[Verified by Astator] Maria Talwa

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Maria Talwa

Postby Maria Talwa on February 28th, 2016, 6:52 pm

Maria Annaceles Victoria Talwa


Appearance

Race: Human
Gender: Female
Age: 23
Birthday: 27, Fall, 494.
Birthplace: Sunberth
Measurements: 32A-22-34

Appearance:

Image

Maria is a small woman in terms of stature, standing only 5'2” in height. Possessed of a slender but wiry build she is also stronger than most would think. More often than not she is dressed in solid black and prefers long flowing clothing.

Character Concept

Maria is a very violent and brutal woman who knows that in Sunberth only the strongest or most ruthless survive. She has little if any compassion for other people and will do whatever she has to in order to make it through a situation. Be it lie, cheat, steal, murder, rob, or anything else, and sometimes she will do it for personal gain or amusement. Ruthless to the core, there are quite a few people who know better than to pick a fight with the woman as they may well not walk away from it at all. At the same time she also knows the rules of the street and who to show respect to. Having grown up in Daggerhand territory she knows when to fight, when to walk away, and when to pay up.

Character History

Born on the streets of Sunberth, Maria's earliest memories are of the streets and the other children in the street gang she was a part of. They banded together for mutual protection and often overwhelmed victims through numbers rather than brute strength. At an early age she learned how tough life can be and that if one isn't tougher they won't last very long. Maria also learned you don't have to be big and strong to be brutal, and often terrorized other children taking what she needed and sometimes just wanted. Life on the streets wasn't easy and neither was she.

As time went on and Maria got older the other members of her gang either moved on or died, eventually leaving the young woman by herself. It was something of an unsettling experience at first, but she eventually adapted and not having anyone around. She also realized that some sort of applicable trade skill would be needed and tried to find several job with no luck, being that she was unwilling to go into prostitution. This finally changed after she got a job learning to be a jeweler.

Language

Fluent Language: Common

Skills

Skill List :
Skill EXP Total Proficiency Progress
Acrobatics 1 XP 1 Novice Image
Acting 2 XP 2 Novice Image
Brawling 2 XP 2 Novice Image
Business 1 XP 1 Novice Image
Butchering 3 XP 3 Novice Image
Cleaning 4 XP 4 Novice Image
Climbing 1 XP 1 Novice Image
Copying 1 XP 1 Novice Image
Dual Wield 15 RB, 11 SP, 2 XP 28 Competent Image
Endurance 4 XP 4 Novice Image
Fishing 4 XP 4 Novice Image
Flirting 3 XP 3 Novice Image
Food Preservation 3 XP 3 Novice Image
Hunting 1 XP 1 Novice Image
Intelligence 4 XP 4 Novice Image
Interrogation 3 XP 3 Novice Image
Intimidation 2 XP 2 Novice Image
Investigation 1 XP 1 Novice Image
Jewelcrafting 9 SP, 4 XP 13 Novice Image
Logic 1 XP 1 Novice Image
Medicine 1 XP 1 Novice Image
Metalsmithing 3 XP 3 Novice Image
Negotiation 1 XP 1 Novice Image
Observation 30 XP 30 Competent Image
Organization 1 XP 1 Novice Image
Persuasion 2 XP 2 Novice Image
Philosophy 1 XP 1 Novice Image
Rhetoric 7 XP 7 Novice Image
Seduction 1 XP 1 Novice Image
Socialization 18 XP 18 Novice Image
Stealth 2 XP 2 Novice Image
Tactics 2 XP 2 Novice Image
Tracking 1 XP 1 Novice Image
Unarmed Combat 2 XP 2 Novice Image
Weapon: Longbow 2 XP 2 Novice Image
Weapon: Sword, Short 30 SP, 8 XP 38 Competent Image
Wilderness Survival: Plains 1 XP 1 Novice Image
Writing 1 XP 1 Novice Image


