IC Info Wind Reach NPC Library

The master list of NPC's seen throughout Wind reach and Thunder Bay

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Wind Reach NPC Library

Postby Harrier on September 3rd, 2013, 12:35 am

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  • Valintar - Kaden Avin
  • Tavina - Yoletta (Astrid)
  • Tavinar - Rhyon (Koyl)




  • Youthmaster - Duvin Kakiv
  • Darniva Commonrooms Mistress - Eva Skivna
  • Archery Instructor- Tysala Bursar
  • Hunting Instructor - Harif Fral
  • Sword Instructor - Archeron Greco
  • Falconry Instructor - Meera (Irist)




  • Mother Ilrish (Twilirk)
  • Flight Leader Harkoi (Nanas)
  • Flight Leader Yanna (Kor)
  • Flight Leader Narth (Joyt)




  • Earth Reimancer/Sword Instructor - Shubre Dyson
  • Courtyard Caretakers - The Twins
  • Head Chef - Chef Davoid
  • Stablemaster - Hansi Nadar
  • Riding Instructor/Healer - Kami
  • Shrinekeeper - Whisper
  • Magecrafter - Akvin Kultra
  • Priest/Councilor - Glav Navik
  • Healer - Kara Vakamisa
  • Carpenter/Carver - Granyl Weavr
  • Glassblower - Corvin Astil
  • Poisoncrafter - Leo
  • Seamstress & Cobbler - Evie
  • Leathersmith - Lexi
  • Mine Foreman - Zenis
  • Hunter - Velos
  • Chief Healer - Micquel
  • Healer - Keah
  • Weaponsmith - Tekk
  • Aviary Foreman - Burl
  • Falconer - Opolo
  • Geomancer - Tez




  • Gamescout - Orthin
  • Nurse - Leeda
  • Nurse - Phack





  • Wilem - Hunter Apprentice
  • Aleisa - Hunter Apprentice




  • Groom/Stable cleaner - Toffin
  • Groom/Stable cleaner - Avik




  • Gatekeeper - Valtrrik "Val" Imsun






Character Samples
Sample Info :

❖ Sample NPCs ❖


As you can tell, The NPC Library has had a mass overhaul. Old NPCs are being reformatted to fit into this thread. Until this is completed, please refer to the old NPC Library. Players wishing to create an NPC, please refer to NPC Creation Thread.

 
NPCs
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Name: NPC's Name
Race: NPC's Race
DoB: Date Of Birth
PoB: Place Of Birth
Caste and Title: NPC's Title or Rank
Skills: Complete listing of skills.
Gnosis: Complete listing of Gnosis

A long drawn out description of said NPC.

 
2nd NPC
Info Her


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Info Forthcoming[/tab]
[tab=2nd NPC,black,white]SAME INFO HERE[/tab][/tabset]
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The Leaders

Postby Harrier on September 3rd, 2013, 4:25 pm

 
Kaden Avin
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Name: Kaden Avin
Race: Inarta
DoB: Summer, 468
PoB: Wind Reach
Title: Valintar, ultimate authority of Wind reach
Skills: 91 Leadership, 44 Organization, 61 Falconry, 58 Persuasion, 67 Drums
Gnosis: 2M Rhaus

Ex-Endal. Kaden Avin is the supreme authority in Wind Reach. He is tasked with the responsibility of assigning class to each and every individual in Wind Reach. New or people who have suddenly married, bonded with an Eagle, or gained an education must seek him for reclassification so their food rations can be managed. Kaden also holds rank over the Master's Circle which is the ruling body in Wind Reach. He is also an incredible drummer who often plays at most of the city's party events and festivals. Kaden is extremely approachable, easy to look at but not exactly handsome, and tends to make people feel at ease in his presence. However, he is forthright and will speak his mind as needed. He carries about himself an aura of leadership that tends to quell anyone's desires to question him.

Kaden keeps several birds as pets and often carries them with him save for the thunder bay eagle whos name is Starvine. Starvine roams the twin lakes areas and maintains a permanent residence in the Valintar's office or Kaden's personal quarters.

 
Yoletta
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Name: Yoletta (Astrid)
Race: Inarta
DoB: Summer 447
PoB: Wind Reach
Title: Tavina
Skills: 76 Wild. Survival, 88 Riding (wind eagle), 60 Hunting, 45, climbing, 61 Navigation, 50 Shortbow

Yoletta is a wise old woman, and very kindhearted in nature. She is understanding of problems, and a natural leader. People often come to her seeking advice about many things, but more often than not she tells people that they need through their problems themselves. She is an authority on exploration, knowing the mountains better than any other Endal in Wind Reach. She has visited all the cities in Kalea and is known by many, and has even visited other regions. When it comes to long distance travel, or information regarding the wider world, there are few more knowledgeable than Yoletta.
 
Rhyon
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Name: Rhyon (Koyl)
Race: Inarta
DoB: Fall 444
PoB: Wind Reach
Title: Tavinar
Skills: 45 hunting, 87 Riding (wind eagle), 40 storytelling, 70 acrobatics, 60 wrestling, 50 fishing

Rhyon is a loud, boisterous old codger who always has a story to tell and loves to brag. Despite his lack of productivity as an endal in his youth, he did eventually grow to become a well respected individual in Wind Reach, and a wealth of knowledge when it comes to dealing with specific threats to the city. Ask his advice with care, however, because any conversation with Rhyon will turn into a one sided, epic length story about one of his adventures. Somewhere in those stories are usually a smidgen of wisdom, even if it is just learning what not to do.
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The Masters

Postby Harrier on September 4th, 2013, 2:53 pm

 
Duvin Kakiv
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Name: Duvin Kakiv
Race: Inarta
DoB: Fall 473
PoB: Wind Reach
Title: Youthmaster
Skills: Leadership 81, Guitar 22, Intimidation 46

Duvin Kakiv is the the single most influential individual in Wind Reach when it comes to the children. He oversees their care acting both as a head instructor and something of a social worker. Duvin prides himself on dealing with each an every child on a case by case basis and making sure none slip through the cracks. He is focused, but also plays some of the city politics because people want him to help their children obtain higher positions, and he knows it. Duvin is a leader and a rolemodel for the youth of the Inarta. He is often seen playing his guitar at festival with all the other musicians. And Duvin is always first in line to volunteer on projects or offer up his opinion on just about every subject imaginable. Unlike most of the other Masters, Duvin has full access to the Enclave and often haunts its hallowed halls.

