Location [Wind Reach] The Communal Kitchens

The only place in Wind Reach to get a meal. Everyone from Dek to Endal eat here.

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The westernmost tip of Kalea, Wind Reach is home to an amazing group of people and their giant eagle mounts. [Lore]

Moderator: Solstice

[Wind Reach] The Communal Kitchens

Postby Emergence on August 22nd, 2016, 4:17 am

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Description:
There are two parts to the Communal Kitchens; the first part is the great common room with long stone tables and food line for general meals. The second part of the Communal Kitchens are the kitchens themselves, there is the line kitchen made and maintained for the massive serving of people, while smaller kitchens off to the side allow people to prepare their own meals. The Storerooms are off the main kitchen and actually have a back entrance to allow for food deliveries. However, Head Chef Davoid keeps a constant watch over the storerooms and they are under her lock and key.

The great common room is what most people are familiar with, it holds long stone tables that thirty men could sleep head to toe on and still have room. Stone benches are placed with spaces in them to allow people to sit down. For those that are so inclined to hold long talks while eating, they often bring their own leather skins to lay on the stone benches to offer some padding. Ringing the ten long tables are many smaller circular ones, with the same stone benches. The tables were made for small groups of people, who enjoy talking during their meals, and are often filled by artisans. Columns supporting the ceiling of the room are spaced evenly about the tables. The columns have great slabs of slate hung on them, in which pictures and written words are drawn on them. The slates contain food requests and the amount of food vouchers for those that bring back the desired items. Though only Endals look to the slabs, there have been a couple of Chiet that have risked the dangers of the outside and brought back food. Chef Davoid keeps a large pot cooking constantly, calling it Chef’s Soup which is served to the Dek along with a helping of bread.

From the food line, people can feel the great heat of the kitchen along with scents of roasting meat and bread. The grand line kitchen is set against a magma pocket and the heat soaks through the walls of the ovens and metal plates that act as grills, Chef Davoid is an experienced reimancier and has added reinforcement to the stone and air vent in the ceiling, keeping the heat to only a dull roar. The kitchen is a place of action, Chefs are constantly kneading dough, chopping mushrooms or vegetables, trimming a piece of meat. Then there are those that are grilling on the flat top metal, or using large metal tools to pull out bread from ovens, or stirring the forever soup cauldron. Chef Davoid keeps a watchful eye on all, making sure that not one speck of food goes to waste. Bones and vegetable ends go to stock pots while prime fruit and meat go into the daily meal. If a chef is so unlucky enough to burn a piece of meat, Chef Davoid personally gives them a look of disgust that some men have broken into tears over. However, the meat usually finds itself into the soup anyway. While cooking is going on the grand washroom next to it is keeping up with all the dishes. Dek crews work very hard in the lye laced environment, washing dishes and eventually cleaning the kitchen afterwards. For their rewards they are granted an additional small mid day meal of soup. However, some Dek don’t believe that offsets the nosebleeds and cracked skin on their hands from working more than ten days in the washroom. Still the washroom is always staffed by willing Dek.

The storerooms are perhaps the best guarded areas of Wind Reach. Large steel locks and heavy stone doors keep the storerooms closed for almost the entire day. The only time they are open is to allow for the daily gathering of ingredients and the daily storage of foodstuffs. The first store room is a dry room, a soft mild dry heat comes from the air while, grains and spices add to the perfume. The dry room is where all rice harvested from Thunderbay and salt comes to be stored. The room is massive and holds a small grain mill so that the Chefs can make rice flour when needed. The second storeroom is a cold room, cold water from the top of the mountain is piped down into this room. Reimancers go into the room twice a week to produce grand ice blocks that sit in various places around the room. Meat, fruit, and vegetables are stored here. The temperature is kept near freezing, and as the chefs enter the area there breath can be seen in the low lighting of the room. For food deliveries a small room has been set off to the side with a drain. Three very large looking Chiet stand guard over the temporary store room, while one keeps track of food entering.

Lastly the private kitchens were made for those few people looking to impress others. The private kitchens contain an oven and metal flat top, while allowing a few pots and pans for general use. They are often used to impress prospective mates, since the people who use them are forced to use their food vouchers to trade in for ingredients. A small stone table is set in the room to allow for people to sit down and eat. While a few glass lamps are lit in the room, to provide dim lighting for a romantic mood and make sure the other person doesn’t see any burnt spots on the food.


