Hello there and welcome to Mizahar!
My name is Siren, and I am one of the many Character Sheet Liaisons that are floating around the forum. We are here to review your CS, provide help when needed and to most importantly answer your questions!
Every character on Mizahar is required to have a character sheet to play. But don't worry! If you have never made a character sheet before, or are feeling a bit overwhelemed by the amount of information and time that goes into making one, we are here to help! The Liaisons are eager and waiting to help you get started!
Making a Character Sheet is not always as easy as it looks. There are a lot of things to remember, bits of lore that can can be mistaken or misunderstood, lots of little things that need to be in place in your CS before you can start playing to your character to its full potential. Don't get discouraged if there isn't something you understand, because chances are you aren't the first!
So, without further ado, I leave you this thread in which you can ask your questions, toss out ideas, ask for opinions. Feel free to post your WIP (work in progress) CS's as well for input. However, completed CS's whose character are ready to play in game should post their sheets here for review.
My name is Siren, and I am one of the many Character Sheet Liaisons that are floating around the forum. We are here to review your CS, provide help when needed and to most importantly answer your questions!
Every character on Mizahar is required to have a character sheet to play. But don't worry! If you have never made a character sheet before, or are feeling a bit overwhelemed by the amount of information and time that goes into making one, we are here to help! The Liaisons are eager and waiting to help you get started!
Making a Character Sheet is not always as easy as it looks. There are a lot of things to remember, bits of lore that can can be mistaken or misunderstood, lots of little things that need to be in place in your CS before you can start playing to your character to its full potential. Don't get discouraged if there isn't something you understand, because chances are you aren't the first!
So, without further ado, I leave you this thread in which you can ask your questions, toss out ideas, ask for opinions. Feel free to post your WIP (work in progress) CS's as well for input. However, completed CS's whose character are ready to play in game should post their sheets here for review.
Recommended Reading
- Rules & Terms of Use - A quick reference to Mizahar's gameplay rules.
- Things You Need To Know - Twelve useful tips about Mizahar.
- Starting Guide - A helpful guide to creating your first character and getting them ready for play.
- Character Sheet - A once-over of character sheets that includes what is and isn't required.
- Starting Package - Info on your character's customizable equipment, housing, coin, and skills.
- Chat Rules - If you decide to join us on chat, these rules will help you make the most of the experience.
Helpful Links
- Character Sheet Review 5.0 - We encourage all players to post their newly completed character sheets here for review.
- BBC Code Quick List - A guide to BBC Code, which will help you format your character sheet in aesthetically awesome ways.
- Character Sheet Templates 2.0 - Not quite sure how to format your CS? We have a number of templates here for you to use, arranged by city.
- Character Development Questions - A great resource if you'd like to flesh out your character's personality, history, and ethics.
- The Character Corner - Where your friendly liaisons post a wide assortment of interesting info and helpful tips.
- Introductions Forum - A welcoming place to both introduce yourself and greet new players.
Frequently Asked Questions (FAQ)
Below, you'll find FAQ on...
Gnosis
Q. What is a gnosis?
A. A gnosis is a power given, or forced, onto a mortal from a deity. Each deity's gnosis represents a specific blessing or curse, and most manifest as a deep etching somewhere on the mortal's body. You can find a list of current gnosis marks here.
Q. Can my PC start the game with a gnosis?
A. In order to start your PC with a gnosis mark, you'll need to receive permission from the Help Desk. Some of the races are born with, or receive at an early point in their lives, a gnosis mark from their patron god or goddess (ex. Konti, Myrian, Vantha, Isur, Svefra). If this is the case for your PC, simply request the gnosis associated with his or her race at the Help Desk.
If you want to start with a mark not associated with your PC's race, you'll need to write a story detailing how your PC displayed their faith or their ideals in order to catch the interest of the God/dess & receive their gnosis. This story must be submitted to the Help Desk for approval before you can use the gnosis in-game.
