[Note by Crosspatch] Zinth Lesodamas

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Zinth Lesodamas

Postby Zinth_Lesodamas on April 2nd, 2015, 7:01 pm

Zith Lesodamas


Basic info

Race: Akalak.
Gender: Male
Age: 20
Birthday: 23, winter, 494
Birthplace: Kenash

Appearance:

Zinth is a 6'2'' and 180 pounds. His skin is of a dark night blue and his eyes are of an aqua green colour. He has a series of white moles on his back, some bigger than others. The moles begin righ on the back of his shoulders and go as far as where his butt begins. Zinth is a little buffy for an akalak but he is very muscular and strong.
Zinth has a beard and a mohawk. His beard covers his sideburns, jawline and grows a little longer on his chin. Although long, he still has a neat and clean appearance.
Zinth wears no shirt except of a shoulder shield on his left that also covers part of his chest. He has black old pants, almost grey and leather boots. A belt holds his weapon and some bags with supplies.
Zinth is a 6'2'' and 180 pounds. His skin is of a dark night blue and his eyes are of an aqua green colour. He has a series of white moles on his back, some bigger than others. The moles begin righ on the back of his shoulders and go as far as where his butt begins. Zinth is a little buffy for an akalak but he is very muscular and strong.
Zinth has a beard and a mohawk. His beard covers his sideburns, jawline and grows a little longer on his chin. Although long, he still has a neat and clean appearance.
Zinth wears no shirt except of a shoulder shield on his left that also covers part of his chest. He has black old pants, almost grey and leather boots. A belt holds his weapon and some bags with supplies.

Character Concept

Zinth is a quite reserved guy. Since age 13 he has felt a peculiar connection with the night, "Zinth, you are meant to speak with the stars and the moon is meant to guide you". He never quite understood this words but he has them very present every day of his life.
Zinth has been hurt multiple times in the past so he doesn't really trust anyone. He may act like a close friend to you but knows better than to rely on anyone. Sometimes he even asks himself if he believes in love. However, this doesn't stop him for creating bonds with those who deserve it, but it takes time to build a truly friendship with him and as little as a sentence could break it.
He was formed as a hunter, since his mentor was a very skilled one, but the idea of killing other beings has never been a passion for him. The last creature Zinth killed was a glassbeak on his Rite of Trial, it didn’t took long for him to trap it, but had to be quick killing it, he knew if he waited any longer, if he kept thinking about it, he would free it and would be a shame for the tribe. Since then he has never hunt, and only kills when his in danger. Zinth prefers to eat the plants and fruits he harvest, occasionally going out the city and gathering some fruits or seeds but he never leaves for long or too far away.


Interests

He’s a thinker. Zinth loves to spend as much time on his physical training as he spends studying, reading and playing mental games with the elders. The topics that fascinate Zinth the most are history, sociology, language and philosophy. He thrives to be an erudite on these topics and takes the discipline he was taught to use on his warrior skills and takes them to the world of abstracts ideas.
The one thing Zinth loves more than anything is swimming. For him, there is no such feeling better than that of being surrounded by nothing but water, he's a fast swimmer and can hold his breath for long periods of time. Often as a child he would skip training to go and swim for long periods of time, with time he quitted this habit but when he’s feeling especially down, bored or stressed he goes out for a swim. When he's underwater, Zinth feels he's finally whole, the quietness of it, the peculiar sounds there, the deepness, the why he moves and feels... there's nothing underwater that Zinth dislikes. Many have told them the fear that the deep waters have in them, but Zinth only feels wonder at the endless limits the ocean holds for him.

Character History

Zinth was born in the city of Kenash, as a newborn he was very weak and unhealthy. His parents thought he would not survive and left him to die on the wild. On the night he was going to meet his faith and die out of weakness, the moon and stars came out. The moon who se apiadó of him and gave him a second chance. She marked him on his back with a constellation; little white moles cover his back since then. That gave him the strength he needed to bear the night and while the moon was out, she protected him from beasts and predators. The next morning a group of Akalak warriors found him and took him with them to Riverfall. He was raised there by a family of Akalak warriors who could not have children. However, since no one new what happened that night when the moon saved Zinth’s life, there is no one to tell him what the curious white moles on his back actually are.
The moles on his back do not give him any kind of power in particular but by age 13 he started to feel a connection with the moon and stars that has since became stronger, he found himself looking at the moon by entire nights, not sleeping one bit. One of his mentors found him one of those nights and saw on him something. “You will talk with the stars, son”. He didn’t quite got the man’s words but he guards them on the back of his head.

