Place Nonsense Here--> [Azmere's Scrap Bin]

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The player scrapbooks forum is literally a place for writers to warm-up, brainstorm, keep little scraps of notes, or just post things to encourage themselves and each other. Each player can feel free to create their own thread - one per account - and use them accordingly.

Place Nonsense Here--> [Azmere's Scrap Bin]

Postby Azmere on October 28th, 2015, 9:58 pm

This is my space.

I love to write. I've been doing RP in some manner for two decades. I'm always up to help people so shoot me a PM if ya need something, yeah?

That is all.
Last edited by Azmere on July 19th, 2016, 8:50 pm, edited 1 time in total.
Attn: GradersObservation is maxed. Thank you for all your hard work.


where do you go when you don't know who you are?
User avatar
Azmere
Seeker of the Lost
 
Posts: 693
Words: 714997
Joined roleplay: October 14th, 2015, 11:57 pm
Location: Cyphrus
Race: Human, Drykas
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Medals: 2
Mizahar Grader (1) Overlored (1)

Contents Post

Postby Azmere on October 28th, 2015, 9:58 pm

Image
Image
Last edited by Azmere on June 8th, 2018, 8:16 pm, edited 27 times in total.
Attn: GradersObservation is maxed. Thank you for all your hard work.


where do you go when you don't know who you are?
User avatar
Azmere
Seeker of the Lost
 
Posts: 693
Words: 714997
Joined roleplay: October 14th, 2015, 11:57 pm
Location: Cyphrus
Race: Human, Drykas
Character sheet
Storyteller secrets
Scrapbook
Medals: 2
Mizahar Grader (1) Overlored (1)

Personal

Postby Azmere on November 7th, 2015, 5:11 am

Summer Threads
1-5? - Solo
18 - Solo
19 - Faradae (enter RF)
22 - Taurina/ Done
28 - Naali
32 - Martini
36 - Nico
43 - Taurina
- Solo
- Taurina
Last edited by Azmere on June 29th, 2018, 1:55 am, edited 37 times in total.
Attn: GradersObservation is maxed. Thank you for all your hard work.


where do you go when you don't know who you are?
User avatar
Azmere
Seeker of the Lost
 
Posts: 693
Words: 714997
Joined roleplay: October 14th, 2015, 11:57 pm
Location: Cyphrus
Race: Human, Drykas
Character sheet
Storyteller secrets
Scrapbook
Medals: 2
Mizahar Grader (1) Overlored (1)

Place Nonsense Here--> [Azmere's Scrap Bin]

Postby Azmere on November 8th, 2015, 4:03 pm

Club :
This is the story of how Azmere gained a secondary weapon.

“I tinkered with your bow… I hope you don’t mind.” Ercere was seated behind his desk. It was always hard to tell if he was a large man or if the desk was tiny. The dim light inside the tent played tricks on the eyes when it came to normal perceptions. Azmere was standing in the transition to the work tent with a bewildered expression on his scarred face. Vihar, his bow, had been a gift from his grandfather. Azmere had scavenged three talons and the beak of the glassbeak from the night when he received his scars. One talon was given to the man who saved him. The other two talons and the beak were crudely attached to his bow as defensive weapons. Ercere had commented several times on the appearance of the monstrosity as well as the craftsmanship.

Azmere stared at the weaponsmith for several moments before he realized what the smug round eyes and grubby cheeks were trying to tell him. Slowly, Azmere followed the sharply focused gaze of Ercere to a table used for displays across the tent. He saw Vihar resting peacefully with a fresh finish and no odd additions. The frayed string had been replaced as well. Azmere smiled as he stared at the weapon but then his vision strayed to the other object on the table.

“What’s that?” He asked of the smith.

“It’s a club, boy! You got eyes, ain’t you?” Ercere rose and lumbered past his apprentice to the table and lifted the weapon. He described it as he whipped it around and explained his process. “It’s a hardwood shaft that was supposed to be for a halberd but was broken and became too short so it’s sturdy and I bored a hole in the bottom, here, for this leather tie.” He slid the thing over his wrist and gave it a twist. “That’s so you won’t lose it on your horse.” The man’s pudgy fingers continued to model and point out the weapon’s finer points. “The top is just a steel cap that I punched a few pins through it to make it extra secure and then I wedged the beak on this side and ran a pin through it as well.” The beak looked like an odd hatchet blade with how it had been mounted and then the two talons were planted on the opposite side of the club from the beak and nestled in a way that left them pointing out. In essence, they were less like hooks and more like short spikes. Azmere spaced out as he stared at the weapon. He’d never familiarized himself with something like that but it had a raw beauty to it that screamed out for destruction and damage. “…and if you ask me, it looks a lot like a war hammer but one that nature made instead of some strong-armed midget.”

Azmere gently accepted the weapon and slipped his hand through the sling then allowed his fingers to close around the shaft. Ercere had even shaved the width down so it had a gradual cone towards the bottom which made the grip so much more natural for Azmere to hold. Eyes afire, he looked up to the smith, his boss and teacher. “I don’t think I can pay for this, Ercere.”

“Sure ya can, lad. I only spent half a day on it and the materials were some scrap and things you already possessed. So the leather and steel, my time… five gold and we’ll call it even. Sound good?”

Azmere nearly tossed his whole purse at the man but paid him. He then took his bow and dropped it over his head and shoulder. “Thank you, Ercere.” Azmere stared at the older man for a few moments and then signed a second thank you. Ercere just waved the boy on and smacked him on the shoulder as he exited.
Last edited by Azmere on May 31st, 2018, 2:56 am, edited 6 times in total.
Attn: GradersObservation is maxed. Thank you for all your hard work.


where do you go when you don't know who you are?
User avatar
Azmere
Seeker of the Lost
 
Posts: 693
Words: 714997
Joined roleplay: October 14th, 2015, 11:57 pm
Location: Cyphrus
Race: Human, Drykas
Character sheet
Storyteller secrets
Scrapbook
Medals: 2
Mizahar Grader (1) Overlored (1)

Place Nonsense Here--> [Azmere's Scrap Bin]

Postby Azmere on November 11th, 2015, 9:17 pm

Leave the tunnels and meet the knights - 18th
find RF and locate Nysel's tower; dreamwalk - 2?th
Hollow Lion encounter - 1st
Kuvan test - 2?th
Kuvay'Nas interview - 2?th
Last edited by Azmere on June 4th, 2018, 3:26 am, edited 17 times in total.
Attn: GradersObservation is maxed. Thank you for all your hard work.


where do you go when you don't know who you are?
User avatar
Azmere
Seeker of the Lost
 