Heirlooms
Q. What is an heirloom?
A. An heirloom is typically an item that has some sort of emotional value or significance for your character. You may choose only one, and it must be worth no more than 50GM. Please refer to the Price List for available items and prices.
Q. Can I trade in my heirloom for the 50GM?
A. No. You may choose not to have an heirloom, but you will not receive the 50GM in return.
Q. I have an adult Akalak PC. How do I add a Lakan to his possessions?
A. The Lakan is an item that all worthy Riverfall-born Akalak will have forged just before their 30th birthday. It is recommended for an Akalak PC to start with a Lakan as his heirloom, assuming that it fits into his Character History.
Help Desk
Q. What is the Help Desk and where can I find it?
A. The Help Desk is a Founder-controlled forum for special requests and concerns. It can be found here. Topics posted on this forum can only be viewed by the Founders. Before posting, be sure to read the Information & Rules.
Q. What should and shouldn't I post to the Help Desk?
A. The Help Desk is most commonly used for "special-permission" scenarios, such as starting a PC with a gnosis, or playing a character with a unique race or background. There are, however, another of other scenarios where the HD can come in handy.
Housing
Q. What is a housing package?
A. Everyone needs somewhere to live, but we acknowledge that PC preferences regarding living arrangements frequently differ. Each PC can therefore choose one of four possible housing packages, listed below. These packages each have different benefits. For example, choosing the cottage package may allow your PC to live easily and permanently in the city of their choosing, while choosing the travel package may allow him or her to roam more freely across Mizahar.
Q. Can my PC grow up in a small village that isn't on the City List?
A. No. The Mizahar wilderness is incredibly dangerous. There are no small villages, aside from those on the City List, because every NPC in the past who has attempted this has ended up dying (ex.from weather, bandits, creatures, starvation, disease, Myrians, etc). Small villages just can't sustain themselves & so we ask that you stick to the official cities for your PC's history.
Humans, Mixed VS. Mixed Bloods
Q. What is a "Human, Mixed"?
A. A "Human, Mixed" is the combination of any of the following: Human, Benshira, Drykas, Inarta, Svefra, Vantha, or other Human, Mixed. Note: If any other race is added into this combination, it would result in the birth of a "Mixed Blood" child.
Q. What is a "Mixed Blood"?
A. A "Mixed Blood" is any combination of races, where the two parents are not of the same race. Note: If both parents belong to a human subrace, their offspring would be "Human, Mixed" rather than "Mixed Blood".
Income & Expenses
Q. What is a ledger?
A. A ledger keeps track of your character's income and expenses, and allows you to account for things like wages and item purchases. Ledgers help to keep the game balanced by making sure players don't spend more Mizas than they actually have.
Q. What is Seasonal Income?
A. Seasonal Income is the total wage that your PC earns each season through their Storyteller-approved job. For example, your PC may obtain a job as a Guard, which would net them 5GM/day (455GM/season) at the most basic level. Once your PC has an occupation, you will usually be required to write 2-3 threads showing your PC performing that particular job. You can find a list of potential jobs, along with their requirements and possible salaries, here.
Q. How does my PC obtain a job?
A. To obtain a job, you must check your particular domain. Cities often have locations where PCs can apply for jobs through short, modded threads. You can also PM your resident Storyteller and speak to them about the available occupations in their city. Please note that the Storyteller has the final say in your PC's salary earnings, job requirements, and required number of threads.
Q. What are Seasonal Expenses?
A. Seasonal Expenses are the mizas necessary to support your PC's lifestyle. They are a cost-of-living expense which take into account general maintenance (health, home, clothing), shelter, food, and drink. These are the expenses that you may not get to write out in threads, but that rack up every season purely because your PC is alive. These expenses determine your PC's quality of living and, subsequently, their health.
Q. How do I account for my PC's Seasonal Expenses?
A. At the end of every season, you must subtract your PC's seasonal expenses from your ledger. There are five types of seasonal expenses (Squalor, Poor, Common, Good, Exquisite), and each corresponds with a particular lifestyle. The goal is keep your character's seasonal expenses as realistic as possible. Most PCs will have either a Poor or a Common lifestyle.