 
Eva Skivna
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Name: Eva Skivna
Race: Inarta
DoB: Summer 480
PoB: Wind Reach
Title: Mistress of Darniva Common Rooms
Skills: Organization 73, Reimancy (Earth/Fire) 53

Eva Skvina is the apex of a woman who has just passed her chance of becoming an Endal or eagle rider in Wind Reach. She's tried so many times it has almost become a joke. Now though, she manages the Darvina Commonrooms. And extraordinarily she seems to know where every chamber is, who's occupying what where and for how long and what they owe the city for doing so. Eva is really good at what she does, and though she simply cannot see it, her common sense is too valuable to waste on becoming an Endal when the Commonrooms needed someone like her to take its organization under her wing.
 
Tysala Bursar
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Name: Tysala Bursar
Race: Inarta
DoB: Spring 476
PoB: Wind Reach
Title: Archery Instructor
Skills: Bowyer 90, Weapon: Long Bow 85, Weapon: Short Bow 76, Leadership 57

Tysala Bursar is one of Wind Reach's top instructors in archery, bowying, fletching, and arrowsmithing. She is the most sought after instructor of the Longbow, Shortbow and Crossbow in Wind Reach. Tysala is the head instructor of all levels of skill throughout the ranges. This sternly disciplined woman specializes in teaching Yasis and Chiets, along with a few serious Avoras. Her strict but fair methods of teaching commands respect from her students, above and beyond her Avora status. Tysala's willowy frame and piercing golden eyes are quick to point out and correct an archer's flaw or mistake, regardless of how small it is. Her perfectionist tendencies teach her students the most efficient precision of indoor and outdoor target work, skeet shooting, game technique and the proper evaluation of the student's weapon. Every other market day will find Tysala in her booth among her excellently crafted weapons along with a long sign up sheet for private lessons. Tysala Bursar is a perfectionist of her craft and expects the same of her students. Her terms are weapon trade exchanged for instructed skills.

Instructor Bursar is an ex-Endal and her relentless demeanor shows her natural leadership skills, despite her lessened status of Avora. Although Wind Reach lost an Eagle Rider, they gained a highly skilled bow instructor.

Tysala always has a quiver of arrows on her back at the ready and a Sontav on her arm. She's renown for her skills as an instructor and sought after for teaching by all castes if they want the best. She's a very busy woman in high demand, so pinning her down for a lesson is best done by reservation if you're not in the Yasiry. Instructor Bursar is an acclaimed Master who keeps her skills sharp, still occasionally riding with a few Endal friends on hunts. Tysala teaches Yasi students regularly, but any higher status must make an appointment for such an excellently advanced Instructor, and only in exchange for a well made weapon or quiver of arrows or bolts.
 
Harif Fral
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Name: Harif Fral
Race: Inarta
DoB: Spring 471
PoB: Thunder Bay
Title: Master Hunting Instructor
Skills: Hunting: 88, Weapon: Long Bow 60, Weapon: Talon Sword: 54, Wilderness Survival: 67

One of the few Inarta who did not long to have an eagle bond him, Harif threw himself into his work as a hunter until he became the go-to name for trainees. Intolerant of failure in the field, his attitude to students and other practicioneers can be fierce as he pushed them to master their hunting ability. Outside of the woods and mountains, however, Harif is very different. A charming man with a joy for gambling, he can often be cajoling in the Inclement Weather, pressing young up and comings their luck at dice. He can also be seen visiting with Archeron at his forest home to drag recruits back to the mountain.
 
Archeron Greco
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Name: Archeron Greco
Race: Human
DoB: Winter 478
PoB: Syliras
Title: Master Swordsman/Hunter
Skills: Weapon (long sword) 78, Wilderness Survial 76, Weapon Staff 70, Hunting 51

A serious man who prefers his solitude, Archeron takes his art and training as life or death situations and can be a tough teacher. He is a tall, slightly muscular man with very short, dark hair. He mostly keeps his beard shaved, but lets it grow in the winter. He has almond-shaped green eyes and a narrow face. Archeron usually wears light armor and carries a sword with him at all times.

Born in Syliras to a family of weapon smiths and merchants, Archeron was always around weapons and found a love for them. It didn't take long for his proficiency with the weapons to shine, as he was beating his older brothers in their mock battles before he could properly talk. When he was old enough, Archeron's father tried to hand off the business to him, but instead of learning the business, he chose to travel the world and learn the art of fighting. In later years he became a hunter and also a guide for those hoping to cross the wild lands safely. After doing this for 5 or so years, he decided to settle in a single place and stay. He had traveled to Wind Reach a few times before while doing jobs and liked it a lot. Upon his return, and with hired help, he built the Greco from the ground up
 
Meera
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Name: Meera (Irist)
Race: Inarta
DoB: Summer 474
PoB: Thunder Bay
Title: Falconry Instructor
Skills: 60 Birdkeeping, 91 Falconry, 45 Riding (Wind Eagle), 57 Hunting, 40 Teaching
Gnosis: 2M Tatani

A handsome woman and one of the older citizens of Wind Reach, Meera is best known as the falconry master. It is to her that Yasi come to begin learning Falconry between the ages of 12 and 15, though it is an optional course for those younger. She is the ranking falconer in the city and only takes three apprentices at any given time, each training with her for no less than five years before releasing them for assignment by the Valintar. Known best for her sensitivity to the birds, it was no wonder Irist, a tawny crested Wind Eagle, bonded with her when she was 20. By then, she’d already made a name for herself in the bird world having drawn Eywaat’s attention at age 12 and then garnered the god’s favor again at age 21 when a nest of bay eagle chicks had been attacked by some of the mountain cats.

Meera spends most of her time in or near the bird aeries not associated with the Wind eagles, helping young hopefuls understand the nuances of birdkeeping as well as honing her apprentice’s falconry skills. She is, unfortunately unable to continue assisting in hunts outside of Wind Reach, however, after Irish was grounded during an accident one hunt. Since, her time is absorbed in training birds and people alike.

Besides the long ginger hair that is left free down her back, Meera is best recognized by the long feather-like growth behind her right ear, the iridescent plumes a glossy black with ivory core.

Furthermore, it is well known her marriage to Nevin, the master glassworker in the Glass Reverie. Though they have been together for some time, they have not been able to bare children. It is suspected that one or both may be infertile.
 
