to Activating Hypnosis (t17)
Introducing the Order (t18)
Entering Andres Towers Manor (19)
Spotting a Maintained Trail (19)
Andres Towers Manor: Time is Warped (19)
Andres Towers Manor: Unseen Sentience (19)
Verlyna: Masked Blonde, the Famous Hypnotist (19)
Aceren: Masked Escort to Verlyna (19)
Towers: Threat Against His Life (19)
Aceren: Womiyu, Protecting Tower (19)
Towers: May Have the Eye (19)
Ravion Roma: Killer, New Host (19)
Towers Mansion: True Sentience(19)
Manners When Speaking to a House (19)
Architectrix: The Magic of Bringing Life to Architecture (19)
Lonely Existences of Nuits and Old Houses (19)
Architectrix: Structures Can Usually Only Communicate with Mages (19)
Architectrix: Initiation into the Magic (19)
Architectrix: Requires Building Skills (19)
Architectrix: Different Parts, Different Personalities (19)
Architectrix: Connection Will Remain Between Body Switches (19)
Architectrix: Structure Can Expand to Property Line (19)
Towers: Protected the “Eye” (19)
The Wolf's Cave (t20)
Conducting an Interview (t20)
Welcoming Another (t20)
On The Word "Pleased" (t21)
Another Alchemist (t21)
An Application (t22)
Writing a Note (t22)
Reaching a Decision (t22)
Welcome to The Order (t22)
Kuvarakh's Personal Hypnosis Style (t23)
Learning From Illusion (t24)
Eadfrid (t25)
Hypnotism: The Four "A's" of Hypnotic Defense (t26)
Hypnotism: Easier to Create Memories than to Delete Them (t26)
Toying with Polarities (t27)
"My Hero" (t27)
Experimenting with Magnets (t27)
Working with Wanda (t27)
Faking Shit is Not Cool (t27)
Getting a Grip (t27)
Wanda is Not for Loving (t27)
Being Mauled by a Dire Wolf (t28)
Falling Off a Cliff (t28)
Nuit Body Transfer (t28)
Pretending to be an Isur (t28)
Isur (Partial) (t28)
Sultros Kingdom (Partial) (t28)
Nuit: Knowing When it's Time to Change (t29)
Akalaks: Cautious About Disease (t29)
Akajia May Hold the Key to a Nuit "Cure" (t29)
Common: A Nuanced and Versatile Tongue (t29)
Tukant: Complex and Unorthodox (t29)
Death as an Opportunity (t29)
A Feminine Shock (t29)
When Nobody Listens... (t29)
Ti'sali: Stern and Matronly, But Not Bad (t29)
Pity for the Departed (t29)
Faking death to Escape (t29)
Lorogon: Proud and Powerful (t29)
A Widower's Fury (t29)
Acceptance from Akajia (t29)
Finding Glassbeaks (or Vice Versa) (t29)
Zith: Fast, Flying and Sadistic (t29)
Playing on an Enemy's Cruelty (t29)
Playing Dead, Then Making the Dead (t29)
The Drykas: People of the Plains (t29)
Educating Others About Nuit Rituals (t29)
Endrykas: The Traveling City (t29)
The Hatred of Zith (t29)
Garren: Quick to Anger (t29)
The Truth Comes Out (t29)
Words That Can Start Wars (t29)
Providing a Common Enemy (t29)
A Lie to Save Lives (t29)
Not All Endings are Happy (t29)
Sinoa the Pycon (t30)
Call me "Lord Craven" (t30)
Explaining the Fates (t30)
"Why is it Smiling?" (t30)
Flutes Can Make You Dance (t30)
I've Been Voided (t30)
Save Me from This Ghost (t30)
Jilitse: Nuit Inventor (t31)
Ionu's Stars (t32)
The Acumen Asylum (t32)
Planning Alchemic Endeavors (t32)
The Quality of Djed in an Alchemic Experiment (t32)
Exhaustion from Creation (t32)
The Power of Mental Imagery (t32)
Magic to Create Beauty; not to Gain Power (t32)
The Sculpture Rejected by the Temple of Ionu (t33)
Metallic Bug Infestation (t33)
Accidentally Transmuting the Properties of Bugs (t33)
Single-Handedly Causing an Infestation (t33)
The Magnetic Properties of Bugs (t33)
The Benefits of Being Able to Replace One's Body (t33)
Wanda: Past Wife, Reborn? (t33)
Bugs: Eating Through One's Flesh (t33)
Drowning Magnetic Bugs (t33)
Kelvics: Injuries Transfer Between Forms (t34)
Hypnotism: Defensive Technique "Awareness" (t34)
Wanda, My Love (t36)
The Field of Dreams (t36)
Being Pissed Off at the Neighbors (t37)
Hypnotism - Better Than Arguing (t37)
Helping Revamp the Shop (t37)
Wanda's Punishment (t37)
Aftermath of the Mutant Bug Attack (t38)
The Inverted Man (t38)
Having Pink Hands (t38)
The Pink Well (t38)
Hiding My True Nature (t39)
Being the Undead Black Sheep (t39)
Unwittingly Saving Someone's Life (t39)
Licearsvansan: Strange Dhani (t39)
I'm Adonnie (?) (t39)
A VERY Awkward Situation (t39)
Lyseer Swanson (t39)
Chained and Drowned (t39)
I Want...Revenge! (t39)
Laviku's Vengeance (t39)
Taking You Down With Me! (t39)
A New Body (t39)
Alvadas: The Festival of Illusions (t40)
Hypnotism: Enforcing Misdirection with Certainty (t40)
Nothing Worthwhile is Ever Easy (t41)
A Familiar Face (t41)
The Last Wilmot (t41)
Nuit Aura: They Make Clothes for That (t42)
Date Night with Wanda (t42)
The Odor-Absorbent Properties of Charcoal (t42)
Ale Foam: That Airy, Bubbly Head on the Ale (t42)
Big-Tipper (t42)
Swanson Guy: Unnatural Snake (t43)
The Blessing of Slow meditation (t43)
Practical Jokes Between a Nuit and a Dhani (t43)
Lyseer is a Dhani (t43)
Returning a Necklace of Unknown Significance (t43)
Recipe: Flexible Glass (t44)
Recipe: Eternal Glass Bulbs (t44)
Negotiation: Making a Sale (t44)
Negotiation: Making a Repeat Customer (t44)
Glyphing: Delayed Stench Through Alchemy (t45)
Lacerta, Daughter of Syna (t46)
Discussing One's Immortality With an Immortal (t46)
Meditation With Music (t46)
Becoming a Tour Guide of Mura (t46)
Rowland: Performer, Morpher and Hypnotist (t47)
Alchemy: Creating Edged Mizas (t47)
Hypnosis: A Little Boost of Courage (t48)
Street Musicians in the Bizarre (t48)
Wanda: Djed Residue is a Serious Issue (t49)
Construction: Balsa Wood is Light (t49)
Alchemy: Widening Djed Streams to Stack receivers (t49)
Kuvarakh: Protection from Dangers of Alchemy is Vital (t49)
Searching for Scallop Shells (t50)
Speaking with Water Rather Than Air (t50)
Otani: Laviku's Servants (t50)
Uleru the Otani (t50)
Architectrix: Bonding Before Introducing Guests (t51)
A Home's Upkeep is Never Done (t51)
Carpentry: measure Twice, Cut Once (t51)
Carpentry: Leave Room for Error (t51)
Carpentry: Sanding Down Splinters (t51)
Carpentry: Transport First, Assemble Second (t51)
The Greenhouse: Doesn't Like Colored Glass (t51)
Alchemy: Infusing Cold (t52)
Business Strategy: Capitalizing on the Seasons (t52)