Languages
Q. How many languages is my PC allowed to have?
A. Your PC is allowed a maximum of three languages. Each of these languages must be slotted into a level that relates to the PC's proficiency (Fluent, Basic, and Poor), and there must only be one language within each of these levels. Please note that you do not have to fill all three levels.
Q. How do I account for my Kelvic's animal language?
A. The Kelvic race is the only exception to the rule. Each Kelvic has an innate animal language (ex. Canine, Cat-speak, Platypus-speak, etc.) that they are fluent in from birth, in addition to their other fluent language (ex. Common, Vani, etc.).
Q. Can my Kelvic speak to and understand other animals of the same species while he or she is in human form?
A. No. Your Kelvic cannot speak or understand their Kelvic language while in its human form. He or she will still understand the body language of their species while human, however.
Q. Can I start my PC off with just 2 Fluent languages, rather than 3 languages of varied proficiency?
A. No. All PCs, excluding the Kelvic race, are required to start with only one Fluent language. If you'd like your PC to become more fluent, you're welcome to work on improving it through your roleplaying.
Q. Is Denvali a true Language?
A. Denvali is a dialect of Common. Those who know Common should be able to understand Denvali, for the most part. (Ref: Tabarnac)
Q. I'm a Kelvic Tiger, can I communicate with the cute Kelvic House Cat down the road while in our animal forms?
A. Maybe a little. While both Felines, and since it is highly unlikely for a House Cat to have previously met a Tiger, there would certainly be a language barrier that would be difficult to overcome. There might be some body language that could be understood, but it certainly wouldn't be a Fluent conversation as two humans might have.
That being said, since there are so many types of Sparrows, it is likely that Sparrows would be able to communicate with other types of Sparrows. But a Sparrow could not communicate with an Owl.
So if you're a Kelvic Tiger trying to communicate to a Kelvic House Cat, odds are you're just going to terrify the poor thing, no matter your intentions. Ref: Gossamer
Lores
Note: If you haven't done so already, please be sure to read the Lore article for more in-depth information on Lores.
Q. What is a lore?
A. A lore is a very specific piece of knowledge about a particular subject. It can be a fact, belief, or tradition. This knowledge remains unchanged throughout the course of your PC's time on Mizahar, though it can be built and expanded on through the accumulation of new lores. Lores indicate what your character actually knows about Mizahar, and can be passed on to other characters or used to enrich your character's threads or skill building.
Q. What is the difference between a lore and a skill?
A. Whereas a skill is buildable and can be practiced and improved, a lore is simply a piece of unchanging knowledge that does little to affect skill building. Please note that a lore can be earned from the practice of a skill. For example, learning how to wield a dagger could earn the "Lore of Dagger: How To Hold." A lore cannot be trained, however, and it cannot earn points.
Q. When is a lore too broad?
A. A lore is meant to be a specific piece of knowledge. It becomes too broad when it begins to imitate skills (for example, "Lore of Swordfighting" and "Lore of Seduction" would be much too broad, since they are actually skills). It is also too broad when it covers too much information under one lore (for example, "Lore of Syliras" and "Lore of Gods & Goddesses" are too broad because they are trying to simplify a subject that has large amounts of information).
Instead, ask yourself what your character specifically knows about that subject. If you wanted your lore to be "Lore of Syliras" but know that it's too broad, think about the important knowledge that your PC should have about Syliras. Some examples include: Lore of Syliran Districts, Lore of Syliran Streetplan, Lore of the History of Syliran Knights, and Lore of Syliran Culture.
Q. How do I choose my own starting lores?
A. Each new character begins the game with two lores. The CS Templates are a great resource, as they include examples of pertinent city-related lore that your character may have come across in their past.