Posts: 693
Words: 714997
Joined roleplay: October 14th, 2015, 11:57 pm
Location: Cyphrus
Race: Human, Drykas
Character sheet
Storyteller secrets
Scrapbook
Medals: 2
Mizahar Grader (1) Overlored (1)

Place Nonsense Here--> [Azmere's Scrap Bin]

Postby Azmere on November 22nd, 2015, 9:56 pm

vvvv
Last edited by Azmere on May 31st, 2018, 3:22 am, edited 4 times in total.
Attn: GradersObservation is maxed. Thank you for all your hard work.


where do you go when you don't know who you are?
User avatar
Azmere
Seeker of the Lost
 
Posts: 693
Words: 714997
Joined roleplay: October 14th, 2015, 11:57 pm
Location: Cyphrus
Race: Human, Drykas
Character sheet
Storyteller secrets
Scrapbook
Medals: 2
Mizahar Grader (1) Overlored (1)

Place Nonsense Here--> [Azmere's Scrap Bin]

Postby Azmere on January 2nd, 2016, 7:03 am

vvvv
Last edited by Azmere on May 30th, 2018, 11:58 pm, edited 11 times in total.
Attn: GradersObservation is maxed. Thank you for all your hard work.


where do you go when you don't know who you are?
User avatar
Azmere
Seeker of the Lost
 
Posts: 693
Words: 714997
Joined roleplay: October 14th, 2015, 11:57 pm
Location: Cyphrus
Race: Human, Drykas
Character sheet
Storyteller secrets
Scrapbook
Medals: 2
Mizahar Grader (1) Overlored (1)

Place Nonsense Here--> [Azmere's Scrap Bin]

Postby Azmere on January 10th, 2016, 1:59 pm

Image
Thread List

 
515 Fall
Thread Date Reward
A Stormy Sea 53rd Riding +3, Land Navigation +1, Organization +1, Climbing +1, Acrobatics +3, Bodybuilding +4, Medicine +1, Wilderness Survival +1, Animal Husbandry +1, Horsemanship +1, Endurance +4, Brawling +2, Unarmed Combat +2, Tactics +3, Logic +1, Interrogation +2, Stealth +1, Seduction +1, Shielding +3, Webbing +1, Running +2, Shortbow +2; A perfect day for riding, Azmere: Favours Fall, Azmere & Hephestian: The Bond is strong, Climbing: Hands and feet working in tandem, Acrobatics : Landing softly by taking impact with bent knees, Bodybuilding: With repetitive squats, Acrobatics: Overshooting & an unpleasant landing, Medicine: Pulling out a thorn with teeth, Medicine: Apply pressure to staunch a bleeding wound, Wilderness Survival: Makeshift dug in shelter using a tarp, Wilderness Survival: The Sea Of Grass is sparse of trees or caves so seek crevices and ravines for shelter, Animal Husbandry: Sheltering a strider from a storm, Tactics: Feigning to lure in an opponent, Drykas History: The Drykas once dwelled in caverns beneath the Sea Of Grass during the storm of the Valtarrian, The nature of one's spirit is hidden until revealed by word or action, Interrogation: Asking direct questions to get information quickly, Spider-Kin: A strange race from far away who live in silk homes hanging within deep caves, Spider-Kin: Cowardly monsters with evil eyes & black claws, Azmere: Will not accept a fate beyond his control, Brawling: Crushing a skull against rocks with bare hands, Shielding: Magic which allows the user to weave djed into a protective shield, Daleina: Beautiful Drykas with lavender eyes, Azmere & Daleina: Share a kiss, Daleina: Azmere’s first love, Daleina: Shielder, Magic: Shielding, Shielding: Pour djed over something and weave it into a shield, Shielding: Tasking the djed shield, Unarmed Combat: Dodging a spear-thrust, Archery: Using a bow to parry an attack in melee combat, Horsemanship: Asking a horse to kneel to take a wounded rider, Daleina’s death under the stars, Azmere: A promise to Daleina to always practice what she taught him; REWARDS: Piece of Daleina's dress
A Day in the Life 57th Fletching/Bowing: 1, Carving: 1, Observation: 3, Intelligence: 1, Logic: 2, Weaponsmithing: 1, Riding, Horse: 3, Socialisation: 2, Rhetoric: 1, Organisation: 1: Caloke: Thinks Azmere is a credit to his pavilion, Fletching/Bowing: Sharpening arrow points, Small tricks for recurved bow work, Azmere: Happy to do the small jobs no one else likes, Merchants: A supply run, Drykas: love to ride, Riding: Steering the horse through a crowd, Location: The Wind Knotted Gates, Bulrahm: The giant, Drykas: Traditional hairstyles, Riding: Maintaining control of a galloping horse, Azmere: Has a lot to learn about business
The Archer and the Bowyer 61st Socialization +5XP, Observation +5XP, Bowing and Fletching +2XP; Ixzo: Personal Space?, Ixzo: Different and Refreshing, Fletching: Sorting Feathers By Type
Is That a Hunt or a Chase 73rd Organisation: 2, Wilderness Survival, Plains: 2, Observation: 3, Webbing: 2, Scouting: 1, Riding, Horse: 3, Intimidation: 1, Trapping: 1, Bodybuilding: 1, Socialisation: 2, Logic: 1, Location: Zeis River, Organisation: Dismantling a tent, Using the web to scout, Riding: A steady gallop, Amunet: The Healer, Wilderness Survival: Knot tying, Location: The River Flower; Loot: Deer Carcass
Is That a Hunt or a Chase pt. II 73rd Socialization: 3 XP, Observation: 3 XP, Leatherworking: 2 XP, Teaching: 2 XP, Running: 1 XP, Riding, Horse: 1 XP, Food Preservation: 2 XP, Stealth: 1 XP, Weapon, Longbow: 1 XP, Webbing: 1 XP, Azmere: happy to help others, Azmere: values life, Sawdust helps drain blood from small animals, Leatherworking: skinning squirrels; Loot: Dagger, Preserved Rabbit, Preserved Squirrel, Rabbit Hide, Squirrel Hide, Slightly Worn Leather Boots
Whittle Me This 79th Observation: 4, Fletching/Bowing: 5, Weaponsmithing: 2, Endurance: 1, Logic: 2, Organisation: 1, Caloke: Strong for such a little woman, Fletching/Bowing: Attaching arrowheads, Logic: The importance of taking a break, Weaponsmithing: Using a grinding stone
So Nu...What Do You Know? 85th Body Building: 4 XP, Observation: 3 XP, Climbing: 2 XP, Riding: 2 XP, Socialization: 2 XP, Planning: 1 XP, Wilderness Survival: 1 XP, Endurance: 1 XP, Planning: 1 XP; Amzere: loves to work out almost as much as riding, Some exercises work out the shoulder, Evalin: a strange looking Zith, Push Ups: good for working the chest and arms
One Last Thing 90th Bowing/Fletching: 4, Weaponsmithing: 2, Organisation: 2, Drawing: 1, Weapon, Longbow: 4, Observation: 3, Meditation: 1, Different arrow types, Azmere: Finding motivation, Shaping arrowheads on the whetstone, Organisation: Sorting by colour and size, Azmere: Testing ones work for quality, Bow: Calm shooting, relaxed stance, Bow: Blind shooting

