Appearance Race: Svefra
Sex: Female
Birthday: 90th of Winter, 486 AV
Birthplace: Southern Ahger Ocean
Appearance: The clear blue eyes that define the Svefra race are also prominent in Caran, her birthright and a symbol of her claim over the sea. She has the pale skin, fair features, and bearing of her people with nearly pale blonde hair and a dark smile full of delicious secrets. She dresses in shifts or loose clothes following in the style of the inhabitants of the Western Ocean's coasts. She favours glass beads and little baubles from the Inarta in her hair and quite likes the fashion of the Myrians, wearing little pieces of bone or odds and ends from ships and people she has pilfered in the past.
She is tall, at five feet and eight inches in height, and weighs at a hundred and sixty pounds. She is quick with smiles, grinning merrily as she drinks among her brothers and sisters, and yet can sober up in an instant if news of a pirate act reaches her. She is one to readily answer to the aid of another Svefra against any outsider race and deals with pirates as harshly as she must.
Character ConceptAmongst the right people, Caran can be quite nice, actually. She is a laughing, flirtatious woman with great courage and a level head. There has been hardship in her past, which can explain the mass migration of her pod to the Suvan Sea, and will talk about it with inquirers readily, believing in telling the story will help others sober up to the reality of the world and it's unexpected changes.
Among outsiders, especially non-Svefra pirates, Caran is downright cruel. She will show no quarter, to anybody, and has taken care of crying infants aboard unspoken for ships herself when her younger relatives hesitate, dropping them into the water to be claimed by Laviku. She doesn't relate well to outside influence, choosing to imitate the style of clothing from a distance rather than get in close and make nice. However, necessity has always dictated she approach the land dwelling races for necessity and she has, although grudgingly and with a great deal of mistrust. She believes the Storm that wiped out most of her pod and others in the Ahger Ocean was caused by one of the non-Svefra. She believes it is only a matter of time before somebody does something again and destroys more Svefra lives.
Caran is faithful to Laviku, the Seagod, primarily, as well as Leth for moving the water with his rise and set. Her pod has often been notorious for the worship of darker gods, as Rhysol and Akajia, as well as unusual gods like Zulrav and Eywaat. Their reasons have always been their own, but this aspect of their traditions has faded somewhat since the mass destruction of their pod that left only a few casinors to float aimlessly and try to reclaim their names. Zulrav and Akajia have been the only gods besides Laviku that the survivors now carry near to their hearts, something Caran shares with and enforces among them.
Character HistoryCaran was once only the great-niece of the Lia, before the Spring Storm of 512 AV. Afterwards, she became the Lia's cousin and her adviser, helping her make the choices that would eventually lead the remnants of their pod into the Middle Suvan and gradually further north.
As a child, she was left to her own devices for the most part, gladly living in the shadow of her cousin and her own older sister, amusing herself with little bits of sea glass and small ocean creatures that they would often find on the shores after the tide lowered. She bonded easily to the small otter she would encounter on one of her journey's to the wilderness near the camp of her mother's casinor and still fondly remembers that day, bearing the tattoo on her body to symbolise the bond that had formed and the sign that she was a full member of the pod, which was rewarded by the elaborate tattoo of the shark their pod had as Pardisa.
She grew up healthy, eventually gaining her own casinor and finding courtship with a man from a neighbouring pod, but it changed with the Spring Storm and the destruction it wreaked.
The Icewave had to abandon their ships and flee to cover underneath rocky outcroppings on the coast of southern Kalea, near the bog. Most of their tavans that did not have the time to flee deep down died that day, and their bonded Svefra followed them loyally. Of what was once a pod of around a hundred, the Icewave became a pod of ten. The bodies of their dead were gone when the storm ended, as though swallowed up by a great beast, and the Svefra remaining mourned the loss. It was at this time that Caran's cousin was named the Lia, as was tradition, and plans were made with haste to flee the forsaken land their pod nearly died in and find fortune elsewhere.
Arrival in the Middle Suvan Sea took well over a year after that day in Spring and now the eight ships of the Icewave linger outside the nearest settlement, restocking their supplies in the preparation for further migration.
Language Fluent Language: Fratava
Basic Language: Common
GnosisOceanus: At the first level of this Gnosis, Marked individuals can first and foremost spot Otani readily. Otani will recognize them and often seek them out to play and communicate. Individuals with one Laviku mark can also drink salt water and have the mark automatically convert it to fresh water for ocean survival. Individuals know the direction of the sea if they are on land and how far away it is (in aprox miles). They also immediately recognize where progression tide is, meaning if it is incoming or outgoing or in transition between. Its appearance is as stylised waves spreading across Caran's chest, prominently displayed.
Skills Skill | EXP | Total | Proficiency |
Cutlass | #25 SP | #25 | Novice |
Fishing | #5 SP | #5 | Novice |
Navigation: Sea | #5 SP | #5 | Novice |
Sailing | #10 RB, #15 SP | #25 | Novice |
Lores Lore of Religion: Laviku
Lore of Religion: Zulrav
Possessions One Set of Clothing
-Cotton Shirt
-Cotton Pants
-Cotton Undergarments
-Wool Cloak
-High Boots
One Waterskin
One Backpack which Contains:
-Comb (Whalebone)
-Brush (Whalebone)
-Soap
-Razor
-Balanced Rations (1 Week's Worth)
-One Eating Knife
-Flint and Steel
Heirloom: A fishing kit, which had been a common gift among their pod. It is a surprise it survived this long.
Housing Location: Suvan Sea
House: Caran survives with a small casinor and its equipment to her name. Mounted at the bow is a harpoon. Below deck, she has the basic furnishings one could expect a nomadic pod to have. There is no hearth, just a table, chair, chest, and a bed.
Ledger Purchase | Cost | Total |
Starting | +100 Gold Mizas | 100 Gold Mizas |
Harpoon | -50 Gold Mizas | 50 Gold Mizas |
Bolts [Harpoon, 50] | -5 Gold Mizas | 45 Gold Mizas |
Cutlass | -12 Gold Mizas | 33 Gold Mizas |
Thread List
Dreams
N/A
Flashbacks
N/A
513 AV
Spring53rd - Needs must.
*63rd - Into the storm.
*SummerFallWinter