Food Schedules


 
Dek
The Dek eat three times a day. First at the break of dawn. Breakfast lasts 30 chimes. Lunch is at the 12th bell on the dot and lasts 15 chimes. Dinner is at the end of sunset and lasts 30 chimes. All Deks are served a roll of bread, often burned, and a bowl of soup, usually consisting of waste food product such as potato skins or carrot tops. Meat is included, though is often the grittiest part.

 
Yasi
The Yasi eat three times a day. The first is at the 8th bell and lasts 30 chimes. Lunch is at the 3rd bell and lasts 30 chimes. And supper is at the 19th bell and lasts 1 bell. Yasi are granted a healthy portion of meat and vegetables. They also get one small serving of sweets at each meal. This could be fruit, pastry, or even candy.

 
Chiet
The Chiet eat three times a day. Breakfast is served on the 7th bell and lasts 15 chimes. Lunch is served on the 13th bell and lasts 30 chimes. Dinner is served on the 20th bell of the day and lasts 1 bell. Chiet eat more hearty meals to supplement their manual labor. Meaty stews and roasts are common and frequently served with a generous helping of fruits and vegetables or nuts.

 
Avora
The Avora caste is privileged and therefore are granted an extra meal ever day for a total of four. They do not have set eating times, instead there is a range of times each day where they can show up and claim their helpings. These time ranges are between the 6th and 10th bell for breakfast. The 12th-16th bell for lunch and the 18th-21st bell for dinner. The fourth meal is a late night meal as many artisans are known to stay up well into the night working on projects. The fourth meal is served between the 23rd and 4th bell of the following morning. Avora meals include all food groups and tend to be a display of the chefs talent rather than simply serving a meal. Garnishes and sauces are common along with extra flare.

Some jobs Avora undertake require them to leave the mountain for most of the day. This would mean those hunters, gatherers, fisher, etc. would miss out on one or two meals a day and be required to buy and bring their own. To avoid this issue of lost meals that they have a right to, the Avora can request up to two packed rations to go at any of the meal times as long as they have said number of meals left. For example at breakfast they may eat breakfast and then ask for rations of two meals. This would equal three meals and they would have one left to use at any other eating time. Of course these rations and meal uses are noted by kitchen staff.

 
Endal
The highest and most respected Caste in Wind Reach the Endal have to freedom to eat as many times a day as they wish and have no set hours in which to claim their meals. Endals can pick between any Caste meal palette or request their own meal as long as they are willing to wait on it.

Since Endal spend most of their working time off the mountain hunting the Endal can request any number of rationed meals to go to eat while on the job.



Job Possibilities:
Fire Reminancer: Keep the lava pockets in check as well as maintain the heat of the kitchens.
Water Reminancer: Maintain the cool room with ice blocks.
Cook: A simple cook in the kitchen.
Chef: A lead cook overseeing food preparation.
Guard: Guard the food store rooms.
Dishwasher: Keep the kitchen and its dishes clean.

NPCs:
As Head Chef of Communal Kitchens, Chef Davoid is forced to be strict and harsh. She grants no extra portions without a great deal of work; knowing if she hands out extra portions today, people starve tomorrow. Though Davoid has never raised her voice to anyone, she is also not someone to grant a favor.

Mod Note:
  • Feel free to use the Communal Kitchens as a gathering place for all castes. If you wish to learn cooking, you can choose to use your own rations in the private kitchens, turn in a food voucher to choose ingredients from the city stores, or talk to Chef Davoid in handling some of the daily cooking.

Original Location
Original Location Credit: Gossamer
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Emergence
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[Wind Reach] The Communal Kitchens

Postby Emergence on August 22nd, 2016, 4:54 am

Ingredient Request Board



Slates located on the few columns in the Communal Kitchens sometimes hold requests from Chef Daviod, cooks within the kitchens or even citizens or players requiring a certain food item. Requests from NPCs will be posted here by the local ST offering food vouchers, small tokens or even Pinions in return for their delivery. PCs have the option of setting up a request as well.

Please note a player will not receive reward for completing a request that uses their primary job skill to complete. For example a hunter cannot get rewards from accepting and fulfilling a request that requires 5 pounds of deer meat. However they can accept a request for providing 1 bushel of apples as that requires the foraging skill instead of the hunting skill.
User avatar
Emergence
AS of Wind Reach
 
Posts: 185
Words: 156342
Joined roleplay: August 16th, 2016, 12:49 pm
Location: Wind Reach
Race: Staff account
Office
Scrapbook
Plotnotes


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