 
515 Winter
Thread Date Rewards
The Path of Greatest Resistance 1st Observation: 3 XP, Webbing: 1 XP, Tracking: 2 XP, Weapon Club: 1 XP, Land Navigation: 1 XP, Rhetoric: 1 XP, Socialization: 2 XP, Negotiation: 1 XP, Stealth: 1 XP, Riding- Horse: 2 XP, Logic: 2 XP, Running: 2 XP, Animal Husbandry: 1 XP, Unarmed Combat: 1 XP: Azmere: unbalanced grin, Asmodeus: One Right way to ask for help, Webbing: Found a killer, Tracking: Human, Clubs heavier than swords, Praying for Zulrav's Protection
The Path of Greatest Resistance pt. II 1st Rhetoric: 1 XP, Socialization: 3 XP, Logic: 1 XP, Intimidation: 1 XP, Knot-Tying: 1 XP, Observation: 5 XP, Negotiation: 1 XP, Prayer: 1 XP, Unarmed Combat: 1 XP, Endurance: 1 XP, Acrobatics: 1 XP, Body Building: 1 XP, Riding-Horse: 2 XP, Land Navigation: 1 XP, Pathfinding: 1 XP, Storytelling: 1 XP; Analia: Azmere's mother, Acrobatics: Stretching, Body Building: Push up, Endurance: Fighting through the pain, Pathfinding: New ability
The Festival of the First Frost 3rd Observation +2, Philosophy +1, Unarmed Combat +2, Negotiation +2, Stealth +1, Acting +1, Endurance +1; The Festival of the First Frost, Not one for social gatherings, Not on good relations with the Amythest Clan, Negotiating trade with a hostile pavilion, Settling a deal, Showing no fear in the face of the Topaz clan, Endurace: Taking a beating
Together We Stand 5th Cosmetology +1, Philtering +1, Socialization +2, Riding, Horse +1; Cosmetology: Shaving, Philtering: Adding flowers to water for a bath, Dressing dapper for a wedding!, Drykas culture: Guests give gifts to a wedding couple
I'm not a Thief. I work in Acquisitions 5th Observation +3, Meditation +1, Tracking +2, Riding: Horse +1, Pathfinding +2, Stealth +1, Logic +1, Hunting +1, Philosophy +1, Socialization +1; Being awaken by a thief, Being stolen from, Tracking a human on horseback, Using Pathfinding in tracking, Jasmine: A thief that doesn't run, Looking for a Wife, Making a snowball, Jasmine: Irresponsible
I'm not a Thief. I work in Acquisitions, Pt 2 5th Acrobatics 2, Socialisation 2, Observation 3, Intelligence 1, Running 1, Climbing 2, Bodybuilding 2, Endurance 1; Acrobatics: stretches to ease stiff back muscles, The Moonstone Ankal must be intimidating, Acrobatics: warming up the arms, A climbing challenge!, Challenge accepted
Yes, We're Hiring 6th Philosophy: 1, Riding, Horse: 1, Observation: 2, Rhetoric: 1, Persausion: 2, Socialization: 1; What it means to be old in Endrykas, Joining The Watch, Aris Riverwatcher: Tavehk, Aris Riverwatcher: Holds a grudge, Aris Riverwatcher: Has a daughter, Aris Riverwatcher: Doesn't like Azmere
My, What Big Teeth You Have 8th Observation: 4, Unarmed Combat: 2, Logic: 3, Socialisation: 3, Running: 1, Riding, Horse: 3, Hunting: 1, Endurance: 1, Tracking: 1, Planning: 1, Philosophy: 1, Leadership: 1; Asmodeus: A good role model, Merevaika: Should control her animals better, Unarmed Combat: Blocking, Merevaika: Beautiful, wild, exciting, Riding: Position and balance, Endrykas: The Run, The Run: Used by predators, Tracking: Wolf prints, Planning: An attack on a wolf pack
My, What Big Teeth You Have pt. II 8th Organisation 1, Planning 1, Hunting 2, Prayer 2, Weapon: longbow 2, Leadership 1, Weapon: club 1, Brawling 2, Acrobatics 1, Running 1, Observation 3; Hunting: mud to mask scent, Should have scouted through the web, Going for the same target, Merevaika: once Amethyst clan, Merevaika: can shift to elk form, Merevaika: a beautiful woman, Forcing an Alpha Roll
My, What Big Teeth You Have pt. III 8th Socialization: 5 XP, Observation: 4 XP, Riding- Horse: 3 XP, Animal Husbandry: 2 XP, Negotiation: 2 XP, Knot Tying: 1 XP; Azmere: stunned by the intimate embrace, Merevaika: as selfish as she is wild, Striders: very difficult animals, Eryunt: very skittish around strangers, Adrenaline hides the pain, Disturbing the remains of the dead are highly frowned upon by Drykas culture; Loot: 2 Adult Wolf Pelts, 2 Adult Wolf Carcasses
The Stripes That Heal 9th Unarmed Combat 1, Intimidation 1, Observation 1, Endurance 1, Flirting 1; Fighting a firewood pile, Amunet: pretty eyes, Instinctive reactions aren't always the best
Lost Girll 14th Bodybuilding +1, Herbalism +2, Horsemanship +3, Interrogation +1, Investigation +3, Land Navigation +1, Medicine +2, Pathfinding +2, Planning +1, Riding +1, Running +1, Tactics +2, Unarmed Combat +2, Webbing +2, Wilderness Survival +2; Bodybuilding: moving slow and steady to ensure stability, Herbalism: chewing leaves to make a poultice, Herbalism: yarrow poultice for pain and bleeding, Horsemanship: making a nonthreatening approach, Horsemanship: the haggard look of a worn-out horse, Horsemanship: leaving a resolute horse to his own devices, Interrogation: emphasizing need of information, Investigation: making use of alternate perspectives, Investigation: zig-zag search pattern, Lifting a person by knees and back, Louka Wildmane: cousin of Rufio, Medicine: applying a poultice to a fresh wound, Medicine: gray skin a cause for concern, Navigation: routing by landmark sequence, Pathfinding: djed in creatures appears alive, Pathfinding: dull world, vibrant creatures, Pathfinding: gleaning a sense of personality, Riding: ghosting through the Wind Gait, Rufio: half-Benshiran daughter of the Wildmanes, Survival: a tent of tarp, rope, and arrows, Survival: the need for skills beyond combat, Tactics: contesting control of the opponent's weapon, Tactics: stomping opponent's foot for a painful distraction, Unarmed Combat: determinedly dislocating opponent's shoulder, Unarmed Combat: knee strike causes collapse, Unarmed Combat: on the offense against blade at throat, Webbing: seeking plants through the Web, Webbing: stitching a soul into the Web, Webbing: the tangle that is Endrykas, Wildmane Pavilion: navigators of the Emerald Clan, Yarrow: appearance and habitat
Rotten 16th Horsemanship +1, Animal Husbandry +2, Weapon: Dagger +1, Bodybuilding +1, Tracking +2, Meditation +1, Pathfinding +1, Riding: Horse +3, Negotiation +1, Intimidation +1, Tactics +1, Acting +1, Subterfuge +1, Intelligence +1, Investigation +1, Weapon: Longbow +2; Horsemanship: Picking hooves, Animal Husbandry: Searching for cattle that have wandered from the herd, Bodybuilding: Repetition creates muscle memory, Tracking: Hard rock does not hold prints, Riding, Horse: Regaining control of a rearing horse, Magic: Be wary of forces unseen, Negotiation: Help me with this & I will help you with that, Animal Husbandry: Driving zibri from horseback, Azmere: Enjoys the quiet, A Saying: 'Secrets don’t make friends', Tactics: Feigning weakness to encourage overconfidence in a foe, Subterfuge: Acting to conceal what you know, Acting: Copycatting behaviour you’ve seen, Azmere: Abhors deceit, Drykas: Leave their dead for the wilderness to reclaim, Intelligence: Identifying discrepancies in a story, Hypnotism: Dangerous magic in the wrong hands, Rourg Ravenhill: Suffered at the hands of his mad hypnotist wife
What Magic Lurks Beneath the Water 25th ~~
What Lurks In The Shadows 33rd Riding- Horse: 3 XP, Webbing: 1 XP, Socialization: 3 XP, Stealth: 2 XP, Planning: 1 XP, Weapon- Longbow: 3 XP, Weapon- Club: 4 XP, Planning: 1 XP, Acrobatics: 2 XP, Endurance: 2 XP, Pathfinding: 1 XP, Observation: 3 XP, Leadership: 1 XP, Medicine: 1 XP; Drykas: striders become family, Longbow: muscle memory action, Azmere: viscous in battle, Azmere: protective of teammates, Medicine: a mud bandage will hold; + 7 arrows, + 1 leather chest plate, Laceration on left shoulder blade (1 ft long), needs medical attention, will take 3 weeks to heal/possibly scar
Where There's Smoke... 41st Webbing +3, Land Navigation +1, Riding, Horse +4, Leadership +2, Unarmed Combat +1, Weapon, Longbow +2, Persuasion +1, Investigation +1, Intelligence +1, Rhetoric +2, Stealth +1, Tactics +2, Running +1, Foraging +1, Herbalism +1, Bodybuilding +1; Riding: Ghosting in the Web with a strider, Endurance: Stretching out aches & pains, Unarmed Combat: Jabbing at the wrist to disarm a foe of a knife or dagger, Persuasion: Underpinning an argument with sound, logical points, Lodai: Stubborn, bad-tempered, Naiya Dawnwhisper: Intelligent, courageous, radiant, The burden of leadership is the lives of those you lead, Intelligence: Using the Web to scout an enemy camp undetected, Leadership: Appearing strong even if you don’t feel it, Archery: The serving protects the string, Archery: Proper form for long-bow, Stealth: Hiding in the long grasses, Tactics: Providing cover-fire with the bow, Foraging: Identifying yarrow, Herbalism: Apply yarrow paste to an open wound to staunch bleeding
A Little Payback If You Please 62nd Observation 3, Unarmed Combat 1, Weapon: Club 1, Singing 1; Gathering armor and weapons for the Watch, Teaching a lesson in manners; Loot: a set of replacement arrows, a pair of gauntlets
The Skills That Kill 77th Riding: 3 XP, Unarmed Combat: 3 XP, Weapon-Longbow: 2 XP, Brawling: 3 XP, Planning: 1 XP, Observation: 3 XP, Socialization: 3 XP, Weapon-Club: 2 XP; Practice: not perfect the first time, Tempers flare higher in younger men, Brawling: only time can teach patience

