Fall spreads her roots across the worlds and takes hold, growing strong and bearing fruit as the land is want to do. As the fierce passion of Summer gives way to the pleasant temperament of Fall and the wheel works its way to the cold joy of winter, the people of Syliras prepare, always preparing. Knights and citizen alike work to bring in the fruits of their labor and joy and thanksgiving is rampant among the city. Bala's hearty touch is among the land and it makes the preparation for winter easy, despite the great hunger of the multitude. Among them, changes are planned and as the leaves change among the trees of the bronze wood, so too does the city.
Once again the wheel of the world turns and Fall's kindly embrace encircles the realm.
2nd of Fall - Syna shines in full force for the last time in the coming seasons. Weather is warm and balmy, a final farewell to Summer.
4th of Fall - Engineer Ottimaus Rhal has announced a plan to benefit the people of Syliras, volunteers have been requested to assist in the constructions. The blessings of the knighthood have been given and the plans are allowed to move forward.
7th of Fall - The first signs of Autumn chill are felt in the form of cold breezes throughout the day.
13rd of Fall - Harvest season has come, but the cutting of crops means any small creatures dwelling within the fields will be left to crowd together wherever crops remain uncut. A few extra rodents and birds will be seen scampering about the Syliran fields.
15th of Fall - The Harvest Festival has begun for this year. The main courtyard is filled with constructed booths for foods and activities of all kinds. Tables are set up every day for its duration for the nightly harvest feasts. Dances are planned and contests of strength, skill and endurance have been arranged.
20th of Fall - The Harvest Festival has ended and the city goes back to their normal routine, for the most part heavier and perhaps a bit hungover. Even many of the knights and squires have found themselves reprimanded for unseemly behavior for the past couple days. Though, they have been let off easier than usual. Letting off steam is natural, after all.
21st of Fall - Leaves in the Bronze Woods are beginning to turn various shades of gold, brown, auburn, and orange in earnest. A lovely sight to behold while it lasts. Care to all hunters and predators, however, as the forest grounds will be extra crunchy.
26th of Fall - A light rain sweeps out from the Suvan in the morning, dampening the earth and chilling the air. Towards noon the rain clears but leaves an iron grey sky for the rest of the day. The sunset over the suvan lights the sky in a dazzling array of colors ranging from orange, red and pink to a deep indigo as the sun sinks behind the rim of the sea, still hidden behind a gauze of overcast sky.
28th of Fall - The last bastion of shelter for the small creatures of the fields is about to be taken down. Clustered at the middle, they huddle in the last patches of uncut crops. Meanwhile, Mithryn's farmers are making preparations for their annual Harvest Hunt, in which hunters will wait at the edge of the field for the bolting critters. Anyone is welcome to join this festive tradition.
34th of Fall - With so many extra rabbits from the previous season hunted, the meat is turned into pies for the Harvest Feast. Come one, come all, to enjoy Mithryn's rabbity plunders!
35th of Fall - Planting of winter crops have begun once again, potatoes, radishes, onions garlic, leeks as well as rye, winter wheat and other winter grasses are a planted as a staple for the dry Sylirian winters
39th of Fall - With the birds migrating south for Winter, Kalvin Wilde of The Feathered Shaft is making one last effort to collect feathers for his arrows. He is enlisting the help of anyone who is interested in trading in a fair amount of feathers for some gold. For every ten large feathers he is willing to compensate 1st gold Miza (Max 20 GM). Feathers can be found in the Cobalt Mountains, but volunteers are told to be careful, as predators are bulking up for the coming Winter.
45th of Fall - The days are quickly getting cooler and cooler. Cold weather clothing is now fully in stock from merchants at The Bazaar and Navia Druva at The Elegant Weave. Citizens are advised by the Order to prepare for a particularly cold Winter.
48th of Fall - Bandits, like predators, have been on the rise, preying on unwary travelers. The knighthood's presence along the roads and in the woods have been increased and the hunters are advised to be careful in the wilderness.
52nd of Fall - Someone is deliberately going around smashing unguarded pumpkins. Who could it be and why are they doing this?
55th of Fall - The city folk have been hearing rumors that ghostly activity is on the rise, though whether these rumors are fact or fiction remains a mystery.
61st of Fall - A corpse is found in the morning lying face down in Traveler's Row. However, upon closer inspection it is discovered that the corpse is in fact made from various animal parts, hence the rotten smell. No one can explain why this was done and who might the culprit be.
67th of Fall - Something new is being sold at The Undeniable Interests. If one inquires within the shop, Dominac Ariva will tell them that it is a fine strain of Blue Vision, and that he is willing to sell it to the for a very special price of 1 silver per ounce. For a limited time of this current season only!
73rd of Fall - The air becomes oppressive and unseasonably warm as thick tumbling storm clouds roll in from the Suvan. Lightning appears in the sky, but no signs of rain yet and no relief just yet from the humidity.
76th of Fall - The day feels much colder than its predecessors, marking the coming of Lady Morwen's reign. Slight, frigid rain also passes through the city in the morning.
82nd of Fall - A number of wolves make their presence known all night and can be heard in Syliras and it’s outposts. This prompts the rampant nightmares of children and the telling of ghost stories. A reminder of the dangers of the unknown as the people hunker down behind the protective walls of the city.
