[Verified by Siren] Shikoba

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Shikoba

Postby Shikoba on March 3rd, 2013, 9:03 am

Shikoba the Wanderer


Appearance
Image
Race: Chaktawe
Gender: Female
Age: 19
Birthday: 39, Summer, 495AV.
Birthplace: Eloab
Tribe: Kalanue
Spirit Guide: RinathwaRoughly meaning "Noble Dog" or "Lord of Barks", Rinathwa tends to be quiet and perceptive. He is fierce when challenged and does not suffer the fool. Shikoba's best interests are at his heart, but he is not cuddly or soft by any stretch of the imagination. He tends to be merciless and direct, and whining is met with a measure of spite. Anything that threatens Shikoba's well-being, that she cannot defend against will find itself on his teeth.
He takes on the form of a petiwa.
Occupation:

Appearance:
As others of her kind, Shikoba has dotted finger tips allowing her to sense motion, webbed feet enabling her to walk on sand with ease, as well as hair and eyes, black as night. Her hair is as soft as feathers, which flows in long, windblown strands, waving gently down to the small of her back. It is often worn in a loose braid with a black feather woven in. Shikoba has a slim, lean form, subtly toned with muscle from constant traveling and exercise. Just between her shoulder blades, she has black tattoos in the shape of a petiwa paw print, a crow's feather on the left, as well as a raven's on the right- a feather on each side of the paw. Standing around 5'9, she is about 150lbs in weight, another common trait among the Chakatwe, being heavier than they look. Her long eyelashes seem to give her black eyes an unending depth, her expressions are often hidden behind warm smiles. She stopped painting over her eyes, for it reminds her too much of her long gone home.

Character History
Shikoba was an open child, friendly, curious, and at times a trickster, often getting into trouble for her schemes, though all in great fun. As she grew older, she began to learn the stories of her kind, as her mother before her, for Shikoba had a long memory, and a rhythmic and musical voice. Slowly, as years passed, she practiced her line's craft, mouthing the words as she went through her days.
After successfully returning from her searching, her tribe moved on as they always did, in search of another Oasis. One day, a stranger stumbled upon she and her friends as they chased after goats, appearing to be dangerously dehydrated. Feeling pity for this stranger, she and her friends brought the stranger to the camp, laying him down in her family's tent. Shikoba was fascinated by this stranger, for it was not often one met a foreigner, and so she watched over him, giving him water while humming quiet, wordless tunes. The next day, the stranger asked her about her people, about their history and culture. In the beginning, she refused, remembering the warnings from her elders about divulging the sacred stories, and the punishments that would follow. Still, he begged, and so relenting, she told him one of the entertaining ones instead. However, as the days went by, he began to thirst for more knowledge, and she had come to befriend him. That was when her resolve slipped, and she quietly told him one of the sacred tales. Little did she know that she had been overheard by one of the women of her tribe, who proceeded to report her to the elders. The following day, she was given her punishment, marooned by her tribe. The sands she had once thought of as home, had became a painful reminder of what she had lost.
After leaving the desert, she resorts to thievery, wit, and deception, using what had seemed to be games as a child, as a means of survival. She wanders from city to city, never quite able to call any place 'home'.

Taking a chance on her Guardian's advice, Shikoba managed to find work on a merchant's sloop, and travelled to Nyka, leaving Ahnatep during late Summer, and arrived in early Winter.
After having found that this new environment was too foreign to her with all of it's bewildering customs, she decided to move on, boarding a random ship from the city. By consequence, this led her to arrive in Sunberth by early Fall.

Character Concept
Agile, witty, cunning, and always thinking, Shikoba hides passed sorrows under masks of calm or smiles, covering her pain as an animal hides its weaknesses. She can be surprisingly naive, and depending on the situation, easily embarrassed. At times perceived as cold, or uncaring, she pretends to be unaffected by others' perception of her. However, she has begun to take steps towards not being so distrustful, and though still cautious, will unfurl herself to reveal her warm, kind, and playful personality. Often curious, she is a quick learner, but can become slightly annoyed when she can't figure something out for herself, or if she can't understand someone. Though she enjoys listening and asking questions, she dislikes being questioned about personal matters, though she will not always display her discomfort.
Shikoba regards her Guardian as an older sibling or cousin and as such, they quarrel at times, strengthening her stubbornness, for better or for worse. With him, she is unguarded, giving him her deepest trust.

Language
Fluent Language:Tawna
Basic Language: Common
Poor Language: Arumenic

Skills, Lores, & Gnosis
 
Skills
Skill EXP Total Proficiency
Wilderness Survival 15 SP 15 Novice
Weapons (Daggers) 15 SP 15 Novice
Camouflage 10 RB 10 Novice
Storytelling 10 SP 10 Novice
Observation 9 XP 9 Novice
Larceny 5 SP + 2 XP 7 Novice
Land Navigation 5 SP 5 Novice
Brawling 4 XP 4 Novice
Intimidation 3 XP 3 Novice
Seduction 3 XP 3 Novice
Detection 2 XP 2 Novice
Intelligence 2 XP 2 Novice
Interrogation 2 XP 2 Novice
Socialization 1 XP 1 Novice
Stealth 1 XP 1 Novice
Medicine 1 XP 1 Novice
Tactics 1 XP 1 Novice
Acrobatics 1 XP 1 Novice
 