 
516 Spring
Thread Date Rewards
Stand Unafraid 1st Running +1, Observation +5, Investigation +3, Animal Husbandry +2, Riding, Horse +3, Land Navigation +1, Pathfinding +1, Tracking +3, Intelligence +4, Bodybuilding +3, Socialization +2, Endurance +5, Wilderness survival +3, Stealth +1, Philosophy +1, Weapon, Longbow +2, Weapon, Club +2, Weapon, Dagger +1, Leadership +1, Scavenging +1, Brawling +1, Wrestling +1, Medicine +2, Weapon, Wood Bludgeon +1; Navigation: Using Syna's light, Tracking: Kidnappers, The Sea Of Grass: Long grasses hide many dangers, Azmere: A restless night under the stars in pursuit of bandits, Stealth: Making armour non-reflective, Stealth: Moving under the cover of night, Azmere: Believes faith must have integrity and strength of character, Azmere rescues Correena, Altos & Leenzi Lighthoove, Investigation: Keeping quiet and letting another reveal details unwittingly, Azmere endures brutal torture, A dream of elusive tiger's eyes, The butchering of Hephestian, The loss of a strider, Azmere's Revenge: Killing Ilken, Wilderness Survival: Blankets as makeshift bandages, Medicine: Bandaging wounds, Medicine: Making an arm-sling, Medicine: Dry grasses to staunch a bleeding wound, Wilderness Survival: Identifying the depth of a stream by sound, Azmere: Enduring strength like steel; — 2 Arrows, ✛ Scarring to Azmere's chest, face, back of the head, wrists, thigh and abdomen where Azmere endured blows, knife-wounds, lacerations and burn-wounds., ✛ Weakened tendons in Azmere's shoulder from a dislocation which must be trained to regain former strength & may succumb to arthritis in old age., — Hephestian, ✛ Post-Traumatic Stress —flashbacks of the butchering of Hephestian and/or of his own torture, nightmares & nightsweats, insomnia., ✛ Grief, — 1 Blanket, ✛ 2 Chickens, plucked & salted, ✛ 2 Blankets, ✛ 2 Shirts, ✛ 2 Large Knives, ✛ Bandages, ✛ 1 Mix-Breed Stallion
Can You Fix This? 5th Endurance: 2XP, Horse Riding: 1XP, Webbing: 1XP; Mantra: "you have a purpose"
The Pavilion of Misfit Toys 9th Animal Husbandry +1, Observation +2, Endurance +1, Rhetoric +1, Riding, Horse +1; We are Drykas and should be one people, Stormblood: A place for those with no place, Jasmine Moonstone: Joins Stormblood
Something's Missing 10th Rhetoric +2, Animal Husbandry +2, Persuasion +1, Leadership +1, Socialization +2, Observation +4, Investigation +1, Magic: Pathfinding +1; Azmere: A stubborn patient, Azmere and Aris Riverwatcher: A blood-feud never forgotten, Hiding wounds to appear stronger, Azmere: Pursuing atonement, Animal Husbandry: Use a sharp noise to distract a dog's attention, Aris Riverwatcher: Devious, Azmere: Deeply grieves Hephiestian, Azmere: Work distracts from loss, Animal Husbandy: Train dogs with one command per signal, Grey: Naturally obedient & desires to please, Animal Husbandry: Successfully teaches Grey to 'Stay', Pathfinding: Requires a strong body, Old saying: A Drykas never falls from their horse, Jasmine Moonstone: Sweet and interesting, Yahal, God of Faith and Purity, Azmere and Hephiestian: A painful secret
I Think We're Alone Now 17th Observation: 3 XP, Stealth: 3 XP, Pathfinding: 4 XP, Investigation: 4 XP, Tactics: 1 XP, Socialization: 3 XP, Animal Husbandry: 2 XP, Weapon- Longbow: 1 XP; Azmere: hated by the Topaz Clan, Stealth: keep a steady silent stride, Grey: useless in finding his previous owner, Being tall means longer strides, Azmere: attacked by glassbeaks as a child, Azmere: saved the Lighthooves kids
Salvaging Souls 18?? ~~
A Broken Web is One Thing... 20th Webbing: 4 XP, Socialization: 4 XP, Riding- Horse: 2 XP, Animal Husbandry: 2 XP, Fletching: 1 XP, Body Building: 1 XP, Endurance: 2 XP; Webbing: requires weeks to cover a hundred square miles, Webbing: protected by the Seven Laws of the Drykas, Azmere: taking the loss of his strider hard, Azmere: a prideful man
Not All Webs Are Silk 27th Weapon, Longbow +1, Animal Husbandry +2, Observation +4, Organization +1, Intelligence +2, Socialization +2, Subterfuge +1, Interrogation +1, Teaching +3, Wrestling +1, Webbing +3; Archery: Hitting two targets in succession, Caesi: Starguide of the Amethyst Clan, Caesi Starguide: Aspires to join the Watch, Caesi: Seeks Azmere to learn Webbing, Caesi: Talks enough for two, Lanthanum: Starguide Ankal, Azmere: Has come to appreciate his scars, Subterfuge: Hiding thoughts & reactions with a grin, Wrestling: A hunting dog, Animal Husbandry: Pinning to correct dog's behavior, Webbing: The dangers, Webbing: Check in with your body to keep from being lost & to renew focus, Webbing: In The Web there is no pain, Teaching: Passing on sacred Drykas skills & lores
To Where the River Flows 37th Bodybuilding +2, Riding, Horse +2, Pathfinding +2, Investigation +1, Weapon, Longbow +1, Tactics +1, Running +1, Endurance +2, Wilderness Survival +2, Acrobatics +1, Unarmed Combat +1; The Watch: Not only comrades; friends, Cyphrus Location: Kabrin Road, Dogs smell trouble long before it appears, Grey: Faithful & intelligent, The Watch fight a grass-beast!, Endurance: Don’t stop otherwise you won’t get back up, Wilderness Survival: Collecting rainwater, Wilderness Survival: Make a windbreak to shield a fire, Wilderness Survival: Starting a fire, Wilderness Survival: Dung chips burn slow & are a scentless fire fuel on-the-go, Horses tend to spook easily, Wild srider & Azmere: Hearts beating as one, Azmere bonds with a wild Strider
The Ride Home 40th Acrobatics: +1, Animal Husbandry: +1, Bodybuilding: +1, Endurance: +1, Land Navigation: +1, Logic: +1, Riding-Horse: +1, Tactics: +1, Webbing: +1; Acrobatics: It’s important to get the blood pumping, Animal Husbandry: Finding was to ease a new horse, Bodybuilding: Power comes from the legs, Endurance: Using multiple exercises to wear out a muscle group, Land Navigation: Using shadows to determine direction, Logic: Drawing assumptions from given knowledge, Riding: Using simple gestures to coax a wild horse to join trained ones, Tactics: Spreading resources to cover more ground, Webbing: Making use of landmarks creates a map, Amunet: A wanderer, Gerret Heartwind: Ra’athi of the Watch, Markle Nightshield: Ra’athi of the Watch
Don't Look At Me Like That 59th Weapon, Longbow +2, Stamina +1, Meditation +1, Webbing +1, Intelligence +1, Philosophy +1, Stealth +1, Hunting +1, Tactics +1, Riding, Horse +2; Cyphrus Location: Kai’Neha Valley, Archery: Fashioning an archer's thumb ring from leather, Archery: Techniques for gripping arrows, Webbing: "Web-hangover", jumbled senses after leaving The Web, Stealth: Ride slow to be subtle & quiet, Hunting: Grass-bear, Cyphrus Fauna, Grass-bears: Hard to detect in dense grasses, Tactics: Riding circles around a target to confuse it, When tactics go awry it leads to injury & confusion
I Spy With My Little Eye 62nd Bodybuilding: 1, A healthy, well fed man is suspicious within a group of starving people

