OOC Info Calendar for Spring 517 AV

Syliras' Seasonal Calendar, check out the events here!

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This shining population center is considered the jewel of The Sylira Region. Home of the vast majority of Mizahar's population, Syliras is nestled in a quiet, sprawling valley on the shores of the Suvan Sea. [Lore]

Calendar for Spring 517 AV

Postby Reflection on August 30th, 2016, 6:42 pm

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Spring 517 A.V


After Winter, or lack there of, Spring has arrived. While the grass has already sprouted and flowers are beginning to bloom early, crops are already planted and growing too quickly. The heat is picking up and making natural crops bolt or wither under the unusually intense sun. While Farmer Driscoll scrambles to keep crops alive, the Knighthood sends out requests to neighboring cities for resources. Several parties leave to request aide and another party is sent in search of the fallen star that crashed to Mizahar. Looting and rioting try to arise within walls, although the instigators are caught and punished, an underlying anxiety and group of rebels feed the flames of fear.

1st of Spring - The Watchtower flares brilliantly at midnight and turns to green. Signifying that Spring has begun.

5th of Spring - Sweltering heat hit the Citadel. People try to find some way to get out of the sun and cool off. A murmuring begins within the city that a gathering will commence by the docks. [Moderated Thread]

8th of Spring - A post has been put on the board for all to see.
Secret :
Here Ye! Here Ye!

There is a request for a scouting party to venture to the Fallen Star. The ability to ride and survive in the wildlands is required. There will be no caravan, only able bodies, a horse and equipment provided courtesy of the Knighthood. Those willing to venture will be provided compensation for days that are taken from fulfilling work duties. Sign below and arrive for gear and provisions at dawn on the 10th of Spring.

Grand Master
Loren Dyres

Note: The Knighthood and/or city is not responsible for loss of limb, sight, hearing, sense or life. Those who volunteer for scouting does so at their own risk. By signing this documentation all responsibility of the aforementioned is waived.

SIGN HERE


10th of Spring - The gathering of scouts meet at the Gates, prepare for their journey and set out.
Secret :
Protecting the Star - Last season, a brilliant spectacle of light was seen throughout all of Sylira. This celestial event appears to have crashed somewhere to the southwest of Ravok in the Wildlands. The Knighthood is dispatching a group of scouts to collect anything that could be used in destruction or chaos. Protecting vital assets and guarding anything that may have fallen from getting into the wrong hands is the Knighthoods primary goal.

Players: This is a massive undertaking. The group will be deployed from the 10th to the 81st. During this time, players will be expected to write their job threads in accordance to some duty assigned to aid the expedition. Compensation will come from the Knighthood but job threads will still be required. Please know that this quest will be a primary focus so I expect active players. I have made room for four players.


19th of Spring - A riot begins by the docks. Several men, women and children, mostly those with low income, steal food from the ships that have arrived to trade goods. Although some get away with some of the pilfered goods, most are caught by the Knights and taken to the People’s Council.

27th of Spring - Word has spread about a mysterious group. No one knows who is in the group, except those who are apart of it. The people have given the group a nickname of ‘The Unknown’ as it is only rumored that they even exist. Despite the strange symbols popping up around the city. The Knighthood is on alert but not actively searching for any within the group as it’s mostly speculation and hearsay.

35th of Spring - The first active sign that The Unknown are actually an active group arises as another, well organized, riot breaks. Merchants are looted for their wares in broad daylight, the chants of those looting can be heard, even as the Knighthood arrest them and the People’s Council is sent to speak out to all classes about the repercussions of rioting and acting out within city walls.

48th of Spring - Heat and humidity arise, sweltering as though it were actively Summer. Common crops for this time of year are greatly affected. Temperatures run high as well as tempers, people are not as friendly, and most shorten their day of work as they seek relief.

71st of Spring - Patches of The Unknowns symbol are showing signs on clothing as an act of rebellion. Any that are wearing that patches are closely monitored. Guards are required to double up on patrols and guard duty. The citizens have been asked to begin policing themselves.

88th of Spring - Summer nears and the summer heat is making the city feel as though it were in a cooking pot. Farmer Driscoll has requested aid from anyone that would be willing to help in trying to keep the crops alive. They’ve asked tailors to make linens to cover the row crops.



**Quest Etiquette by Gossamer** :
Quest Etiquette
The Player Section


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Quest Etiquette can be a real make or break thing in terms of a quest. Players sin and moderators sin. Sometimes I wonder if its because players have no idea what true quest etiquette is? Do moderators? From years of D&D tabletop I've formed what MY OPINION of quest etiquette is. I go by it now on Mizahar. Be sure you review this if your in one of my quests and try to adhere to the basic premise of this post. If your a moderator, make sure you are trying to enforce these things in your quests. Otherwise, your quest party is full of douchebags and you should just run their horses off a cliff and end the bad behavior once and for all.


  • Acknowledge the other people in a quest. Note their actions in your post by reacting to them even if its just a brief line or two. Don’t ignore their presence. It’s rude beyond belief to come into a quest and solo it without paying attention to the others in the party. The same thing is true if people break into subgroups and ignore the other subgroups. Subgroups are fine as long as everyone is a part of one and they note each other’s actions and include each other and everyone else in their posts.


  • Acknowledge the actions of others in the quest. You aren’t in a solo moderated thread. Note others actions as part of your response and put some opinion of the action in there. Do you approve? Are they being stupid? Make that part of your post. Argue with their action if you disagree or try to block it. That’s all part of the fun. Agree with it? Help them do the action! Step up and say great idea and lend a hand. The biggest crime in a quest thread is to ignore a fellow quester.


  • Establish what your PC is wearing/wielding/and has on their person. Magically appearing gear is annoying in any sort of quest. That goes double for the whole ‘its in my bag at all times things’. Please make sure in your initial post to establish to yourself and the others what your PC is wearing, holding, and carrying for the duration of the quest. If your allowed to take the time to ‘gear up’ then go get your full gear and re-establish what you have in a post following a ‘gear up’ session. That way one can avoid the magical bag of ‘everything even the kitchen sink is in here’ and yet your pc moves unencumbered through the quest.


  • Don’t poach information. If one character learns of something by their actions, its up to them to share that information with the party. If they don’t then you don’t know it. So long as they are paying attention to you and acknowledging your actions, its perfectly fine to withhold information.


  • Stick to the posting order. This goes along with information poaching. Try very hard to post in the order the original postings were made. This gives everyone an equal chance to post and react in the order they carried out actions and learned things. Skipping posting order is only okay if a moderator says it is or the moderator is tired of waiting for one slow poster to post.


  • Don’t stand and do nothing. No one likes a PC who’s in a quest just to observe. This is a huge waste of time too. Don’t do nothing and don’t actually join a quest thread if you think all you are going to do on your first post is observe. Moderators hate that and might get spiteful towards your PC if all you are doing is lookilooing the whole time. Perform actions, ask questions, and think heavily about what might be going on.


  • Do things you can do. Don’t do things you can’t do. Are you a fighter? Fight then. Are you a wizard? Perform magic. Healers can heal. Everyone can look and observe for things. But if your unskilled at something like say disarming traps, don’t try to disarm traps. You’re going to get your stupid ass killed and probably those around you. Quest parties form organically and come together in a way where everyone has a role. Play your role. Don’t suddenly think your superman when you’re a three inch pycon. Those roles don’t work. Play roles that work.


  • Make quest posting a priority. If you are in a moderated thread, post to that FIRST before you post to your solos or socials. They are important to the moderators and the players so be sure you make it a priority to yourself as well.


  • Keep information organized in your mind. Understand and keep it straight in your mind what is ‘general’ information that everyone learns and what is ‘private’ information that someone finds out. You can act on general information but not on private information unless it is private information you earned.


  • Know your character limits. What is your characters size and strength? Can you lift that? Can you wield that? Does your character know what that thing is even if you do? Make sure you are aware of your lores and your skills. If you don’t have say a huge physical presence, don’t think you can lift a knight in full body armor as an average female and carry him out of a burning building. That probably won’t happen. You probably can’t even roll him over.


