Location Hunter Savant Lodge

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This northernmost city is the home of Morwen, The Goddess of Winter, and her followers who dwell year round in a land of frozen wonder. [Lore]

Hunter Savant Lodge

Postby Noblesse on April 28th, 2013, 3:30 am

Hunter Savant Lodge


Image


The Hunter Savant Lodge otherwise known as the Hunter's Lodge was founded by the first settlers in the city as a ways to set up and prepare hunting expeditions into the wastes. Over the years, it has become a training grounds and hangout for aspiring hunter rookies, veterans and everyone in between. Everything that can be useful out in the wastes can be learned here for a small fee.

Finding the actual facility itself is considered the initiation for people wanting to join. To the immediate left going out of the Icewall gates, the only indication of there being such a structure is the occasional tracks left behind from its members going back into the city. That or you happened to see the smoke emanating beyond the walls while walking through the copses of trees surrounding Frostfawn Hold. Either way the path to the lodge is littered with small indications that lead to the lodge. A common way for newbie hunters to start on their journey is by having one of the members pointing at a prop they already set up. “Is that a broken twig I see? Wonder how that got there.”

The lodge holds a competitive atmosphere so be prepared to prove your worth as a hunter. Inside its plain wooden exterior houses various trophies from the most exotic and outright dangerous creatures Taldera has to offer. New members are taught wilderness survival, land navigation, and trapping.

Though not common knowledge to the general public, the lodge also offers guided excursions into the waste for celebrations or events, venturing just far out from the city where a Vantha can enjoy the lights Avanthal makes in the distance. Every Hold member will find their skills useful while they spend an evening or two hunting the more docile creatures of Taldera, such as hares or even foxes. Entertainment, campfire songs and cooking, and even massive snow forts that could not be normally built in the city are just some of the fun past times to do while trekking the wastes.

Games taken back to the lodge can be cooked for free by some of the Winterflames invited to hang with the hunters, as long as the people who brought it back are willing to share it with those who are present at the lodge. These often turns into a small party among the hunters as they recount the tale as to how they were able to capture their feast.

Feel free to look at the hunter's board as it provides important travel advisories should any trouble come along. Taking along other members for missions decreases the rewards you may get but at least you won't have to pay them to come along. Also be sure to share the places of interest you come across while exploring the outskirts of Taldera.


Hunter's Board :
***

This will updated every season. If you're a hunter by career or a hobbyist, please keep an eye on this for bounties, requests and news.
***

(NPC) Tannor Coolwater :
Image Name: Tannor 'Oranges' Coolwater
Race: Vantha
DoB: Winter 64, 464 AV
PoB: Avanthal
Title: Wasteland hunter
Skills: Spear 42, Hunting 57, Tracking 55, Wilderness Survival 36, Teaching 34,
Gnosis: 1 Mark of Morwen

A Coolwater who is ill-suited for the sea. Tannor's first few experiences with a boat were disastrous, leading to a strong distaste and otherwise avoidance of the sea. In all three separate occasions something went amiss during young Tannor's trips, resulting in him switching up his trade to that of a hunter and tracker outside of the city, far away from his arvinta in Coolwater Hold.

When asked about his experiences with the Coolwater boats, he merely explains that he's prone to sea sickness and always felt like he had scurvy while aboard. To go along with his cover-up story, he regularly eats oranges when they are available leading to his nickname. Nowadays he would rather face the wastelands of Taldera rather than spend time near the docks in his almost abandoned home.

Standing at a very diminutive 5 feet 7 inches off the ground, most people would be surprised to know how hardy the older man is. Skilled in his trade, he accepts most pledges despite his sour mood. A very gruff man at first, the people in the lodge know him to be an outstanding example of a Vantha.

Occasionally, Tannor is seen at the Red Diamond Tavern when he's not filing all the necessary paperwork for the lodge. Ownership of the lodge was left to him and the man does what is necessary to keep it afloat.

(NPC) Sarkon Iceglaze :
ImageName: Sarkon Iceglaze
Race: Vantha
DoB: Summer 18, 484 AV
PoB: Avanthal
Title: Wilderness guide
Skills: Wilderness Survival 68, Storytelling 44, Land navigation 54
Gnosis: 1 Mark of Morwen

A self proclaimed prophet of nature, Sarkon is the wild man of the lodge. Even in his adolescence, he claimed that the earth spoke to him in ways that others were not attuned to. Making the company of the people of Frostfawn Hold, he eventually achieved his dream of going out into the wastes. Known to make long treks into the wastes alone, he manages to bring back an inspiring epic for those willing to hear him. Each time, he comes back with a story about a new stretch of land he discovered outside of Avanthal and how the earth spoke to him at each location.

Sarkon sees Avanthal as his second home, with his first being in the wilderness that is the Northern wastes. He has a very particular biologic clock as the only time he will ever be seen in Avanthal is the 30th through the 60th of each and every season. Whenever trouble arises in an area, he's usually the one reporting and displaying the news on the hunter's board whenever he is in town. Sarkon does his best to display Avanthal as an inviting city, usually offering gifts to neighboring settlements and helping traders and travelers back to Avanthal, just to go back out into the Northern Reaches once more. During the days he is at the lodge, he does what he can to give Tannor a break with his duties.

Employment and Training Info :
Employment:
  • Hunter - 5 gm/day
  • Wilderness guide - 5 gm/day

Training:
  • Hunting
  • Tracking
  • Land Navigation
  • Wilderness Survival

Services :
Private Lessons - 5 gm per session
Wilderness Guide - 5 gm per day
Taxidermy - 5 gm - 20gm depending on the size of the animal


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**Credit to Miria Coolwater
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Noblesse
Let them eat flavored snow!
 
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