[Character Sheets] Q&A

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In this forum, all the character sheets are kept for player characters. Feel free to come on in, browse the forum, look at what sort of characters others have created, and then begin your very own!

Moderator: Liaisons

[Character Sheets] Q&A

Postby Siren on September 5th, 2012, 7:04 am

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Hello there and welcome to Mizahar!

My name is Siren, and I am one of the many Character Sheet Liaisons that are floating around the forum. We are here to review your CS, provide help when needed and to most importantly answer your questions!

Every character on Mizahar is required to have a character sheet to play. But don't worry! If you have never made a character sheet before, or are feeling a bit overwhelemed by the amount of information and time that goes into making one, we are here to help! The Liaisons are eager and waiting to help you get started!

Making a Character Sheet is not always as easy as it looks. There are a lot of things to remember, bits of lore that can can be mistaken or misunderstood, lots of little things that need to be in place in your CS before you can start playing to your character to its full potential. Don't get discouraged if there isn't something you understand, because chances are you aren't the first!

So, without further ado, I leave you this thread in which you can ask your questions, toss out ideas, ask for opinions. Feel free to post your WIP (work in progress) CS's as well for input. However, completed CS's whose character are ready to play in game should post their sheets here for review.

Recommended Reading

  • Rules & Terms of Use - A quick reference to Mizahar's gameplay rules.
  • Things You Need To Know - Twelve useful tips about Mizahar.
  • Starting Guide - A helpful guide to creating your first character and getting them ready for play.
  • Character Sheet - A once-over of character sheets that includes what is and isn't required.
  • Starting Package - Info on your character's customizable equipment, housing, coin, and skills.
  • Chat Rules - If you decide to join us on chat, these rules will help you make the most of the experience.

Helpful Links


Frequently Asked Questions (FAQ)

Below, you'll find FAQ on...
  • Gnosis
  • Heirlooms
  • Help Desk
  • Housing
  • Humans, Mixed VS. Mixed Bloods
  • Income & Expenses
  • Languages
  • Lores
  • NPCs
  • Skills
Please scroll down to find the subject(s) that apply to you.

Gnosis

Q. What is a gnosis?
A. A gnosis is a power given, or forced, onto a mortal from a deity. Each deity's gnosis represents a specific blessing or curse, and most manifest as a deep etching somewhere on the mortal's body. You can find a list of current gnosis marks here.

Q. Can my PC start the game with a gnosis?
A. In order to start your PC with a gnosis mark, you'll need to receive permission from the Help Desk. Some of the races are born with, or receive at an early point in their lives, a gnosis mark from their patron god or goddess (ex. Konti, Myrian, Vantha, Isur, Svefra). If this is the case for your PC, simply request the gnosis associated with his or her race at the Help Desk.

If you want to start with a mark not associated with your PC's race, you'll need to write a story detailing how your PC displayed their faith or their ideals in order to catch the interest of the God/dess & receive their gnosis. This story must be submitted to the Help Desk for approval before you can use the gnosis in-game.
Example Gnosis Stories :
Alderache, Evantia Gnosis - The Test of Time
Cailet, Night Stalking Gnosis - The Encounter
Marcus Ahysen, Chaon Gnosis - Untitled
Dovinya, Silakrov Gnosis - To Be Touched By a God
Faraluun, Lykata Gnosis - Earning Thy Mark
Ageru, Ranuri Gnosis - Untitled
Nijin Plover, Phylonura Gnosis - Voice of the Mountains
Sashisaxani, Venenum Gnosis - Enter Venenum

Heirlooms

Q. What is an heirloom?
A. An heirloom is typically an item that has some sort of emotional value or significance for your character. You may choose only one, and it must be worth no more than 50GM. Please refer to the Price List for available items and prices.
Family Heirloom Lore :
Player Characters often carry around things they inherit from their family members. An Isur might have his father's first dagger, while a Konti might have her mother's journal. Characters are free to pick one family heirloom (value no more than 50 gold mizas) and include it as a 'personal touch' in their starting package. These can be simple weapons, a favorite cloak, a set of calligraphy pens and ink, or perhaps a book or two. This could be a mother's wedding dress, or even a grandfather's beloved dog. Family heirlooms are as unique and varied as the characters that carry them around. The one hard and fast rule is that it should be personally meaningful to the character.