 
516 Summer
Thread Date Rewards
Truth or Lies? 5th Observation +4, Riding, Horse +2, Horsemanship +1, Intelligence +2, Rhetoric +1, Philosophy +1, Leadership +2, Planning +1, Acrobatics +3, Unarmed Combat +2, Endurance +1; ≻ Ixzo's Trial: Accused of poisoning a water source with Malediction, ≻ Shane & Oaken Starrun: Liars, ≻ Ixzo: Brave, fierce and strong, ≻ Location, Endrykas: The Conclave, ≻ Rumours spread like wildfire in Endrykas, ≻ Ixzo's Trial: Found innocent!, ≻ Ixzo & Rufio: Bondmates, ≻ Ixzo: Petitions Azmere for protection, ≻ Location Endrykas: Anchor Of Gold And Earth, ≻ Sensing tension in the atmosphere in your very bones, ≻ Unarmed Combat: Using an opponent's weight against them
Blood, Mud...What's the Difference? 10th Unarmed combat 2, Philosophy 1, Bodybuilding 1, Leadership 1, Teaching 3, Rhetoric 1, Tactics 1, Endurance 2, Wrestling 2, Shielding 1; Jasmine: Distractingly attractive, Asmodeus: Broke Azmere's fear of storms, A training session cut short, Jasmine: Fighting in the rain
First Impressions 45th Webbing +1, Riding, Horse +2, Investigation +1, Socialization +1, Rhetoric +1, Teaching +1, Storytelling +1, Shielding +1; Webbing: Strengthening a worn web, Drykas Tactics: ‘Riding bear’ & ‘riding wolf’, Trident: An agile forked weapon used for hunting fish as well as combat, Shared interests traverse cultural barriers, Pulren Marsh: Calm, steady warrior, Pulren Marsh: Son of Laviku, Trident: Technique – disarming a swordsman, Archery: Broad arrows travel far & slice quickly, Archery: Game arrows are heavy & stun a target, Archery: Fishing arrows are bard-tipped, Reminiscing is a bitter-sweet pastime
Education Comes in Many Ways 34th Leadership: 1XP, Rhetoric: 1XP, Persuasion: 1XP; Rhetoric: using reason
Getting to Know You, Getting to Know All About You 47th Philosophy +1, Wilderness Survival +1, Leadership +1, Organization +1, Socialization +2, Rhetoric +1; Azmere: Desires simplicity & clairvoyance in his life, Azmere: Does not empathize with cannibals or slavers, Azmere: Aids the refugees in Endrykas, Wilderness Survival: Proper construction of a tent, The Drykas: A proud, hardworking people as tough as the land & with the joy of life in their spirits, Medicine: The rancid smell of an infected wound, Leadership: Diffusing a growing mob by ordering them into lines, Organization: People by needs, most vulnerable first, Azmere: Gives the shirt off his own back to those in need, Azmere: Surprised by the heartfelt affection of a child, Firenze: Beautiful & tall with eyes of gold, Azmere & Firenze: The feeling of Déjà vu, Firenze: The eyes in his dreams, Azmere vows to meet the woman with the eyes of his dreams
It's the Thought That Counts 73rd Horsemanship +1, Leadership +1, Socialization +2; Leadership: dividing and delegating tasks, Ixzo: born on Summer 76th, Ixzo: cooks a mean elk, Ixzo: likes hot peppers, Socialization: celebrating with a feast, Socialization (Myrian): gifts for birthdays
Papa Needs a New Pair of Shoes 74th Riding: 1XP, Endurance: 1XP, Leadership: 1XP; Packing for a journey, How to properly wear body armor, Endurance: horseback riding
All Work and No Play 80th ~~

