[Verified by Crosspatch] Aerer

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Postby Aerer on August 27th, 2014, 10:05 pm


Race: Human
Gender: Male
Age: 29
Birthday: 3, Winter, 484 AV.
Birthplace: Alvadas


Aerer never stopped growing past five foot ten and despite his fondness for rare treats in Alvadas he never seemed to grow too rotund either. His jet black hair was cropped short, an uneven mess of various lengths all vying for a place atop his scalp. The lopsided smirk offering a few chipped teeth and oddly illuminated cerulean orbs complimented the rest of his looks - an unnaturnal concoction of confidence and delerium. His skin gleans a paleish hue along with a slight limp to his stride on long days.

Character Concept

Quick to befriend, quick to anger, Aerer wears his emotions on his sleeve and his mouth often finds the wrong selection of words. He is an obsessive individual, relentless in his pursuits even when misguided. Aerer finds pleasure in the simpler things in life but his impatient nature fuels a reckless sort of spending. Despite his devotion to his work he often struggles to keep coin in his pocket. A few redeeming qualities are present if you looked hard enough – a hardworking soul even if it was a dishonest one. A charming attitude when he needs something from you. Everyone had flaws but Aerer wears his proudly.

Character History

A merchant father with a silver tongue and a mother known for cakes shaped like Glassbeaks and Tsana's, Aerer led a fairly privelleged if often neglected upbringing throughout Alvadas and still considers it his home to this day. Deep beneath layers of cynicism and grit, there once was a boy who loved the arts and acting more than anyone in Mizahar. Endless days and nights were spent re-enacting his naive interpretation of the cataclysm, of a wonderful future where Cadmus reveals the secrets of Ionu only to him and other miraculous encounters with famous explorers, gods and anyone who caught his fancy.

But those carefree years soon faded, leaving Aerer seeking out his future amid the shuffling streets of Alvadas. With a penchant for running his mouth a bit too frequently, Aerer quickly learned not only how to fight but how best to escape unscathed when the odds weren't looking so hot.

By Winter of 500 AV, Aerer had found the streets to be a more suitable home. He scavenged together what he could by delivering letters and packages, oftentimes to the seedier individuals within Alvadas.

To that end it only seemed appropriate that over a period of years Aerer would eventually find himself in a city that matched his lawless spirit - Sunberth. With a natural talent for violence and haggling, Aerer strove to carve out a name for himself there.


Fluent Language: Common
Poor Language: Isur


Skill EXP Total Proficiency
Weapon Skill: Short Sword 15SP 15RP 2TP 32 Competent
Stealth 15SP 15 Novice
Gambling 15SP 15 Novice
Tracking 5SP 5 Novice
Observation 3TP 3 Novice
Acrobatics 1TP 1 Novice
Running 1TP 1 Novice
Climbing 1TP 1 Novice
Endurance 1TP 1 Novice
Subterfuge 1TP 1 Novice
Rhetoric 1TP 1 Novice

Lores :
Lore of Alvadas Location Changing
Lore of Alvadas Underground
Merv: A Surprisingly Good Fighter
Combat: They Call It Luck, I Call It Skill
Escaping in Sunberth is More Difficult Than In Alvadas
The Sensation of Being Lost
Sunberth: Vile in Comparison to Alvadas
Endurance: Ignoring the Protests of the Body
Adding a New "Window" to a Home
Wailing Jones: A Master of the Pits
Information Broker: The Job for Me


1 Set of Clothing 
-Linen Shirt
-Linen Pants
-Linen Undergarments
-Linen Coat
-Simple Boots
1 Waterskin
1 Backpack which contains:
-Comb (bone)
-Brush (bone)
-Balanced Rations (1 Week's worth)
-1 eating knife
-Flint & Steel 
-1 Bed (Poor)
-1 Sword, Short
-Leather Armor
-Pouch, Belt
-Pastry Knife
-Bones (Game)
-False Knife
-Finger Blade
-False Tooth
71.49 Gold Mizas

Heirloom: An intricately designed ring depicting a horned imp creature smiling a devilish grin. It is made out of silver but leaves an ugly mark around the wearers finger when left on for too long. It is scuffed from a handful of unfortunate events and one of the horns has been partially chipped off as well.


Location: Sunberth

House: By default the house will cost 500 GM and be the default measurements of 20x20ft. The house, also comes with a key which acts as a sort of compass that tugs the possessor of the key in the direction of the house which the key belongs to (It would be best described as two magnets attracting each other). The house includes a hearth, bunk, chest, chair, and table.


Purchase Cost Total
Starting +100 GM 100 GM
Bed (Poor) -1 GM 99 GM
Sword, Short -10 GM 89 GM
Leather Armor - 10 GM 79 GM
Pouch, Belt -1 GM 78GM
Pastry Knife -1 cm 77.99GM
Waterskin -1 GM 78.99GM
Bones (Game) -1 sm 78.89GM
False Knife -5 GM 73.89 GM
Finger Blade -4 sm 73.49 GM
False Tooth -2 GM 71.49 GM

Thread List
Descending Into Judgement Valley - 1, Fall, 514 A.V.
City of Chaos - 2, Fall, 514 A.V. - Morning Bells
[Baroque Bay - The Drunken Fish] Fish out of Water - 2, Fall, 514 A.V
[Pig's Foot Tavern] Bottoms Up [Aerer] - 5, Fall, 514 A.V
[Job Thread][Baroque Bay] Dark Shadows, Darkest Waters - 12, Fall, 514 A.V.-JOB
[Baroque Bay] In a Clamshell - 13, Fall, 514 A.V.
Posts: 60
Words: 42682
Joined roleplay: August 27th, 2014, 1:54 pm
Race: Human
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