Nevin
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Name: Nevin
Race: Inarta
DoB: Winter 12, 460
PoB: Wind Reach
Caste and Title: Master - Glass Reverie Overseer
Skills: 98 Glassworking, 70 Philtering, 35 Etching, 28 Metalsmithing, Teaching 50
Gnosis: NA

Nevin is one of the few glassworkers easy to get along with. For a class of Avora known for their sharp edges and flare for creativity, they are notoriously finicky and haughty. However, Nevin has a knack, not unlike a few others in the Masters group, for teaching. He adores children much more so than should be anticipated, and adores crafting his gift just for them.

In the hot shop, in the hotshop, he is sometimes referred to as Papa Bird for the bold tattoo he wears across his shoulders. The thick piercings in his ears often hang with colorful glass beads, a bar piercing his lower lip as well. his bryda his thick about the waist but billows upon the legs, giving him the illusion of hovering when moving through the reverie.

In a domain where marriage is uncommon, it is well known his union to Meera, the master falconer. They share a Chevas beneath their right ear, a doves feather in an open circle of chain. His devotion to the Endal is strong and their love of children shared, even if they have never had any of their own. It is strongly suspected that one or the other is infertile, the key suspect being Nevin himself after a rather devastating accident in his youth that involved cliff diving. Nonetheless, he oversees the Reverie with a keen eye and proud gait, teaching the growing youth and rarely taking on apprentices.
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The Endal

Postby Harrier on September 23rd, 2013, 11:50 am

 
Ilish Twilirk
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Name: Mother Ilish (Twilrik)
Race: Inarta
DoB: Summer 1, 490
PoB: Wind Reach
Title: Mother of Endal
Skills: 34 Birdkeeping, 76 Hunting, 35 Fletching/Bowing, 89 Organization, 86 Leadership
Gnosis: 2M Severing

Mother Ilish (Twilrik) has been given two ranks of Gnosis by Gnora, because of her strict adherence and reinforcement of the Caste system. Ilish tries to organize everything in the most productive way possible. She chooses Dek cleaning teams to clean up the nesting area and rooms, while the rider is gone. She assigns scouting missions, food gathering, and Lookout Duty in a rotation so that everyone gets plenty of time off, but also works hard. Though Mother Ilish is a fair mistress and many people respect her, sadly few people can call themselves friends of her. Ilish seems to care very little about feelings, and has often been heard saying that it clouds her judgment.

Ilish was born into the Father Endal’s family, she had ten brothers and sisters, she being one of the first children born. As she grew up, her mother was forced to spend more time with the longer children, while her father spent most of his time with Endal planning hunting parties. She spent her time learning as much as she could from Endal men and women that her father commanded. When the day came to bond with an eagle Ilish jumped at the opportunity. She worked hard and even began to make friends with the other candidates. Sadly, she wasn’t picked the first time to bond, that honor went to her older brother. Consumed with the feeling of rejection, Ilish redoubled her efforts to become a suitable bond mate. She began to mediate, in order to release her feelings, and better think on what she did wrong. Slowly another eagle was ready to bond, and Ilish decided instead of being friendly to take charge. She did just that, forcing other children to do the work, while she bonded with eagle Twilrik. Seeing that emotions were overrated, she has worked hard to rid herself of them, while her eagle seems to be overcompensating by socializing and trying to find her a mate. Ilish took over for her father three years ago, and be all accounts has organized the entire caste with structure and efficiency.

Mother Ilish (Twilrik) is a cold woman. She relies on logic and reason to pass judgment on her fellow caste members. She organizes the Aeries and flight schedules to make sure everyone does their fair share. She even puts herself on the schedule, never asking anyone to do anything she wouldn’t do herself. Twilrik, however, is the complete opposite and will spend time socializing with other birds and people. There are many times where people will seek out Twilrik to past judgments on the matter of the heart. Twilrik is one of the few birds that plays metal chimes during festivals, and loves children. She secretly is searching for a mate for Ilish, hoping that someone would thaw her frozen heart.

 
Harkoi Nanas
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Name: Harkoi (Nanas)
Race: Inarta
DoB: Fall 79, 477
PoB: Thunder bay
Title: Flight Leader (Swift Falcons)
Skills: Riding (Eagle) 45, Hunting 54, Weapon (Compound Bow) 60, Leadership 26
Gnosis: NA

Harkoi is very quiet and laid back for his station. The Endals under his charge know that they can come to him for anything, but their Flight runs as a well oiled machine with little need of Harkoi to give direction; he expects things to be done right the first time. His strict regime does not carry over into his personal life as Harkoi greatly enjoys relaxing in the Dreaming Lady and frequenting the Bay for private liasons.

While not an extreme womanizer, Harkoi does enjoy his share of a fine face and has been known to occasionally take a Chiet lover so long as it does not intercede with his Flight. The woman who has gained his attention may find herself left wanting often if duty calls.

Like himself, Harkoi's eagle, Nanas, is an extremely hard worker, going above and beyond the call of duty for his rider and the Flight. The pair are close but their slightly different nature when off duty does not see them sharing in that sense very often. Harkoi will bring his bird his favorite treats, but that is as far as it goes.
 
Yanna Kor
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Name:
Race:
DoB:
PoB:
Title:
Skills:
Gnosis:

Info Forthcoming
 
Narth Joyt
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Name:
Race:
DoB:
PoB:
Title:
Skills:
Gnosis:

Info Forthcoming
 
Hysara Wesinli
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Name: Hysara (Wesinli)
Race: Inarta
DoB:
PoB:
Title: Darklit Clearing Keeper
Skills:
Gnosis:

Info Forthcoming
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Avora

Postby Harrier on September 23rd, 2013, 11:54 am

 
Shubre
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Name: Shubre Dyson
Race: Inarta
DoB: 465
PoB: Wind Reach
Caste and Title: Avora - Geomancer
Skills: Reimancy 90, Weapon: Talon Sword 76
Gnosis:

Shubre Dyson is one of Wind Reach's Earth Reimancers responsible for maintaining and carving out the hallways, chambers, and facilities in Wind Reach. Shubre is in charge of all the other Earth Reimancers and tends to specialize in the Inner Warrens because she seems to have a knack for getting the most use out of the space provided. Her crafting of rooms tends to result in comfortable places that people enjoy living in without feeling as though they live in a cave. She always finishes the rough surfaces into smooth material, making her craftings and hollows some of the best and safest for the residents. Often her work will include stone furniture and nooks that will form all but perfect places to slide in a mattress for a large comfortable sleeping space. Shubre is all about the details.