  • Be aware of YOUR location and the locations of the rest of the group members. Describe where exactly you are standing carefully in the scene in relation to fixed objects or things that are the focal point of a scene. Are you right next to another group member? Are you standing behind the group ready to heal them? Are you kneeling in front examining something? Be specific. Remember, let everyone know where you are. Don’t stomp on anyone in making an action. Slide around someone if they are in front of you and what you want to do. This goes back to acknowledging someone is somewhere doing something. Acknowledge them.


  • Just ask and you’ll know. Sounds like a simple thing right? But don’t assume anything. If you want to know more about something specifically examine it in your response. Ask in your post. “John Smith wondered how the man had managed to carry enough water to traverse the desert without dehydration. He should have been dehydrated right? So John decided to check his gear and see if there was any evidence as to how it was done.” Boom. You’ve just asked the Mod how something happened and made it clear you were looking for the answer. Now it’s the mods turn to do their job and tell you in their response to your actions. “After a few minutes of searching, John found a bag of holding that had five hundred canteens, most of which were still full, all stuffed inside it.” Don’t assume. Ask!


  • Let the Moderator know how you’re feeling about their quest. Are you bored? Have your PC yawn in boredom. Are you feeling left out or ignored? Write about that. It’s their job as a moderator for everyone to have fun as they tell a story to you. If you’re not having fun or there’s nothing for your PC in the quest so far, let them know by writing about it. They can and will adjust the story accordingly. Though remember, there are two types of quests. One is a sign up quest where a story should be tailored to every PC that signs up. And there are random posted quests you join. The random posted quests are the luck of who shows up first and its less about the PCs and more about the story in that case.


  • Don't criticize the moderator. They are doing it for your fun and their own enjoyment. Go easy on them. Understand that a good moderator might be flexible with the rules to preserve pacing or flow and add an element of the fantastical to the story. This goes for undermining the narrative, too. “This seems straight out of last months' Letters to Penthouse, Jen. What's the deal?” NoteYou know I'm just throwing this in there as a humorous reward for reading this far right? That might not be cool to point out. Just go with it. A good mod will change the ending or the middle and if you hate the quest you can not opt in on another one of theirs later down the line. Also, if you’re noticing inconsistencies, and can’t help it, try phrasing it in the form of a question. E.g., Is this the same begger we met in the last scene? If so, why is his peg leg on the right now instead of the left? Is that really necessary to point out? Probably not. The whole point is that hes a peg-leg dude and leave it at that. It might even be intentional. Is he an illusion that has changed over time? The changes might be hidden clues.


  • Don't engage in non-rewarding conflict or squabbling. Everyone knows that fighting among party members can be hugely distracting. try to limit this type of conflict to those instances which are dramatically rewarding. Contribute to the narrative as a PC rather than distract from it. This game is a social cooperative one. Players forget that. They like to grandstand defiance under the banner of staying true to a character concept. That's bullshit and everyone including themselves know it. The exception to this rule comes when tension or opposition within the party results in dramatic role-playing rewards. In order for the latter to work, remember, all PC’s need to be on the same page and it needs to be fully IC. OOC contempt for another players actions can't creep into the overall narrative or you're violating this rule.

  • Understand your role in a quest as a party member. Your PCs presence in a quest should be to strengthen the bond of the party, support each other player’s character-concept in game, weave your story alongside the other characters’, and finally work together towards your goals. That's it! Everything else like comedic humor or superfluous knowledge is icing on the cake.



    And finally…


  • Don’t void the social contract of quest fellowship! Remember, when you are joining a quest, you are agreeing to join a group and work towards a common goal for the benefit and fun of all the player and the characters in the group. This is a social contract! Avoid slavish behavior meaning a character acting in a way that makes no attempt at originality, constructive interpretation, or development. We all know the pc types. There’s always that pc who won’t go with the party even though the player has joined the quest because they don’t know the others, don’t trust the others, and can see no benefit in it for them. It’s your job as a player to suspend disbelief and find a reason to go and help and be in that group. It’s not the moderator’s job. It’s your job and your social contract of RP QUESTING that you signed. Follow through.



Seasonal Challenges
  • Find a way to help bring in food for the city. (Fishing, farming, looting, etc)
  • Play in some water to keep cool.
  • Help the Knighthood keep looters at bay.
  • Find and talk to an 'Unknown' about their group. (This will need modded, PM me with a request)

Calendar credit goes to Reflection
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Signature courtesy of Prophet

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Reflection
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Plotnotes

Calendar for Fall 516 AV

Postby Reflection on September 8th, 2016, 3:04 pm

Archived Calendars

Winter 516 A.V. :
The fog has begun to thin, it is easier to see through the fine mist. However, another unusual occurrence has happened, there is no cold. No snow. No Winter. Although it is due time for the soft flakes to gently lay across the land and the caress of frost to decorate panes of glass, none of this ensues. It is strangely warm, similar to the season Syliras just went through. Many are confused, and some don’t even realize that the Watchstone has already flared to it’s brilliant blue.


1st of Winter - The Watchtower shifts from red to blue, signaling the change of season.

2nd of Winter - With the strange warm winds of Winter moving through the gates so have Priests and Priestess of the Seasons. It had become noticeable that something has happened with Morwen. Posters have been placed across the land to hunt Vantha and report to the Priests and Priestess that have arrived within the city. [Global Event] NoteI will be creating NPCs for the Seasons for Syliras ASAP. There will also be an announcement from the Order regarding the situation that will be posted in the GM Announcements.

4th of Winter - Sun rays break through the dense fog that darkened the lands for so long and begins to lighten the castle. A sigh of relief is felt around the city, despite the curfew still in place. Most are happy to abide still by the temporary law, while other grumble and comply.

7th of Winter - Attacks have dwindled down to their usual numbers. Some are still leery and believe that there may be another round, others think that it was only due to the thick fog that they were so heavily attacked.

10th of Winter - Commotion is heard near The Welcome Home, thick red blood is pooled on the cobbled stone steps in front of the doors. A babe is crying hungrily in a roughly woven basket only feet away. The blood leads nowhere, and only a drop is on the hood of the basket.

14th of Winter - It’s become very apparent to most everyone in the city that despite having turned to the Winter season it is going to be unusually warm. The temperature spikes and the sun burns off most of the fog. Only small tendrils are found lurking in cool corners.

19th of Winter - A decaying Yukman is found near the Outpost. Another baby in a disheveled basket sits nearby, unharmed, despite the large pool of blood atop the flimsy basket sits.

21st of Winter - [Early Morning] Loud clamoring can be heard near the gates as a large hunting party gathers together. The strange weather has not restricted the wildlife and the day shines bright with a soft, warm breeze. Any who are interested are invited to hunt, and those who wish to learn are encouraged to join, as there is strength in numbers. [Note: There are 5 Knights, and 4 Squires that are attending to help protect and gather food. There is also around 15 local people of all stature, means, and skill. The party will stay out a few days.]

23rd of Winter - [Evening] Joyous laughter and footfall can be heard as the party returns. A mighty cheer erupts as they enter the gate, their bounteous catches held high. City folk greet them with broad smiles. The People’s Council ask those who have captured aplenty to share their gains in a Feast. They come to the decision to send out a small gathering group to collect vegetables and fruits. Any people that can cook are recruited to help quickly make their best dishes. Carpenters and any with woodworking skills assemble tables and benches near the Marketplace. Everyone comes together to set out soft glowing candles, hot juicy meats, tender roasted vegetables, sweet sugary treats and anything that they can spare to make the meal more joyous.

24th of Winter - People still mingle in the streets, the scent of food tantalizes nostrils and leads back toward the Marketplace where they are being cooked as the great Feast has taken a foothold. Carrying on through the night and into the next day, people come and go, a steady stream of food graces the table.

30th of Winter - The Feast is still highly talked about, the people seem content and happy. The People’s Council decide to walk among the citizens and gather information on whether The Hunt and Feast should become a tradition.

45th of Winter - All has been quite within the walls of Syliras. However, a third child has been found near the Lykolav Iron Mine by a worker. A pool of blood surrounds the child, similar to that of the other two.