Lores

Lore List :
Lore of Sunberth Street Layout
Lore of The Daggerhand
Boredom, enemy of the shopkeeper
Romance is for the dumb or dead
Cleanliness gets you hired
Only newcomers and idiots rob Daggerhand protected stores
Metalsmithing: Temperature needed for refined gold
Metalsmithing: Removing trace impurities that float to the top
Gold can always be melted again if an error is made
Sumithal: Jeweller at Beautiful Things
Riverfall location: Beautiful Things
Arikamiss: Imposing guardsman of Beautiful Things
Negotiating terms of employment
A happy customer will tell two people, an angry customer will tell ten
Acting: Putting on your best face
Intelligence: Estimating the wealth of a man by the quality of his attire
Interrogation: Asking direct questions
Fashion: Match jewel colour to accentuate eye colour
Persuasion: Painting a pleasing scene with words
Tactics: Start with high prices & settle for lower
A jeweler keeps up with fashion trends to stay current
Intelligence: Inferring economical clues from jewellery & spending trends
Maria: Wants to be a jewel crafter
Maria: You can take the girl out of Sunberth, but not the Sunberthian out of the girl
Akiramiss: Teases Maria
Maria: A humorous woman
Tactics: Advertise Beautiful Things by modelling jewellery
Persuasion: Leaving a security deposit
Maria: Not shy about nudity
Flirting: Striking a coquettish pose
Acting: Exaggerating to grab attention
Riverfall Bazaar: Zhongjie Warren
Sugar enhances fruits’ taste
Tactics: Leave a little mystery to entice others’ curiosity
Self: Poor table manners
Dovoras: The smith
Combat: Harness your anger
Dovoras: Made the sword
Self: Fate won’t stop me
Starting a fire with sticks
Pitching a tent
Self: The sentinel
Fishing: Boring
Pour salt on a fish to preserve it
Cyphrus: The Sea of Grass
The Sea of Grass is full of dangers
Wishing for action!
Looking for Togar
Tracking: Listening for sounds of disturbance
Stealth: Stay low & out of sight
Intelligence: Inferring bandits’ motives by their number
Intelligence: Spying from the trees
Interrogation: Beating an answer out
Cyphrus fauna: The wolf is a vicious predator & hunts in packs
Armour: Slows an arrow to prevent lethal damage
Deena: A plucky girl of the caravans
Nana Vecka: Good with medicine
Maria: Injured pride smarts worse than a wound
Medicine: Apply a bandage to stop bleeding
Dora: Nana Vecka’s apprentice
Endurance: Sitting through stitches
Maria: Pragmatic problem-solver
Gareth: A stern father & leader
Persuasion: Encouraging a child to behave with make-believe
Togar: Bratty grandson of Gareth
When persuasion fails, force will do
Togar: Gets a spanking
Maria: Showing kindness to a stranger
Wilderness Survival: Pitching a tent
Fishing: Angling with a rod
Wilderness Survival: Travel routes should always have fresh waterways
Fishing: Movement frightens fish
Butchering: De-heading fish
Fishing: Baiting the hook
Sunberth: A 'kill or be killed' way of life
Fishing: Giving slack & letting the fish tire itself
Deena: Born to the caravan life
Gareth: Generous with his family
Fishing: Stabbing with a sword – sword fishing!
Fish may be caught by spear
Maria: Patience is not a virtue
Maria: Industrious & innovative
Deena & Maria: A surprising friendship
Butchering: Gutting fish
Dakar: A handsome hunter
Hunting: Stay downwind
Hunting: Deer rely on scent as much as sight
Stealth: Using brush for cover
Lust-filled thoughts of Dakar
Archery: Taking a kneeling stance
Maria’s first hunt kill
Dakar: Father of Deena
Dakar: A married man
Maria: Vicious with jealousy
Butchering: How to field dress a deer
Food Preservation: Curing meat with sodium nitrate
Food Preservation: Too much sodium nitrate can toxify meat
Food Preservation: After curing for 30 days meat lasts arcs
Nomad way of life is physically grueling
A massage is heaven for weary muscles
Dora: Shy, gentle, ruggedly beautiful
Seduction: A soft kiss
Maria: Not averse to sleeping with married individuals
Intimidation: Mocking an opponent
Dual-wield: Combat-ready stance
Short-sword: Winding an opponent with the broad-side
Hogar: Wields the staff
Short-sword: Underhand grip for close fighting, overhand grip for reach
Dodging an opponent’s attacks
Short-sword: Uppercut swing
The staff packs a winding blow
Brawling: Punching, kicking, head-butting
Hogar: A fierce fighter
Maria: Fiercely competitive
Short-sword: Blocking an opponent's strike
Sunberth: Reputed for anarchism & lawlessness
Sunberth: Order is upheld by a hierarchy of gangs
Sunberth: The city of freedom
There’s no shame in losing to a superior opponent
'Good' & 'Evil' are relative to individuals


