Name’s Cael Falasdaer
Physical Information
Kelvic/Bison
June/4/511AV
Male
Physical Description
Six foot four, carved from stone, yet soft in the eyes. Thick brown hair and a full beard, a hairy man indeed.
Character Concept (Optional But Recommended)
Personality - Aloof, yet social although entirely unpredictable. When meeting new people, he comes off as lazy almost apathetic. Yet if a bond is formed, it's like having a guardian or brother in arms. There is a chance he may take any action as an aggressive one and attack or challenge someone to a fight.
Ethics - Whether maintaining his home, or working for a friend, he puts a lot of effort into his work, and is very humble with even the most memorable successes. Polite, yet quiet, he is quick to the defense of allies or the weak. Like his birthright, he is herd oriented and yet can survive alone for long periods of time.
Likes - A quiet home, working his farm and maintaining his homestead. Aside from work, he has no real free time, so he usually just lounges after working.
Dislikes - Poachers, any and all deceitful types and unwelcome guests. As well, his distaste for bullies is visually apparent.
Character History (Optional But Recommended)
Pre-Creation - A childhood filled with exploration and wandering with his large family. Cael was part of a nomadic family that followed the migration patterns of a herd of antelope. At the age of two, he struck out with a group of hunters. There he discovered what he really was, a Kelvic. The hunters took it upon themselves to try and force Cael to change, to see if he was worth keeping around.
Post Creation - After ditching the hunters, Cael made his way to the Sea of Grass where he purchased land by selling pelts for coin. Now a simple farmer, Cael lives alone yet he is still in search of his Bondmate. Technically matured, he has found it difficult to bond due to his animal heritage. Being of a solitary creatures appearance, Cael never considered a Bondmate until he had fully grown.
Training & Skill Points (Required)
Unarmed Combat 11
Foraging 10
Farming 11
Boxing 7
Wrestling 8
Endurance 7
Body Building 8
Wilderness Survival 8
Earned Skill/Points
Equipment/Possessions (Required)
1 Set of Clothing (Coat, Shirt, Pants and Boots)
1 Waterskin
1 Backpack which contains:
1 Set of Toiletries (comb, brush, razor, soap)
Food for a week or 1 bottle of embalming fluid (for Nuits)
1 eating knife
1 Flint & Steel
1 Pail-2sm
1 Barrel-2gm+1sm
1 Splitting Axe-5sm
1 Shovel-2gm
1 Pitchfork-1gm
1 Hoe-3gm
1 Rake-1gm
1 Sickle-6gm
1 Clutch of Chicken-1sm/25
1 Cow-15gm
2 Goat (Pair M/F)-15gm
Fishing Kit-10gm
Plant seeds-5sm
Millet seed-14sm/2lbs
Ledger (Required)
42GM / 2SM
Thread List (Optional)