Flashback [Lhavit Penitentiary] A Modest Proposal (Marina Agamand)

A flashback featuring an inmate and a ghost that form an unusual bond.

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The Diamond of Kalea is located on Kalea's extreme west coast and called as such because its completely made of a crystalline substance called Skyglass. Home of the Alvina of the Stars, cultural mecca of knowledge seekers, and rife with Ethaefal, this remote city shimmers with its own unique light.

[Lhavit Penitentiary] A Modest Proposal (Marina Agamand)

Postby Edgar Spelljack on April 21st, 2014, 10:27 pm


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Edgar Spelljack
10 Spring, 509 AV

Edgar Spelljack was the king of Cell Number Forty-Six. No inmate dared step foot in Edgar's room. Anyone that tried ended up like the last poor prisoner.
The sparse, gloomy orange light flickered from the hall, leaving faint dancing lights on the cold, steel bars of Edgar's cell door. Being one of the few torches in the entire prison, its light was like magic; it was the only source of light aside from the sun, which was only seen one hour per day during D Hour. D Hour was a daily event that lasted one hour, named for its use in giving the prisoners their daily vitamin D from the sun to prevent rickets. In a year, that’s only three hundred sixty-five hours, or about fifteen days, of seeing the sun. If the long-lasting torch went out, complete darkness would follow. Maybe, if the prisoners were lucky, a guard found out two weeks later. The guards didn't care for the prisoners at all. They came a couple of times a month to "check up on things." "Check up" as in skim by in disappointment that they haven't all killed themselves yet.
There was no exiting one’s prison cell save for D Hour. During that one hour, the dozens of prisoners were all brought together in a small square field called D Field with dirt for ground and towering stone walls on the side. That was the one time a guard was present, and it was only one guard, who didn't watch them during the actual hour. On the outside of the prison, the stone walls must have contrasted greatly with the glass architecture of the rest of Lhavit. It was probably a good scare tactic for many. Clearly it didn't work enough, since there were so many prisoners. D Field had no benches or places on which to sit or rest, and the walls were smooth, preventing climbing. The top of the walls were laced with barbed wire.
The guards didn't care for the prisoners. They intentionally let them rule themselves so that they would have a chance of going to war, in which they would kill each other off.
Edgar Spelljack was not at the bottom of the penitentiary's "society." He wasn't at the top, either. His unique case went like this: nobody spoke to Edgar Spelljack; Edgar Spelljack lived in his own cell; Edgar Spelljack can kill anyone and everyone in this prison because he shoots fire out of his hands. In fact, he did kill two inmates in his almost six years in the prison. The first guy hit Edgar on his first day since he was new. In response, Edgar cooked his brain with his hand; he put his hand on his forehead and burned through his head in a second, killing him almost instantly. Then, everyone stayed away from Edgar Spelljack for about three and half years. After his little break, Edgar was challenged at D FIeld for Cell Number Forty-Six by some tough guy. He died. Now the no-mess rule was officially established. Plus, Edgar's sentence and crimes kept people away from him: he killed ten men, stole over eleven thousand mizas worth of jewelry and burned down a store... all in one night. For that, he was sentenced to life in prison with no chance of perole.
Edgar sat on his bed, his back on a corner of the square cell. The two hundred square foot room contained several simple, old pieces of furniture. A small twin-sized bed hugged the wall across the door. The frame composed of wood shafts that were nailed together by dull wooden bolts. On top of it laid a pathetic excuse for a mattress. Across from the foot of the bed, taking up the whole wall: a small desk with a book, a tied feather quill, and a tired leather inkwell. There was no chair, but it was designed for the writer to kneel. It didn't matter to Edgar, anyway, since he hadn't touched the book once. To the right of the bed sat a large rotting wood bucket for relief, replaced a few times a month. Finally, to the left of the bucket, a corner with no access of view to a passerby in the hallway. The corner was where Edgar tried, multiple times, standing for two days whole days. He was undisturbed until his neighbor cellmates threatened to get security if he didn't reply, thinking that he might have escaped. He did this more and more, so that if he came to escaping, his neighbors' tolerance would be increased.
Edgar watched from his bed the flickering of the torch on the steel bars of the cell. His days of standing by the door were long gone; it didn't get him out any faster. In fact, with his life sentence, the only thing that could get him out was himself. Edgar had already burned a guard in an escape attempt, knocked another in another attempt, and in the other two escape attempts, he didn't hurt anyone but himself. But what could they do to him? The courts were at first merely being lenient by letting him live. Then, the prison pushed for his execution. The court saw that his imprisonment seemed worse than death, so they kept him alive "just to spite him." But it didn't spite him. Edgar feared death greatly. But more than death, he feared a worthless life. He would rather risk his life than spend the remainder of it in a tiny stone room.