 
516 Fall
Thread Date Rewards
Blood and Thunder 26th Weapon: Longbow +2, Pathfinding +1, Acrobatics +1, Running +1; D’nang Starheart: Pleasant, if eager, company, Archery: Tracking a target between notching, Fog offers cover to friends as well as foes, Zith: Physical traits, Acrobatics: Recovering a fall with a backward roll, Aoren: Reimancer of air, Aoren: An incredibly fast sprinter, Waisana: Taken by the Zith!
Look Into My Eyes & Tell Me Fall , 516 Bodybuilding: +1; Azmere: Haunted by dreams, Azmere: Concerned over his choices
What Desperation Leads To... 64th ~~Running +1, Bodybuilding +1, Deduction +2, Acrobatics +1, Unarmed Combat +2, Subterfuge +2, Riding, Horse +2, Leadership +1, Intelligence +1, Organization +1, Tactics +1, Interrogation +2, Socialization +1, Rhetoric +1; “Age before beauty!”, Acrobatics: Performing a one-handed cartwheel, Unarmed Combat: Targeting jerk-sensitive elbows, Suberfuge: Disguising nefarious intentions in a handshake, Aiyena Shadowsmile of The Watch: Young and talented, Brutus Sandrunner of The Watch: Reckless & impatient, Endrykas location: The Healing Hoof, Intelligence: Actions & body language may betray dishonesty, Committing facial features to memory for future reference, Tactics: Using a fellow Watchman to distract & divide a crowd’s attention, Haena & Epaiza: Sisters of the Horserun Pavilion, Haena: Toughened by her losses, Epaiza: Sweet, gentle, Drykas Culture: Charity is frowned upon, Haena: Pharmacist at the River Flower
Counter Attack! 75th Leadership +2, Riding: Horse +1, Endurance +1, Running +2, Tactics +1, Shielding +1, Weapon: Longbow +3, Acrobatics +1, Pathfinding +1; Waisana: Captured by the zith, Rufio: Captured by the zith, Zith: Intelligent tacticians, Leadership: Improvising when followers go rogue, Running: Pump those arms for momentum!, Acrobatics: Skip-step before a jump, Quzon: A reimancer, Leadership: Bringing focus by pairing up team members, Archery: Anticipating target trajectory