However, despite wanting to be an Endal all her life, Shubre has never been chosen. It is obvious why, though, because if she rode an eagle, Wind Reach would be losing an amazing asset in interior design.

Shubre also wields a Talon Sword on the side. She's quite famous for breaking up duels. She initially chose a Talon sword because her work takes her deep into the heart of the mountain where all sorts of stone predators live. Talon swords lend themselves well to close-quarters fighting while still giving the wielder the reach needed to inflict damage but stay out of the way of claws and fangs. Shubre occasionally takes on students, but only in exchange for them teaching her something.
 
Twins
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Name: Lorlyn and Herith
Race:
DoB:
PoB:
Caste and Title: Avora - Courtyard Caretakers
Skills: (Lorlyn) Architecture 76, Drawing 35, Carving 63, Construction 55, Reimancy 62, Sculpting 35; (Herith) Construction 76, Dagger 39, Unarmed Combat 45
Gnosis:

The Twins are the caretakers of the Courtyard, though Lorlyn is officially in charge, her brother organizes the Dek crew that sweeps the courtyard and puts up decorations. Herth has organized Dek to clean out a storeroom to be used as a home for his crew. While, Lorlyn gets the caretaker room off to the side of the courtyard. The Dek crew keep their jealous light work positions by making sure that courtyard and Lorlyn are well looked after.

Lorlyn sadly learned of her gift for Reimancy at a young age. Herth, her twin brother, had been rock climbing when a rock slide happened crushing his right arm and eye socket. She had prepared to be tested for the ability to use magic in a year, but the Gods had decided to test her earlier. She was able to tap into her Djed and move the rocks with reimancy, Herth survived while Lorlyn overgave to the point of having Sweet Whispers. Years later, Loryln went missing and Herth found her in an old room. The room had been shaped with random arches and pillars from Lorlyns magic. Vowing to take care of her, Herth has watched over his sister for years.

Lorlyn is bubbly and scattered minded. The only thing that she seems to be able to concentrate on is keeping up the repairs and upkeep of the courtyard. As far as events scheduled or where the metal chimes are kept, she has her brother to remind her. Everyone thinks kindly of Lorlyn, but people think she has gone crazy from all the reimancy that she does. At times they find her in the hallways talking about one great project to forever engrave herself in the courtyard, it’s at those times people fetch her brother before she does something crazy.

Herith is dark and humorless, as a child he lost his right arm and eye when rockslide occurred crushing him. Herth is only seen with a smile when Lorwyn is around, at which point he gentle nudges her or helps her focus. Otherwise by himself, he is suspicious of everyone and keeps a watchful eye out for suitors.
 
Davoid
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Name: Chef Davoid
Race: Inarta
DoB: 475
PoB: Wind Reach
Caste and Title: Avora Head Chef
Skills: Cooking 75, Brewing 53, Food Preservation 35, Organization 83, Vinting 15
Gnosis: 2M Oriana

Chef Davoid has been given two ranks of Gnosis by Oriana so that she can heighten her sense of smell and provide wonderful dishes. Though Davoid has never raised her voice to anyone, she is also not someone to grant a favor. As Head Chef of Communal Kitchens, Davoid is force to be strict and harsh. She grants no extra portions without a great deal of work; knowing if she hands out extra portions today, people starve tomorrow.

Chef Davoid grew from a child to an apprentice chef. She enjoyed cooking and often thought about who she would marry. As the years went on the previous Head Chef helped the young Davoid prepare her to become Head Chef. One day Davoid went to the Dreaming Lady, afraid of losing her true path to a young Endal suitor, she began to dream and saw a pathway through the Inner warrens to a mountain stream. Davoid went along the pathway to end up out into a mountain stream where a dead mother bear and her crying cub laid. Davoid so overcome by the cries took the bear into her care, and was given her first mark by Oriana. When the Head Chef could no longer perform her duties Chef Davoid stepped in and took over. Over the course of the year’s Davoid now lives in one of the upper chambers where she and her full grown bear sleep. The window leads back out to the mountain stream, and it is rumored that her cub has found a mate.

Chef Davoid has a stern visage, but can be approached for errands and other tasks that the kitchen requires. Her hand writing is on all the grey slates, in the communal kitchens and several orders to glassworkers and metalsmiths. She can be found early in the morning to late at night working in the kitchens, directing the countless kitchen staff needed to make sure Wind Reach has food. As a person of power, she is the ultimate authority on who eats and who goes hungry, so people go out of their way to be nice to her. Several of her chefs are also known to be some of the best knifemen in Wind Reach and guard the food stores with a zealous demeanor. She has personally punished several thieves and has no remorse for them.
 
Whisper
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Name: Whisper
Race: Konti
DoB: 410
PoB: Mura
Caste and Title: Avora - Shrinekeeper
Skills: Spiritism 81, Harp 53, Incense Making 45
Gnosis: 1 Avalis, 2 Dira

Whisper showed up in Wind Reach in the heart of winter banging on the gates. She was only a child of 23 at the time. She told the gatekeeper, Valtrrrik "Val" Imsun that she was there to answer "The Call" and create a shrine to the dead. She's been a whisperer of ghosts ever since. Some say she's perhaps the leading authority in Wind Reach on the spirits and what they want and need. She rarely socializes, but mainly that is because Whisper is busy maintaining The Shrine of Those That Have Passed. If approached, she'd gladly speak to a person about the spirit realm and teach them if they were interested.
 
Akvin
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Name: Akvin Kultra
Race: Seemingly Human
DoB: Unknown
PoB: Unknown
Caste and Title: Avora - Magecrafter/Inclement Weather Drummer
Skills: Magecrafting 87, Morphing 61, Glyphing 71, Shielding 65, Projection 55, Knives 49, Philtering 33, Brewing 22, Play Music Instrument: Drums 76, Singing 51
Gnosis: 2M Eyris, 3M Akaija

Akvin Kultra has long been in the service of the Dyres family. No one knows exactly how old he is, but he's lived in Stormhold for the length and breath of the existence of the citadel. Akvin's appearance never changes. He has been known to take Kelvic companions from time to time, but often grieves long periods after their deaths. He seems young, rash even at times, though mostly its an illusion that helps disguise his true need for blending in and being overlooked. The magecrafter doesn't often take apprentices or outside students, nor does he usually take commissions, but in times of great need he's been known to help out the Syliran Knights. Akvin has a passion for cigars and can sometimes be found brewing his own beer or ale. He often dresses in black leather, and unless he has a caretaker or companion with him, his hair normally falls long and ignored down into his eyes. In 511, Akvin decided to relocate to Wind Reach and escort Glav Navik to its boundaries. Once there, under Cedar's tutelage he picked up drums and vocals. Now he can be found almost nightly performing and leading some of the miscreants in Inclement Weather, a Revelry Club that he claims has become his second home.
 
