Location Lair of the Elderbones

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The Wilderness of Cyphrus is an endless sea of tall grass that rolls just like the oceans themselves. Geysers kiss the sky with their steamy breath, and mysterious craters create microworlds all their own. But above all danger lives here in the tall grass in the form of fierce wild creatures; elegant serpents that swim through the land like whales through the ocean and fierce packs of glassbeaks that hunt in packs which are only kept at bay by fires. Traverse it carefully, with a guide if possible, for those that venture alone endanger themselves in countless ways.

Lair of the Elderbones

Postby Praetorian on July 4th, 2013, 1:19 am

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Physical Description: A simple enough crag in the ground a league across the river from the Kai'Neha valley. It is about 20 feet long and 5 feet wide at its widest point, making it a startling sight for any who chance upon it. This crag is the entrance to a seemingly bottomless cave, making it lethal to anyone who happens to fall into it and cannot fly. However, at the far wall is a large, level ledge, about 4,000 feet square. Upon this ledge are thousands of bleached and aged bones ranging from skulls of Glassbeaks to human femurs. There is no rhyme or reason to the placement of the bones, but not a single bone is broken.

History: Nearly a Century after the catastrophic Valterrian, a handful of Zith found this nearly impenetrable home and took it as their own. They lived there until their ever-growing numbers and pressure from Drykas hunters sent them in search of greener grasslands. All except for the eldest Zith who remained simply because he was years past the ability to fly and had been able to survive solely due to the prosperity of his colony. He died alone days later.

Despite this, he remained in his cave in a more ethereal form. Legends began to circulate as time went on and this crag was inevitably rediscovered. Legends of a ghostly Zith appearing to any Zith who brought to him a trophy of a worthy conquest began to be whispered around colony bonfires.

The truth is, rather odd. The Elder will only appear to Zith who are deserving of his time, proving themselves to be strong, confident, and deadly. When he appears, he will impart upon the Zith long lost knowledge or wisdom. Or, when the Zith's arrival and his appearance disturb the placement of the bones, he may see some fraction of the future in those patterns. These minute prophecies could be useless, false, or, in rare cases, life changing.

 
The Elder
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Name: The Elder
Race: Ghost, Zith
Skills: Hunting - 87, Materialization - 77, Soulmist Projection - 63, Fortune-telling - 48
Description He appears to be a nearly white figure with enormous, tattered wings and eyes like portals to hell itself. His voice is uncharacteristically deep for a Zith, an indicator of the power he believes himself to hold, and he will not converse in any language other than Zithanese. The Elder tends to be very quiet until he has something important to say, and hates to elaborate upon something once he has spoken. If one is not happy with the gifts he has given, there is no way to request more than to bring back a better price; then you will be worthy of more from him. If you ask too many questions or display any sort of weakness, The Elder is likely to simply disappear, for you were not worth his time.

Note: Elder gifts and behavior must be moderator approved or conducted.
Assistant Storyteller of the Cyphrus Region
| Moderated thread count: 2/3|

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