88th of Fall - The trees in the Bronze Woods are all but bare and the wind has begun whistling through its bare branches.
89th of Fall - The fall frosts come late this year and with it, the oncoming of Winter. The day ends with a gentle blanketing of snow across the dry winter, Sylirian soil.
Fun thread Ideas:- Buy 1 article of warm clothing
- Purchase a pumpkin and do something creative with it
- Play a prank on someone you know
- Take someone to see the changing leaves in the Bronze Woods
- Participate in the Harvest Hunt
- Buy or make a rabbit pie
- Gather firewood either for yourself or someone else
- Tell a ghost story or listen in on one
Work, Comrade, Towards a Glorious Future!This season we are trying something a little different, let’s call it a social experiment. The nature of Syliras is to work towards advancement. This is an aspect of Civilization, after all. Thus, instead of the usual seasonal challenges I propose a deal. If enough threads fulfilling certain challenges can be completed in a season I will update the city in various ways. This can be likened to upgrading the city or letting the various writer’s threads have more of an impact in the city. The more Player Characters in your thread, the more weight they have, though each player’s contribution will be counted only once. However, the threads must be completed before a week before the end of Fall so be wary of starting a thread with 10 people in it. If a player participates in each of the three tasks, they will get the season Challenge medal for Syliras.
This is meant to be a team effort, thus if not enough threads are made and completed in time, and/or those threads are unacceptable, then the city will not be changed in that way. If a challenge is failed by the city, no one gets the medal.
As a general rule, each thread counts as 1 towards the tasks, but each additional player in that thread will give that thread a .25 thread weight. So a thread with one player will count as 1, one with two players, 1.25, three players would have 1.50 and so on. Modded threads (including Guest Moderated threads) count as twice as much, assuming that the thread can be completed in time. Threads with the highest weight towards the total will be given preference in such a way to benefit the whole.
Task One : A Ceaseless Work (0/4)Chief Engineer Ottimaus Rha has a plan to benefit the people of Syliras. His plans have been brought before the knights and he has been given their blessings and rights to work throughout the entirety of the city. The scope of the project requires major volunteers. For the duration of fall, major construction is undertaken in every apartment and building in the city. Outside the walls trenches are made and the ironworks are given a huge commission of hollow iron rods.
If all the tasks are completed, the city will be given (1) running water in the form of a tap and a drain in each apartment, (2) Sewage pipes for all the public restrooms littered around the city, (3) an aqueduct to bring fresh water to the city from the northernmost portion of the river
To complete this task you must make threads doing one or more of the following:
- Assist in tearing down walls, building up walls and laying down pipes and faucets. (At least 1 thread)
- Assist in the digging of trenches, the assisting of those digging trenches by bringing food and supplies, or the laying down stone and mortar for the future aqueducts. (At least 1 thread)
- Make or haul iron pipes from the Ironworks (At least 1 thread)
- As a knight or squire, or designated volunteer, help manage people’s concerns with the construction by taking complaints or assisting the movement of furniture or valuables. (Optional)
Task Two: Banditry (Faction) (0/1)This is a special task known as a Faction Task. The fun of this one is that the only way to fail this challenge is to not have any participants. You are given two ways to contribute towards it. The goal is to work towards two opposite spectrums that will cause an effect to the city in that spectrum. The side that has the most contributions and stories attached to it will get the greater effect. If there is a tie, a neutral effect happens, since the two sides are effectively cancelled out. You unfortunately can’t submit a thread for both sides, I will start flipping coins to determine which have the greater effect on the city.
Bandits have begun their yearly siege on the city as life gets harsher outside the walls and the inside of the walls get easier. Bandits, misfits, robbers and dangerous fellows have attacked many of the travelers and merchants this season. Your job is to assist in driving them back.
To complete this task you must create a thread for one of the following sides:
For Honor:
- As a knight, squire or concerned citizen assist the effort in exterminating these insufferable cur. This can range between anything from patrolling or reporting suspicious behavior or unusual activity outside the walls (where applicable) or it can be fighting off bandits for nothing more than the honor of protecting the city.
For Coin: - As a “mercenary”, knight or squire, join in the hunt for bandits, but with the firm knowledge that every bandit slain or captured will grant a bit of coin to go along with it. Hopefully the prison mines will be filled with fresh ne’er do wells.
Task Three: Expansion (0/4)
The knighthood seeks to create another outpost to the east of the city along the eastern Karbin road. Laborers will be needed as well as the protection of the knights as they work and camp along the road.
- Scout out potential locations for the knighthood to create it’s outpost. Cartographers will find themselves particularly useful for this task. An ideal location will have all the basic needs, water in the form of a river, creek or well, useful lands that can be cleared to farm and sustain the people who might migrate, plenty of local game, and maybe a local stone source, quarry or potential mine.
- As a worker, assist felling trees and using those trees to make a rude palisade. Additionally, work on making some semi-temporary housing for all the workers, this can be building or assisting in planning out the layout (within reason).
- Partake in a minor caravan to the potential outpost, this can be as a caravan guard, a wagon driver or other such persons delivering food and supplies to and from Syliras.
- As a knight protect the civilians from the dangers of the wilds, this can include bandits (may be combined to complete Task Two), predators or landspawn. Make a thread keep the citizens safe from such threads. (Optional)
Calendar credit goes to Nightmare and Plume.