Xira's plotnotes

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This forum is an OOC forum for PCS and Organizations to work out plans in hardcopy. Each PC or Organization gets a single thread where their players can help work out plans for their PC. Quests, mini-sagas, and Trips can all be organized here as well working out timelines and points of travel and things PCs need to do along the way. Each PC however gets only one Plotnote for their individual PC. Groups get one as well. There is no limit on individuals posting saga or trip plotnote threads. Please denote [PC Plotnotes] or [Group Plotnotes] or [Quest/Trip/Saga Plotnotes] when titling your threads.

Xira's plotnotes

Postby Xira Hezmek on December 17th, 2013, 7:43 am

Goals and todo lists! Expect it to have many edits to it :)

General todo list
  • Job Solos
    • Summer 514
    • Fall 514
    • Summer 515
    • Fall 515
  • Magic solos
    • Reimancy
    • Voiding
    • Shielding
    • Morphing
    • Glyphing


Tentative Time line
WIP
  • Born
  • Taken in by a wonderful woman
  • Apprenticeships to a bunch of people
    • Architect
    • Blacksmith
    • Glassworker
    • Jewler
    • Philterer
    • Gadgeteer
  • Meets Temur
  • Mother dies
  • Temur leaves Spring 512 AV
  • Creation
  • Travel to Riverfall
  • Meet Kavala and live at the santuary
  • Start a courier buisness
  • Learn magics


To do list
My todo list has be relegated to my subscribe button!
I will attempt to post to the longest waiting post but otherwise my hierarchy is
  1. Modded threads
  2. Player threads
  3. Job threads
  4. Solos
Threads yet to be made!
Job thread (General Laborer)
  1. Garden tending
  2. Stable cleaning
Reimancy practice threads
Library reading threads
    Copying thread
Wilderness survival training flashback
riding training thread with temur.

Xira is in Riverfall!


Goals

Short term goals
  • Gain rep as a courier
  • Make some friends
  • Work on wilderness survival, Riding, Horsemanship, weapon skills, ect.


Long term goals
  • Potentially create a Courier business and to set up courier stations in each city in the region of Syliras, then expand to other regions.
  • Along with goal above, learn how to keep and utilize messenger birds.
  • Travel to Ravok, Nyka, Mura, Sahova, Riverfall, Endrykas, Kenash, Alvladas, Sultros, Windreach, Lhavit, Taloba, Black Rock, Yahebah, Ahnatep, Hai without dying, slavery isn't out of the question, but not sought out. :)
  • Learn as many languages as he can.
  • Master in wilderness survival, land navigation and horse riding and horsemanship.
  • Introduce and learn hook blades, Master them eventually. Maybe.
  • Perhaps learn useful defensive magic? Shielding is an intriguing idea. Voiding is also interesting, if used with shielding and the skill is high enough it could be used as means to travel to places that the PC has already been using anchors and open portals. If combined with courier stations, PC Voiders could be hired to send messages very fast. At perhaps a higher cost.
  • Learn all the magics(kinda):
    • Reimancy - Thanks kavala!
    • Auristics
    • Shielding - Thanks Aoren!
    • Voiding - Cue experimental Solo
    • Morphing
    • Projection
    • Familiary
    • Leeching?
    • Flux?
    • Hypnotism?
    • Glyphing - cue boring study solo.
    • Animation
    • Spiritism
    • Dominion
    • Alchemy
    • Magecraft?
    • Malediction?
    • Summoning
    • Webbing??
  • Discover the character's lineage, find out the origins of his mother and father. Perhaps linked with Heirloom signet ring?
  • Find out where Temur (PC's NPC mentor) is, how he is doing, why he left.
  • Gnosis goals: I have no long term goals for getting gnosis for Xira, anything that is achieved in thread is done by the judgement of the DS+'s. Whatever happens, happens.

    Ideas
    Not so much goals or plans, just kind of pie in the sky thoughts and thus have a tendency to be kind of silly.

    • Get into mechanics and animation, mechanical bodyguards? aw yea.
    • Get adopted by the Svefra, he has those blue eyes after all
    • (in addition to previous) Join a drykas clan, pirate horseman on the sea of grass. nice.

its 2gm a day... the sailing route is 45 days
So its 1 gm a day for you, 1 for your horse
so it would be 90 gm. Is that doable?

Bring own food, doubled otherwise.


Flashback Skill level Checklist
Skill Goal Current Difference
Carving Expert 0 51
Sculpting Expert 0 51
Metalsmithing Expert 0 51
Philtering Expert 0 51
Mathematics Expert 0 51
Geology Expert 0 51
Gadgeteering Expert 0 51
Drawing Expert 0 51
Physics Expert 0 51
Masonry Competent 0 26
Architecture Competent 0 26
Construction Competent 0 26
Blacksmithing Competent 0 26
Weaponsmithing Competent 0 26
Armorsmithing Competent 0 26
Etching Competent 0 26
Glassworking Competent 0 26
Jewelworking Competent 0 26
Herbalism Competent 0 26
Botany Competent 0 26
Gardening Competent 0 26
Poison Competent 0 26
Medicine Competent 0 26



Animation hive:

Types of Animations:
Queen - Supervisor level animation
Generals - Overseer
Drones - Maintenance
Drones - Security
    Scout
    Messenger
Workers
    Construction - Generally makes crafts and build things
      Forge Worker - Produces flame made objects, metal, glass and so on.
      Mill Worker - Converts unrefined wood and bone into various useful crafts, or construction materials
      Weaver - Creates woven fabric from string and plant material
      Masonry - builds and works with stone and gems, primary architects of the hive
      Brewery - creates philters, potions and alcohols from plant materials
    Collector
      Hauler - Haul en masse materials from a collection site
      Storage - Acts as "living" repositories of materials
      Floral - Gathers plant materials, reeds, grasses and wood
      Fauna - Gathers materials from animals, hunters, trappers, fishers, herders and
      Quarry - Gathers stone and stone materials from dig sites as well as precious gems.

Philtering Ideas

Philtering specific herbs:
Demona
Dalmis

Potion of heat resistance - This potion causes the user to secrete from their sweat glands a sticky, waxy substance that is fireproof. Lasts for 24 hours or until scrubbed off.
Potion of mist - Causes the drinker to vomit out clouds of mist for 5 minutes. Smells like the sea.
Potion of darksight - Causes the drinker's vision to become tinted but also prevents eye damage and allows the drinker to look at things that others could not. Those with nightvision or increased ability to see in the dark lose this ability for the duration. Lasts 6 hours.


Soul Suppression elixar - Suppresses non-dominat souls in Akalak

Elixar of aging - Causes the drinker to age
Elixar of youth - Reverses the aging process

Potion of phosphorescence.
Potion of water breathing

Void potion
Fire potion
Stone potion
Water... potion... really, its just water.
Air/vacuum potion
Lightning potion
Ice potion - Reimancy or reaction of chemicals.
Shielder's potion - Causes a person to sweat a magical shield

Healing potion
Bynntip potion of Ukalas

Memory potion - A single memory is stored in a potion... too harry potterish?
Dear Graders: I collect location lore!
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Xira Hezmek
Here's the mail it never fails.
 
Posts: 286
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Joined roleplay: November 29th, 2013, 9:38 pm
Location: Riverfall
Race: Human
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