Edgar had changed tremendously in prison- physically, that is. His personality remained practically the same; quiet, dangerous, and wicked. It did change slightly: he became even more cold and his emotions went completely out the window.
Edgar's clothes were confiscated upon entry of the penitentiary, including his hat, which had belonged to his guardian. The friends and family of the nobleman he killed, as well as those of the deadbeats, stormed the prison's inmate belonging box and took Edgar's clothes, items, everything. They burned it all and spat on the charred remains. How ironic that they burned the clothes of a fire wizard. Edgar now wore a loose-fitting, slightly over-sized, ragged prison shirt, as well as poor under garments, slacked trousers, socks, and shoes. Everything was gray with thin white longitudinal stripes. His clothes were ragged and his cell was garbage, but he sowed every hole in his clothes and cleaned and repaired his room as best as he could. Despite being around dirty, unkempt inmates, although none in his own cell, Edgar did his best to make him self appealing. He did it for himself only, because it was a thing of the outside world that civilized people did. Edgar wanted to feel like a civilized human being. Despite his efforts, Edgar began looking more like a ghost than a human. The stress and depression of being locked up, with little food, and the lack of energy to work out, weakened and exhausted Edgar. Fortunately, he didn't need to be strong; he was well off so long as he had his fire, and that was round the clock. He had lost at least fifteen pounds in his first month, and he had not regained it since. He was called handsome before he came to the prison, but now that his cheeks were slightly sunken, his fingers thin, his whole body slimmer. With almost one hundred thirty pounds, naturally relatively short height, short-cropped hair, and a clean-shaven face, younger Edgar looked even younger. He actually looked like an older adolescent. The way he felt was even worse- at first. The drastic lack of sunlight and the close quarters had driven him near mad initially. Quickly, however, Edgar Spelljack adapted to his new life. But no matter what, he could not accept his life sentence. Every minute of every day, he thought of escape, not caring for the penitentiary's violent hierarchical bubble.
Edgar had a lot to go back to, even though he was alone. He missed the food of Mizahar, savory pork and juicy chicken, grilled spicy vegetables and sugary fruits, and sweetmeats, of course. He missed the sharp taste of good wine, the kind that made the stomach all warm even though it was cold. He missed a soft bed, one that sat next to a window in the sun's comforting warmth. He missed the grass and the birds and the night sky. He missed every color save for gray, the only color in the whole prison. There was every possible shade of it, but it was gray nonetheless. Most of all, he missed a woman's touch. He would forget the food and drink and sun for just one touch on the hand or the cheek.
Edgar still remained sitting on his bed. His mind was void of thought. He had thought every possible thought in his six years. He still had a lifetime, maybe, and he didn't know what he would think about. Edgar hadn't cried one time in his whole prison time, and he couldn't now if he tried. Nothing new ever happened around here. Ever. New prisoners and deaths didn't count, either, since they occurred on a regular basis. Edgar finally closed his eyes, still sitting on his bed, not laying. They burned for a few seconds, then settled. He opened them again but now they were heavy. He still didn't lie down, because even though his eyes were tired, he was not. He opened his eyes and looked at his hands. They were blurry, and he wasn't allowed to have his spectacles in the case that the glass was broken for use as a weapon.
Edgar was beyond the point of anger, sadness, and self-pity. He was, however, not beyond the point of having hope; hope in being able to escape the Lhavit penitentiary to escape back home to Syliras. Edgar looked all around the room. He didn't even have a spider to talk to; even they must have found the penitentiary revolting. Edgar finally rested his eyes on his cell door. His good far eyesight allowed him to focus on details, something he liked to do, despite the low light. Edgar stared expectantly at the barred door, his sorrowful eyes drooping, as if something was supposed to pop out.
“Magic can be found in stolen moments.”
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Edgar Spelljack
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[Lhavit Penitentiary] A Modest Proposal (Marina Agamand)

Postby Marina Agamand on April 25th, 2014, 1:30 pm

Spring was a refreshing season for many. the snow no longer obstructed people's paths and visions, and the wind no longer chilled them to the bone. It was as if a heavy weight was gradually being lifted from Mizahar as life revived after long months of hibernation. Lhavit, in particular, made this obvious. The sun didn't yet offer much warmth, but it made the skyglass domes glimmer iridescently. It was quite beautiful, and served only to amplify the wave of optimism that spring brought to people.