Glav Navik
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Name: Glav Navik
Race: Seemingly Human
DoB: Unknown
PoB: Unknown
Caste and Title: Avora Priest/Councilor
Skills: Leadership 90, Psychology 83, Shielding 73, Rhetoric 68, Negotiation 64
Gnosis: Various

Glav Navik has for the whole of his life been a student of religion. Having taken it upon himself to intensely study the Gods and their interactions with the world and each other, Glav is a bastion of knowledge in a somewhat chaotic life. He holds services every five days, and maintains the Temple of All Gods where folks can come, meditate, pray or even strike up a discussion with him. Glav is reported to have more gnosis marks than any current living person on Mizahar.

Glav has one enormous secret, and it is the reason he seems so wise and at peace with himself and the others who come to see him seeking answers and spiritual advice. Though virtually unknown, even among the Gods, Glav has connections that run deep to the city of Syliras, and could be considered one of its greatest protectors. He however has recently left Syliras to move to Wind Reach where he is trying to ascend to Godhood.
 
Kara
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Name: Kara Vakamisa
Race: Human (mixed)
DoB: 461
PoB: Wind Reach
Caste and Title: Avora Healer
Skills: Medicine 65, Spinning 51, Leadership 23, Psychology 15
Gnosis:

Kara a 52 year old Avora who spends her free time tending the sick, wounded, and extremely old residents in the Infirmary. Anyone could tell, however, that Kara's heart isn't in her work. She mainly sits at her spinning wheel that is set up in the corner because the infirmary is always a quiet place for her to spin wool into yarn. Many say that Kara is bitter because she was never chosen by Rak'keli and that was all she ever wanted when she was younger - to receive a gnosis mark.
 
Granyl
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Name: Granyl Weavr
Race: Human
DoB: 479
PoB: Denval
Caste and Title: Avora - Carver & Carpenter
Skills: Carving 65, Carpentry 45, Geology 30, Drawing 25, Calligraphy 20
Gnosis:

Granyl Weavr is a young man with thin, dirty blonde hair and a spattering of sparse facial hair. He is tall and thin, with calloused finger pads and palms. His nails often have dirt caked under them. He is mostly quiet, and doesn't usually have much to say on any subject besides the arts he practices. He avoids conflict of any kind, and seeks to make his customers happy with his work on their orders.

He made his way to Wind Reach from Denval for the simple dream of living among the fiery headed people and their Wind Eagle mounts. As a teen, he learned to craft things from wood, but it wasn't until an Inartan woman requested of him a wooden doll for her daughter that he found his love of carving. Though it took him more than a handful of tries, and the product was a rough, splintery figurine, the woman was pleased and purchased the doll. In between crafting orders for furniture and the like, Granyl would use the scrap wood as material for creating wooden figurines. As his skill progressed, he began working with stone, as well. He saved his earned pinions and occasionally purchases new tools for his trade.

Granyl is lighthearted and kind, often eager to please more so than earn. He takes great pride in his trade, and is willing to help anyone who may find passion in the art. He asks only respect and patience, and that the first item his student creates is given to him as a token. On the back wall of his home is a shelf he built on his own that spans from the floor to the ceiling. It is lined with the same rough, splintery figurines that he first made, as well as the first of each of his apprentices.
 
Corvin
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Name: Corvin Astil
Race: Inarta
DoB: 487
PoB: Wind Reach
Caste and Title: Avora - Glassblower
Skills: Glassworking 75, Philtering 40, Metalsmithing 60, Drawing 50, Etching 30
Gnosis:

Corvin Astil is an accomplished glassblower. He takes but very few under his wing to learn his trade, and will dismiss his pupil if he or she fails to develop and express passion for the work he provides. An apprentice under Corvin will be expected to pick up the art as well as assist him in keeping his shop clean and the tools in prime condition. In his early twenties, Corvin has yet to fully mature into a man. He can be sarcastic and witty, and most people misunderstand his sense of humor as harsh or unkind. Apprenticeship under Corvin is granted to those who can display to him some semblance of talent and promise.

 
Leo
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Name: Leo
Race: Inartan
DoB: Winter 6, 475
PoB: Thunder Bay
Caste and Title: Avora - Poisoncrafter
Skills: Poison 75, Medicine 45, Investigation 35, Herbalism 30, Philtering 50
Gnosis: n/a

By normal Inartan standards, Leo would have been placed in the dek caste. The man was born with only three toes on his right foot, marking him from the very beginning as an oddity, though that alone might not have set him apart. As he grew, he showed potential for medicine, and began to train with the medics at the infirmary, but he also had another passion involving poisons and magic. Several accidents later, he ended up with a burnt face on one side, a left arm that had become shriveled and useless, though he refuses to cut him off, and he lost a foot due to intentional self exposure to a flesh eating bacteria living in an underground pond. Despite his infirmities, his mind still works perfectly well, even if he is a bit sadistic at times, and he retains his avora caste.

Leo's life is wrought with education and accidents. The boy was extremely gifted in the medical arts, showing potential at a very young age, though he was never blessed with Rak'keli's gift. In his adult life, his work is only whispered about. Leo works apart from the infirmary, due to some of the questionable techniques he uses to advance his craft, but his usefulness outweighs the sheer wrongness of the things he does and the Valintar continues to allow him to operate. The Infirmary only begrudgingly accepts his help.

Leo is primarily a crafter of poisons, though he does not sell any of them. Instead he learns and perfects the craft of poisons, only so that he can then create an antidote. Often the more useless of the dek caste are provided to him for experimentation, and many have lost their lives to failed experiments involving poison and unsuccessful antidotes. Leo see the loss as a necessary evil to aid those others who need his antidotes, and were it not for his exceptional success the Valintar probably would not allow him to continue his work.

Leo also dabbles in seeking out cures for various illnesses and other ailments of the body, though he is less successful in these fields. Even so, he has made several strides on various projects, again proving his value to the city and its residents.

