[Note by Astator] Varsk

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Varsk

Postby Varsk on November 6th, 2015, 7:46 pm

Varsk


Appearance

Race: Kelvic
Gender: Male
Age: 2.5 years
Birthday: 73rd of Spring, 507AV
Birthplace: He was born in Sunberth, but was quickly moved to Sylira, where his earliest memory took place.

Appearance: As a human, he looks a lot like his animal form: His hair is short and fair in colour, with eyes are wider than a humans, and a blank, dark, black colour, which can seem a bit disturbing. His oddness is highlighted more by his teeth, which are long and sharp, and stained a light red colour. He generally has dirt under his fingernails, which are sharp for a human, and leaves in his hair, primarily because he spends all his time in his animal form, and as such doesn't value his hygiene as much as other. His build is quite thin and wiry, but is quite agile, when he gets the hang of his feet.
His animal form is an ocelot, a sort of cat. He's about the size of a German shepherd dog, but with much shorter, fairer hair, which is spotted black. His ears are also this fair colour, and tipped black, much like his tail. All in all, he looks a lot like a household cat, with a similar build, but is much faster and stronger.

Character Concept

Varsk spends large amounts of time on his own, which he doesn't mind. He does see people, and he does talk to them, and when he can, plays games, which are something he likes. He is a bit of a reckless person, often acting on instinct and doing and saying what comes to mind. However, despite the fact he likes talking to people, he doesn't like large groups of people, and can get skittish if even a group of three draw too close, although that isn't often, his natural stealth and hiding skills keeping him away from places he doesn't want to go. However, despite his dislike of people, he is fascinated by them, as he doesn't consider himself one in the slightest. He sometimes spends days stalking people in the jungles and forests, watching their movements and remaining bemused by things such as handshakes.

He generally moves around a lot, but usually he stays near human settlements, sleeping on various buildings where he is unlikely to be disturbed.

He likes being in forests and jungles, which provide him with plenty of cover should a humanoid or similar come stumbling towards him, as well as offering him lots of height in the trees, which is a place he likes to be He always moves around, and is never near one place long, unless something has drawn his attention, which is usually a foreign ritual or something equally unknown to him.
He has no alignment to king or country, and would probably be described as chaotic neutral, although he can be loyal to a fault if someone earns his respect. Should he find a bondmate, this trait of blind-obedience would no doubt set in.

He has no religion, and considers the thing silly. it has never appealed to him, although he does think about the subject quite a bit.

He is usually very docile and very friendly towards people with whom he gets over his original skittishness, but can get incredibly aggressive and violent if provoked, or if someone insults him: he takes his pride very seriously, and anyone who attempts to tarnish it deserves to have their eyes clawed out, or so he thinks. He holds a grudge for the longest of times, and is very protective and possessive. He doesn't really like people touching him, which is something that sets off his aggressive side.

Despite talking to people often, Varsk doesn't have the best of social skills. Due to this, he doesn't pick up on things such as sarcasm, or the subtle signs that someone is uncomfortable or similar. He is a surprisingly good liar for someone with social skills as bad as his, but is still fairly bad at it; it would take someone with equally abysmal social skills to accept whatever yarns he spins.

Character History

His earliest memory is being sold as an animal to a rich family, and being the plaything of the daughter, who was of similar age to him. His life remained like this for about a year, but eventually, he managed to get into the girl's head: not being able to use the common tongue had it's problems, but eventually, he got her to remove the collar that was around his neck, and he promptly ran off, not bothering to change. As far as he knows, she may still be looking for him, not that he would ever return: he despised it, and felt no bond of any sorts towards the girl, who while nice at times, had a wicked temper when angered.
Since then, he has wandered around on his own, following the humans who spark his interest, but rarely getting close, partially for fear of further captivity. In between in captivity and the current time, he has partaken in several illegal activities, and either stores the loot in his backpack, or dumps it. He carries his backpack around with him, hiding it close by and retrieving it when need or when he is leaving.