50th of Winter - The Welcome Home locks its doors to any new children after a strange incident occurs shortly after the arrival of the final child. Those who are scared blame the ‘Blood Brothers,' the three male babies who were found, saying there is something off with them and that they don’t belong in the city.

56th of Winter - Fanatics congregate together near The Bulletin Board, a leader stands atop a crate and cries out that the end is near. A knight stands nearby to make sure that things don’t get out of hand.

61st of Winter - The weather shows no sign of changing, and the locals take advantage of the warm weather. Some of the harvests are more bountiful, despite the cold dependent crops showing signs of failing. Farmer Driscoll comes to a decision and has cold dependent crops removed and replaced with those that would typically be planted in the Spring, to double the harvest come Spring.

73rd of Winter - The heat is starting to rise, activity in Syliras and Mithryn Outpost are slightly disturbed due to people getting sunburns and heat strokes. Knights are suggested to take off their plate armor and wear light armor instead.

81st of Winter - A bright light fills the night sky of Syliras. The object lingers for several bells on the horizon, burning in brilliant shades of white, azure and violet. Everyone stops periodically to watch the breathtaking sight. It takes nearly seven bells to fall and those who pick up on it realize that the object has dropped to Mizahar, landing somewhere in the Wildlands.

92nd of Winter - Syliras celebrates the end of the year, the Valterrain. Mourning and celebrating life and victory over the forces that brought around the ruin of the world is the typical norm. Here is to the new year!


Seasonal Challenges

  • Build a snowman with something other than snow.
  • Have a deep conversation with someone on why Morwen didn’t show.
  • Witness the strange event on the 81st.
  • Work on a defensive skill to protect yourself.
  • Learn a new skill.
  • Celebrate the new year with a new friend, old friend, or loved one.
Calendar credit goes to Reflection


Fall 516 A.V. :
The leaves of change have begun to fall with the red flare of the Watchtower. At the beginning of the season, things seemed rather peaceful and calm after the storms of summer. Unfortunately for the citizens and inhabitants of Syliras and the outlying area, the peace wouldn’t last long as an eerie sense starts to blanket the land. It isn’t something that can be seen or touched; it’s a feeling seeping into the pores of everything it contacts. A shift of shadows in the corner of your eye, the fear to blow out the candles, and even hairs rising on your neck as though someone is standing behind you. No one can explain the feeling of being on alert, despite the days being sunny and calm. It is only after sightings occur that the feelings become tangible.

1st of Fall - The Watchtower flares with a brilliant red, signaling the end of Summer. Fall has begun.

5th of Fall - A calm wind blows through, and things seem a lot more at ease throughout the countryside after having dealt with the high winds and storms of Summer.

6th of Fall - Farmer Driscoll begins plans of gathering the locals to rebuild some of the salvageable homes, as well as collecting all materials from the homes that are beyond repair.

10th of Fall - A heavy thick fog rolls in from the Suvan Sea, settling in along the floor of the city, filling all nooks and crannies.

13th of Fall - Everyone is on alert. Strange noises have been heard outside the walls, and the fog has yet to lift. People have begun to stay in after dark, and only the brave and patrols wander the streets after.

17th of Fall - The fog doesn’t appear to be leaving anytime soon. Instead it seems to be becoming more dense. Travel on the road is slowed immensely and hunting in the area is too dangerous.

21st of Fall - Shadows are seen moving over the walls of the castle. It’s the first evidence of what has been setting the city on edge.

24th of Fall - The shadows have made their first move, and word spreads that random attacks have begun on citizens. A curfew is set, and entry is restricted after hours.

30th of Fall - Grandmaster Loren Dyres has posted a notice and spread the word that there will be a city-wide change regarding the attacks. [I will place a thread with the announcement.]

37th/38th of Fall - The grace period for the curfew will be done on daybreak of the 38th.

39th of Fall - Security has become increasingly strict. Knights and Squires are required to pull longer shifts and report any unusual activity. Anyone acting suspiciously is taken and questioned.

46th of Fall - New protocols are put into place, in the center of the city a construction site is spotted, and a large request is sent to the smithery for a warning bell.

57th of Fall - The warning bell has finished the installation, Knights and Squires are posting signs around the city with chime significance and instruction for when it sounds.

68th of Fall - Things have become eerily quiet. All attacks have stopped for the past few days and the fog still hangs in the air. However, there are no sounds of animal activity surrounding the city and Outpost.

69th of Fall - Curfew has been lifted until further notice, but patrols are still heavy throughout the city and surrounding areas.

73rd of Fall - Activity is still severely slowed outside the walls. People continue about their business until nightfall. Sometime during the night the bells chime thrice.

80th of Fall - People are beginning to feel the strain of being cooped up inside the walls. Fights commence in the street and unrest is very apparent.

89th of Fall - Random attacks have begun again. This time, they’ve moved from the Kabrin road to the Mythrin Outpost. Curfew is back in place, the entrance to the Outpost has doubled guard duty.


Seasonal Challenges

  • Save someone from the fog.
  • Play a spooky prank on someone.
  • Break up a fight.
  • Work on a defensive skill to protect yourself.
  • Attend the citywide announcement.

Calendar credit goes to Reflection


Summer 516 A.V. :
The birds are singing, the sun is shining and the stone walls of the City of Syliras are glistening. Goddess Caiyha has once again walked the land and the animals are aplenty, trees are showing signs of bearing fruit, and flowers in full blossom. The transition from Spring to Summer was a quick one and the heat and summer rains have already begun. It’s not uncommon to see a heat storm roll through the hillside or over the castle. Some of these storms transition into harsh rain with fat drops and strong gusts of wind. The unfortunate side effect of this is the clash of the warm air meeting the cool air from the waters and stirring up tornados which begin to rip out vital crops and livestock needed for the coming Winter.

1st of Summer - The Watchtower flares brilliantly at midnight and turns to yellow.

4th of Summer - Things start out fairly smooth this summer, temperatures are lingering in a comfortable area for the first few days. However, on this day the heat spikes and humidity make the air feel thick and sticky.

5th of Summer - Several posts have been put on the bulletin near the front gates. The board is full of flapping papers in the wind looking for help in patrols, farming and gathering. A few others are crinkled and faded among these, letting citizens know of increased bandit activity in the area.

10th of Summer - The heat finally subsides as a cool breeze begin to waft in from the Suvan Sea.

12th of Summer - Clouds are spotted gathering menacingly on the far horizons, spotty clouds roll over the Fortress and thunder can be heard, despite the lack of raindrops.

13th of Summer - Lightning from the heavy storm take down several trees throughout the surrounding land. Quite a few large ones block passage on the Kabrin road for several days. Travel is impossible by wagon. If traveling by foot there is a several day delay trying to bypass all the debris.

15th of Summer - The storm has taken a hold over the City by the Suvan, funnel clouds formed and even a small twister moved through, only touching for a few minutes. It was down long enough to tear up a fair amount of crops and kill some of the livestock in the process. A few homes near the Outpost were destroyed.

19th of Summer - Bright blues skies finally begin to shine with Syna’s rays. It is clear the severe storms of the last 7 days have passed. The air is cool and the breeze bring a slight chill to the air.

26th of Summer - It has been called out by the crier in the Market that bandit activity has increased and travelers will need escorted to ensure safety. An unrest can be felt through the crowded city for days.

36th of Summer - Five merchants arrive in Syliras to seek assistance from the Order.

37th of Summer - The traveler’s meet with the Grand Master and rumors begin to spread about what it’s in regards to. Weather is a steady humid sunny day.

38th of Summer - A post is placed on the The Bulletin Board asking for able bodies to travel to Zeltiva with the merchants. (Modded Thread - Maximum of 4)

39th of Summer - The merchants depart Syliras taking the agreement to Zeltiva. The hired hands from Syliras accompany them.

42nd of Summer - Sera Mona has been seen all over the city whispering into the ears of anyone who looks young and able bodied. Her pestering has begun to bother some and agitation can be felt in the undercurrents of the masses.

47th of Summer - Rebuilding of the feed bin that was demolished in the storms has a request for anyone with a strong back to help. The preparation for Fall has officially begun.

63rd of Summer - A caravan loaded with goods head south in the annual trade with Endrykas. The journey will take roughly 39 days roundtrip.