Q. Can I trade in my heirloom for the 50GM?
A. No. You may choose not to have an heirloom, but you will not receive the 50GM in return.

Q. I have an adult Akalak PC. How do I add a Lakan to his possessions?
A. The Lakan is an item that all worthy Riverfall-born Akalak will have forged just before their 30th birthday. It is recommended for an Akalak PC to start with a Lakan as his heirloom, assuming that it fits into his Character History.

Help Desk

Q. What is the Help Desk and where can I find it?
A. The Help Desk is a Founder-controlled forum for special requests and concerns. It can be found here. Topics posted on this forum can only be viewed by the Founders. Before posting, be sure to read the Information & Rules.

Q. What should and shouldn't I post to the Help Desk?
A. The Help Desk is most commonly used for "special-permission" scenarios, such as starting a PC with a gnosis, or playing a character with a unique race or background. There are, however, another of other scenarios where the HD can come in handy.
Topics To Post On The HD Forum :

Topics NOT To Post On The HD Forum :

Housing

Q. What is a housing package?
A. Everyone needs somewhere to live, but we acknowledge that PC preferences regarding living arrangements frequently differ. Each PC can therefore choose one of four possible housing packages, listed below. These packages each have different benefits. For example, choosing the cottage package may allow your PC to live easily and permanently in the city of their choosing, while choosing the travel package may allow him or her to roam more freely across Mizahar.
Cottage Package :
  • 1 basic 20x20 single room cottage (400 sq feet) with a hearth, bunk, chest, chair, and small table.
Please note, 'cottage' is a loose term. Depending on where you start, this could be a 400 square foot space in a cave, a suite of rooms in Stormhold Castle, or even a cute little beach bungalow on Konti Isle.

Travel Package :
  • 1 large tent (4 person)
  • large tarp
  • 100 ft of rope
  • flint & steel
  • lantern
  • 2 torches
  • bedroll
  • blanket
  • fishing tackle & hooks
  • a riding horse
  • a full set of tack
  • a large set of saddlebags
See Horses for the breed of mount you want to pick. However, keep your horse value right around 200 gm or less, which excludes Sungolds and Tiaden Warhorses.

Svefra Package :
  • Svefra characters have an option for a starting package available to them. Rather than a home or tent/horse package, they can indeed start with a small casinor and its equipment. Ships don't automatically come with a mounted harpoon. Harpoons for casinors cost 50 GM extra and can fire 160 feet. Bolts cost 1 GM for a bundle of 10 bolts. These are equivalent to a heavy crossbow mounted to the bow.

Money Package :
  • If your PC does not require permanent shelter (ex. they are staying at an inn), you may "cash in" your housing package for 500 Gold Mizas and add that to your money total.
In this case, you must account for and deduct from your ledger the price of every inn or lodging that your PC stays at during the season. You must also make sure that your character is housed somewhere reasonable. Many domains do not allow players to sleep on the streets.

Q. Can my PC grow up in a small village that isn't on the City List?
A. No. The Mizahar wilderness is incredibly dangerous. There are no small villages, aside from those on the City List, because every NPC in the past who has attempted this has ended up dying (ex.from weather, bandits, creatures, starvation, disease, Myrians, etc). Small villages just can't sustain themselves & so we ask that you stick to the official cities for your PC's history.

Humans, Mixed VS. Mixed Bloods

Q. What is a "Human, Mixed"?
A. A "Human, Mixed" is the combination of any of the following: Human, Benshira, Drykas, Inarta, Svefra, Vantha, or other Human, Mixed. Note: If any other race is added into this combination, it would result in the birth of a "Mixed Blood" child.