(c) Sira
 
Evie
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Name: Evie
Race: Inarta
DoB: Winter 5, 481
PoB: Wind reach
Caste and Title: Avora - Seamstress & Cobbler
Skills: Sewing 76, Birdkeeping 31, Cobbling 53, Leatherworking 28, Weaving 22
Gnosis: n/a

Evie is beautiful from head to toe, always impeccably groomed and nary a copper curl on her head dares to lie out of place. She knows it too, and sadly, her personality is far less lustrous. Vanity consumes her life and work, making her judgmental of others and self-obsessed. She prefers not to deal with customers, instead strictly concentrating on making her wares which she considers "works of art".

And since much of her hard labor is worn by over half of Wind Reach, some would argue she has a justified reason to be so proud. Others think she's just a cocky snot.

Evie goes out of her way to be finely dressed in an array of colors. She tends to wear more than the average Inartan just for the reason of showing off. She's her own form of advertisement, refusing the wear anything but the best of her creations. Embroidered scarves, elaborately beaded brydas, fine katinus with downy soft lining - it doesn't matter. She does of course make all the cheaper clothing worn by those who cannot afford her preferred finery, though she does this rather reluctantly.

Most who meet her but don't get to know her never see any sign of her ill temper and unattractive personality. Instead, her employees are put through the torture of working for the tyrannical force that is Evie. Almost all of them at the very least dislike her, but she pays too good for them to not just keep their mouths shut and tolerate her ludicrous remarks and snide behavior. If given an alternative tailor of comparable skill to work under, they would very possibly throw her off the Edge of the World and then celebrate into the night. Until then, they're stuck with what they have, even if she's as appealing as a painted up spoiled egg.

(c) Lander
 
Marlene
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Name: Marlene Yantavi
Race: Inartan
Date of Birth: Season of Spring, Day 9, 487 AV, 23 years old
Place of Birth: Wind Reach
Title: Avora Chef
Skills: Cooking 76/100, Brewing 60/100, Food Preservation 50/100, Weapon skill (staff) 36/100

Marlene is a slender woman with long dark hair, attractive brown eyes and fair skin. She is a kind woman, who enjoys conversation and learning new skills.

Marlene was born and raised in Wind Reach. She started out as a Yasi working in the Hydroponic Gardens and then moved into the kitchens when it was realized that she had the talent to be a chef. Marlene enjoyed doing both but it seemed as if she was more fulfilled in the kitchen than in the garden.

Years later, she met Archeron during one of his visits to the city, and he was charmed by her and the food that she prepared. However it wasn't until his third visit, when he saw her during the afternoon, and decided to teach her a bit about self defense that she noticed him. She was taken in by marital arts and wanted to learn more at once.

It was then, when Archeron returned for the fourth time that she asked if he would train her. He agreed and once the hut was built, he allowed her to move in with him. From that day forward she trained with him and learned to use the staff. Marlene now cooks for Archeron as well as help with the training of those wanting to learn the staff.
 
Resilen
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Name: Resilen (Kinna)
Race: Inarta
DoB:
PoB:
Title: Avora Hunter (Darklit Clearing)
Skills:
Gnosis:

Info Forthcoming


 
Lexi
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Name: Lexi
Race: Inarta
DoB: Spring 29, 464
PoB: Wind reach
Caste and Title: Avora - Leathersmith
Skills: Business- 23, Persuasion 19, Drawing 26, Leatherworking 53, Tanning 48
Gnosis: n/a

A dominant woman, both behind closed doors and out in public, Lexi fits the profile of cougar and capable businesswoman all in one. She dresses most revealingly in a skimpy vinati of black leather and flowing black bryda tucked into leather boots. Always armed, both openly and not, Lexi's flirtatious smiles have a knack of disarming would-be attackers long enough for the security to arrive and haul them away. Also a woman with an over-active sex drive and a grand imagination for the many uses of leather, Lexi may offer to show interested parties the long scar that extends from her collar bone down to far beneath the hem of her bryda, a tribute to some danger she survived.

(c) Ehati
 
Zenis
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Name: Zenis
Race: Human (mixed)
DoB: 491
PoB: Wind Reach
Caste and Title: Avora - Katshika Mine Foreman
Skills: Mining 65, Leadership 40, Geology 25, Seduction 17
Gnosis:

Zenis was born of mixed blood, his father a full-blooded Inarta glassblower, and his mother a human fletcher. He often assisted his father in his work at the Glass Reverie, but Zenis was not a born craftsman as his parents were. He was well suited for physical work, but when it came to the finer details that both of his parent's trades required, he was at a loss. Zenis was assigned to the Chiet caste since he was skilled enough to hold a decent job, but not so useless as to be made a dek.

Zenis found work in the mines only a season after he was assigned his caste. He excelled at the job, having been born strong, and the hard manual labor only made him stronger. After years of hard work he was made foreman of the mine, replacing his elderly predecessor, and has been there ever since. Though he is no longer required to do the hard manual labor his workers are required to do, he can still be seen carrying his pick around and from time to time will join in the work.

While he is at work Zenis is a gruff, no-nonsense type of man. He doesn't play around, and is dedicated to his job. Zenis is happiest when he is hard at work, whether it's mining the silver himself, or making sure everyone else is. The only time he loosens up is during the spring season where he returns to the city to enjoy the finer things Wind Reach has to offer, particularly the women. Zenis is something of a ladies’ man, and has charmed many a woman into his bed.
 
Velos
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Name: Velos Hale
Race: Inartan
DoB: Spring the 49th, 483
PoB: Wind Reach
Caste and Title: Avora
Skills: Falconry 56, Tracking 39, Hunting 46, Bird keeping 30, Mountaineering 35, Teaching 20
Gnosis: None

Additional Info: Velos was born of Avora parents and after being apprenticed at age 17, became he became an Avora himself; using falconry along with some of his other skills for a living as a hunter as he became an adult. He is now 30 years old, and lives in the Darniva Commonrooms like most citizens in Wind Reach. Like all Inartans he has reddish-orange hair. His skin is fair and he stands at about 6'0, with a fit build, weighing 170. His eyes are a rich blue and most likely seen full of thought. Velos has an outgoing personality, and he's extremely intelligent. He is mildly prejudiced of most of the other races present in the city, not talking to the ones of a lower level or looked down upon, and certainly not of people belonging to the Drudges, also known as the Dek caste, as it is considered improper in society. He lives alone, and has befriended some of the other hunters, who he will sometimes accompany or visit.
 