If you choose not to take the pre-created city lores, please use the following guidelines:
NPCs
Q. How does the NPC system work in Mizahar?
A. NPCs (Non-Player Characters) are characters controlled by either a Storyteller or a player. These characters play a supporting role for the PC (Player Character), and help to augment and enhance a story. General NPCs are often pre-created in domain locations for both players & storytellers to use. If a player wants to create an NPC linked to their character, they must apply for permission via the Help Desk.
Q. What is the difference between a Stationary NPC and a Travelling Companion NPC?
A. A Stationary NPC remains in the same location (ex. their home city) during gameplay, and is generally unchanging. These NPCs include family, house servants, and employees of your PC's business. A Travelling Companion NPC is one who follows your character around as they move about Mizahar. Examples of these NPCs are children, Kelvic bondmates, and slaves.
Q. How do I apply for permission to acquire an NPC?
A. In order to acquire your own personal NPCs, you must apply for permission from the Help Desk. Alternatively, your PC can also acquire an NPC via a modded thread with a storyteller.
When creating your Help Desk request, keep in mind that the application for Stationary VS. Travelling Companion NPCs is slightly different. You can read more about these differences on the NPC lore page.
Q. Do I have to get permission to control an NPC that only appears in flashbacks (ex. deceased family member)?
A. Yes. All significant NPCs must be applied for at the Help Desk, including those that just show up in flashbacks.
Skills
Note: If you haven't done so already, please be sure to read the Skill Guide for more in-depth information on Skills.
Q. How many skill points, total, can my character start off with?
A. Your PC can begin the game with a total of 50 skill points, not including his or her racial bonus. Each individual skill must have a minimum of 5 points, or a maximum of 30 points.
Remember, your skills must also take into account any prerequisites. For example, in order for a PC to have skill points in Dual Wield for a particular weapon, he or she must have a minimum of 30 skill points in said weapon before learning how to dual wield it.
Q. What is a racial bonus?
A. A racial bonus is a bonus of +10 EXP in a specific skill related to your character's race. For example, the racial bonus for Symenestra is +10 Acrobatics. You can find the racial bonus for each race on their lore page.
While you may sometimes have a choice between racial bonuses, depending on the race, these racial skills are non-negotiable and cannot be changed out for another skill. As well, please note that you may not use your racial bonus points to boost a skill beyond 30 points in your starting package.
Q. How does the racial bonus work for Humans?
A. The regular Human race is different than most of the human sub-races, in that human characters start off with +15 EXP in a skill of your choice. This evens out a sub-race's advantage in terms of status and character connections. The Benshira sub-race is the only other race allowed to start with a +15 EXP racial bonus.
Q. What is the racial bonus for Mixed Blood characters?
A. The racial bonus for Mixed Blood PCs is +10 EXP in a skill of your choice.
Q. What is the racial bonus for Human, Mixed characters?
A. The racial bonus for Human, Mixed PCs is +15 EXP in a skill of your choice.
Q. How do I set up my skills on my Character Sheet?
A. Your PC's skills must be separated into the following categories: SP, RB, and XP-earned so that Storytellers and Liaisons can easily see where your skill points came from.
- Gnosis
- Heirlooms
- Help Desk
- Housing
- Humans, Mixed VS. Mixed Bloods
- Income & Expenses
- Languages
- Lores
- NPCs
- Skills
Gnosis
Q. What is a gnosis?
A. A gnosis is a power given, or forced, onto a mortal from a deity. Each deity's gnosis represents a specific blessing or curse, and most manifest as a deep etching somewhere on the mortal's body. You can find a list of current gnosis marks here.
Q. Can my PC start the game with a gnosis?
A. In order to start your PC with a gnosis mark, you'll need to receive permission from the Help Desk. Some of the races are born with, or receive at an early point in their lives, a gnosis mark from their patron god or goddess (ex. Konti, Myrian, Vantha, Isur, Svefra). If this is the case for your PC, simply request the gnosis associated with his or her race at the Help Desk.