86th of Summer - The gathering of crops to store for the coming cold weather has begun and will continue long into the Fall. Despite the strong winds of another storm brewing many can be seen working in the fields.

89th of Summer - Another rainfall with hail strike the stone walls of the Fortress and outlying Outpost. More crops have been destroyed and it begins to stir fear into the hearts of the people.

90th of Summer - Farmer Driscoll meets with the Grand Master after the severe hail and wind damage. A course of action to preserve what supplies are available is established.

Seasonal Challenges
  • Start your own garden (Or attempt to)
  • Learn a new skill
  • Get a drink with a friend at the Rearing Stallion
  • Find a fun way to cool off from the heat
  • Help rebuild housing at the Mythrin Outpost
  • Use your personal skills to aid those without a home


Calendar credit goes to Reflection.


Spring 516 A.V. :
No Calendar was active during this season.


Winter 515 A.V. :
Lady Winter arrives once more to the Fortress City, though the heralds of her return are less harsh than they have been in the past years. The transition between Fall and Winter lingers longer than usual, with rivers and streams still running free well into the season, while various wildlife seem less rushed to hide amongst their lengthy preparations. Nevertheless, Morwen's touch, however gentle in comparison to its past visits, still chills to the bone as the season begins in earnest, bringing with it beauty both dazzling and dangerous. Because of the bountiful harvest of Autumn, Syliras has little to worry about in terms of food. But shelter will be another issue altogether, for though the snow fall this year starts lightly, much to the delight of children everywhere, it will pick up its strength mid season and prove hazardous for citizens and Knights alike. So best gear up and prepare in earnest, because even a milder Winter knows no mercy.

1st of Winter - The Watchtower flares brilliantly at midnight and turns blue.

3rd of Winter - Though cool, the weather proves far from hostile as wild game remains active and there are still some red gold leaves clinging to branches.

4th of Winter - The Welcome Home announces that space is growing ever more limited as Winter progresses and they wish to find good homes for some of their orphans. Anyone interested need only to drop by for a visit.

9th of Winter - Syna shines her brightest for this season before retreating behind cold, cloudy skies.

14th of Winter - The sky becomes overcast, lending grey hues to the once vibrant palette of Fall. Upon noticing this, locals say to one another that the anthills in surrounding areas have been built to medium height, which they claim is a sure sign that Winter will be less harsh this year.

18th of Winter - A child claims she has found a mushroom that tastes like spun sugar. The fungus is small, about the size of the child's pinky, and its cap a powdery pink color. The report was not taken seriously at first, until a handful of other unrelated citizens later that day attest to the same. They all state that the mushroom was found growing near the edges of The Wall. No negative side effects occurred, but the Order has advised people not to ingest any more until they've deemed this new fungus safe.

22nd of Winter - Most of the surrounding wildlife seems to have finally decided to hibernate. Only those desperate and/or best equipped for Winter, like hungry wolves and snowy owls, still prowl about in search of food.

25th of Winter - A small horde of hungry, desperate squirrels have invaded the city in search for food they can forage. People are encouraged not to kill them outright, since it might cause mayhem in the city's usually crowded streets and hallways, but some see it as an opportunity for fresh meat...

31st of Winter - A gentle snowfall begins at morning and persists for the next dozen or so days.

38th of Winter - All of the city's taverns and local eateries are starting to cook up a seasonal favorite: soup! Warm, brothy concoctions of all kinds are being conjured to make the most of Fall's harvest before fresh ingredients spoil.

44th of Winter - A few citizens note that the snow is falling a little harder but pay it no mind as they go about their days,

47th of Winter - Snowfall seems to have doubled over night in both quantity and speed. When the people of Syliras awaken in the morning, most are surprised to find they must dig their way out of their houses and out onto the streets. A massive effort to clear enough snow so that normal business may commence ensues. Knights form brigades made up of both citizens and squires to carry out this mission, pitching in whenever possible.

53rd of Winter - Tragedy strikes as it is made apparent some of the infrastructure of Syliras's older buildings were weaker than they appeared. Several roofs in both the Maiden and Nettle districts collapse under the weight of so much snow, surprising inhabitants living on the top most floors. Out in Mithryn, however, things prove far worse. Entire cottages crumple and are buried beneath such fierce snowfall. Rescue attempts are made but even with every able body at the outpost digging not every victim is reached in time, especially some of the farmers living along the fringes.

59th of Winter - Due to the recent loss of human life, the Order has sent several architects, carpenters, and various volunteers to Mithryn to rebuild and inspect the infrastructure at the Outpost. Anyone wishing to help is welcome to join their efforts.

64th of Winter - There is some good news amongst the bad. Due to the intense snowfall and much colder weather, nearby lakes and ponds have finally froze over enough for the more adventurous to glide upon. Beware of thin ice still!

68th of Winter - Snow has stopped almost completely with a few flakes here and there still drifting about. Relief can be felt from every corner of the city as people begin checking their roofs and supports for signs of weakness. Local experts are also available upon request, for a small fee, to perform inspections for any who desire added assurance.

71st of Winter - The night is clear and bright, and if one watches closely around the 21st bell they may even catch glimpses of a few shooting stars.

77th of Winter - A most unusual contest is held by some of the locals. They've pooled together their coins to create a reward for first, second, and third place. What is the contest, you ask? Well, a competition to see who has the finest beard to keep themselves warm and fashionable, of course! There's no fee for entry and the only requirement is a beard of any kind. Ladies are welcome too!*

82nd of Winter - The sugar mushroom has now been deemed safe by the Order, since no negative effects appeared amongst those who had ingested it, but it remains unknown where this fungus came from and why it tastes like sugar. Caution is still advised until further notice.

85th of Winter - Preparations for New Year's celebration begins.

91st of Winter - The time for new beginnings is almost upon us. Here's to another year survived and plenty more to come!

*Feel free to form your own contests and PM me after for the rewards and/or modded results. If enough people are interested we could also hold one competition for multiple PC's :)

Fun thread Ideas:
  • Build a fire for someone other than yourself
  • Try a mug of seasonal, spiced ale
  • Assist with the snowclearing efforts
  • Cozy up with a friend while it snows
  • Throw on some skates and make sure the ice is thick!
  • Make a hearty soup
  • Give someone a gift from the heart
  • Form a new, personal goal for the coming new year
  • Catch a cold or help nurse someone else who has

Children up for adoption

This season the Welcome Home is urging people more fervently than usual to find room in their hearts for some of the less fortunate. Three little ones are at the forefront of their adoption, whose information one can find upon visiting the Welcome Home itself. Everyone is encouraged to drop by and no appointment is needed.

Mod Note: For those genuinely interested, there will be an interview of sorts by the head caregiver, Aenysa Tieran. And yes, this means a modded thread! Though it will most likely be a short one to gauge the interested party's reliability and chemistry with the children. Aside from a quick modded thread there will also be something of a care package provided for all new adoptive parents. Each care package will include things both IC and OOC. IC, there will be some supplies, the personal belongings of the child, and a letter. OOC, the player will receive instructions on what is required of their PC as a new parents, which covers everything from living expenses to NPC information.

Anyone interested can send me a PM so we can begin discussing all related matters straight away.

Calendar credit goes to Plume.


Fall 515 A.V. :
Fall spreads her roots across the worlds and takes hold, growing strong and bearing fruit as the land is want to do. As the fierce passion of Summer gives way to the pleasant temperament of Fall and the wheel works its way to the cold joy of winter, the people of Syliras prepare, always preparing. Knights and citizen alike work to bring in the fruits of their labor and joy and thanksgiving is rampant among the city. Bala's hearty touch is among the land and it makes the preparation for winter easy, despite the great hunger of the multitude. Among them, changes are planned and as the leaves change among the trees of the bronze wood, so too does the city.

Once again the wheel of the world turns and Fall's kindly embrace encircles the realm.

2nd of Fall - Syna shines in full force for the last time in the coming seasons. Weather is warm and balmy, a final farewell to Summer.
4th of Fall - Engineer Ottimaus Rhal has announced a plan to benefit the people of Syliras, volunteers have been requested to assist in the constructions. The blessings of the knighthood have been given and the plans are allowed to move forward.