Q. What is a "Mixed Blood"?
A. A "Mixed Blood" is any combination of races, where the two parents are not of the same race. Note: If both parents belong to a human subrace, their offspring would be "Human, Mixed" rather than "Mixed Blood".
Mixed Race Combinations :
Akalak + Konti = Akalak OR Konti OR Mixed Blood (Akontak)
Akvatari + Other Humanoid Race = Mixed Blood
Benshira + Any Nonhuman Race = Mixed Blood
Chaktawe + Any Humanoid Race = Mixed Blood
Charoda only breed with Charoda.
Male Dhani + Female Humanoid Race = Mixed Blood
Female Dhani only breed with Male Dhani
Drykas + Any Nonhuman race = Mixed Blood
Ethaefal (Depends on earthbound form)
Eypharian + Any Humanoid Race = Mixed Blood
Ghosts do not reproduce.
Human + Any Nonhuman race = Mixed blood
Inarta + Any Nonhuman race = Mixed blood
Isur + Any Humanoid race = Mixed Blood
Kelvic + Human = Kelvic OR Human
Kelvic + Any Nonhuman race = Mixed Blood
Konti + Akalak = Konti OR Akalak OR Mixed Blood (Akontak)
Jamoura only breed with Jamoura.
Mixed Blood + Any Humanoid race = Mixed Blood
Myrian + Any Humanoid race = Mixed Blood
Nuit does not breed in the typical fashion
Pycon only breed with Pycon.

Svefra + Any Nonhuman race = Mixed Blood
Symenestra Female + Any Humanoid race = Mixed Blood
Vantha + Any Nonhuman race = Mixed Blood
Zith + Any Humanoid race = Mixed Blood

Humanoid race means any of the standard breeding races.
Nonhuman race means any standard breeding races, excepting Humans and their Subraces.

Income & Expenses

Q. What is a ledger?
A. A ledger keeps track of your character's income and expenses, and allows you to account for things like wages and item purchases. Ledgers help to keep the game balanced by making sure players don't spend more Mizas than they actually have.
Example Ledger :
Purchase Cost Total
Starting +100 GM 100 GM
Starter Housing Package (Turned In) +500 GM 600 GM
91 Nights At World's End Grotto (2 SM/Night) -18 GM, 2 SM 581 GM, 8SM
Dagger -2 GM 579 GM, 8SM
Seasonal Income (Healer, 7GM/Day, 91 Days) +637 GM 1216 GM, 8 SM
Seasonal Expenses (Common) -135 GM 1081 GM, 8 SM

Ledger Template :
Purchase Cost Total
Starting +100 GM 100 GM
Income/Expense Name +/- # GM # GM
Income/Expense Name +/- # GM # GM

Code: Select all
[table][b]Purchase[/b] | [b]Cost[/b] | [b]Total[/b]
Starting | +100 GM | 100 GM
Income/Expense Name | +/- # GM | # GM
Income/Expense Name | +/- # GM | # GM[/table]

Q. What is Seasonal Income?
A. Seasonal Income is the total wage that your PC earns each season through their Storyteller-approved job. For example, your PC may obtain a job as a Guard, which would net them 5GM/day (455GM/season) at the most basic level. Once your PC has an occupation, you will usually be required to write 2-3 threads showing your PC performing that particular job. You can find a list of potential jobs, along with their requirements and possible salaries, here.

Q. How does my PC obtain a job?
A. To obtain a job, you must check your particular domain. Cities often have locations where PCs can apply for jobs through short, modded threads. You can also PM your resident Storyteller and speak to them about the available occupations in their city. Please note that the Storyteller has the final say in your PC's salary earnings, job requirements, and required number of threads.

Q. What are Seasonal Expenses?
A. Seasonal Expenses are the mizas necessary to support your PC's lifestyle. They are a cost-of-living expense which take into account general maintenance (health, home, clothing), shelter, food, and drink. These are the expenses that you may not get to write out in threads, but that rack up every season purely because your PC is alive. These expenses determine your PC's quality of living and, subsequently, their health.

Q. How do I account for my PC's Seasonal Expenses?
A. At the end of every season, you must subtract your PC's seasonal expenses from your ledger. There are five types of seasonal expenses (Squalor, Poor, Common, Good, Exquisite), and each corresponds with a particular lifestyle. The goal is keep your character's seasonal expenses as realistic as possible. Most PCs will have either a Poor or a Common lifestyle.