But Marina wasn't "people". She didn't feel the spring and the revival it brought, just as she didn't feel the cold and coarse hand of winter that preceded it. The cycle of the seasons held as much meaning to the ghost as it did to a rock, or a god. Even rocks and gods have things in common, and yet sometimes Marina couldn't help but be bewildered by how little she identified with the people that surrounded her in the cities, or the monsters that surrounded her in the wild. Or even with other ghosts, as rare as those were. But there was one common opinion that she agreed with: spring was not the worst time to visit Lhavit.

Eyesight was the only fully functional sense Marina had, so it was only natural that she was drawn to what was most visually appealing at any given time. In spring, this place was Lhavit. She didn't come here every spring, and her visits were short, but she would always return to enjoy the prosperous culture and the majestic architecture for a little while. It was quite far from her usual places of operation, but the travel was worth it. Days upon days of silently gliding across the wildland, submerged into a semi-meditative state. The many lethal dangers and nigh-insurmountable obstacles that divided Mizahar were inconsequent to the spectre. To her, distance was as liquid and meaningless as time. In order to mitigate the maddeningly boring procedure of non-stop movement and non-interaction with anything for what could be weeks of travel, the ghost sunk into a trance, becoming merely a mindless image carried along a predetermined course.

When she finally arrived at the Amaranthine Gate, she suddenly stopped soon before it. Slowly, the ghost began recollecting the memories, the language, and the awareness if her surroundings that she stowed away during travel. Before entering any settlement, it was her routine to simply stand just outside of the gates and take in the sight, watching the small trickle of battered and weary travelers enter, and an equal trickle of fresh and energetic travelers leave. The world slowly molded itself to resemble reality in her mind, and basic thought process started to come back to her. Who was she? Where was she? Why did she come here? In a way, the control questions she asked herself would not be very different from those of an ancient Animated automaton awoken from centuries of slumber; activating when it was time to execute the terrible goals of some long-dead masters.

Of course, Marina wasn't a golem. Not even remotely. But a golem and a ghost, even though wildly different, had qualities that united them. Often enough. both types of creature existed to accomplish a mission, a purpose; then fade away into nothingness. As these idle thoughts coursed through Marina's mind, she understood that her ethereal brain was quite restoed and ready to meet people. Going into a settlement before this internal green light would probably, as she knew from experience, end in her doing something inadequate and attracting the wrong type of attention to herself.

Although there was no practical need for a ghost to respect physical entrances such as gates - as no wall could stop her, she could enter a city from any angle - Marina still did. It was a form of self-imposed code of courtesy; a half-hearted attempt to preserve her humanity. This kind of house rule was not uncommon among ghosts, but rarely served the intended purpose. Superficial imitations of behavior could never hope to bridge the existential gap between the material and the ethereal, just as a human who got on all fours and barked could not become a dog. But adhering to basic social norms did bring some temporary peace of mind to the ghost, as well as preventing her from unnerving the surroundings too much.

Another reason to like Lhavit was its cosmopolitan nature. As Marina finally moved forward to enter the massive gate, one of the mysteriously smiling Shinya guards dropped a line of greeting, seemingly without moving a muscle.

"Welcome back."

He didn't say anything else. The spectre stared at the man, trying to examine him as forced any details about him to the surface of her murky memory. He was of average height and well-built, with a shaved head and a barely noticeable stubble, wearing a typical Shinya uniform. He seemed to be in his mid-thirties. The Shinya was smiling politely and invitingly at her, just as he did at every law-abiding traveler that came to this gate. The uniform was familiar enough, but the man was not. Clearly, since he said "welcome back", he must have been standing here the last time she came to Lhavit as well, which would be a few years ago. Did he remember her because he had a brilliant memory? Or was she really quite memorable herself? Her flickering, half-faded form was not a very spectacular sight, yet she supposed that ghosts were rare enough to stand out from a crowd.

Again, following a self-imagined code of etiquette, the ghost solidified her colors, appearing almost completely opaque, though no one would mistake her for a human, even at a distance. She wordlessly bowed her head to the guard, lifting up the hem of her dress in an outdated gesture of acknowledgement. Marina preferred to be materialised while walking around the streets of a city, if only to avoid people randomly passing through her half-transparent form without noticing. At least in this state, she would get some personal space. The last thing she did to contribute to her "civilised" image was moving her feet as she walked across the stone pavement of the bridge that closed the gap between the Gate and the city. However, her delicate shoes made no sound as they hit the flagstones, making the girl appear more uncanny and unnatural instead of more normal.