7th of Fall - The first signs of Autumn chill are felt in the form of cold breezes throughout the day.

13rd of Fall - Harvest season has come, but the cutting of crops means any small creatures dwelling within the fields will be left to crowd together wherever crops remain uncut. A few extra rodents and birds will be seen scampering about the Syliran fields.


15th of Fall - The Harvest Festival has begun for this year. The main courtyard is filled with constructed booths for foods and activities of all kinds. Tables are set up every day for its duration for the nightly harvest feasts. Dances are planned and contests of strength, skill and endurance have been arranged.


20th of Fall - The Harvest Festival has ended and the city goes back to their normal routine, for the most part heavier and perhaps a bit hungover. Even many of the knights and squires have found themselves reprimanded for unseemly behavior for the past couple days. Though, they have been let off easier than usual. Letting off steam is natural, after all.


21st of Fall - Leaves in the Bronze Woods are beginning to turn various shades of gold, brown, auburn, and orange in earnest. A lovely sight to behold while it lasts. Care to all hunters and predators, however, as the forest grounds will be extra crunchy.

26th of Fall - A light rain sweeps out from the Suvan in the morning, dampening the earth and chilling the air. Towards noon the rain clears but leaves an iron grey sky for the rest of the day. The sunset over the suvan lights the sky in a dazzling array of colors ranging from orange, red and pink to a deep indigo as the sun sinks behind the rim of the sea, still hidden behind a gauze of overcast sky.


28th of Fall - The last bastion of shelter for the small creatures of the fields is about to be taken down. Clustered at the middle, they huddle in the last patches of uncut crops. Meanwhile, Mithryn's farmers are making preparations for their annual Harvest Hunt, in which hunters will wait at the edge of the field for the bolting critters. Anyone is welcome to join this festive tradition.


34th of Fall - With so many extra rabbits from the previous season hunted, the meat is turned into pies for the Harvest Feast. Come one, come all, to enjoy Mithryn's rabbity plunders!

35th of Fall - Planting of winter crops have begun once again, potatoes, radishes, onions garlic, leeks as well as rye, winter wheat and other winter grasses are a planted as a staple for the dry Sylirian winters


39th of Fall - With the birds migrating south for Winter, Kalvin Wilde of The Feathered Shaft is making one last effort to collect feathers for his arrows. He is enlisting the help of anyone who is interested in trading in a fair amount of feathers for some gold. For every ten large feathers he is willing to compensate 1st gold Miza (Max 20 GM). Feathers can be found in the Cobalt Mountains, but volunteers are told to be careful, as predators are bulking up for the coming Winter.


45th of Fall - The days are quickly getting cooler and cooler. Cold weather clothing is now fully in stock from merchants at The Bazaar and Navia Druva at The Elegant Weave. Citizens are advised by the Order to prepare for a particularly cold Winter.


48th of Fall - Bandits, like predators, have been on the rise, preying on unwary travelers. The knighthood's presence along the roads and in the woods have been increased and the hunters are advised to be careful in the wilderness.


52nd of Fall - Someone is deliberately going around smashing unguarded pumpkins. Who could it be and why are they doing this?


55th of Fall - The city folk have been hearing rumors that ghostly activity is on the rise, though whether these rumors are fact or fiction remains a mystery.


61st of Fall - A corpse is found in the morning lying face down in Traveler's Row. However, upon closer inspection it is discovered that the corpse is in fact made from various animal parts, hence the rotten smell. No one can explain why this was done and who might the culprit be.


67th of Fall - Something new is being sold at The Undeniable Interests. If one inquires within the shop, Dominac Ariva will tell them that it is a fine strain of Blue Vision, and that he is willing to sell it to the for a very special price of 1 silver per ounce. For a limited time of this current season only!


73rd of Fall - The air becomes oppressive and unseasonably warm as thick tumbling storm clouds roll in from the Suvan. Lightning appears in the sky, but no signs of rain yet and no relief just yet from the humidity.


76th of Fall - The day feels much colder than its predecessors, marking the coming of Lady Morwen's reign. Slight, frigid rain also passes through the city in the morning.

82nd of Fall - A number of wolves make their presence known all night and can be heard in Syliras and it’s outposts. This prompts the rampant nightmares of children and the telling of ghost stories. A reminder of the dangers of the unknown as the people hunker down behind the protective walls of the city.

88th of Fall - The trees in the Bronze Woods are all but bare and the wind has begun whistling through its bare branches.

89th of Fall - The fall frosts come late this year and with it, the oncoming of Winter. The day ends with a gentle blanketing of snow across the dry winter, Sylirian soil.

Fun thread Ideas:
  • Buy 1 article of warm clothing
  • Purchase a pumpkin and do something creative with it
  • Play a prank on someone you know
  • Take someone to see the changing leaves in the Bronze Woods
  • Participate in the Harvest Hunt
  • Buy or make a rabbit pie
  • Gather firewood either for yourself or someone else
  • Tell a ghost story or listen in on one

Work, Comrade, Towards a Glorious Future!

This season we are trying something a little different, let’s call it a social experiment. The nature of Syliras is to work towards advancement. This is an aspect of Civilization, after all. Thus, instead of the usual seasonal challenges I propose a deal. If enough threads fulfilling certain challenges can be completed in a season I will update the city in various ways. This can be likened to upgrading the city or letting the various writer’s threads have more of an impact in the city. The more Player Characters in your thread, the more weight they have, though each player’s contribution will be counted only once. However, the threads must be completed before a week before the end of Fall so be wary of starting a thread with 10 people in it. If a player participates in each of the three tasks, they will get the season Challenge medal for Syliras.

This is meant to be a team effort, thus if not enough threads are made and completed in time, and/or those threads are unacceptable, then the city will not be changed in that way. If a challenge is failed by the city, no one gets the medal.

As a general rule, each thread counts as 1 towards the tasks, but each additional player in that thread will give that thread a .25 thread weight. So a thread with one player will count as 1, one with two players, 1.25, three players would have 1.50 and so on. Modded threads (including Guest Moderated threads) count as twice as much, assuming that the thread can be completed in time. Threads with the highest weight towards the total will be given preference in such a way to benefit the whole. :)

Task One : A Ceaseless Work (0/4)
Chief Engineer Ottimaus Rha has a plan to benefit the people of Syliras. His plans have been brought before the knights and he has been given their blessings and rights to work throughout the entirety of the city. The scope of the project requires major volunteers. For the duration of fall, major construction is undertaken in every apartment and building in the city. Outside the walls trenches are made and the ironworks are given a huge commission of hollow iron rods.

If all the tasks are completed, the city will be given (1) running water in the form of a tap and a drain in each apartment, (2) Sewage pipes for all the public restrooms littered around the city, (3) an aqueduct to bring fresh water to the city from the northernmost portion of the river
To complete this task you must make threads doing one or more of the following:

  • Assist in tearing down walls, building up walls and laying down pipes and faucets. (At least 1 thread)
  • Assist in the digging of trenches, the assisting of those digging trenches by bringing food and supplies, or the laying down stone and mortar for the future aqueducts. (At least 1 thread)
  • Make or haul iron pipes from the Ironworks (At least 1 thread)
  • As a knight or squire, or designated volunteer, help manage people’s concerns with the construction by taking complaints or assisting the movement of furniture or valuables. (Optional)

Task Two: Banditry (Faction) (0/1)
This is a special task known as a Faction Task. The fun of this one is that the only way to fail this challenge is to not have any participants. You are given two ways to contribute towards it. The goal is to work towards two opposite spectrums that will cause an effect to the city in that spectrum. The side that has the most contributions and stories attached to it will get the greater effect. If there is a tie, a neutral effect happens, since the two sides are effectively cancelled out. You unfortunately can’t submit a thread for both sides, I will start flipping coins to determine which have the greater effect on the city. :P

Bandits have begun their yearly siege on the city as life gets harsher outside the walls and the inside of the walls get easier. Bandits, misfits, robbers and dangerous fellows have attacked many of the travelers and merchants this season. Your job is to assist in driving them back.