 
Historical
Thread Date Rewards
A New Friend Summer 44, 494 Running: 1, Observation: 3, Animal Husbandry: 1, Horse, Riding: 4, Singing: 1, Horsemanship: 1, Logic: It won't always be fun and games, Animal Husbandry: How to approach wild horses, A young Hephiestian, Singing: A song for the gods, Location: Cyphrus geysers, Riding: Squeeze with your legs, Riding: Finding the right balance, Azmere: A new friend
Rough Diamonds Summer 42, 500 Stealth 1, Observation 4, Weapon: club 1, Running 1, Leadership 1, Endurance 1, Socialisation 1, Unarmed Combat 1; Expected to attend every function, Event: accidental murder, The honourable thing to do is own up, The smell of a dead body, Protected by another's lie, A thoughtless challenge, Unarmed Combat: best to avoid the teeth
More Practice Fall 23, 501 Weaving: 1, Observation: 3, Logic: 1, Rhetoric: 2, Weapon-Shortbow: 1, Socialisation: 1, Land Navigation: 1, Asmodeus: Grandfather, Drykas use many different weapons, Zulrav: Father of Storms, Shortbow: Arrows and wind, Asmodeus: Wise, Shortbow: Travel with an arrow at the ready, Glassbeaks
Boys Will Be Boys - Part I. Winter 9, 505 Unarmed Combat: 1, Astronomy: 1,Zoology: 1, Observation: 2, Cosmetology: 1, Dancing: 1, Intimidation: 1, Wrestling: 2, Bodybuilding: 1, Endurance: 1, Cassander: Has a dark side, Cassander: The older brother, Azmere: Respects his grandfather, Moonbow: Honour proving, Moonbow: Intimidating dance, Azmere: The Bastard Son, Cassander's weaknesses, Wrestling: Using an opponent’s strength against them, Wrestling: A scissor hold
The World Wide Web -Sorta Spring 17, 506 Riding +1XP, Meditation +1XP, Tracking +1XP, Socialization +2XP, Observation +3XP, Webbing +5XP; Dravite: Spring Born, Taloker: Saviour, Cyprine: Saviour, Lazuli: Kind Eyes, Webbing: Mending The Web
Webshooters, for Real Summer 36, 506 Observation: 4, Socialisation: 3, Meditation: 2, Webbing: 4, Riding, Horse: 2, and Navigation: 1, investigation: ,Logic: 1; Webbing: Blue pathways, Webbing: Using djed to repair the web, Webbing: Used to protect the Sea of Grass, Webbing: Used to navigate Cyphrus, The voices of the web, Magic: The power of Reimancy, Webbing repair and the effects of over-giving


 
516 Winter
Thread Date Reward
She Gets Under My Skin 5th Bodybuilding +1, Riding, Horse +1, Socialization +1, Rhetoric +3, Acrobatics +2, Leadership +1, Storytelling +1, Interrogation +1, Drawing +1; Bodybuilding: Form for lifting, Bodybuilding: Forcing upward through legs in a lift, People are highly intelligent & infinitely cruel animals, Taurina: Cautious, caring & lonely, Taurina: Apprentice tattooist, Socialization: Soft expressions go a long way, Endrykas: The Lilacwind Pavilion, Being underestimated can be an advantage, Rhetoric: Offering validation where there is self-doubt, Acrobatics: Balancing on one leg, Rufio: Restless during times of silence & inaction, Asher: Fidgets during times of silence & inaction, Storytelling: The story of Azmere’s scars, Interrogation: Asking deep & penetrating questions, Drawing: Outlining an arrowhead, Taurina: An Ethaefal
Diamonds in the Rough 7th Leadership: 1, Animal Husbandry: 1, Unarmed Combat: 2, Teaching: 1, Pathfinding: 1, Tracking: 1, Stealth: 1; Perspective: The value of allowing a subordinate to revel in victory well fought, Rufio: Needs to be self reliant for protection, Rumor: Something bad happened during Rufio's bonding with Ixzo, Personal Failure: I wasn't strong enough to keep Rufio safe, Hunting: Bringing the proper animals for the desired prey, Tracking: A circling animal is likely scared, Azmere: Sometimes I forget others can't see what I can see
Building Bridges 12th Fletching +1, Bodybuilding +2, Shielding +1; Fletching: Attaching feathers to arrows, Bodybuilding: Lunges, Fletching: Testing new arrows for consistency & balance, Shielding: A shield from magic, Bodybuilding: Squat thrust, Quzon & Azmere: Share a workout
Pea Soup 20th Logic +1, Running +1, Pathfinding +1, Shielding +1, Body building +1, Rhetoric +1, Webbing +1, Investigation +1; Logic: Deducing hallucination from reality, The Mysterious Fog, Fog Hallucination: Haunted by failure, Azmere: Begs Merevaika to name him worthy, Body building: Testing one's strength against rocks, Rhetoric: Pleading one's innocence, Investigation: Investigating the mysterious fog through the web, The Web is untouched by the mysterious fog
Who Let the Dogs Out? 36th Weapon, Longbow: +1, Riding, Horse: +1, Intimidation +2, Stealth +1, Leadership +2, Intelligence +1, Interrogation +1, Investigation +1, Pathfinding +1, Shielding +1; Endrykas location: The Watch, Horsemanship: Checking a mount's health by the regularity of its pace, Stealth: Using background noise to cover the sound of your steps, Intelligence: Using visual information to understand a past event, Intimidation: Using looks and stares to assert dominance, Sloane: Belongs to Firelash Pavilion, Sloane: Mistaken for a thief
Row Your Boat 37th Sheilding: 1XP, Leadership: 1XP, Canoeing: 2XP, Socializing: 3XP, Endurance: 1XP, Seduction: 2XP; If Asmodeus wears pants then so must I!, Canoeing: counterbalance, Canoeing: proper rowing, Jasmine: confession of love
Dem Bones 49th Acrobatics +1, Wrestling +1, Rhetoric +2, Riding: Horse +1, Leadership +2, Teaching +2, Webbing +3, Investigation +1; Acrobatics: Stretching out hamstrings, Endrykas location: The Wind-Knotted Gates, A Dark Mystery: The bones at Stardown Crater, Naiya: Drykas ankal in every sense, Riding: Signalling to ‘go backwards’, Webbing: Sacred & secret magic of the drykas, Webbing: Identifying web age by colour & brightness, Webbing: Binding others to the web, Khida: Kelvic peregrine falcon, Webbing: Kelvics can shift in the web, Webbing: Travelling at the speed of thought, Khida: Stoic & always thinking, Teaching: Encouraging enthusiasm as a catalyst for learning, Cyphrus location: Stardown Crater, Leadership: Reigning in reckless followers, Webbing: Laying down new lines of web
Reason Not the Need 66th Tracking +1, Philosophy +1, Riding +2, Pathfinding +2, Leadership +2, Tactics +1, Brawling +1, Unarmed Combat +1, Wrestling +1, Shielding +2, Rhetoric +2, Horsemanship +1; Men must take ownership for their actions, Tracking: Dry grasses leave trails as animals pass by, Leadership: Utilizing your team’s weaknesses, The Watch Tactics: Wolf – circling flank, The Watch Tactics: Boar – full charge, Unarmed Combat: A closing motion, Unarmed Combat: Striking vulnerable ribs under the arm, Konrad: A fierce fighter, Wrestling: Ankle lock an opponent
Trials of a Tempest 77th Horsemanship +1, Rhetoric +1, Pathfinding +1, Leadership +1, Riding, Horse +1; Horsemanship: Offering food to distract a stressed horse, Drought brings the risk of flash flooding, Stormwardens do not fear the storm, Leadership: Delegating tasks in a risk situation