Language

Fluent Language: Common.
Basic Language: Tukant
Basic Language: Char

Skills

Skill EXP Total Proficiency
Agriculture 10 SP 10 Novice
Philosophy 15 SP 15 Novice
Longsword 15 SP 15 Novice
Swimming 10 SP 10 Novice


Lores

Helpful Lores: (Pick 2)
Lore of History of Riverfall.
Lore of Tukant grammar.

Possessions

1 Set of Clothing (Colorful)
-Simple Pants
-Simple Undergarments
-Simple shoulder shield
-Simple Boots
1 Waterskin
2 clothe bags tied to the belt and together they contain:
-Comb (Bone)
-Brush (Bone)
-Soap
-Razor
-Balanced Rations (1 Week’s Worth)
-1 eating knife
-Flint & Steel
100 Gold Mizas

Heirloom: A journal set, this is a binded book of 150 pages, a handmade pen made with wood and the tip of a quill and a tiny bottle of ink.

Housing

Location: Riverfall, in Windswept Condos

House: 4sq ft. Very simple inside, the furniture include a hearth, bunk, chest, chair and small table.. There are many books and paper gathered around the floor and on the few pieces of furniture. The outside has a garden in wich Zinth harvest seasonal vegetable for his own consumption.

Ledger

Purchase Cost Total
Starting +100 GM 100 GM


Thread List

None (yet).
Zinth_Lesodamas
Player
 
Posts: 2
Words: 2456
Joined roleplay: April 2nd, 2015, 6:54 am
Race: Akalak

Zinth Lesodamas

Postby Crosspatch on April 12th, 2015, 11:45 am

Image

Hello there!

I'm Crosspatch, one of the friendly CS Liaisons on Mizahar! I've been looking over your Character Sheet, and I have noticed some minor issues that need to be resolved and fixed. Sadly these need to be done before you can continue roleplaying, so let's take a look at them shall we?

  • Please remove the "_" and replace it for a space in your account name.
  • Please link your CS to your profile. This can be done through the user control panel.
  • All Akalak develop a secondary personality when young (between 10 and 20 years of age) and are often refereed to as the 'Dark' brother. However, I see absolutely no mention of this other side, or their manifestation in your CS - please see Akalak Psychology for more information.
  • As a note, playing a 20 year old Akalak means that your PC is still considered as a child despite going through their Rite of Trial. It is at age 30 they are considered an adult - but only after doing a Rite of Passage.
  • Your history is not possible. To begin with, the God of the moon is Leth (who is male), secondly involvement with any divine beings or being "marked by them" magical or otherwise must receive permission from the help desk. Also, as a newborn and being left to die in the wilds the child would sooner be dead within a few hours at most - if not eaten.
  • You are missing your Akalak Racial Bonus, this is +10 RB to Unarmed Combat. Please add this.
  • Char is not a language possible to truly learn by non-Charode. It primarily exists as clicks and whistles above the surface and is little more than noise to the common person, and can only be truly used while under the water.
  • Your lore "Lore of Tukant grammar" is too broad. A lore is some form of general knowledge that the character has gained over their lifetime. Such as knowledge on a particular deity or knowing the layout of a particular city.
  • Please label your weapon skill as “Weapon: Weapon name.” For example to use a longsword it would be labelled as “Weapon: longsword“.
  • An Heirloom can be any one item as long as it is under the value of 50gm, is meaningful to the character and is not magical in any shape or form. Your "Journal Set" is comprised of several pieces, please choose between the; binded book, the pen or the ink and subtract the value of the others from your ledger should you wish to have them.

Once these problems have been dealt with, drop me a PM and I'll remove this intervention and approve your CS for you. Also if you have any questions don't hesitate to ask and I'll do my best to answer!


Crosspatch
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Crosspatch
The multicoloured bear
 
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