To complete this task you must create a thread for one of the following sides:
    For Honor:
  • As a knight, squire or concerned citizen assist the effort in exterminating these insufferable cur. This can range between anything from patrolling or reporting suspicious behavior or unusual activity outside the walls (where applicable) or it can be fighting off bandits for nothing more than the honor of protecting the city.

    For Coin:
  • As a “mercenary”, knight or squire, join in the hunt for bandits, but with the firm knowledge that every bandit slain or captured will grant a bit of coin to go along with it. Hopefully the prison mines will be filled with fresh ne’er do wells.

Task Three: Expansion (0/4)

The knighthood seeks to create another outpost to the east of the city along the eastern Karbin road. Laborers will be needed as well as the protection of the knights as they work and camp along the road.

  • Scout out potential locations for the knighthood to create it’s outpost. Cartographers will find themselves particularly useful for this task. An ideal location will have all the basic needs, water in the form of a river, creek or well, useful lands that can be cleared to farm and sustain the people who might migrate, plenty of local game, and maybe a local stone source, quarry or potential mine.
  • As a worker, assist felling trees and using those trees to make a rude palisade. Additionally, work on making some semi-temporary housing for all the workers, this can be building or assisting in planning out the layout (within reason).
  • Partake in a minor caravan to the potential outpost, this can be as a caravan guard, a wagon driver or other such persons delivering food and supplies to and from Syliras.
  • As a knight protect the civilians from the dangers of the wilds, this can include bandits (may be combined to complete Task Two), predators or landspawn. Make a thread keep the citizens safe from such threads. (Optional)



Calendar credit goes to Nightmare and Plume.


Summer 515 A.V. :
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Spring ends and gives way to Summer, and with it the sweltering heat is back. The fields grow under Syna’s nourishing gaze, but many of the citizenry and the knighthood are not so thrilled for the goddess’ attention. The city of peace hums and thrives, settling into the routines of growing time. With it, changes are made and the city grows. The knights work to further the city’s interests and keep a watchful and protective eye over its citizens. Zulrav and Zintilla, however, are not satisfied with leaving the city alone and present bewitching spectacles and mysteries for the city that only fuel the rumors and gossip of the people, but hint at portents. Once again the wheel of the world turns and Summer returns in all his charm.



1st of Summer - The Bronze Watchtower flashes a brilliant yellow, announcing the start of summer

3rd of Summer - A work order from the knighthood has started a series of construction projects. By the end of winter it is expected to have all the major streets widened. Occupants of homes and businesses near these major streets are given a new locations and homes. Knights and laborers also give assist in moving those affected free of charge.

6th of Summer - The latest trends in Zeltivan fashion have arrived by ship! And just in time for the new season, too. Navia Druva sells a variety of these new additions at her shop, An Elegant Weave.

11th of Summer - Skies are blue and winds breezy and cool. It's a perfect day for a picnic and the meadows surrounding the Syliran Fields make an ideal recreational area.

14th of Summer - Lumberjacks and laborers are brought into the wood forests to supplement the growing need for construction grade lumber. Negotiations with the local witches result in a system of sustainable cutting. Foresters begin the process of rotational coppicing with the assistance of those marked by Caiyha.

16th of Summer - A troupe of traveling entertainers arrives from Alvadas via ship and performs an impromptu show at The Rearing Stallion that evening, delighting all who happened to be lucky enough to be present. They remain through the season, performing regularly at the Sylirian Theatre.

20th of Summer - The streets are more crowded than ever and a large wagon with a broken wheel halts traffic between the Maiden District and Nettle District.

25th - A quarry is opened up in the foothills of the Cobalt mountains. Mercenaries are hired to help assist the merchants contracted out by the knighthood. Granite and marble starts flowing into the city to feed the construction program.

29th of Summer - A few new children show up at the orphanage and are available for adoption.

34th of Summer - Dicen Avisna of Sensual Scents has been working with Atta and her recently discovered flower to create a new, exotic scent. The top notes are faintly floral, the middle distinctly pear-like, and the base a mellow vanilla. A perfect gift for that someone special who enjoys the new and exciting.

40th of Summer - Taking advantage of the increased construction activity, the Ironworks decides to expand. By the end of summer those industrious smiths double the amount of forges in their shop to twenty.

42nd of Summer - A comet chases across the evening sky, setting with the moon. The silvery arrow like light causes a stir of rumors and portents throughout the city. Later, merchants from other cities claim to have not seen the comet or its journey in Zeltiva, Nyka, Riverfall or any of the other cities, fueling the talk in the city.

47th of Summer - The weather has proved hotter than usual for the past few days and many people have decided to take a swim. The Suvan if they are within the city, or the Avitar River if they are near Mithryn.

49th of Summer- The knighthood finds evidence of summoning in one of the dispossessed homes, however the culprit seemed to have left Syliras long ago. No criminal charges are brought upon the former inhabitants.

55th of Summer - A light, unexpected shower passes through Syliras with warm rain, leaving behind a slight humidity that dissipates within the day.

61st of Summer - The Svefra hold an open swimming and diving competition at the harbor.

68th of Summer - Something has died beneath one of the docks at the Great Harbor and the warm weather has quickened its decay. The smell temporarily fills the surrounding area while dockhands work to remove the carcass.

73rd of Summer - A new foal has been born at the Windmount stables. There is much excitement, as the stablehands think it will grow to be a fine, Tiaden stallion.

75th of Summer - Thunderstorms crash through the city of Syliras and a great flurry of lightning strikes the Bronze watchtower, causing the structure to glow an eerie blue for the rest of the evening. Strange shadows are cast by the combination of this strange aura, the light of the gem and an unusually red moon.

78th of Summer - Small forest fires start due to lightning strikes, however these fires remain small and maintained thanks to the knighthood’s foresight preventing a repeat of last years great forest fires.

89th of Summer - The skies are overcast, bringing with them the promise of colder Autumn weather.

Seasonal Challenges
  • Update your wardrobe with at least one item.
  • Buy a drink for a stranger
  • Go fishing by the sea
  • Spend an afternoon riding a horse.
  • Take someone you know on a tour of the docks.
  • Swim with a friend!
  • Purchase any type of perfume.
  • Visit the orphanage and do something kind for the orphans.
  • Take someone you know out to a picnic in the fields.
  • Help a young child or elderly citizen navigate through a street.
  • Get a sunburn, or assist/console someone with a sunburn
  • Spend the day out of town visiting the Mithryn Outpost if you live in Syliras or Syliras if you live at the Mithryn Outpost.

Calendar credit goes to Nightmare and Plume with suggestions from Tanna, Garland, Sayana.


Spring 515 A.V. :
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Spring 515 A.V


With Spring comes the awakening of life after the winter's heavy slumber. Grass and trees grow green and robust. Flowers perfume the air and the spring planting, the busiest of all the planting seasons, begins. The yearly floods bring a wash of water to the rich river plains and with it fertile mountain soil that makes Syliras just so ideal a place to farm. The city awakens from its subdued slumber and swarms into a hive of activity. With travel now possible, caravans set off, free of the endless waiting within the safety of the walls. Even the rare Wind Reach traders make it to Syliras after so much time away.

1st of Spring - Magic restrictions within the city go into effect as of the first of spring. The teaching and practice of magic is hereby restricted to licensed mages. Unlicensed magic practice will be treated as a petty criminal acts which translate to a fine, time working hard labor, or both. Repeat offenders will be treated as terrorists and will be slain.

2nd of Spring - The authorities, in a demonstration of mercy, allow a few criminals supervised furlough in Syliras.

4th of Spring - A new flower seems to have taken root in Atta Sabot's flower farm. She is slowly cultivating it so it isn't for sale yet, but women and men of floral inclinations are whispering about it excitedly.

5th of Spring - A major cave-in at the Lykolav mine occurs, killing an unknown number of workers. It is five days before the mines are cleared, and the damaged area reinforced; making it safe enough to once again be worked.