If you want to start with a mark not associated with your PC's race, you'll need to write a story detailing how your PC displayed their faith or their ideals in order to catch the interest of the God/dess & receive their gnosis. This story must be submitted to the Help Desk for approval before you can use the gnosis in-game.
Example Gnosis Stories :
Heirlooms
Q. What is an heirloom?
A. An heirloom is typically an item that has some sort of emotional value or significance for your character. You may choose only one, and it must be worth no more than 50GM. Please refer to the Price List for available items and prices.
Family Heirloom Lore :
Q. Can I trade in my heirloom for the 50GM?
A. No. You may choose not to have an heirloom, but you will not receive the 50GM in return.
Q. I have an adult Akalak PC. How do I add a Lakan to his possessions?
A. The Lakan is an item that all worthy Riverfall-born Akalak will have forged just before their 30th birthday. It is recommended for an Akalak PC to start with a Lakan as his heirloom, assuming that it fits into his Character History.
Help Desk
Q. What is the Help Desk and where can I find it?
A. The Help Desk is a Founder-controlled forum for special requests and concerns. It can be found here. Topics posted on this forum can only be viewed by the Founders. Before posting, be sure to read the Information & Rules.
Q. What should and shouldn't I post to the Help Desk?
A. The Help Desk is most commonly used for "special-permission" scenarios, such as starting a PC with a gnosis, or playing a character with a unique race or background. There are, however, another of other scenarios where the HD can come in handy.
Topics To Post On The HD Forum :
Topics NOT To Post On The HD Forum :
Housing
Q. What is a housing package?
A. Everyone needs somewhere to live, but we acknowledge that PC preferences regarding living arrangements frequently differ. Each PC can therefore choose one of four possible housing packages, listed below. These packages each have different benefits. For example, choosing the cottage package may allow your PC to live easily and permanently in the city of their choosing, while choosing the travel package may allow him or her to roam more freely across Mizahar.
Cottage Package :
Travel Package :
Svefra Package :
Money Package :
Q. Can my PC grow up in a small village that isn't on the City List?
A. No. The Mizahar wilderness is incredibly dangerous. There are no small villages, aside from those on the City List, because every NPC in the past who has attempted this has ended up dying (ex.from weather, bandits, creatures, starvation, disease, Myrians, etc). Small villages just can't sustain themselves & so we ask that you stick to the official cities for your PC's history.
Humans, Mixed VS. Mixed Bloods
Q. What is a "Human, Mixed"?
A. A "Human, Mixed" is the combination of any of the following: Human, Benshira, Drykas, Inarta, Svefra, Vantha, or other Human, Mixed. Note: If any other race is added into this combination, it would result in the birth of a "Mixed Blood" child.
Q. What is a "Mixed Blood"?
A. A "Mixed Blood" is any combination of races, where the two parents are not of the same race. Note: If both parents belong to a human subrace, their offspring would be "Human, Mixed" rather than "Mixed Blood".
Mixed Race Combinations :
Income & Expenses
Q. What is a ledger?
A. A ledger keeps track of your character's income and expenses, and allows you to account for things like wages and item purchases. Ledgers help to keep the game balanced by making sure players don't spend more Mizas than they actually have.
Example Ledger :
Ledger Template :
Q. What is Seasonal Income?
A. Seasonal Income is the total wage that your PC earns each season through their Storyteller-approved job. For example, your PC may obtain a job as a Guard, which would net them 5GM/day (455GM/season) at the most basic level. Once your PC has an occupation, you will usually be required to write 2-3 threads showing your PC performing that particular job. You can find a list of potential jobs, along with their requirements and possible salaries, here.
Q. How does my PC obtain a job?
A. To obtain a job, you must check your particular domain. Cities often have locations where PCs can apply for jobs through short, modded threads. You can also PM your resident Storyteller and speak to them about the available occupations in their city. Please note that the Storyteller has the final say in your PC's salary earnings, job requirements, and required number of threads.