It hurt, somehow. Her inability to remember the gate guard. Perhaps the most severe thing that plagued ghosts was their poor ability to draw upon the things they experienced. Marina's memory was particularly terrible, even by ghost standards. She had traversed Mizahar for over a century and met more people than most do in their lifetimes, yet the people she remembered vividly could all be counted on the fingers of one hand. All this time seemed to be spent in vain; the faces of those she met were escaping her mind like steam escapes a boiling pot. It was a soul-crushing feeling, but one Marina learned to repress.

Having strolled into the city proper, the ghost enjoyed the remote and peaceful sounds of boots against stone and odd voices here and there. It was otherwise rather quiet. Despite this being the central peak, and the time wasn't that late in the evening, there was only minimal traffic. People must have retired to their abodes in adherence to Lhavit's unusual sleeping schedule. That was just as well: Marina didn't like crowds. While all those bodies milling around couldn't, for obvious reasons, cause her any physical discomfort, they could be quite confusing.

Without any particular plan of action scheduled, the spectre walked around the city, fading in and out of opacity to prevent strain on her soulmist. It was pleasant to simply take in the sights of a familiar place, and try to recall if anything has changed since the last time she visited. Fail to recall, of course. But no matter.

After having crossed several bridges back and forth, Marina was no longer even aware on what peak she was. The roads started to become more busy; the rest hours must have ended. The spectre started to look for opportunities to get out of the streets, and right where she stood, looked around for a place she could visit until the next rest hours, whereupon she planned to resume her unguided tour of Lhavit.

One building stood out in particular. It was surrounded by tall, intimidating stone walls and completely lacked skyglass components, making it stand in stark contrast against the surrounding architecture. To Marina, it looked almost Zeltivan in design. Wishful thinking? Maybe. But the imaginary connection to her home city was enough to make the ghost want to check the place out.

After some failed attempts to find an entrance, or even some sort of information sign that would disclose the purpose of the building, the girl decided to do things the old-fashioned way: walk through the wall. The wall was huge and adorned with barbed wire, a clear sign to anyone that no trespassing was tolerated. But it wasn't Shielded or warded by Spiritism, so it posed no obstacle to a ghost. Stepping through the masonry, Marina found herself in a small, rectangular courtyard. The area was completely devoid of any adornments and was nothing more than a dirt patch surrounded by four walls. Not very inviting, and probably not a good place to be found in by the Shinya.

Marina decided it would be best to enter her trademark stealth mode. The ghost de-materialised as much as she could; all color and details drained from her already blurry image, leaving only a smudged outline. It was impossible even to tell the expression on her face. This measure was quite enough to sneak past most, but there was one more thing she could do to mimimise her visibility. Abruptly, the sizzling image sunk through the ground as if through water, but without leaving any ripples, or any other trace of her existence. This was a trick she learned long ago, and it has saved her many times. Only a proficient aurist would be able to find her like this, and even then, how would he get to her? While not foolproof, as nothing is, underground was the single safest place to hide at any time.

Occasionally sticking her head above the surface to orient herself, the spectre snuck deeper into the mysterious compound, trying to identify its purpose. But it wasn't easy. The place seemed to consist of nothing but narrow, poorly lit corridors criss-crossing in every direction. After around a dozen "dives", she finally found something. [i9Someone[/i]. It was a small room, almost completely dark, but rather generously furnished compared to the corridors and the courtyard. On the bed sat a young man, staring intently at the door. His posture was alert, as if he was waiting for someone. She had already started to put the pieces together before, but now, looking at the oppressive atmosphere in the room and the barred door, the remaining pieces fell firmly into place. It was a prison.

The upper-class girl had only abstract knowledge about prisons, which could all be boiled down to "a box to keep unsavory types in". Consequently, the man sitting on the bed had to be one of those unsavory types. Since she had emerged from the ground in a corner opposite of the door, he sat turned away from her. Even otherwise, there wouldn't be enough light to see what kind of expression he was making, something Marina was very crurious about.

Diving under the stonework once more and pokeing her head up directly under the bed, the spirit went on to subject her newfound victim to one of the many uncreative practical jokes in her arsenal. The inmate's feet were planted firmly on the ground - excellent. She materialised her hands, while they were still underground, feeling a slow but pleasant flow of power into them, even through she couldn't see them. alinging her fingers perfectly, she thrust upwards, impaling his feet, as if with cold and sharp spikes of ice. Of course, it wasn't actual spikes, but it would sure feel like it.
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Marina Agamand
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