Languages

Q. How many languages is my PC allowed to have?
A. Your PC is allowed a maximum of three languages. Each of these languages must be slotted into a level that relates to the PC's proficiency (Fluent, Basic, and Poor), and there must only be one language within each of these levels. Please note that you do not have to fill all three levels.
Example Language Setup :
A Svefra who has travelled to Syliras and Mura may know the following languages:
  • Fratava (Fluent)
  • Common (Basic)
  • Kontinese (Poor)
A Konti slave, born and raised in Ravok, might only know:
  • Common (Fluent)

Q. How do I account for my Kelvic's animal language?
A. The Kelvic race is the only exception to the rule. Each Kelvic has an innate animal language (ex. Canine, Cat-speak, Platypus-speak, etc.) that they are fluent in from birth, in addition to their other fluent language (ex. Common, Vani, etc.).
Example Kelvic Language Setup :
A polar bear Kelvic from Avanthal may know the following languages:
  • Vani (Fluent)
  • Bear-speak (Fluent)
  • Common (Basic)

Q. Can my Kelvic speak to and understand other animals of the same species while he or she is in human form?
A. No. Your Kelvic cannot speak or understand their Kelvic language while in its human form. He or she will still understand the body language of their species while human, however.

Q. Can I start my PC off with just 2 Fluent languages, rather than 3 languages of varied proficiency?
A. No. All PCs, excluding the Kelvic race, are required to start with only one Fluent language. If you'd like your PC to become more fluent, you're welcome to work on improving it through your roleplaying.

Q. Is Denvali a true Language?
A. Denvali is a dialect of Common. Those who know Common should be able to understand Denvali, for the most part. (Ref: Tabarnac)

Q. I'm a Kelvic Tiger, can I communicate with the cute Kelvic House Cat down the road while in our animal forms?
A. Maybe a little. While both Felines, and since it is highly unlikely for a House Cat to have previously met a Tiger, there would certainly be a language barrier that would be difficult to overcome. There might be some body language that could be understood, but it certainly wouldn't be a Fluent conversation as two humans might have.

That being said, since there are so many types of Sparrows, it is likely that Sparrows would be able to communicate with other types of Sparrows. But a Sparrow could not communicate with an Owl.

So if you're a Kelvic Tiger trying to communicate to a Kelvic House Cat, odds are you're just going to terrify the poor thing, no matter your intentions. Ref: Gossamer


Lores

Note: If you haven't done so already, please be sure to read the Lore article for more in-depth information on Lores.

Q. What is a lore?
A. A lore is a very specific piece of knowledge about a particular subject. It can be a fact, belief, or tradition. This knowledge remains unchanged throughout the course of your PC's time on Mizahar, though it can be built and expanded on through the accumulation of new lores. Lores indicate what your character actually knows about Mizahar, and can be passed on to other characters or used to enrich your character's threads or skill building.

Q. What is the difference between a lore and a skill?
A. Whereas a skill is buildable and can be practiced and improved, a lore is simply a piece of unchanging knowledge that does little to affect skill building. Please note that a lore can be earned from the practice of a skill. For example, learning how to wield a dagger could earn the "Lore of Dagger: How To Hold." A lore cannot be trained, however, and it cannot earn points.

Q. When is a lore too broad?
A. A lore is meant to be a specific piece of knowledge. It becomes too broad when it begins to imitate skills (for example, "Lore of Swordfighting" and "Lore of Seduction" would be much too broad, since they are actually skills). It is also too broad when it covers too much information under one lore (for example, "Lore of Syliras" and "Lore of Gods & Goddesses" are too broad because they are trying to simplify a subject that has large amounts of information).

Instead, ask yourself what your character specifically knows about that subject. If you wanted your lore to be "Lore of Syliras" but know that it's too broad, think about the important knowledge that your PC should have about Syliras. Some examples include: Lore of Syliran Districts, Lore of Syliran Streetplan, Lore of the History of Syliran Knights, and Lore of Syliran Culture.

Q. How do I choose my own starting lores?
A. Each new character begins the game with two lores. The CS Templates are a great resource, as they include examples of pertinent city-related lore that your character may have come across in their past.