Possessions

Around the House :
1 Set of Clothing
-Simple Shirt
-Simple Pants
-Simple Undergarments
-Simple Cloak
-Simple Boots
1 Waterskin
1 Backpack which contains:
-Comb (Metal)
-Brush (Metal)
-Soap
-Razor
-Balanced Rations (1 Week’s Worth)
-1 eating knife
-Flint & Steel
Leather Armor
Sword, short (2)
Scabbard (2)
Punching Bag
Deck of Cards
Earrings (5)


Travel Gear :
Backpack x2
Bedroll
Blanket, Winter
Book, blank x3
Case, Map x2
Compass
Fishing Kit
Fishing Pole
Flint n' Steel
Grappling Hook
Hammer, Light
Insect Repellent
Lantern, Hooded
Oil (1-Pint Flask) x5
Piton x4
Pouch, Belt x4
Quill x3
Map, Region, Cyphrus
Map, Region, Syliras
Rope, Hemp (50 ft.)
Tent, one-person
Vial, ink x3
Waterskin
-
Shirt x5
Skirt x5
Boots, low x2
Undergarments x5


Heirloom: Maria has owned a short sword since she was a child. As far back as she can recall the weapon has been with her. Where it came from or how she got it remains a mystery. (10 miza)

Housing

Location: Riverfall

House: A normal apartment in Riverfall

Ledgers

Spring 516 :
Purchase Cost Total
Starting +100 GM 100 GM
Leather Armor -10 GM 90 GM
Sword, short -10 GM 80 GM
Scabbard (2) -8 GM 72 GM
Punching Bag -5 GM 67 GM
Cards -10 GM 57 GM
Earrings (5) -10 GM 47 GM
Lifestyle: Poor -45 GM 2 GM
Job +819 GM 821 GM


Summer - Winter 516 :
No posts


Spring 517 :
Purchase Cost Total
Carryover 821 GM 821 GM
Dress, black, silk, fur-trimmed -21.2 GM 799.8 GM
Boots, high, leather -1 GM 798.8 GM
Belt, leather -4 SM 798.4 GM
Backpack x2 -4 GM 794.4 GM
Bedroll -1 SM 794.3 GM
Blanket, winter -5 SM 793.8 GM
Case, map x2 -2 GM 791.8 GM
Compass -75 GM 716.8 GM
Fishing kit -10 GM 706.8 GM
Flint n' Steel 1 GM 705.8 GM
Grappling hook -1 GM 704.8 GM
Insect repellent -1 GM 703.8 GM
Lantern, hooded -7 GM 696.8 GM
Oil (1-pint flask) x5 -5 SM 696.3 GM
Piton x4 -4 SM 695.9 GM
Map, Region, Cyphrus -10 GM 685.9 GM
Map, Region, Syliras -10 GM 675.9 GM
Rope, Hemp (50 ft.) -1 GM 674.9 GM
Tent, one-person -2 GM 672.9 GM
Waterskin -1 GM 671.9 GM
Shirt x5 -5 SM 671.4 GM
Skirt x5 -2 GM 669.4 GM
Boots, low x2 -6 SM 668.8 GM
Undergarments x5 -5 SM 668.3 GM
Thread Meal -6 CP 668.2.4 GM