Micquel
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Name: Micquel
Race: Inarta
DoB: 455
PoB: Thunder bay
Caste and Title: Avora - Chief Healer
Skills: Medicine 85, Herbalism 54, Socialization 39, Persuasion 15
Gnosis:

Micquel D'hanna is a gentleman in his late 50's. Avora to the core, he wants nothing else than to help those in need. A rather nerdy boy as a child, Micquel spent hours upon hours in the Enclave, reading everything he could get his hands on pertaining to the healing arts. As soon as he was old enough to be apprenticed, he submitted his life to the task of healing. He is of modest to very good skill, with steady hands and more patience than probably anyone else in all of Mizahar, making him perfect for his job. With Endal Aidara's disappearance in fall of 513, Micquel has stepped up as head healer.
 
Keah
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Name: Keah
Race: Inarta
DoB: 496
PoB: Wind Reach
Caste and Title: Avora - apprentice healer
Skills: Medicine 51, Investigation 20, Glyphing 39
Gnosis: 2M Rak'keli

Keah Lessan works alongside Micquel. Shy and secluded at the age of 17, she has a natural talent for healing. Graced with two gnosis marks from Rak'keli, Keah is very adept at what she does. Behind the quiet demeanor, the girl is driven and therefore a perfect balance for her passive partner. She does everything to the best of her ability and is constantly pushing herself to do better, find a better way to do this treatment or that procedure. With her whole life ahead of her, one can only imagine what she will accomplish.
 
Tekk
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Name: Tekk
Race: Inarta
DoB: 32nd Day of Winter, 478
PoB:Wind Reach
Caste and Title:Avora, Weaponsmith
Skills: 40 Metalsmithing, 40 Weaponsmithing, 25 Mathematics, 25 Talon Sword
Gnosis: None
Tekk is a stern and powerful Inarta with a broad, muscular frame and huge arms. It is joked that he was always too big for an eagle, though in truth the smith prefers to work with his hands. He lives by the motto “How you do anything is how you do everything”. While he is not one to suffer fools, he is not an unfair or vindictive taskmaster, though he can come off as rough around the edges. He usually takes two apprentices, who he treats with equal measure of fairness and strictness, and his expectations for his students are very high. His face holds a perpetual scowl, nearly hidden deep beneath an enormous, bushy red beard, and untold layers of iron-grime and black soot. He is almost always working.

(c) Cimmanil
 
Hansi
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Name: Hansi Nadar
Race: Human
DoB:
PoB: Denval
Caste and Title: Avora - Stablemaster
Skills:
Gnosis:

Info Forthcoming
 
Burl
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Name: Burl
Race: Inarta
DoB: Summer 486
PoB: Wind Reach
Caste and Title: Avora - Aviary Foreman
Skills: Animal Husbandry 68, Teaching 50, Medicine 31, Organization 17
Gnosis:
Additional Info:

Burl, like many Inarta, has long loved birds. He and his brother, Opolo, were prodigies of their Endal parents and together learned the most of the Eagles from them. However, no bird sought the pair out. Where his brother is sharp of tongue and eye, the gentler Burl leads with kindness. He showed an affinity for organization from an early age, able to color and size coordinate birds of all class from if they were birds of prey to what kind of food they ate based off their beaks. He is one of the few that have managed to procure an apprenticeship with Meera, the Master Falconer taking him and his brother on and teaching them the ways of the birds. With the Tatani-marked matrons help, he swiftly rose to become the Foreman of the Abelu Aviary. It is he that all others in the city obtain their birds from and seek answers from on anything bird related.

Specifically, Burl sees to the smooth operation of the Aviary and the education of Yasi and other visitors in the care of their birds. If an injured bird is found, it is to the Abelu it is brought for care by both Burl and his brother.

Because of the location of the Aviary, Burl typically wears fur-lined bryda and a male-vinati. He lives with his colleague and partner, Astir in the Commonrooms.
 
Opolo
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Name: Opolo
Race: Inarta
DoB: Summer 486
PoB: Wind Reach
Caste and Title: Avora - Falconer
Skills: Falconry 59, Mountaineering 40, Animal Husbandry 18, Sailing 40, Pan Flute 50
Gnosis:
Additional Info: Opolo is recognized not for any distinguishing feature, but for the sleek white and black-crowned osprey that is rarely absent from his arm. He and the bird are nearly inseparable and it is over said bird one must talk to gain Opolo's attention. The mop-headed brunette commonly wears not but a bryda and sontav and ankle-boots when at the Aviary. His muscled form sings of hard labor spent on the water and he constantly bares the smell of the sea on his form. Though unmarked by the Sea-God, it is well known that Opolo loves the water as much as he loves the birds, and he will commonly be found working with fishermen during the late spring, summer, and early fall periods, hauling fish and letting his osprey (Loa) hunt on his own.

When around Abelu, Opolo works alongside his brother caring for the birds. He is as much employed there as he is a falconer working the woods and mountainsides around the realm.
 
Tez
ImageName: Tez Highwalker
Race: Drykas
DoB: Winter 474
PoB: Endrykas
Caste and Title: Avora - Reimancer Mason
Skills: Reimancy 56, Masonry 31, Sculpting (stone) 49, Pan flute 60
Gnosis:
Additional Info: A man out of place, Tez hails from far off Endrykas, having come to Wind Reach many years ago with a Svefra trade-ship. He tells of the loss of his family during a tragic stampede one season and how the event left him feeling separated from his kinsmen. The marks of his initiation are clear upon his hands and his work-hard attitude is well-embraced by the whole of Wind Reach. Tez currently resides in Abelu in a small alcove inside the aviary, monitoring the stability of the cliff-side structure constantly, quick to repair or improve upon deficiencies.