If you choose not to take the pre-created city lores, please use the following guidelines:
  • Fact, belief, or tradition
  • Specific piece of knowledge
  • Relevant to character's background and experiences
Example :
Is your character an artist? He may have the following two lores:
  • Lore of Complementary Colours
  • Lore of Mixing Paint

Does your character spend a lot of time in the wilderness? She may have the following two lores:
  • Lore of Starting A Fire Using Sticks
  • Lore of Edible Plants In The Syliras Domain

NPCs

Q. How does the NPC system work in Mizahar?
A. NPCs (Non-Player Characters) are characters controlled by either a Storyteller or a player. These characters play a supporting role for the PC (Player Character), and help to augment and enhance a story. General NPCs are often pre-created in domain locations for both players & storytellers to use. If a player wants to create an NPC linked to their character, they must apply for permission via the Help Desk.

Q. What is the difference between a Stationary NPC and a Travelling Companion NPC?
A. A Stationary NPC remains in the same location (ex. their home city) during gameplay, and is generally unchanging. These NPCs include family, house servants, and employees of your PC's business. A Travelling Companion NPC is one who follows your character around as they move about Mizahar. Examples of these NPCs are children, Kelvic bondmates, and slaves.

Q. How do I apply for permission to acquire an NPC?
A. In order to acquire your own personal NPCs, you must apply for permission from the Help Desk. Alternatively, your PC can also acquire an NPC via a modded thread with a storyteller.

When creating your Help Desk request, keep in mind that the application for Stationary VS. Travelling Companion NPCs is slightly different. You can read more about these differences on the NPC lore page.
Example Stationary NPC Request :
Name: NPC's full name here.
NPC Type: Stationary
Race & Gender: NPC's race and gender here.
Relation to PC: Family member? Childhood friend? Ex-lover? Employee?
Location: City that NPC remains in.
Skills: List skills that this NPC has (with skill points totalling no more than 50EXP). These skills often indicate what sort of interests or profession they have. For example, a doctor may have:
  • Medicine (30 EXP)
  • Herbalism (15 EXP)
  • Storytelling (5 EXP)
Other: If your NPC has a gnosis mark (ex. Konti), please include this here. Anything else you think is important to add should be written here.

Code: Select all
[b]Name:[/b] NPC's full name here.
[b]NPC Type:[/b] Stationary
[b]Race & Gender:[/b] NPC's race and gender here.
[b]Relation to PC:[/b] Family member? Childhood friend? Ex-lover? Employee?
[b]Location:[/b] City that NPC remains in.
[b]Skills:[/b] List skills that this NPC has (with skill points totalling no more than 50EXP). These skills often indicate what sort of interests or profession they have. For example, a doctor may have:
[list][*]Medicine (30 EXP)
[*]Herbalism (15 EXP)
[*]Storytelling (5 EXP)[/list]
[b]Other:[/b] If your NPC has a gnosis mark (ex. Konti), please include this here. Anything else you think is important to add should be written here.

Example Travelling Companion NPC Request :
Name: NPC's full name here.
NPC Type: Travelling Companion
Race & Gender: NPC's race and gender here.
Relation to PC: Child? Slave? Kelvic Bondmate?
Skills: List skills that this NPC has (with skill points totalling no more than 30EXP, and no more than 10EXP in each skill). These skills often indicate what sort of interests or profession they have. For example, a mischievous child may have:
  • Larceny (10 EXP)
  • Acrobatics (10 EXP)
  • Storytelling (5 EXP)
  • Brawling (5 EXP)
Justification: Travelling Companion NPCs require justification for their acquisition. Why are they important for your PC's development/storyline? What role do they play in your PC's life?
Other: If your NPC has a gnosis mark (ex. Konti), please include this here. Anything else you think is important to add should be written here.

