Goals
These are magicians who join the order, and these powers allow them more flexibility in what is expected of the Knights. As such, any magician wishing to join the Knighthood must have the following or be actively working towards it:
◾ Fighting Skill - 30 pts Most warrior-mages study either Daggers, Unarmed Combat, or some type of short sword.
◾ Offensive Magic - 30 pts Examples: Reimancy, Flux, Projection, Voiding
◾ Supportive Magic - 30 pts Examples: Auristics, Shielding, Spiritism, Glyphing
◾ Riding (Horse) - 30 pts
◾ Two or more Lores of the Candidates Choice: History (Syliran Knights, Syliras), Religion (Tyveth, Sylir, Yahal, Eyris), Valterrian.
Primary Knight Skills-Projection- Aiming for Master, am Expert.
-Glyphing- Aiming for Master, am Competent.
-Dagger- Aiming for Expert, am Novice.
-Riding- Aiming for Competent, am Novice.
Secondary Knight Skills-Leadership- Aiming for Expert, am Novice.
-Tactics- Aiming for Competent, am Novice.
-Teaching- Aiming for Competent, do not have skill yet.
-Organization- Aiming for Competent, do not have skill yet.
-Politics- Aiming for Competent, do not have the skill yet.
Major Character Goals-Get skills to the point where Knight Quest flashback can happen.
-Take on a squire possibly.
-Get promoted at least once.
-Get involved in Syliran Politics in the Merchant and Knight houses.