Alchemy: Parallel Ridges (t54)
Alchemy: Shell Wood (t54)
One Bad Bell: Draining Lungs (t54)
Business: One Unspecific Order (t54)
Phobius: Pale Inarta (t55)
Phobius: Eager, Nervous, Desperate and Confident (t55)
Maya: A Girl in Need of Work (t55)
Rey: Viper Dhani (t55)
Rana: An Excitable Resident (t55)
Rana: Has Knowledge of the Underground (t55)
Rana: Has Glass Working Skills (t55)
Negotiation: Sealing the Deal (t55)
Negotiation: Gobs of Jobs (t55)
Hiding Information From Others (t56)
Planning Ahead (t56)
Relaying Riddles (t56)
Edgar: Zith (t57)
Botany: Pine Barrens Gentian (t57)
Zith: Not All Feral (t57)
Architectrix: A rare skill (t58)
Aceren: Aristocratic maitre d' (t58)
Andres Towers: Historical resource with a personality (t58)
Charcoal - you can have it in any colour you want, as long as it's black (t58)
Alchemy: Mixing colours (t58)
Zinnwaldite - A useless shade of brown (t58)
Maya: Art advisor (t58)
Architectrix: Apologising to an empty house (t59)
Architectrix: Protecting itself like protecting a wound (t59)
Architectrix: Appeasing the mansion with gifts (t59)
Glyphing: Learning by observation (t59)
Glyphing: Understanding the basics (t59)
Glyphing: Using glyphs to transfer ink (t59)
Glyphing: Tuning forks as triggers (t59)
Negotiation: Exaggerated quotes - more money, same work (t59)
Wanda: Blood Pressure - I Nuit would be a problem (t59)
Wanda: Watching while she works (t59)
Construction: Mortar Application Location (t60)
Construction: Mortar Removal (t60)
Construction: Laying Bricks (t60)
Investigation: Asking Nicely (t60)
Persuasion: The Honest Truth (t61)
Nuit: Time for a new body (t62)
Phobius: So that's where he was... (t62)
Mister Ekans: Not exactly discreet (t62)
Planning: Working out how to clean up their mess (t62)
Aislyn: Made a Sketch of the Silencers (t63)
Political Allegiance of the Mansion is Unknown (t63)
Victor: "Friend" of Kirby's (t64)
Persuasion: Appeal to Empathy (t64)
Persuasion: Begging (t64)
The Baby Slavers (t64)
Poison: Effects of Wildleash (t64)
Nanami: Zypherian Kelvic (t64)