Summer 517 :
Purchase Cost Total
Carryover 668.2.4 GM 668.2.4 GM
Lifestyle: Common: Summer -135 GM 533.2.4 GM
Travel Rations x127 Days -63.5 GM 469.7.4 GM
Book, blank x3 -9 GM 460.7.4 GM
Quill x3 -1.5 SM 459.5.9 GM
Vial, ink x3 -3 GM 456.5.9 GM
Fishing Pole -1 GM 455.5.9
Lifestyle: Common: Spring -135 GM 320.5.9
Thread Expense (sausage) -2 SM 320.3.9


Thread List

Spring 516 :
Fun in the Sun

Diamond in the Rough Skills: Observation: 3, Business: 1, Jewelrycrafting: 1, Cleaning: 1, Intimidation: 1, Brawling: 1/Lores: Boredom, enemy of the shopkeeper, Romance is for the dumb or dead, Cleanliness gets you hired, Only newcomers and idiots rob Daggerhand protected stores

Tricks of the Trade Skills: Jewelrycrafting: 3, Observation: 1, Metalsmithing: 3/Lores: Metalsmithing: Temperature needed for refined gold, Metalsmithing: Removing trace impurities that float to the top, Gold can always be melted again if an error is made


Spring 517 :
Beautiful Things, Day One Skills: Socialization +2, Negotiation +1, Acting +1, Observation +3, Intelligence +2, Interrogation +2, Copying +1, Rhetoric +1/Lores: Sumithal: Jeweller at Beautiful Things, Riverfall location: Beautiful Things ,Arikamiss: Imposing guardsman of Beautiful Things, Negotiating terms of employment, A happy customer will tell two people, an angry customer will tell ten, Acting: Putting on your best face, Intelligence: Estimating the wealth of a man by the quality of his attire, Interrogation: Asking direct questions, Fashion: Match jewel colour to accentuate eye colour, Persuasion: Painting a pleasing scene with words, Tactics: Start with high prices & settle for lower, A jeweler keeps up with fashion trends to stay current, Intelligence: Inferring economical clues from jewellery & spending trends, Maria: Wants to be a jewel crafter, Maria: You can take the girl out of Sunberth, but not the Sunberthian out of the girl

Beautiful Things, Day One (continued) Skills: Cleaning +2, Socialization +2, Organization +1, Tactics +2, Persuasion +1, Flirting +1, Acting +1, Observation +2, Writing +1/Lores: Akiramiss: Teases Maria, Maria: A humorous woman, Tactics: Advertise Beautiful Things by modelling jewellery, Persuasion: Leaving a security deposit, Maria: Not shy about nudity, Flirting: Striking a coquettish pose, Acting: Exaggerating to grab attention, Riverfall Bazaar: Zhongjie Warren, Sugar enhances fruits’ taste, Tactics: Leave a little mystery to entice others’ curiosity


Summer 517 :
Twist of Fate Skills: Observation: 3, Weapon - Shortsword: 2, Rhetoric: 1, Unarmed Combat: 1, Socialization: 1, Logic: 1/Lores: Self: Poor table manners, Dovoras: The smith, Combat: Harness your anger, Dovoras: Made the sword, Self: Fate won’t stop me

Out in the Wide, Wild World Skills: Socialization: 5, Observation: 3, Fishing: 1, Food preservation: 1/Lores: Starting a fire with sticks, Pitching a tent, Self: The sentinel, Fishing: Boring, Pour salt on a fish to preserve it

Ravok: The Journey Continues (Part 1) Skills: Observation +3, Intelligence +2, Tracking +1, Stealth +1, Climbing +1, Weapon, Shortsword +1, Dual-Wielding +1, Interrogation +1, Unarmed Combat +1, Rhetoric +1, Weapon, Longbow +1, Medicine +1/Lores: Cyphrus: The Sea of Grass, The Sea of Grass is full of dangers, Wishing for action!, Looking for Togar, Tracking: Listening for sounds of disturbance, Stealth: Stay low & out of sight, Intelligence: Inferring bandits’ motives by their number, Intelligence: Spying from the trees, Interrogation: Beating an answer out, Cyphrus fauna: The wolf is a vicious predator & hunts in packs, Armour: Slows an arrow to prevent lethal damage, Deena: A plucky girl of the caravans, Nana Vecka: Good with medicine, Maria: Injured pride smarts worse than a wound, Medicine: Apply a bandage to stop bleeding

