Kamilla's Plotnotes

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This forum is an OOC forum for PCS and Organizations to work out plans in hardcopy. Each PC or Organization gets a single thread where their players can help work out plans for their PC. Quests, mini-sagas, and Trips can all be organized here as well working out timelines and points of travel and things PCs need to do along the way. Each PC however gets only one Plotnote for their individual PC. Groups get one as well. There is no limit on individuals posting saga or trip plotnote threads. Please denote [PC Plotnotes] or [Group Plotnotes] or [Quest/Trip/Saga Plotnotes] when titling your threads.

Kamilla's Plotnotes

Postby Kamilla on December 14th, 2014, 12:48 am

Image


Wishlist:
- A home outside of city boundaries(at least until she builds her own)A keep to fill with golem servants would be great
- Lots and lots of moneyyy
- Dominion
- A ship
- A magecrafted item

Short Term:
Buy winter clothes
Get a pet!
Stop being so sweet!

Animate something badly
Draw something
Work on grimoire
Create an animated Faolan doll
Buy an Iron Fan
Meet & love/hate Lorelei
Meet & love/hate Kinapak
Meet & love/hate Tamas Twins
Meet & love/hate Risabel(most likely hate)
Animate a dead creature
Animate a dead person
Animate a personal pet
Create Soulmist for the Erik twins
Harvest Soul Snails for Erik twins


Long Term:
Get into a fight/battle
Petrify someone
Accidentally release a summoned creature & fix it
Get rich!
Build a house
Visit Sahova
Meet & hate/love Keene
Pass/Fail The Judgement
Learn ABOUT sign language, e.g: Pavi, Ekeldi
Start THE business
'Circe'(you know)
Circe Academy

Magic:
Learn...
*Voiding
*Shielding!
*Summoning
*Morphing
*Glyphing
*Alchemy
*Malediction
*Spiritism
*Auristics

Skills:
Meditation
Drawing
Sewing
Philtering
Construction
Architecture

Secret :
Goals: Spring - Winter 517AV
- Adopt a Yowlwing
- Learn morphing/auristics/shielding
- Purchase a talking plant
- Earn competency in a weapon
- Earn Kuvan status
- Purchase apartment
- Learn of Syka



Last edited by Kamilla on November 6th, 2019, 6:56 am, edited 18 times in total.
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Kamilla
Magical Mistress
 
Posts: 525
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Joined roleplay: November 16th, 2014, 5:52 pm
Location: Syka
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Kamilla's Plotnotes

Postby Kamilla on March 15th, 2015, 1:55 pm

Kamilla Circe Gordon


Golem Ideas
*Clothing with solid armour/limbs...perhaps a spider dress?
*Rehearsed clothing - Scarf? Skirt? Dress?
*Impression Cloth - Messengers? Perhaps Barriers
*Telescoped Sign Language - Translators
*Ragdolls
*Dead things
*Augmentive Armor

Last edited by Kamilla on August 4th, 2017, 10:30 pm, edited 8 times in total.
User avatar
Kamilla
Magical Mistress
 
Posts: 525
Words: 495610
Joined roleplay: November 16th, 2014, 5:52 pm
Location: Syka
Race: Human
Character sheet
Storyteller secrets
Journal
Plotnotes
Medals: 3
Featured Character (1) Overlored (1)
Syka Seasonal Challenge (1)

Kamilla's Plotnotes

Postby Kamilla on March 17th, 2015, 4:29 pm

The Irst :
Article:[World] Irstden

Author(s):Kamilla/Raven Nightfoot(same person)

Other development:N/A

Additional Info: An idea to make summoning more appealing as a world magic and less restricting, as well as to encourage cross experimentation of multiple magics. Also , just to increase the limited supply of summonables with one diverse creature.

Peer Review Thread:N/A

Founder Review Thread:N/A

Synopsis:

Irstden is a low world which is entirely covered in strange egg-like creatures that remain in constant hibernation until awakened. It was discovered by Alahean mages long before the Valterrian and is inhabited by The Irst, strange armadillo like creatures who's scales are unstable and therefore extremely adaptive, taking on the first property they come in to contact with. It can be reached either directly or via Fyrden using a focused circle to dictate whether through it's light or dark face, which allows for the summoning of either flame or glacial Irst, respectively. The Irst are unable to survive the complex makeup of Mizahar's atmosphere in their un-evolved state and therefore summoning them directly from Irstden requires additional magics in order to ensure that a single pure element is introduced before it can survive any others. They are rabid creatures with no uses outside of violence, they can be directed at a target but will eventually attack everything they find, even the summoner, until they are killed.



Outline:

Introduction

Synopsis here

History

Name: The Irst, (Nader-Canoch for veil, to veil, to be veiled in) referring to the adaptive scales of the creatures as well as the planets surface which is entirely covered in the creatures

Discovered by Alahean mages

Thought to have been a once thriving planet that was ravaged by the creatures which are now stranded and remain in hibernation until awakened by evolution.

Planet is speculated to house a Queen Irst at it's core, which maintains the amount of Irst on the surface.