Philosophy: The Value of Knowledge (t66)
Research: Trial and Error (t66)
Alchemy: Immunity of Ionu (t66)
Serena: Enterprising Businesswoman (t66)

Philosophy: The Burden or Immortality (t70)
Morwen's Blessing: Cold Resistance (t70)
Seffarah Whitevine: Pavintu Janta (t70)
Redire: Hunter (t70)

288



Thread List :
t1.) :) (Festival of Illusions) Visionaries 89 Spring, 512
t2.) :) (Flashback) Phases of Acquisition (solo) 73 Summer, 433
t3.) :) (Flashback) An Ocean of Meditation 3 Summer, 408
t4.) :) (Flashback)Student Counsel 34 Winter, 411
t5.) :) The Sanity Center 85 Spring, 512
t6.) :) A Rose is a Rose, Most of the Time... 14 Summer, 512
t7.) :) (Flashback) Gut Instinct 20 Summer 420
t8.) :) Talking Shop (Mirage) 86 Spring, 512
t9.) :) The Art of War (open) 17 Summer, 512
t10.) :) Passing The Mantle 21 Summer, 512
t11.) :) Tripping Out (Nira'lia, Sylkra, open) 18 Summer, 512
t12.) :) Three Wizards in a Room 24 Summer, 512
t13.) :) Choice of Chains (job thread) 35 summer, 512
t14.) :) Getting the Lead Out (job thread) 1 summer, 512
t15.) :) [STC] Fall From Grace 9 summer, 512
t16.) :) (Flashback)A New Approach, an Old Direction 65 Summer, 420
t17.) :) (Flashback)It's All in Your Head 2 Fall, 420
t18.) :) Giant Steps (Iliana's Interview) 30 Summer, 512
t19.) :) (Quest) Archi-Mage-ic 90 Summer, 512
t20.) :) A Bird in Hand (Alea Campbello Interview) 52 Summer, 512
t21.) :) Grave Concerns (Corpus Aeternum interview) 27 Summer, 512
t22.) :) Required Reading (Saige interview) 44 Summer, 512
t23.) :) (Flashback) Itsy, Bitsy Brainstorm 24 winter, 420
t24.) :) The Strong and Shallow Type (job thread) 20 Fall, 512
t25.) :) Three Winds to the Sheet 30 Fall, 512
t26.) :) Defense Against Hypnotism 101 50 Fall, 512
t27.) :) Getting a Grip (job thread) 60 Fall, 512
t28.) :) (Flashback) Crashed Course 17 Summer, 463
t29.) :) (Flashback) Culture Shock 77 Spring, 424
t30.) :) Blissfully Lost 70 Fall, 512
t31.) :) Following The Rainbow "Early Winter", 512
t32.) :) Visionary Tribute 60 Winter, 512
t33.) :) In-ferrous-tation 65 Winter, 512
t34.) :) Home Sweet Home (Kuvarakh) 27 Winter, 512
t35.) :) A Flesh Outlook 70 Winter, 512
t36.) :) (Quest) Illusion Bound 80 Spring, 513
t37.) :) Aftermath 3 Spring, 513
t38.) :) Silver Lining 45 Spring, 513
t39.) :) (Flashback) Cold Blood Meets No Blood 24 Summer, 503
t40.) :) (Festival of Illusion) Sacrilegious Faith 11 Spring, 513
t41.) :) Have We Met? 40 Summer, 513
t42.) :) Gag Order 60 Summer, 513
t43.) :) (Flashback) Swanson the Snake, Kuvarakh the Sailor 25 Summer, 503
t44.) :) Restocking 75 Summer, 513
t45.) :) WHAT free upgrades? 40 Fall, 513
t46.) :) (Flashback) Ocean to Forest 58 Spring, 458
t47.) :) A Trip to Alchemy 2 Winter, 513
t48.) :) The Brave Young Hare 12 Winter, 513
t49.) :) Protective Measures 15 Winter, 513
t50.) :) Bed, Bath and Bondage 25 Winter, 513
t51.) :) First Step Up 35 Winter, 513
t52.) :) Cooling Trend 56 Spring, 514
t53.) Let's Start a Troupe 34 winter, 513
t54.) :) Shell Bent Spring 6, 514
t55.) :) Help Wanted Summer 3, 514
t56.) :) Above and Below Summer 35, 514
t57.) :) The Job Summer 17, 514
t58.) :) Art for Art's Sake Summer 11, 514
t59.) :) Enlargements While You Wait Summer 20, 514
t60.) :) From the Top, Down Summer 75, 514
t61.) :) Well in Hand Summer 38, 514
t62.) :) "Unexpected", as Expected Summer 38, 514
t63.) :) One Heck of a Library Summer 4, 514
t64.) :) Uncommon Enemy Fall 18, 514
t65.) :) Consequences Fall 20, 514
t66.) :) Sad, Sweet and Warm Fall 72, 514
t67.) Boarders With Borders Fall 23, 514
t68.) Come to Collect Fall 60, 514
t69.) There's Always One Fall 88, 514
t70.) :) In Pursuit of Knowledge...and Employment Winter 1, 514
t71.) Preparations Winter 4, 514
t72.) A Miza for a Tale Winter 48, 514