Tez has sometimes been known to attend private parties, acting as a hired-musician for couples and groups alike, but rarely attends much beyond what is required of him.
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Chiet

Postby Harrier on September 23rd, 2013, 2:24 pm

 
Orthin
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Name: Orthin
Race: Inarta
DoB:  23rd of Summer, 485
PoB: Wind Reach
Caste and Title:Chiet - Game Scout
Skills:  Tracking-70, Stealth-76, Observation-54, Mountaineering-27
Gnosis: None
Additional Info: Orthin is one of the very best game scouts in Wind Reach. A quiet and patient man, the work suits him well. Born to a pair of Avora hunters, he quickly gained an interest in tracking animals as opposed to killing them. His Yasihood consisted of numerous trips with hunting parties and when his skills became apparent, a game scout by the name of Yadin took him under his wing and taught him everything he knew. As a result of his exceptional skills, Orthin is much sought after by Endal and Avora alike, particularly when game is very difficult to find as he has successfully found game a few times when Wind Reach was on the brink of starvation.*Created by Azira
 
Leeda
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Name: Leeda
Race: Inarta
DoB:  4th Spring 492AV
PoB: Wind Reach
Title: Nurse
Skills:  Social-68, Persuasion-56, Herbalism-18, Storytelling-24, Massage-14, Medicine-55
Gnosis: None
Additional Info: Leeda is a pretty Inarta woman whose happy and bubbly personality makes any stay in the Infirmary far from boring. This Chiet spends her time cheering up patients, making sure they're comfortable and entertained as well as ensuring that they do what the healers tell them. Although the woman is kind and friendly, she isn't above bullying her patients if they won't do what they're told. She can give very basic care like wound cleaning or massaging sore joints if a healer isn't about but most of the time Leeda makes sure that the in patients aren't bored by telling them fanciful stories.*Created by Azira
 
Phack
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Name: Phack
Race: Vantha
DoB: Winter 8, 492
PoB: Avanthal
Caste and Title: Chiet - Nurse
Skills: Medicine 51, Animal Husbandry 35, Herbalism 19, Climbing 40
Gnosis: 1M Rak'keli
Additional Info: Little is actually known about Phack other than that he came from Avanthal when he was fifteen with his parents one summer. He had a knack for handling injuries in animals and was recruited by one of the healers in the Infirmary in hopes that he might become an apprentice. However, the young, black-haired man whose eyes always seemed a shining amethyst did not take to people and their medicinal requirements. Instead, he turned to animals and left work at the Infirmary, requesting from the Valintar work at the Aviary when he turned 17.

His athletic build made managing Abelu easy, the Vanthan fitting in well with Opolo and his brother Burl. He is a quiet man otherwise, avoiding confrontation and keeping to his work in healing the injured birds that came to him.
 
Anla
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Name: Anla
Race: Inarta
DoB: 10th of Summer, 491 AV
PoB: Wind Reach
Caste and Title: Chiet - Librarian
Skills: Writing 39, Calligraphy 12, Copying 26, Organization 50, Socializing 71
Gnosis: None

A cheerful and kind woman, Anla works in the Enclave copying books and helping visitors finding whatever book they may need. She has an almost instinctive knowledge about the Enclave, and can easily navigate through it. However, her specialty is the religion section, and those who know her can swear the young woman has read every book in the Enclave about the subject.

As a Yasi, the girl demonstrated little skill for anything that could raise her to the ranks of Avora, and an incredible passion for books. This passion allowed her a position as a Chiet on the Enclave, a job that, for her, was very satisfying. Over the years, Anla developed interest in religion, and read every book about it she came across. While this obsession turned her to be somewhat lacking in other topics, she could easily carry out conversations about the Gods and Goddesses, not being an expert on any deity, but having a basic understanding of many.

(c) Syveris
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Yasi

Postby Harrier on September 23rd, 2013, 2:25 pm

 
Aleisa
Image
Name: Aleisa
Race: Inarta
DoB: 19th Summer 502AV
PoB: Wind Reach
Caste and Title: Avora-hunter’s apprentice (Azira)
Skills: Trapping-26, Shortbow-12, Wilderness Survival-7
Gnosis: None
Additional Info:Aleisa is a pretty, little Inarta girl with bright red hair and wide innocent green eyes. The girl is small for her age but her womanly shape has begun to appear, necessitating the need of a vinati.

A quiet and gentle girl, Aleisa has few skills that could catch the eye of an Avora looking for an apprentice except as a hunter. The girl has been considered by hunters before but she has one major flaw; she refuses to kill, a highly undesirable quality. The girl can shoot but she shies from the idea of shooting to kill. It is the act of killing a creature herself that she has a problem with and so if another kills for her, she's accepting of that. Aleisa is able to make simple, crude traps and as long as somebody else does the killing, she is capable of bringing in food for the city.
 
Wilem
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Name: Wilem
Race: Mixed blood-Inarta/Svefra
DoB: 12th Spring 499AV
PoB: Thunderbay
Caste and Title: Avora-hunter’s apprentice (Azira)
Skills: Shortbow-26, Flirting-13, Wilderness Survival-10
Gnosis: None
Additional Info: A surly boy born to an Inarta mother and a Svefra father, Wilem shows little of his Inarta heritage. Inheriting the blue eyes and blonde hair and his father, all he seems to have inherited from his mother is the small stature of the Inarta.

Teased as a Yasi for not having any Inarta blood in him, Wilem has turned into a bitter, foul tempered teen who has done little to make himself an appealing candidate for apprenticeship. Few have been able to see the promising skills that he possesses because his unsavoury personality traits tend to take centre stage. Until his apprenticeship to Azira, he seemed likely to enter the ranks of the Dek.
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Dek

Postby Harrier on September 23rd, 2013, 2:26 pm

 
Drysol
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Name: Drysol
Race:
DoB:
PoB:
Title: Bronaugh Keeper
Skills:
Gnosis:

Info Forthcoming
 
Yesa
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Name: Drysol
Race:
DoB:
PoB:
Title: Bronaugh Provisioner
Skills:
Gnosis:

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Riznir
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Name: Drysol
Race:
DoB:
PoB:
Title: Bronaugh Guardian
Skills:
Gnosis:

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Unclassified

Postby Harrier on September 23rd, 2013, 2:26 pm

 
Val
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Name: Valtyrrk
Race: Inarta
DoB:
PoB:
Title: Gatekeeper
Skills:
Gnosis:

Info Forthcoming
 
Avilsa
ImageName: Avilsa Certane
Race: Human
DoB: Unknown but those who have seen her claim that she appears to be in her early 20s so sometime prior to 493AV
PoB: Unknown, possibly Lhavit.
Title: Phylonurist
Skills: Wilderness Survival-76/100, Mountaineering-62/100, Morphing-56/100, Shielding-45/100, Herbalism 36/100
Gnosis: 1M Phylonura

Little is known about this pale witch as she likes to keep to herself. She sees to the area surrounding the Whispers which seems to have healed best from the Djed Storm of 512AV, no doubt because of her influence. It is thought that some of the creatures seen in this area by hunters are in fact Avilsa in her morphed form though nothing has ever been confirmed. Those who have come across the witch have found her to be quiet and thoughtful but wary of any outsiders.
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Foreign Traders

Postby Harrier on September 23rd, 2013, 2:27 pm

 
NPCs
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