Code: Select all
[b]Name:[/b] NPC's full name here.
[b]NPC Type:[/b] Travelling Companion
[b]Race & Gender:[/b] NPC's race and gender here.
[b]Relation to PC:[/b] Child? Slave? Kelvic Bondmate?
[b]Skills:[/b] List skills that this NPC has (with skill points totalling no more than 30EXP, and no more than 10EXP in each skill). These skills often indicate what sort of interests or profession they have. For example, a mischievous child may have:
[list][*]Larceny (10 EXP)
[*]Acrobatics (10 EXP)
[*]Storytelling (5 EXP)
[*]Brawling (5 EXP)[/list]
[b]Justification:[/b] Travelling Companion NPCs require justification for their acquisition. Why are they important for your PC's development/storyline? What role do they play in your PC's life?
[b]Other:[/b] If your NPC has a gnosis mark (ex. Konti), please include this here. Anything else you think is important to add should be written here.

Q. Do I have to get permission to control an NPC that only appears in flashbacks (ex. deceased family member)?
A. Yes. All significant NPCs must be applied for at the Help Desk, including those that just show up in flashbacks.

Skills

Note: If you haven't done so already, please be sure to read the Skill Guide for more in-depth information on Skills.

Q. How many skill points, total, can my character start off with?
A. Your PC can begin the game with a total of 50 skill points, not including his or her racial bonus. Each individual skill must have a minimum of 5 points, or a maximum of 30 points.

Remember, your skills must also take into account any prerequisites. For example, in order for a PC to have skill points in Dual Wield for a particular weapon, he or she must have a minimum of 30 skill points in said weapon before learning how to dual wield it.

Q. What is a racial bonus?
A. A racial bonus is a bonus of +10 EXP in a specific skill related to your character's race. For example, the racial bonus for Symenestra is +10 Acrobatics. You can find the racial bonus for each race on their lore page.

While you may sometimes have a choice between racial bonuses, depending on the race, these racial skills are non-negotiable and cannot be changed out for another skill. As well, please note that you may not use your racial bonus points to boost a skill beyond 30 points in your starting package.

Q. How does the racial bonus work for Humans?
A. The regular Human race is different than most of the human sub-races, in that human characters start off with +15 EXP in a skill of your choice. This evens out a sub-race's advantage in terms of status and character connections. The Benshira sub-race is the only other race allowed to start with a +15 EXP racial bonus.

Q. What is the racial bonus for Mixed Blood characters?
A. The racial bonus for Mixed Blood PCs is +10 EXP in a skill of your choice.

Q. What is the racial bonus for Human, Mixed characters?
A. The racial bonus for Human, Mixed PCs is +15 EXP in a skill of your choice.

Q. How do I set up my skills on my Character Sheet?
A. Your PC's skills must be separated into the following categories: SP, RB, and XP-earned so that Storytellers and Liaisons can easily see where your skill points came from.
Proper Skill Setup :
After a recent meeting with several of the Storyteller Staff and Founders, we have decided to Officially Change a policy regarding Skill Points in the Character Sheets. You must now display all Starting Points, Racial Bonus Points, and Earned Points separately from one another. Storytellers and Liaisons will now be Intervening on Character Sheets that fail to make this change.

Examples

Skills Exp Total Proficiency
Auristics 15 SP, 72 XP 87 Master
Seduction 18 SP, 3 XP 21 Novice
Glassworking 10 RB, 12 SP, 35 XP 57 Expert
Intelligence 5 SP 5 Novice
Sewing 13 XP 13 Novice
Weapon: Javelin 1 XP 1 Novice
Acrobatics 85 XP 85 Master


SP = Starting Points
RB = Racial Bonus Points
XP = Earned Experience Points


Example 2:

Auristics: 87/100 (15 SP)
Seduction: 21/100 (18 SP)
Glassworking: 57/100 (10 RB) (12 SP)
Intelligence: 5/100 (5 SP)
Sewing: 13/100
Weapon, Javelin: 1/100
Acrobatics: 85/100


Notice how the Starting Points, Racial Bonus Points, and Earned Experience Points are all notated differently. This allows Storytellers and other staff to review your Character Sheet more accurately, and ensure that everything is accurate and up to date.

Partial credit to Shepherd for FAQ. Credit to Kraken for remainder.
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Siren
I'll sing you a sweet song...
 
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Um...