Last edited by Kuvarakh on February 13th, 2015, 6:05 am, edited 140 times in total.
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ALCHEMY.....When evolution is just too slow.

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Kuvarakh
ties a rope to a tree and hangs the world
 
Posts: 700
Words: 656536
Joined roleplay: May 19th, 2012, 8:38 pm
Location: Alvadas
Race: Nuit
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Medals: 3
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Kuvarakh the Driven

Postby Kuvarakh on July 30th, 2012, 7:34 am

APPROVED NPC's

#1.) Aldren Trask (Kuvarakh’s 2nd Master, NPC)

At the time of Gut Instinct, which marks the beginning of Ku’s 2-year ‘apprenticeship’, Trask was 53 years old and in outstanding shape at 6’2”, 220 lbs. Kuvarakh’s relationship was not truly an apprenticeship as he did not assist in Trask’s malediction efforts, he was being taught hypnosis only as a compensation for the negative results of the events in ‘Gut Instinct’. However, theirs was a friendship based on mutual respect and appreciation for each other’s loss and sacrifice.

Born on the 19th of Winter, 366, Trask was torn between life as a fighter, for which he had the physical requirements, and as a hypnotist, for which he discovered he had a talent. He grew up in Syliras and thought about trying to join the Knights. His mention of hypnosis was met with disinterest, however, as it was not held to be of much use in the chaos of battle. He accepted this view, but did not wish to let his talent be wasted. So, with his parents’ patronage, he instead enrolled at the University at Zeltiva at the beginning of the Fall Quarter, 383, at the age of 16, to broaden his understanding of hypnosis.

A year and a half later, his parents were killed by bandits as they traveled to visit him in the Spring of 385. Grief stricken and furious, with a misplaced resentment of the Knights, whom he irrationally felt could have prevented the tragedy had he been with them, he joined with a rogue band of vigilantes and stepped up his martial skills. At this time, he discovered that one of the band was a maledictor, who got a measure of additional vengeance by practicing his art on the bones of some of the bandits they tracked down and executed. He was less inclined to turn a disapproving eye on this discipline than most others, as he felt that all magic is good or bad, depending on the nature of the practitioner, not the art. So he embraced this discipline, learning from his fellow vigilante the basics and appreciating its cost-effective nature.

