[Note by Crosspatch] Vann Shaper

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Vann Shaper

Postby Vann Shaper on September 8th, 2015, 8:22 pm

Character Name


Appearance

Race: Human, Drykas
Gender: Male
Age: 25
Birthday: Summer 87, 490
Birthplace: Cyphrus
Appearance:

It's hard to get noticed when you've never tried to really stand out. At least that was back when Vann was still in Endrykas. Apart from his bright clothes already setting himself apart from his fellow man Vann's windmarks give life to what seems like a grim faced Drykas. Standing 5'8 Vann looks like a typical citizen despite his colorful wardrobe. More stout then lanky.
Only a constant yearning to learn about his surroundings sets him apart. His eyes constantly scanning side to side before going back to what he was doing.

Character Concept

Vann is a Drykas who has ventured out of his homeland into new unseen places. Having a higher sense of duty Vann volunteered to catalogue and otherwise relay vital information back to his people. Keen to take in every creature, mass and any possibly threat to his fellow Drykas Vann is more sensitive then his peers but is still a true Drykas at heart.

Character History

Born into the Topaz clan Vann did not know his father or mother growing up. The only things he hear about them were their devotion to the Topaz clan allowed him to be a ward of the clan. There he lived the Drykas way, living a humdrum existence before realizing his talent for deceit. Rather his gift for noticing deceit and the patterns people seem to play out throughout their daily routine.

This talent seemed to get him out of trouble yet at the same time was never really recognized. It was only when he met a woman who continued to fox him did he realize how this gift could be used. Not only was he skilled in detecting the deceit in others but he had a yearning not quite found in many members of his clan.

"My Ankal allow me to take Cyhprus and learn what there is to know about the outside world. I must see for myself what secrets the other cities may have. Allow me this gift and I shall return with word that may intrigue the among the other Ankals. Do this and let me prove my worth to you my Ankal. Just say the word and Vann Shaper will go forth from Endrykas."

Language

Fluent Language: Pavi
Basic Language: Common
Poor Language: Vani

Skills

Skill EXP Total Proficiency
Reimancy 10 SP 10 Novice
Endurance 10 SP 10 Novice
Intelligence 10 SP 10 Novice
Angle-Knife 15 SP 15 Novice
Sculpting 5 SP 5 Novice
Riding 10 RB 10 Novice


Lores

Lore of Sea of Grass Geography
Lore of History of Endrykas

Possessions

1 Set of Clothing
-Simple Shirt (White with blue stitching)
-Simple Pants (Black with blue stitching)
-Simple Undergarments
-Simple Cloak (Orange with blue stitching)
-Simple Boots
1 Waterskin
1 Backpack which contains:
-Comb (Bone)
-Brush (Bone)
-Soap
-Razor
-Balanced Rations (1 Week’s Worth)
-1 eating knife
-Flint & Steel
100 Gold Mizas

Heirloom: Angle-Knife [/b]

Housing

Location: Nyka for the time being

House: 1 large tent (4 person)
1 large tarp
100 ft of rope
1 lantern
2 torches
1 bedroll
1 blanket
1 set of fishing tackle & hooks
1 bonded Strider
1 Yvas
1 large set of Yvas bags

Ledger

Purchase Cost Total
Starting +100 GM 100 GM


Thread List

Link your current & past threads here!
Last edited by Vann Shaper on September 16th, 2015, 8:54 pm, edited 7 times in total.
Vann Shaper
Player
 
Posts: 5
Words: 4316
Joined roleplay: September 2nd, 2015, 2:58 am
Race: Human, Drykas

Vann Shaper

Postby Vann Shaper on September 8th, 2015, 9:46 pm

Early Rough Draft History (Cliff Notes)

Vann is a ward of the Pavillion he is in. Both his mother and father have died and the Ankal among others saw it fit to take care of him.

He was born into the Topaz clan. His mother died giving childbirth. The mother and father already deciding a name as he was born. Giving her child his name before fading back into the web.

Of course he took to Drykas culture as any young boy would in that setting. However he is noticeably more sensitive then his peers. Quick issue of nature/nurture here which consistently pops up from here on out.

Comes to the point he is pursuing wind mark to gain approval from his peeps, though to no avail despite his best efforts. Dreading the possibility of not being a honored member among his kin grates on him constantly. Eventually evolving into nightmares fueled by sudden stress and an unexplained sickness following.