Postby Kirvan Deepseeker on September 12th, 2012, 7:58 am

Sorry, new guy here. I have a CS WIP that has most of the stuff filled in, and I'd like for it to be looked at before I continue. I say it's a WIP because while it may look more or less completed I want more feedback for editing before I post to have it reviewed. Call me fussy, but I'm the kind of person that wants a solid foundation before jumping headlong into the waters.

I also have a few questions regarding starting equipment. As a Svefran, my PC is starting with a casinor and a mounted ballista/harpoon and a few bolts. I deducted the price from my ledger, but do I need to list that I have those anywhere? I assume I should, but I'd like a yay or nay. Also, if I want my PC to start with items that aren't part of the starting package, can I add them to his inventory and deduct their price from his ledger?


Sorry if I'm being a burden. Like I said, I'm new and prefer to make sure I'm at a solid start before diving in.
Last edited by Kirvan Deepseeker on September 13th, 2012, 11:05 pm, edited 1 time in total.
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Kirvan Deepseeker
Praise Laviku!
 
Posts: 206
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Joined roleplay: September 10th, 2012, 1:47 am
Location: North Suvan, east near Syliras
Race: Human, Svefra
Character sheet
Storyteller secrets
Plotnotes

[Character Sheets] Q&A

Postby Torchlight on September 13th, 2012, 7:59 pm

Hi Kirvan! For future reference, for you and all other players, this thread is for questions about how to make a CS and what kind of things might be allowed or not allowed with certain characters, how the years and birthdays work, questions about coding, etc. This is just a simple Q&A, so you don't need to post your CS here.

If you have a work-in-progress character sheet that is not ready for review, but you want to post it up somewhere for others to take a look at (so you know what to change before it's all done), then go ahead and actually make a new thread, title it with your PC's name and add [WIP], so everyone knows it's a work in progress.

Don't worry, lots of people do it! I think I personally have had a WIP phase for every single one of my PCs. It can take hours (or days!) to make a good CS, so no one expects you to be finished all at once.

If you want a Liaison or other players to look at a WIP, you can either ask politely in chat or PM one or more of the Liaisons to take a look (we are all glad to help!). You could even post your WIP in its own thread and then ask us in this one to look at it. Helps keep the clutter down!


Now, onto your question.

-Do I need to list that I have those [casinor and harpoon] anywhere?
Yes, we need to be able to see that you took the casinor in lieu of the 500 gold. The casinor for a svefra counts as his housing (where other land-dwelling races would take a cottage or a tent and horse). Just write somewhere (under its own category like "Housing" or simply "Casinor" will do) that you own one, and maybe a little brief description of it. This IS your personal space after all. Maybe add that you have a harpoon attached.

As far as the harpoon and bolts, those need to be listed in your ledger as things that you bought. You're starting with 48gm, presumably because you bought the harpoon and two bundles of bolts. Let us know for certain what you spent that money on by listing those items along with their cost.

Here's an example of how you can format it using the {table} code.

Ledger
Purchase Cost Total
Starting +100 GM 100 GM
Harpoon (Casinor) -50 GM 50 GM
Bundle of Bolts (x2) -2 GM 48 GM


-If I want my PC to start with items that aren't part of the starting package, can I add them to his inventory and deduct their price from his ledger?
Absolutely! Actually the harpoon and the bolts fall right under this category. If you want to start with a sword and a stylish hat, locate their cost on the price list, deduct the cost from your remaining gold, and add them to your inventory.

Remember though! At the end of the season (Winter begins on real-world Dec. 1st), you'll have to pay for your living expenses. You can spend all of your starting gold if you want, but you'll have to find some way of earning income by the next season (like a job!).


Now let's look at your CS.

Race - This is a small mistake a lot of people make. Remember that the race is called the Svefra, not the Svefrans. There are several races, like Symenestra, Benshira, and Vantha that all end in "a". "Svefran" would be something of Svefran origin. An actual person, like your PC, would simply be a Svefra.

Acrobatics - There's no such thing as parkour in Mizahar, so you can just call it acrobatics.

Gnosis - I'm sure you plan to, but don't forget to apply for your gnosis!