8th of Spring - Snowmelts cause minor flooding to landmarks like Sunset Falls, the Aylasa Caves, Pavi Lake, and the Avitar river. As a result, interesting artifacts of varying value ranging from camp gear, personal belongings, and even remains wash up from the caves. Strange creatures can be seen more clearly in the salty lake. The Falls, on the other hand, are especially beautiful to behold due to the extra water. The Avitar will run more swiftly and widely than usual.

9th of Spring - Flooding directly affects the Syliran Fields and Mithryn Outpost, which means both will need many extra pairs of helping hands to re-irrigate and keep the roads clear. A call to arms is posted in city for volunteers.

10th of Spring - The spring floods damage one of the bridges that cross the Avitar River. Travel to and from the Mithryn Outpost is more difficult until the bridge is repaired.

11th of Spring - Spring planting officially starts despite the troubles with the road and the flooding of the fields.

13th of Spring - There are rumours of a strange new ghost haunting the road separating Syliras and the Mithryn Outpost. Apparently, it takes the form of a seven-year-old boy who plays childish pranks on its victims.

15th of Spring - Loren Dyres, Grandmaster of Syliras commands a reordering of the Knight's hierarchy. Many positions for officer and leadership positions open up and create more opportunities for advancement within the knighthood.

19th of Spring - Leena Holbrad, owner of Inner Fire Glass, is in need of inspiration for the New Year. Because she is so busy, she is willing to compensate anyone who is able to capture Syna's setting at Sunset Falls and bring it back to her. This can be done in any art form, including poetry, music, painting/drawing, etc.

22nd of Spring - A series of pie eating contests are held by local bakers. 2 GM to participate.

31st of Spring - Rabbits seem to have bred overly successfully this Spring and can be found quite frequently in the Bronze Woods, and sometimes even out on the roads or wandering into the Mithryn Outpost.

36th of Spring - Something has been munching on budding crops and plants! Agitated farmers blame the rabbits and actively hunt them now. Rabbit meat and furs are suddenly aplenty.

40th of Spring - Traders from Wind Reach make it to Syliras upon the backs of great birds.

45th of Spring - The sky is overcast all day with the promise of coming rains.

46th of Spring - Syliras and its surrounding regions are visited by light, Spring showers that come and go throughout the day. Rainbows can be seen during their brief activity and locals whisper amongst themselves that it is a good sign of future prosperity for the new year.

58th of Spring - Due to the increase in availability of rabbit meat and furs, sellers are willing to reduce the costs of their own goods, provided a hearty bargaining is delivered first.

60th of Spring- Due to a series of imagined or real slights against Svefra merchants who came in for the spring markets, the Svefra call the Nal'Lyeo and descend en mass upon Syliras until an official apology is issued.

63rd of Spring - Strange creatures are being hunted and brought back into the city from Pavi Lake. The Order sends a small group of competent individuals of varied skills to investigate this matter. Meanwhile, educated people of all types are invited to try and determined whether these salt lake bounties are safe for public consumption/use.

66th of Spring - An increase in Knights patrolling the streets are noticed by the locals. No explanation is given at this time.

68th of Spring - A heat wave hints at a warm summer and lasts for three days ending with a thunderstorm. Lightning strikes the tallest point of the castle in the middle of the night causing the stricken metal rod to glow a strange blue for 10 minutes.

71st of Spring - A woman murders her husband's mistress during a heated argument. Knights are called upon immediately and she is executed on the spot.

75th of Spring - Knights Negotiate with the present Lia to smooth over the precieved slight against Svefra Merchants. All parties leave satisfied with the result and the Nay'lyeo is dispersed. The next couple days the svefra slowly move on from Syliras' port, bidding farewell to loved ones until next time.

84th of Spring - The sky is exceptionally clear on this day with moderate winds. Perfect for kite flying.

91st of Spring - After enough time and careful attentions, Atta Sabot has produced enough of the special flower for a few lucky individuals. The flower does not seem to have any medicinal properties, but it does have a lovely, pear-like scent and soft, luscious petals whiter than snow. Because numbers are limited, she is selling them for 10 GM a piece. First come, first serve.





Seasonal Challenges
  • Make a New Year's resolution and attempt to follow it
  • Read, listen to, or tell a Syliran fairytale to/with someone else
  • Play in a rain puddle
  • Successfully point out a rainbow to someone else

  • Have a picnic that goes disastrously wrong
  • Pick a flower for someone you like
  • Haggle with a merchant
  • Eat a pie

  • Catch a rabbit
  • Trade with a svefra merchant
  • Fly a kite (Feel free to make one yourself or buy one at the market!)
  • Assist in the spring planting/tending of the crops

Calendar credit goes to Nightmare and Plume
Thank you to the following players for their submissions to the Spring Calendar: Lorden Ladis, Sayana, Aren, Eren Turna, Orin Fenix

Winter 514 A.V. :
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Winter 514 A.V


For Syliras Winter is a season of consolidation and recuperation this year. After the events of the previous fall the Knights tightened their security and put the city under a state of emergency. Now the state of emergency has been lifted and many of the damages from the previous season have been restored to their former glory or vastly improved. With winter's and Morwen's icy embrace, changes within the city's organization are taking place. The knighthood will be reshuffling the hierarchy and as such many knights will be either promoted or reassigned to different quadrons, regiments, companies or wings. A paranoia towards magic has taken over and the knighthood places a firm watch over any citizen who is known to use magic, Interestingly talks with Sahova and other cities are started in an attempt to find political and economic allies.


1st of Winter - The Bronze Watchtower flashes a brilliant blue as Winter begins, signalling the change into the season of Morwen's reign.

5th of Winter - By special decree all magic requires a permit to practice and or teach in the city. The citizens of Syliras have a full season to Comply. After which unlicensed magic practice will be treated as a petty criminal acts which translate to a fine, time working hard labor, or both. Repeat offenders will be treated as terrorists and will be slain.

8th of winter - Rumors spread Dyrens is ill.

11th of Winter - The Main gate's reconstruction and remodel has been completed. Enhancements include an underground location for a 24 bell rapid response unit as well as defensive upgrades. <Full location update indevelopment>

13th of Winter - Zulrav unleashes his fury via a massive snow storm that lasts 5 days. Inhabitants of the city are barred from exiting the city until the snow passes.

19th of Winter - Some of the older squires "organize" a snowball fight. Patrons look the other way and let the squires have their fun reasoning that the squires need a rest day every now and then.

21st of Winter - Temperatures drop lower than usual. There is an increase of cold related illnesses/injuries such as pneumonia, diphtheria and frost bite. Farmers light great bonfires to help keep the livestock warm and everyone seems to have a few extra more layers. Stay warm!

24th of Winter - Reconstruction of the White Swan has been completed, the owners have used the damage as an excuse to increase the quality of their amenities. <Full location update indevelopment>

30th of Winter - This is a super secret placeholder event that will be announced.

32nd of Winter - Boat arrives from Alvadas - several colorful individuals disembark

38th of Winter - The Herald's Arms, to warm up the nights, begins a series of fire inspired dances on the first floor to draw in even more business

40th of Winter - The Knights of the Sylirian Order announce the creation of a new form of knight: The Field Medic. The knights appropriate space within the city to serve as a training facility and offer medical services to its citizens at a discounted rate. <Location still in development>

43rd of Winter - Several mage squires attempt to combat the cold with combined fire reimancy outside the walls. Three of the four die from overgiving leaving a smoldering crater, the fourth is executed for reckless and unsupervised usage of magic.

45th of Winter - This is another super secret placeholder event. Stay tuned!

50th of Winter - Elaborate winter celebration party is thrown at the White Swan Inn by invitation only.

56th of Winter - A band of Jamoura arrive from Karjin and ultimately from the Spires. They meet with Loren Dyres.

75th of Winter - Due to the harsh conditions this winter the Wolves start appearing more often and have been attacking caravans. Speculation has that it may be due to the large portion of woods burned in the previous season.

77th of Winter - After much deliberation the Council of Nine have announced that they have agreed on a new name. The People's council will now handle any race related representation and concerns within the city. Their work with providing a voice for the many non-human races within the city is often seen as an invaluable service with the knights' monolithic political system dominating the city.

92nd of Winter - Syliras celebrates the end of the year, the Valterrain. Mourning and celebrating life and victory over the forces that brought around the ruin of the world is the typical norm. Here is to the new year!