Ravok: The Journey Continues (Part 2) Skills: Endurance +2, Observation +3, Socialization +3, Persuasion +1, Investigation +1, Wilderness Survival, Plains +1/Lores: Dora: Nana Vecka’s apprentice, Endurance: Sitting through stitches, Maria: Pragmatic problem-solver, Gareth: A stern father & leader, Persuasion: Encouraging a child to behave with make-believe, Togar: Bratty grandson of Gareth, When persuasion fails, force will do, Togar: Gets a spanking, Maria: Showing kindness to a stranger, Wilderness Survival: Pitching a tent

Ravok: The Journey Continues (Part 3) Skills: Fishing +3, Weapon, Shortsword +1, Observation +3, Butchering +2, Socialization +2, Food Preservation +1, Rhetoric +1, Stealth +1, Hunting +1, Weapon, Longbow +1/Lores: Fishing: Angling with a rod, Wilderness Survival: Travel routes should always have fresh waterways, Fishing: Movement frightens fish, Butchering: De-heading fish, Fishing: Baiting the hook, Sunberth: A 'kill or be killed' way of life, Fishing: Giving slack & letting the fish tire itself, Deena: Born to the caravan life, Goreth: Generous with his family, Fishing: Stabbing with a sword – sword fishing!, Fish may be caught by spear, Maria: Patience is not a virtue, Maria: Industrious & innovative, Deena & Maria: A surprising friendship, Butchering: Gutting fish, Dakar: A handsome hunter, Hunting: Stay downwind, Hunting: Deer rely on scent as much as sight, Stealth: Using brush for cover, Lust-filled thoughts of Dakar, Archery: Taking a kneeling stance

Ravok: The Journey Continues (Part 4) Skills: Observation +3, Rhetoric +1, Butchering +1, Food Preservation +1, Cleaning +1, Socialization +2, Flirting +2, Seduction +1/Lores: Maria’s first hunt kill, Dakar: Father of Deena, Dakar: A married man, Maria: Vicious with jealousy, Butchering: How to field dress a deer, Food Preservation: Curing meat with sodium nitrate, Food Preservation: Too much sodium nitrate can toxify meat, Food Preservation: After curing for 30 days meat lasts arcs, Nomad way of life is physically gruelling, A massage is heaven for weary muscles, Dora: Shy, gentle, ruggedly beautiful, Seduction: A soft kiss, Maria: Not averse to sleeping with married individuals

Ravok: The Journey Continues (Part 5) Skills: Observation +3, Weapon, Shortsword +4, Dual-wield +1, Intimidation +1, Rhetoric +2, Stamina +2, Acrobatics +1, Brawling +1, Socialization +1, Philosophy +1/Lores: Intimidation: Mocking an opponent, Dual-wield: Combat-ready stance, Short-sword: Winding an opponent with the broad-side, Hogar: Wields the staff, Short-sword:, Underhand grip for close fighting, overhand grip for reach, Dodging an opponent’s attacks, Short-sword: Uppercut swing, The staff packs a winding blow, Brawling: Punching, kicking, head-butting, Hogar: A fierce fighter, Maria: Fiercely competitive, Short-sword: Blocking an opponent's strike, Sunberth: Reputed for anarchism & lawlessness, Sunberth: Order is upheld by a hierarchy of gangs, Sunberth: The city of freedom, There’s no shame in losing to a superior opponent, 'Good' & 'Evil' are relative to individuals
Last edited by Maria Talwa on July 10th, 2017, 8:55 am, edited 4 times in total.
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Maria Talwa
Little Miss Vicious
 
Posts: 87
Words: 80948
Joined roleplay: February 28th, 2016, 7:30 am
Race: Human
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