Language
Fluent Language: Feline
Basic Language: Common
Poor Language: N/A

Skills

Skill EXP Total Proficiency
Climbing # 10 10 Novice
Hunting #10 + 10 (Racial) 20 Novice
Tracking # 10 10 Novice
Wilderness Survival #20 20 Novice


Lores



Possessions

1 Set of Clothing
-Simple Shirt
-Simple Pants
-Simple Undergarments
-Simple Cloak
-Simple Boots
1 Waterskin
1 Backpack which contains:
-Comb (Wood)
-Brush (Wood)
-Soap
-Razor
-Balanced Rations (1 Week's worth)
-1 eating knife
-Flint & Steel
100 Gold Mizas

Heirloom: He has no heirloom

Housing

Location: He generally sleeps outside, but close to existing villages and cities.

House: N/A

Ledger

Purchase Cost Total
Starting +100 GM 100 GM

Swapping out house | +500 GM |600[/table3]

Thread List

N/A
User avatar
Varsk
A Most Curious Kelvic
 
Posts: 10
Words: 6503
Joined roleplay: November 4th, 2015, 8:28 pm
Race: Kelvic
Character sheet

Varsk

Postby Astator on November 17th, 2015, 1:33 pm

I have noticed a few errors with your character sheet. These must be fixed before you can continue on with your RPing.

  • The .5 on your age is not necessary, stating 2 years old is just fine.
  • There are no kings or countries. There are regions and cities. But no kings, please fix that in your concept (don't want you to get confused).
  • Note: Religion is hard to play off as silly as the very gods and goddesses walk amongst the mortals. Please keep this in mind.
  • You have no skill to make this quote from your history plausible. I suggest rewording it so it doesn't appear to be magical or skill based, adjusting your skills, or changing how it plays out. I have bolded the error in question:
    His life remained like this for about a year, but eventually, he managed to get into the girl's head: not being able to use the common tongue had it's problems, but eventually, he got her to remove the collar that was around his neck, and he promptly ran off, not bothering to change.

    How did he get into her head? As of right now that states possible Hypnotism (a type of personal magic),Persuasion a social skill, or a combination thereof, amongst others. You have zero in both those mentioned.
  • You must state which of your skills current points allotted are Starting Package (SP) as you already did Racial. This is mandatory, but is mainly comes into play once you start getting grades.
  • Please state which Biome you are able to survive in, please look at the Wilderness Survival Skill Progression: Novice For the listed biomes, you get one.
  • You are missing your lores. These are specific bits of knowledge that your character knows. If you need assistance with this, please PM me and I can assist.
  • Are you sure you do not want an heirloom? It is an item that is that is 50GM or below and must be non-magical. The heirloom comes default and free with the Starting Package. They are meant to hold significant value to the owner. If you still do not want one, that is fine.
  • There are no villages outside of the cities listed in the lore. Please make that amend. You had stated above that you are residing in Syliras. Meaning if you are going to stay outside, please contact the current DS concerning this, as of right now it is not safe to reside outside.
  • You do not have a housing package at all – no tent, no board, nothing. This is also applicable to the above.
  • Please fix your ledger table. There is no table3 tag, so that tag must be removed. The line right next to it about housing goes on the otherside of the table2 tag. Example:

    Code: Select all
    [table2=#000000,#FFFFFF]Purchase | Cost | Total
    Starting | +100 GM | 100 GM
    Cashed in Housing | +500 GM |600 GM[/table2]


    You can just use the table above by selecting Select All in the code box and hitting the correct hotkey settings for Copy and then pasting is in the proper location within your CS. (Windows hotkeys are: ctrl+c for copy, ctrl+v for paste.)
  • As it appears that you have had 9 threads, including your CS please be sure that any IC threads (not including Front Gate) are listed and accounted for.

Once you have fixed these please PM me by using the envelope on the side below my name.

Thank y ou,
Astator
Which way do you want to go? Up or Down?

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Astator
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