They reach out to the Opal clan but are surprised to find a member of the Sapphire Clan pop up claiming to know how to heal the boy. Her only stipulation is he is to be traded to the Sapphire Clan. (He knows the basic tenements of the Topaz clan. It is ingrained into him but he isn't really skilled in anything else. Not sure what the exchange rate for that is. Need your help here.)

Of course they don't agree at first but finally relent when it seems she knows what is going on. The Ankal finally relents to save Vann's life and he is suddenly pushed into the mystic Sapphire clan. It was explained his suffering was due to a latent sense of Auramancy (a magic that is known to be somewhat self developed) but for what reason is not yet shared. Surprisingly he takes to it like a duck to water and quickly learn a lot under the mysterious woman who saved him. He studies magic always trying to make good on the woman's kindness.

(Btw I wanted to make the woman seem less savory to grow up with since I didn't want her to be the one raising Vann for reasons. I was thinking of making her lesbian seeing as it is a Drykas no no in some cases but other suggestions are welcomed here.)

Eventually something bad happens that brings Vann's attention back to the Topaz Pavillion and desperately asks his new takecarer to help. She does and they both work together to save his former Ankal and possibly see something he wasn't meant to see. (I'm thinking how to do webbing. Just because he still hasn't earned his Windmark yet and his entry into the Topaz Pavillion was a bit of a scandal considering his father was seen as a bit of an enemy to the Drykas at one point.

Straight from the Ankal and the woman herself he finally finds out about his father who came to steal the secrets of webbing, fell in love but was still considered carefully within the Drykas circles. Though a big fight happened and somehow he saved the woman from the Sapphire clan in dramatic faction and asks her to watch over and makes sure his wife and son were taken care of.

Of course knowing her bad standing in Drykas structure she couldn't bear to have him to suffer being known as the (unsavory) woman's child. Instead she urged the Topaz clan Ankal to take care of him (very tearjerking) and instead keeping constant tabs to make sure he was fine.

Of course that was until he started exhibiting strain from magics his father was known to be quite proficient in and stepped in. Then things are as they were now. Now all that was left was where to make Vann the next Ankal due to his seeing the art of webbing to extensive detail however that again is seem as a scandal letting an un windmarked boy be an Ankal whose father was known as an alledged spy for some time.

Finally Vann volunteered to place himself out of the Ankal's hands and to follow up on his family history among other things. Though the Drykas were a great people amongst each other the fact was that the outsiders have always caused a degree of concern. His constantly sensitivity growing up which was revealed as auramancy spelled out possible threats that the Drykas never considered.

Deception regarding the clansmates and it's sources being the most concerning thing of note that the Ankal finally relented. Shaper then volunteering to find the source of all these possible threats brings him across many clans and eventually finding the sources coming from places far and wide. Which in turn the Drykas know little about. Charged with being the clan's information collector I plan of Vann moving back and forth between Endrykas and other cities and become involved in several skirmishes and plots of intrgue.
Vann Shaper
Player
 
Posts: 5
Words: 4316
Joined roleplay: September 2nd, 2015, 2:58 am
Race: Human, Drykas

Vann Shaper

Postby Crosspatch on September 22nd, 2015, 7:35 am

Image

Hello there!

I'm Crosspatch, one of the friendly CS Liaisons on Mizahar! I've been looking over your Character Sheet, and I have noticed some minor issues that need to be resolved and fixed. Sadly these need to be done before you can continue roleplaying, so let's take a look at them shall we?

  • Please link your CS to your profile. This can be done through the user control panel.
  • Please specify the riding animal your character is familiar with, i.e. "Riding: Horse".
  • How does your character know magic? Who taught them? Can you please explain how the character has come across learning this in your history.
  • Due to being Novice in Reimancy can you please clearly state somewhere the one element type your PC is familiar with? (These being: fire, water, air and earth).
  • Please label your weapon skill as “Weapon: Weapon name.” For example to use a Angle-Knife it would be labelled as “Weapon: Angle-Knife“.
  • What is the Auramancy your history speaks of? Is it a new magic or auristics? If it is a new magic please be aware that Mizahar does not allow the construction of new magics.
  • On another note related to your history (which I may or may not have misunderstood) a Drykas receives their windmarks when they bond to a Strider.

Once these problems have been dealt with, drop me a PM and I'll remove this intervention and approve your CS for you. Also if you have any questions don't hesitate to ask and I'll do my best to answer!


Crosspatch
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Crosspatch
The multicoloured bear
 
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