Q. What are Seasonal Expenses?
A. Seasonal Expenses are the mizas necessary to support your PC's lifestyle. They are a cost-of-living expense which take into account general maintenance (health, home, clothing), shelter, food, and drink. These are the expenses that you may not get to write out in threads, but that rack up every season purely because your PC is alive. These expenses determine your PC's quality of living and, subsequently, their health.
Q. How do I account for my PC's Seasonal Expenses?
A. At the end of every season, you must subtract your PC's seasonal expenses from your ledger. There are five types of seasonal expenses (Squalor, Poor, Common, Good, Exquisite), and each corresponds with a particular lifestyle. The goal is keep your character's seasonal expenses as realistic as possible. Most PCs will have either a Poor or a Common lifestyle.
Languages
Q. How many languages is my PC allowed to have?
A. Your PC is allowed a maximum of three languages. Each of these languages must be slotted into a level that relates to the PC's proficiency (Fluent, Basic, and Poor), and there must only be one language within each of these levels. Please note that you do not have to fill all three levels.
Example Language Setup :
Q. How do I account for my Kelvic's animal language?
A. The Kelvic race is the only exception to the rule. Each Kelvic has an innate animal language (ex. Canine, Cat-speak, Platypus-speak, etc.) that they are fluent in from birth, in addition to their other fluent language (ex. Common, Vani, etc.).
Example Kelvic Language Setup :
Q. Can my Kelvic speak to and understand other animals of the same species while he or she is in human form?
A. No. Your Kelvic cannot speak or understand their Kelvic language while in its human form. He or she will still understand the body language of their species while human, however.
Q. Can I start my PC off with just 2 Fluent languages, rather than 3 languages of varied proficiency?
A. No. All PCs, excluding the Kelvic race, are required to start with only one Fluent language. If you'd like your PC to become more fluent, you're welcome to work on improving it through your roleplaying.
Q. Is Denvali a true Language?
A. Denvali is a dialect of Common. Those who know Common should be able to understand Denvali, for the most part. (Ref: Tabarnac)
Q. I'm a Kelvic Tiger, can I communicate with the cute Kelvic House Cat down the road while in our animal forms?
A. Maybe a little. While both Felines, and since it is highly unlikely for a House Cat to have previously met a Tiger, there would certainly be a language barrier that would be difficult to overcome. There might be some body language that could be understood, but it certainly wouldn't be a Fluent conversation as two humans might have.
That being said, since there are so many types of Sparrows, it is likely that Sparrows would be able to communicate with other types of Sparrows. But a Sparrow could not communicate with an Owl.
So if you're a Kelvic Tiger trying to communicate to a Kelvic House Cat, odds are you're just going to terrify the poor thing, no matter your intentions. Ref: Gossamer
Lores
Note: If you haven't done so already, please be sure to read the Lore article for more in-depth information on Lores.
Q. What is a lore?
A. A lore is a very specific piece of knowledge about a particular subject. It can be a fact, belief, or tradition. This knowledge remains unchanged throughout the course of your PC's time on Mizahar, though it can be built and expanded on through the accumulation of new lores. Lores indicate what your character actually knows about Mizahar, and can be passed on to other characters or used to enrich your character's threads or skill building.
Q. What is the difference between a lore and a skill?
A. Whereas a skill is buildable and can be practiced and improved, a lore is simply a piece of unchanging knowledge that does little to affect skill building. Please note that a lore can be earned from the practice of a skill. For example, learning how to wield a dagger could earn the "Lore of Dagger: How To Hold." A lore cannot be trained, however, and it cannot earn points.
Q. When is a lore too broad?
A. A lore is meant to be a specific piece of knowledge. It becomes too broad when it begins to imitate skills (for example, "Lore of Swordfighting" and "Lore of Seduction" would be much too broad, since they are actually skills). It is also too broad when it covers too much information under one lore (for example, "Lore of Syliras" and "Lore of Gods & Goddesses" are too broad because they are trying to simplify a subject that has large amounts of information).