Lores
Lores
Lore of Ahnatep Streetplan
Lore of Chaktawe Tales
Lore: Ahnatep Location - Pillars of Dust
Lore: Lure of Larceny
Lore: Strange Thing! Must Chase!
Lore: The Strange Thing Has A Sense Of Timing
Lore: I Caughtsed It Mama!
Lore of Dhani Half Breed: Basic
Meeting Marcello: Ahnatep Information Broker
Lore of Intelligence: Swift Deduction
Lore of Brawling: Using Cover
Lore of Brawling: Distraction
Lore of Tactics: Potential Escape Routes

 
Gnosis

Possessions
 
Clothing
1 Set of Clothing:
  • Lightweight Linen Sleeveless Robes
  • Lightweight Linen sheaths
  • Lightweight Linen Undergarments
  • Lightweight Linen Cloak
  • Simple Leather Sandals
  • Medium, Black, Ramie Tunic
  • Gloves
  • Good, Fur-lined (Unusual), High Leather Boots
  • Good, Fur-lined (Unusual), Leather Pants
  • Good, Fur-lined (Unusual), Leather Coat
 
Possessions and Weapons
Heirloom: Twin feather shaped daggers, given to her by her father as a keep-sake.

-Whetstone

 
Equipment
Packing Board
Ahnatep City Map
2 Backpacks which contain:
  • Comb (Bone)
  • Brush (Bone)
  • Soap
  • Razor
  • 1 Waterskin
  • (2) Water Additive
  • Balanced Rations (1 Week’s Worth)
  • (2) Traveler's Stock (20 Days)
  • (2) Strong Rations
  • Preserving Kit
  • 1 eating knife
  • Flint & Steel
  • (10) Tinder
  • (2) Oil (1-Pint Flask)
  • Brazier (Simple)
  • One Person Tent
  • Hammock
  • Bedroll
  • (4) Linen (sq.yd.)
  • (2) Insect Repelling Candle
  • (5) Insect Repellent
  • (3) Rope, Hemp (50 ft.)
  • Gripping Resin (4 uses)


Housing
Location: Sunberth
Housing: The Sunset Quarters, Cheap Side - One Bed in Common Room.

Ledger
Ledger :
Purchase Cost Total
Starting Pack +100 GM 100 GM
Cashed in Housing +500 GM 600 GM
Preserving Kit -5 GM 595 GM
One Person Tent -1 GM 594 GM
(2) Water Additive -6 GM 588 GM
(2) Strong Rations -14 GM 574 GM
Hammock -5 GM 569 GM
(2) Insect Repelling Candle -10 GM 559 GM
(2) Traveler's Stock -6 GM 553 GM
(3) Rope, Hemp (50 ft.) -3 GM 550 GM
(5) Insect Repellent -5 GM 545 GM
Gripping Resin (4 uses) -10 GM 535 GM
Bedroll -1 SM 534 GM, 9 SM
(2) Oil (1-Pint Flask) -2 SM 532 GM, 7 SM
(10) Tinder -1 SM 532 GM, 6 SM
Packing Board -1 GM 531 GM, 6 SM
Backpack (Empty) -2 GM 529 GM, 6 SM
Ahnatep City Map -2 GM 527 GM, 6 SM
Gloves -5 SM 527 GM, 1 SM
Whetstone -2 CM 527 GM, 8 CM
(4) Linen (sq.yd.) -16 GM 511 GM, 8 CM
Brazier (Simple) -5 SM 510 GM, 5 SM, 8 CM
Black, Ramie, Medium Tunic -5 SM x 1.5 x 1.75= -13 SM, 2 CM 509 GM, 2 SM, 6 CM
Living Expenses, Common, Spring 513 -135 GM 374 GM, 2 SM, 6 CM
30 Nights at the Lady's Lap -25 GM 339 GM, 2 SM, 6 CM
Single Room, 1 Season at the Safehaven Hostel -12 GM 327 GM, 2 SM, 6 CM
Living Expenses, Common, Winter 513 -135 GM 192 GM, 2 SM, 6 CM
Good, Fur-lined (Unusual), High Leather Boots 5 SM x 2 x 20 x 0.75 = -150 SM = -15 GM 177 GM, 2 SM, 6 CM
Good, Fur-lined (Unusual), Leather Pants 8 SM x 2 x 20 x 0.75 = -240 SM = -24 GM 153 GM, 2 SM, 6 CM
Good, Fur-lined (Unusual), Leather Coat 6 SM x 2 x 20 x 0.75 = -180 SM = -18 GM 135 GM, 2 SM, 6 CM
Travel Expenses: Nyka to Sunberth by Sea -25 GM 110 GM, 2 SM, 6 CM


Thread List

Spring 513
1st - Taking a Step Into Darkness - [Solo] - Graded
3rd - [The Scorched Skull]Shadow Meets Shadow - Sheshna [Graded]
7th - (The Scorched Skull) The Old Hangout (Shikoba) - Shanapar [Graded]
15th - Birds of a Feather, Steal Together (Shikoba) - Mongoose [Graded]
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Credits to Avarice for the Sig!
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Shikoba
Shikoba the Wanderer
 
Posts: 65
Words: 34869
Joined roleplay: February 20th, 2013, 7:50 am
Blog: View Blog (1)
Race: Chaktawe
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