Calendar credit goes to Nightmare with idea submissions from the playerbase.



Fall 514 A.V. :
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Fall 514 A.V


1st of Fall - The Bronze Watchtower flashes a brilliant red as Fall begins, signalling the change into the harvest season.
2nd of Fall - A caravan from Zeltiva arrives. Apparently the caravan has been much delayed due to an outbreak of disease. A mysterious package arrives with the caravan and is opened at the front gates. (Multiple Prompts and a minor quest)
3rd of Fall - Syliras increases security. All persons and cargo entering into the city will be searched and questioned. Suspicious individuals will be detained. Damage is assessed and catalogued
4th of Fall - Rebuilding and repairs begin.
6th of Fall Trade ships arrive from Riverfall and Alvadas bring goods from Ekytol, Cyphrus and Kalean regions.
10th of Fall - Ghost congregate to a single hallway, preventing citizen’s passage (quest)
12th of Fall - The summer heat finally abates with stormclouds rolling off the Suvan. Rain and lightning continue for five days.
13th of Fall A small forest fire far to the north of Evantide Outpost starts due to a lightning strike. Mage knights are dispatched to monitor its progress
16th of Fall - A forest fire consumes 15% of the bronze wood and continues to move along a southerly wind towards Syliras.
20th of Fall - The forest fire has put itself out, consuming large swaths of forest. In the middle the fire area a small section of the forest has been miraculously untouched by the searing heat. (Prompt)
21st of Fall - The Fall Harvest has begun, all citizens are asked to lend a hand to bring in the crops.
24th of Fall - The Harvest festival has begun!
29th of Fall - The Harvest festival has ended.
35th of Fall - Planting of winter crops have begun, potatoes, radishes, onions garlic, leeks as well as rye, winter wheat and other winter grasses are a staple for the dry Sylirian winters.
39th of Fall - Criminals working out their sentence at the Lykolav Iron Mine are found dead, no immediately apparent cause.
44th of Fall - An unseasonable thunderstorm hits Syliras, gale force winds threaten crops and rain lasts for four days.
50th of Fall - A security breach causes the knighthood to lock down the city for 3 days. No one is to be allowed in or out of the city on these days.
60th of Fall News spread of an attempted assassination of Loren Dyres, Petri Alvikal and the Warden knights (quest)
72nd of Fall - The first frosts of the season indicate a particularly harsh winter. Temperatures plummet and the clouds turn the skies an iron grey.
84th of Fall - An early snow dusts the city and the outlying areas with a thin layer of snow. Orphans are taken with a wing of knights to enjoy the snow.

Challenges:

Help with the Fall Harvest OR Winter planting
Attend the Harvest festival
Help with repairs around the city
Swim in the suvan

Sass your superiors or play a harmless prank on the knights
Collect mushrooms/herbs in the forest
Help a stranger
Get caught in the rain/snow

Gamble at the Spinning Coin
Sing or play an instrument (Whistling or humming doesn't count)
Visit The Temple of All Gods and learn about a new God or Goddess
Eat/drink a speciality of a different city/region (i.e. Kelp beer from Zeltiva, Chocolate from Kenash, exotic fruits from Falyndar)

Calendar credit goes to Nightmare



Summer 514 A.V. :
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Summer 514 A.V


Summer 10th - Shield Games combat tournament are announced. Knights and Squires are welcomed to participate (Seasonal Quest).

Summer 15th - Shield Games ended.

Summer 16th - The hostility against Drykas is starting to die down as Lord Knight Petri Alvikal makes a public announcement about peace and understanding (Prompt).

Summer 25th - A small explosion rocked the Dra-Kalinor laboratory, Devandil Nightshade made a small mistake in his latest magecrafting research, the Sym is alright, but the lab will be out of order until repaired.

Summer 30th - Dra-Kalinor fixed and good to go.

Summer 35th - The heat is starting to rise, activity in Syliras and Mithryn Outpost are slightly disturbed due to people getting sunburns and heat strokes. Knights are suggested to take off their plate armor and wear light armor instead.

Summer 40th - A drought strikes the Syliran Fields. Farmer Driscoll of the Mithryn Outpost is personally leading the rejuvenation effort. All helpers are welcome to join. (2 Prompts)

Summer 60th - Drought ends. Activity returns as usual in the Mithryn.

Summer 62nd - A rare heavy rain strikes Syliras and the Bronze Woods.

Summer 63rd - In the rain, The infamous Rogue Knight makes an appearance in the middle of the night in the Antinous Training Grounds. Challenging Knights for a duel. Then he mysteriously disappeared under the shadows... (Quest) -This quest has been cancelled - Nightmare

Summer 64th - Heavy rain ends.

Summer 70th - Benshira merchants from the faraway deserts of Eyktol brought back exotic Eyktolian items, such as scimitars, camels, and dates (Prompt).

Summer 85th - The heat diminishes as Fall made its way to the land. Knights are now urged to return to their usual plate-armored duties.

Summer 91st - Summer Ends.

Seasonal Challenges
  • Visit the Temple of All Gods
  • Have a talk with one of the Knights in the Master NPC List, for Knights have a talk with one of the Commoners in the Master NPC List
  • Order a cup of coffee in The Bean coffee shop
  • Bump into someone
  • Visit the Mithryn Outpost
  • Visit one of the locations in the Mithryn Outpost
  • Increases a job-related skill by 5 points
  • Kiss a Knight/Squire/Page, For Knights, kiss a civilian
  • Go spelunking in the Aylasa Caves
  • Go trekking in the Bronze Woods
  • Be possessed by a Ghost/Possess someone
  • Ride a horse through the Windmount Stables

Calendar credit goes to Radiant


Spring 514 A.V :
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Spring 514 A.V


Spring 1st - The Mithryn Outpost is in need of more workers for the fields and inside the outpost. Field hands are needed to tend to the crops and venders and buskers are needed inside at the markets.

Spring 16th - After the deaths of two squires in the season of winter, both being suicide. Binger and Alhon Sorian decided to put on a gripping and controversial play about the life of a squire. Perhaps their hope was to lighten the mood, or even to shine a light on the truth of matters, but everyone is not thrilled. Three shows are put on this day and they are heckled at each. (Prompt)

Spring 16th - Many Drykas in the city had gone silent, they don't cause any trouble, but tend to carry a nasty attitude against non Drykas, and they shy away from those of the Order. Council Avikal has nothing to say, nor does he claim to have noticed.

Spring 20th -An unusual surge of spirits and ghosts happened in the Lavender Ruins, these spirits caused trouble for travelers and caravans, mischievously misdirecting them, Kale Belmont wouldn't accept any disruption to trade so he hired a group of adventurers to the Ruins and put an end to it. (Quest)

Spring 39rd - A huge fight breaks out in the Broken Casket between a human and a primate kelvic. The Knights decide to make an example and the kelvic is forced into the mines for the rest of the season. (Prompt)

Spring 46th - Late in the night, a ghost is said to be seen and heard inside the Syliras Theater just before dawn. Rumors say the ghost sings a song of sorrow, but is otherwise harmless. Others say that there is a message to be heard in the song and if one might stay to listen they might hear something worth wild. (Prompt)

Spring 54th - Late that night, a hooded thief overturned several tables in the Great Bazaar, and ran off with an arm full of different items. The thief was caught at dawn and it was learned that she was a kelvic mouse. The council of three decided that a public lesson was in order. (Prompt)

Spring 62nd - Reports come in that hunters are troubled by a mysterious pack of wolves that seem to appear and vanish within the blink of an eye. Hunters and travelers are cautioned to be wary when venturing those the forest. (Quest)

Spring 82th - A mysterious merchant comes to Syliras selling bath salts and lotions that are supposed to make one's skin younger and more healthy. While it may work in a way, there are

other side effects. (Prompt)

Spring 88th - Kale Belmont has been in hiding with his daughter every since her surprise return. He finally returns to the world outside with his new and good friend Peyton Morothon.

Spring 91 - End of Spring, Shield Games are announced for Summer 514 AV

Calendar credit goes to Accolade



Archive credit goes to Nightmare.
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