Instead, ask yourself what your character specifically knows about that subject. If you wanted your lore to be "Lore of Syliras" but know that it's too broad, think about the important knowledge that your PC should have about Syliras. Some examples include: Lore of Syliran Districts, Lore of Syliran Streetplan, Lore of the History of Syliran Knights, and Lore of Syliran Culture.
Q. How do I choose my own starting lores?
A. Each new character begins the game with two lores. The CS Templates are a great resource, as they include examples of pertinent city-related lore that your character may have come across in their past.
If you choose not to take the pre-created city lores, please use the following guidelines:
- Fact, belief, or tradition
- Specific piece of knowledge
- Relevant to character's background and experiences
Example :
NPCs
Q. How does the NPC system work in Mizahar?
A. NPCs (Non-Player Characters) are characters controlled by either a Storyteller or a player. These characters play a supporting role for the PC (Player Character), and help to augment and enhance a story. General NPCs are often pre-created in domain locations for both players & storytellers to use. If a player wants to create an NPC linked to their character, they must apply for permission via the Help Desk.
Q. What is the difference between a Stationary NPC and a Travelling Companion NPC?
A. A Stationary NPC remains in the same location (ex. their home city) during gameplay, and is generally unchanging. These NPCs include family, house servants, and employees of your PC's business. A Travelling Companion NPC is one who follows your character around as they move about Mizahar. Examples of these NPCs are children, Kelvic bondmates, and slaves.
Q. How do I apply for permission to acquire an NPC?
A. In order to acquire your own personal NPCs, you must apply for permission from the Help Desk. Alternatively, your PC can also acquire an NPC via a modded thread with a storyteller.
When creating your Help Desk request, keep in mind that the application for Stationary VS. Travelling Companion NPCs is slightly different. You can read more about these differences on the NPC lore page.
Example Stationary NPC Request :
Example Travelling Companion NPC Request :
Q. Do I have to get permission to control an NPC that only appears in flashbacks (ex. deceased family member)?
A. Yes. All significant NPCs must be applied for at the Help Desk, including those that just show up in flashbacks.
Skills
Note: If you haven't done so already, please be sure to read the Skill Guide for more in-depth information on Skills.
Q. How many skill points, total, can my character start off with?
A. Your PC can begin the game with a total of 50 skill points, not including his or her racial bonus. Each individual skill must have a minimum of 5 points, or a maximum of 30 points.
Remember, your skills must also take into account any prerequisites. For example, in order for a PC to have skill points in Dual Wield for a particular weapon, he or she must have a minimum of 30 skill points in said weapon before learning how to dual wield it.
Q. What is a racial bonus?
A. A racial bonus is a bonus of +10 EXP in a specific skill related to your character's race. For example, the racial bonus for Symenestra is +10 Acrobatics. You can find the racial bonus for each race on their lore page.
While you may sometimes have a choice between racial bonuses, depending on the race, these racial skills are non-negotiable and cannot be changed out for another skill. As well, please note that you may not use your racial bonus points to boost a skill beyond 30 points in your starting package.
Q. How does the racial bonus work for Humans?
A. The regular Human race is different than most of the human sub-races, in that human characters start off with +15 EXP in a skill of your choice. This evens out a sub-race's advantage in terms of status and character connections. The Benshira sub-race is the only other race allowed to start with a +15 EXP racial bonus.
Q. What is the racial bonus for Mixed Blood characters?
A. The racial bonus for Mixed Blood PCs is +10 EXP in a skill of your choice.
Q. What is the racial bonus for Human, Mixed characters?
A. The racial bonus for Human, Mixed PCs is +15 EXP in a skill of your choice.
Q. How do I set up my skills on my Character Sheet?
A. Your PC's skills must be separated into the following categories: SP, RB, and XP-earned so that Storytellers and Liaisons can easily see where your skill points came from.
Proper Skill Setup :
Partial credit to Shepherd for FAQ. Credit to Kraken for remainder.