The Irst

Image

[*]1.Appearance

Hideous insect like armadillo creatures with razor sharp teeth and six legs with large talons.

Unawakened - About one cubic meter egg
Awkakened - About the size of a large dog

Newly summoned Irst remain sleeping in their curled up, armadillo like shell until awakened by evolution.

[*]2.Biology

Molecularly unstable scales lining their outer and inner body, which take on the properties of whatever INORGANIC substance it comes into contact with first. The rest of their bodies remain vulnerable and organic.

Scales are relatively easy to break/pierce unless the Irst has been introduced to a more dense element, such as stone or steel. Certain weakspots remain no matter what property the Irst has taken, such as the sensory holes, underbelly and soft tissue between the scales.

Terrible eyesight reaching up to only 10meters in distance, which is why they tend to attack everything in a general area, regardless of who or what it is..

Great hearing only used to find the direction of its next pray.

Note: Irst only have one set of sensory holes and cannot see and hear at the same time, they need to alternate between senses.

[*]3.Abilities

Though they are able to slash, bite and traverse most surfaces, the Irst are not much stronger or faster than a common wolf, their true power lies in their ability to adapt to any one property.

Instant adaptation

Fire-breath, Icy-breath, Stone/Steel-Armour. Depends on the property introduced.



[*]4.Personality

Unintelligent , rabid, violent creatures which attack anything it finds.

Leash may be used to initially 'direct' the Irst toward a target area but will eventually attack everything it finds, including the summoner, until it is killed.

Note: To send an Irst back to Irstden is to kill it, as only it's un-awakened state can survive in the vacuum of space.

Summoning

[*]1.Direct Summoning

Requires use of other magics in order to maintain a quarantine until a single PURE element has been introduced and the Irst had taken it's form.

[*]2.Summoning Through Fyrden

Using a Focus Circle to specify whether through light face or dark face for summoning flame or glacial Irst, respectively.

[*]3.Risks

Unable to be tamed or negotiated with.

Novice summoners are able to summon up to two at a time, but are encouraged to stick to one, due to their violent and uncontrollable nature.

NOTE: It is NOT recommended to summon an Irst with no means of protection as they WILL eventually attack the summoner if they arent killed first.

OOC NOTE: Although the Irst may seem overpowered considering the amount of skill required to summon them, they are limited by the requirement of additional skills to survive, summon alternate versions.
User avatar
Kamilla
Magical Mistress
 
Posts: 525
Words: 495610
Joined roleplay: November 16th, 2014, 5:52 pm
Location: Syka
Race: Human
Character sheet
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Journal
Plotnotes
Medals: 3
Featured Character (1) Overlored (1)
Syka Seasonal Challenge (1)

Kamilla's Plotnotes

Postby Kamilla on July 11th, 2019, 3:05 pm

Kamilla Circe Gordon


Plot Points:

Daddy Issues:
Kamilla's search for her father.
Since seeing an image of her parents in the Scrying Orb and learning of her Chaktawe heritage, Kamilla is beginning to grow curious about whether or not her father is still alive and if so, where he is. Lacking any other family, this is something not easily dismissed.

Just Deserts:
Kamilla's desire to learn more about her Chaktawe heritage.
Having discovered that she has Chaktawe blood, Kamilla has grown curious about her father's people and has a desire to learn about them and perhaps even travel to Eyktol one day. Currently, her best and only source of information is the Guardian-less Jehu.

Sykan Secrets:
Kamilla's desire to find purpose in life, leading her to try and uncover Pavena.
Having traveled to Riverfall and now Syka in search of purpose, Kamilla has begun to notice hints of the ruins od an ancient civilization located around Syka and is quickly growing more curious about its origins.

I'm A Survivor:
Kamilla's desire to prosper in Syka.
While Kamilla has never been one for trudging through the wilderness, she does see the value in being able to survive in it, especially after her past few encounters with the rainforest and its dangers.


User avatar
Kamilla
Magical Mistress
 
Posts: 525
Words: 495610
Joined roleplay: November 16th, 2014, 5:52 pm
Location: Syka
Race: Human
Character sheet
Storyteller secrets
Journal
Plotnotes
Medals: 3
Featured Character (1) Overlored (1)
Syka Seasonal Challenge (1)

Kamilla's Plotnotes

Postby Kamilla on November 21st, 2019, 7:38 am

Image


NaNo 2019


Day Posts Daily Total Total
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3 533 , 687, 643 1 863 2 464
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7 661, 455, 286, 180, 338 , 612, 602 3 134 6 679
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28 582, 552, 646, 1 163 2 943 11 048
29 619, 600, 630, 760 2 609 13 657
30 730, 609, 727 2 066 15 727


User avatar
Kamilla
Magical Mistress
 
Posts: 525
Words: 495610
Joined roleplay: November 16th, 2014, 5:52 pm
Location: Syka
Race: Human
Character sheet
Storyteller secrets
Journal
Plotnotes
Medals: 3
Featured Character (1) Overlored (1)
Syka Seasonal Challenge (1)


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