 
517 Spring
Thread Date Reward
Bout a House 1st Bodybuilding +2, Riding, Horse +1, Shielding +3, Socialization +2, Rhetoric +2; Bodybuilding: Wagon lifting, Semele: Mother earth, Caiyha: Goddess of fauna & flora, Syna: Goddess of the sun & sight, Leth: God of the moon & reflection, Drykas hospitality: Offering water & shade to visitors, Rhetoric: Conveying one’s needs, Drykas culture: Elders are revered, Adon Gloaming: Patient, humorous, creative, Pavilions: How to take one down & put one up, Leadership: Bearing the consequences of decisions
Reach for the Stars 6th Riding: Horse +3, Acrobatics +1, Pathfinding +2, Tracking +1, Animal Husbandry +1, Flirting +1, Rhetoric +4, Subterfuge +1, Intelligence +1, Unarmed Combat +1, Intimidation +1, Webbing +2, Falconry +1, Hunting +1, Leadership +1; Acrobatics: Vaulting onto a horse from a crouch, Tracking: Subtle differences in Zora & Nyne’s pawprints, Animal Husbandry: Sheering goats, Animal Husbandry: Tie a goat’s feet for sheering, Taurina: Bonded to a white strider stallion, Azmere & Taurina: A bond of love, Subterfuge: Feigning motives, Intelligence: Surveillance of suspect behaviour, Unarmed Combat: Deflecting an attack from behind, Taurina: Tough, determined, patient, beautiful, Webbing: Tying a drykas into The Web, The Web: Unites drykas and striders, Falconry: Hunting with a hawk, Taurina: Windmarks disappear, Leadership: Becoming a beacon of hope in despair
Casual Challenge 8th Acrobatics: +1, Animal Husbandry: +1, Horsemanship: +1, Leadership: +1, Organization: +1, Pathfinding: +1, Riding-Horse: +1, Socialization: +1; Acrobatics: Stretching after sleep can help the body wake up, Animal Husbandry: Managing several companions at once, Asher: Goat Father- an affectionate term, Azmere: Grumpier than usual, Azmere: Lack of sleep starting to take its toll, Azmere: Still angry at the pirates from Winter 515, Dawnwhispers: Camp at the end of the Amethyst clan spoke, Horsemanship: Teaching Pavi to a strider, Leadership: Recognizing and filling a need, Organization: Mentally tracking items and tasks to achieve a goal, Pathfinding: Applying known facts to aid in following the right paths, Riding-Horse: Riding bareback takes a different set of skills, Socialization: Asking a favor
The Aftermath 31st Webbing +1, Brawling +1, Tracking +1, Leadership +1, Intimidation +2, Interrogation +1, Endurance +1, Cooking +1, Storytelling +1, Rhetoric +2, Pathfinding +1; Asher: A comfort in times of stress, A fearful imagination wreaks havoc, Searching for lost persons, Azmere: Haunted by the past, Azmere: Temper like a storm, Cooking: Making tea, Power is only as strong as the love that tempers it, Rhetoric: Conveying a heartfelt apology, Jasmine: Stands up for others, Jasmine: Wise words of reason
To Build a Community 37th ~~
An Engaging Topic Indeed 4th ~~
An Outing at Sea 45th ~~
Badla Jagt 54th ~~
~~ 78th ~~

 
517 Summer
Thread Date Reward
The Absence of Light 1st Animal Husbandry -2XP, ✤ Stealth - 2XP, ✤ Massage - 1XP, ✤ Leadership - 3XP, ✤ Investigation - 1XP, ✤ Endurance - 3XP, ✤ Singing - 1XP, ✤ Planning - 1XP, ✤ Socialisation - 2XP, ✤ Gambling - 1XP, ✤ Running - 1XP, ✤ Storytelling - 1XP, ✤ Philosophy - 1XP, ✤ Teaching - 1XP; Stealth: Keeping to the balls of your feet to minimise sound, ✤ Endurance: Holding the weight of your worries and a loved one's pain, ✤ Singing: Humming a soothing lullaby, ✤ Taurina and Azmere: Stronger together, ✤ Gambling: Laying bets to raise spirits, ✤ Animal Husbandry: Commanding Grey to 'sit', ✤ Animal Husbandry: Clicking tongue and hissing to call Nyne, ✤ Teaching: Showing Taurina how to command Nyne, ✤ Running: Swinging arms to aid with balance, ✤ Endurance: Pushing the body despite its limitations, ✤ Location: Tent of the Patrons, ✤ Ola Pohaku: Life Rock, ✤ Ola Pohaku: Origin story, ✤ Ola Pohaku: Covered in white, green, blue and brown fingerprints, ✤ Ola Pohaku: Colours represent life and death, ✤ Ola Pohaku: For men, blue indicates 'birth' and brown indicates 'death', ✤ Ola Pohaku: For women, white indicates 'birth' and green indicates 'death', ✤ Taurina: Truly a Drykas
A New Era 3rd ~~
Pregnant?!?!? 15th Unfinished-Endrykas Closed

 
517 Fall
Thread Date Reward
Sayohat 62nd Riding: Horse +1, Pathfinding +1, Weapon: Longbow +1, Horsemanship +1, Endurance +1, Leadership +1; Archery: Shooting from horseback, Horsemanship: Pushing a horse too hard may result in sprains or broken legs, Nightlion: Tanacious hunters, Nightlion: Hunt in a pack, Lodai: Boisterous, bad-tempered, fiercely loyal, Leadership: Ensuring everyone feels included

 
517 Winter
Thread Date Reward
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~~ ~~ ~~
Last edited by Azmere on April 15th, 2018, 4:43 am, edited 3 times in total.
Attn: GradersObservation is maxed. Thank you for all your hard work.


where do you go when you don't know who you are?
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Azmere
Seeker of the Lost
 
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Postby Ball on January 10th, 2016, 2:15 pm

Ew no power totally sucks. I hope it gets back on soon, winter with no power is not good.
Avatar CreditsMy lovely Avatar was drawn and created by the most awesome Nivel

Graders Please Note :
As Ball is getting closer and closer to maxing out Pyken as a skill, I would like to request that in places where Ball is not doing enough to constitute Pyken XP if Pyken technique lores could be issued instead.

Examples of proper XP level for Pyken would be: Ball developing or refining his technique by adding new thing against an actual moving target, not a dummy.

The use of basic skills alone are not enough to accomplish XP at Ball's current level of Pyken.

Thank you.

I will be handling all Ball related posts on Mondays @ 1800 my time *
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Ser Ball -- Pycon Knight of Syliras
 
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Postby Azmere on April 12th, 2018, 3:51 am

vvvv
Attn: GradersObservation is maxed. Thank you for all your hard work.


where do you go when you don't know who you are?
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