[Issues found by Astator] Jeina San

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Jeina San

Postby Jeina San on January 10th, 2016, 6:13 pm

Jeina San
Jay-na San



Race: Vantha
Gender: Female
Age: 19
Birthday: 14 Summer, 496
Birthplace: Avanthal

Emotion Color
Purple Calm, tranquil, no particular emotion
Yellow Happy
Orange Surprised
Red Angry
Green Disgusted
Blue Sad

*The darker the shade, the more strongly she feels that emotion.
Hair: Jeina has naturally wavy, long hair that she keeps in braids. It is a dark shade of brown that can be easily mistaken as black. As a Vantha, it shimmers faint shades of green while under sunlight.
Skin: Light olive. She has very healthy, clear skin.
Weight: 115
Height: 5' 5"
Character Concept

On the surface, Jeina comes across as very self-absorbed. She has a hard time getting to trust people, and relies heavily on her own self. That being said, she's very confident in her actions, even if they may always not be right. She finds that if she doesn't get attached to other people, she'll have less heartbreak, and therefor, more happiness.

While she prioritizes in keeping herself safe, believe it or not Jeina has a big heart. It's just buried deep inside her. If you strike her the right way and at the right time, she'll become a very loyal friend. However, come across her in the wrong way, and you'll probably become enemies for life. She's very unforgiving, and doesn't like giving second chances.

Living amongst the scum, outlaws, and bandits in Sunberth for almost two years has taken its toll on the way Jeina acts. She's got to keep her wits and mind on edge, all the time, or else she'll die. She can come up with sarcastic remarks off the top of her head within a millisecond, and always knows how to wiggle her way out of a situation using her words...

...most of the time.

Character History

Jeina's life started out in Avanthal, where she grew up in a large household that overflowed with extended relatives. Imagine aunts, uncles, parents, cousins, grandparents, and even some second-cousins all living under the same roof. Eventually, you might just go insane. It's a wonder that Jeina never did.

In the Coolwater hold, Jeina was raised as a boat navigator. Her father and uncle taught her how to prepare a ship for takeoff, how to steer, and the basics of fishing. As a woman, she only learned the basics, otherwise she would be in the house, cooking and cleaning. Two things she hated doing.

Even though she was destined to live a life in the domestic sphere, Jeina didn't have all that bad of a childhood. Her best friend was her cousin, Kiani, and the two were never seen apart. Her family was kind and understanding, except when it came to learning the roles of the household.

It was when Jeina was 17 that her parents decided to wed her to a wealthy Snowsong that Jeina snapped. Unable to accept her own fate, she took drastic decisions. After packing everything necessary to survive, Jeina stole a rowboat from her uncle's dock and rowed all the way to Sunberth (unaware just how dangerous it was).

As soon as she arrived, she got a taste of the life she would soon grow accustomed to, for her boat was stolen not 20 chimes after she stepped off the docks. Jeina was stranded.

For the next couple of months, Jeina got work at a local shooting range, where she plucked arrows off targets for a living. Several times did she almost get struck by someone who decided to shoot while she was standing on the range. In exchange for working, the owner let her practice archery on her own time, as well as accommodated for a living space upstairs.

When she finally found a better job working as a barmaid, Jeina abandoned her old job and worked there. She got a fairly good wage, and since the bar had bouncers, she was kept fairly safe. Since this job didn't offer a place to stay, she had to sleep wherever she could rest her head at night. On a bench, in an alley, behind an old well. Life was definitely not the same as it was in Avanthal.

The one thing that kept Jeina going was the hope for a more thrilling life. One that she could tell stories out of. It was the one thing that kept her from ever going back. She would rather suffer everyday and meet new people--see new places, than be stuck in a house hearing the tales of others.

Where is she now? Still trying to forge a life out of Sunberth. The city has nearly killed her--many times--but it also opened up opportunities to be whoever she wanted to be. And she's learned how to fend for herself as well. Every day is a new story, a new struggle for survival. It may not be the greatest life on Mizahar, but Jeina wouldn't trade it for the world.


Fluent Language: Vani
Basic language: Common


Skill EXP Total Proficiency
Storytelling 10 (RB) 10 Novice
Flute 5 (SP) 5 Novice
Archery 20 (SP) 20 Novice
Stealth 5 (SP) 5 Novice
Sailing 10 (SP) 10 Novice
Scavenge/Salvage 5 (SP) 5 Novice
Negotiation 5 ( SP) 5 Novice


  • How to make a fire
  • Sunberth Street Layout


  • 1 Set of Clothing
  • 1 Waterskin
  • 1 Backpack which contains:
    -Comb (Metal)
    -Brush (Metal)
    -Balanced Rations (1 Week’s Worth)
    -1 eating knife
    -Flint & Steel
    -1 large tent
    -100ft of rope
  • Bedroll
  • 1 Gilding horse Jeina has come to call Sunny
  • Full set of tack
  • Large set of saddlebags
    -Fishing tackle/hooks

Heirloom: A wood & metal flute


Location: Sunberth

House: None--she takes refuge wherever she can--usually an inn.


Purchase Cost Total
Starting +100 GM 100 GM
Shortbow -30 GM 70 GM

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Jeina San
Posts: 4
Words: 2195
Joined roleplay: January 10th, 2016, 5:17 pm
Location: Sunberth
Race: Human, Vantha
Character sheet

Jeina San

Postby Astator on January 19th, 2016, 2:02 am


Hello there, we have some major errors we need to fix before you can continue roleplaying. Don't worry simple fixes.

  • You mention in your history that you stole your uncle's row boat and ROWED to Sunberth from Avanthal... Uhh... No. That is death waiting to happen, seriously.
  • You have no way to travel that far without the experience to survive out to sea, navigate the waters, or even feed yourself... Zero skills to do so. You have 10SP in Sailing... That's not going to even come CLOSE to what is needed to ROW a boat that far. I suggest looking at the Travel Times Lore page.
  • Speaking of skills. Archery is not a skill. It is a lore set and a combination of skills. None of which you have. I am assuming you are looking to shoot with a Shortbow. So I recommend changing Archery to Weapon: Shortbow or Weapon(Shortbow).
  • Also, how do yoyu plan to shoot with said bow? No arrows, no quiver... Just the bow?
  • Flute is also not a skill, you want the skill Musical Instrument(Flute) or Musical Instrument:Flute.
  • As a Vantha you are allowed to have a mark of Morwen's Ice Reaving as a Starting Gnosis. You need to apply for that at the Help Desk witha a simple request.

Once you have completed these, please click the little envelope to the left and let me know.

Thank you,
Which way do you want to go? Up or Down?

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