In the Summer of 389, at the age of 22, he met his wife-to-be, Raellen, who was 21. He left the vigilantes then and was married, pursuing a more domestic life. He still maintained his fighting disciplines and his hypnotism, but let his malediction lapse, as Raellen frowned on that school. In the Fall of 391, they had their first son, Patrin. Two years later, she died of a sickness, pregnant with their second child. At the age of 15, Patrin showed an inclination towards alchemy and wished to attend the University in Zeltiva. Trask stalled only long enough to sell his home in Syliras and accompany his son southeast to Zeltiva, determined not to let some tragedy befall the only good thing remaining in his life. In the Fall of 407, Patrin began a two-year course in Alchemy. He took a break intending to find work, and one day in the Winter of 409, he informed his father that he had heard of an alchemist seeking an apprentice. Trask never saw his son alive again.

He had his suspicions, and nurtured his rage at the man he believed responsible, a Nuit alchemist that seemed always to be seeking apprentices. But all his efforts to expose the man came to naught, though the nature of the obstacles of obtaining the proof were, themselves, equally suspicious. Trask revisited his malediction training, planning some fitting treatment for the remains of his son’s killer. Eventually the man got an apprentice that Trask believed would aid him. This apprentice, after several stagnant years, was clearly showing suspicions of his own. Trask approached him in the Summer of 420, and he agreed, reluctantly, to help. In the end, it was the apprentice, also a Nuit, that killed the alchemist in a fit of rage over his own tragedies. Trask mentored the man in the art of hypnotism as repayment for his help and they became friends. In the Fall of 422, his student took his reluctant leave of Trask, taking ship to Riverfall for his own reasons.

The Nuit apprentice returned in late winter of 427. He looked Trask up and delicately broached the subject of making the transformation to Nuit himself. Trask was touched, knowing the offer was meant well, but declined firmly, not caring to continue this life beyond what the gods would grant, looking forward, instead, to a new life reborn, or, as some believed, an afterlife spent with his loved ones. He refrained from giving this apprentice a warning about his conception of immortality, as being something that would drive a mortal mad with boredom and loneliness. Instead he wished him well and prayed that he find what he sought. He still dabbled in malediction and hypnosis, it being his livelihood by this point. Also, he believed, as always, that it is not the art, but rather, the practitioner, that makes a magic discipline evil.

He married again in the spring of 432, at the age of 65, to a woman 10 years younger. Theirs was not a romantic marriage, but it was still a loving relationship of more than simple convenience, though the fact that both their fortunes were improved by it may have made it look that way. He loved her in his way, and she was mature and understanding enough to know that, while she would never replace his first wife in his heart, there was nonetheless an affection that she found cozy and nurturing. They lived quietly and contentedly together until her death in the summer of 448. He died just 2 seasons later on the 4th day of Spring 449, at the age of 82.

Malediction: 35
Hypnotism: 45
Glyphing: 22
Sword: 30
Brawling: 25
This NPC has been approved by Arcane for Kuvarakh's personal use regarding specific flashbacks in Zeltiva. Details have been negotiated and agreed upon by both parties.



#2.) WANDA (from Alchemmia Alchae in Alvadas)
Mirage said:
Kuvarakh did a wonderful job convincing Wanda of his mettle, and he has been awarded with a job at the Alchemmia Alchea. For now he is just a shop keeper, taking orders, making records and such. Slowly Wanda will start working him into the actual process of making the orders, but it will take a few threads of RP before that happens.

Feel free to self mod any threads with Wanda from now on, and you may also bring other PC's into the shop as well. No one besides Fallcy, you and myself should be self-modding this character, so keep that in mind when you tell people about this shop :). After you have completed at least 2 threads (solo or otherwise) where Kuvarakh has been actively keeping shop, tending customers, ect... send them to me and I will approve you to start doing threads where you make orders for customers :P. Kuvarakh is free to use any of the resources Wanda has for his own experiments mind you, but no orders for other people just yet!
Image
ALCHEMY.....When evolution is just too slow.

CS - Plotnotes - Alvadas Linkmap - Dev Thread - Grading - Architectrix
User avatar
Kuvarakh
ties a rope to a tree and hangs the world
 
Posts: 700
Words: 656536
Joined roleplay: May 19th, 2012, 8:38 pm
Location: Alvadas
Race: Nuit
Character sheet
Storyteller secrets
Scrapbook
Plotnotes
Medals: 3
Overlored (1) Donor (1)
2012 Mizahar NaNo Winner (1)


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