The rest of it looks fine! It was a little heart warming to see that Kirvan still communicates with his pod even though he's left. A lot of players overlook the importance of family and community in a PC's life.


And don't worry, you're no bother, but next time please make your own WIP Thread instead of posting the entire thing in the Q&A. Or, at the very least, conceal it with a {spoiler} tag. Thanks!
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[Character Sheets] Q&A

Postby BlackBloodHunter12 on September 18th, 2012, 3:41 am

Haha sorry i'm new here and i was just wondering....How do you make a character sheet? Like, where do you go? I've roleplayed at another site and it is very different from this one :3 Usually, the character sheet is called a form and it only has:
Name:
Age: (Usually a specific age limit)
Gender:
Bio:
Personality:
Looks: (can put a picture or description)
other:

And if it's a Fantasy RP it usually has added on attatchments. So i'm just wondering how to make a character sheet on here because i'm so used to the kind above xP
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[Character Sheets] Q&A

Postby Sentinel on September 18th, 2012, 4:12 am

Hello there,

Character Sheets can be a bit confusing at first. What I would advise you to do is to read the little PM that came to you when you first joined. It was sent to you by admin and every player gets it when they first join. This is to explain the more obscure parts of the game. The CS, or character sheet, has to be one of the more difficult concepts to grasp for new individuals. That is why we are here: The CS Liaisons.

Now, Im going to direct you to some links that may help answer your question.

The Starting Guide is one of the most important things to read when you first join. Within the guide is everything, all information needed to begin role playing here in Mizahar. You will notice as you go through the guide there are many, many links within the guide that branch out onto other articles for further information on that topic. Read those as well.

One of the more important things to do is to remember that Mizahar is chalk full of information and useful tid-bits. It can be overwhelming to start out and trying to read/absorb all the information thrown at you. Take it step by step, piece by piece. Dont rush and read at your pleasure. Its not meant to be overwhelming, but its necessary to know this information before playing in Mizahar.

The Character Sheet here lays out all the bits and pieces that are needed to create one. When you are finished, you post it in the CS Forum.

You can fancy it up by adding some BBC Code which you can mess with on your own. If you need help with that feel free to PM me. Im pretty good at it.

To get an idea of what goes into a CS you can also browse this forum. It has plenty of examples of exactly what you are looking for.

Have fun. I hope this has helped,

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[Character Sheets] Q&A

Postby Crypt on September 20th, 2012, 1:58 pm

Alright, here's a question: Is it possible for my character to originate from one region or city and travel to another? As a Drykas, I'm thinking of travelling to Syliras and starting there. Is that possible?
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[Character Sheets] Q&A

Postby Torchlight on September 20th, 2012, 5:09 pm

Hi Crypt!

Yes, that's absolutely possible! His reasons for traveling would be a great addition to his backstory.

In fact many players start out in places other than their city of origin.

Good luck!
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[Character Sheets] Q&A

Postby Keevu on October 3rd, 2012, 2:10 am

I have the whole charrie sheet set up, but i dont have the template. (Yes, all the information needed is on there) but its really boring and ugly..I have no idea how to apply the template thing.
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[Character Sheets] Q&A

Postby Torchlight on October 3rd, 2012, 2:33 am

Hi Marina!

I had a look at the character sheet you mentioned. All you have to do is remove the {code}{/code} tags at the beginning and the end of your post. The {code} tag is just for exemplifying code, and it's not part of the template.

Keep in mind that although I'm using {} brackets as an example, the actual tags in your post will have regular [] brackets.

Also, remember that your account name and your character name have to be the same! If your character is name Keevu, your account has to be named Keevu. If your account's name is Marina, then your character should be named Marina.

If you need to, you can always use the user control panel to change your account name!
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[Character Sheets] Q&A

Postby Zeva on October 11th, 2012, 10:26 pm

I feel really ridiculous asking this because I am sure this information is lurking about somewhere but I haven't been able to find it.

SO.. as a Mixed Blood (Eypharian x Benshira), which racial bonus do you pick (10+ any weapon for Eypharians or 15+ any skill for Benshiras)? I'm not bothered either way, just figured it'd be good to know so I can adjust my skills accordingly!
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