IC Info [Wind Reach] The Market Place

In lue of permanent shops, The Market is the best place to acquire what one needs; held every tenth day.

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The westernmost tip of Kalea, Wind Reach is home to an amazing group of people and their giant eagle mounts. [Lore]

Moderator: Solstice

[Wind Reach] The Market Place

Postby Emergence on August 31st, 2016, 1:35 am



The Market was a whirlwind of sight, sound, and smell. The night before Market Day was filled with anticipation and preparation. The people of Mount Skyinarta banded together, working as one to carefully reconstruct this atmosphere on a weekly basis. Since Wind Reach is nowhere near a bustling city full of shops to satisfy any need, these resourceful people have made do with what they have. The basic necessities for everyday living and surviving are provided for each individual, but there was hardly anywhere to get the things one might not need, but want. This frequent festivaleqsue atmosphere is the result. Rain or shine, the people can look forward to selling or buying their necessities every ten days, without fail. After a grueling eight day work week, the progress in Wind Reach shifts as days nine and ten are spent in eager anticipation and preparation of the Market. Those with shops spend their time gathering their wares. The kitchens are filled to brimming with individuals baking goodies for their stalls, while Avora have to struggle for their rightful spots in the craft galleries as they begin to bustle with those who wish to try their hand at making knickknacks to sell. From sun up to sun down, multitudes of booths are erected and filled with almost everything an Inartian would need, as well as extravagances that no one really needed but everyone wanted, and entertainment.

During the Market days, the Courtyard of the Sky was completely transformed. Dozens of colored canvas’s fluttered in the breeze, adorning the different stalls and tents as they served to shelter from the sun and wind. The booths were arranged around the edge of the Courtyard, forming a loose ring. These booths were of more common variety with easy access. If one was not in the mood for the Market or big crowds, this made it easy to skip by and pick up the essentials; foods, clothing, fabrics, and other useful, typical materials.

Another ring of booths was arranged within the first, and these were shops of a more special verity. Avora and Chiet whose daytime jobs consisted of other talents, used these booths to either sell their creations (for example, an apprentice glassblower selling the excess fruits of his labor) or those who began to tinker in a new skill and decided to try and make a profit. Mind you, only good workmanship was accepted into the Market. No shoddy paraphernalia was sold. These booths held a higher going price than the outer ring.

The final, central ring was the most expensive of all. Here, the masters of their crafts erected their stands for sale of their services. Custom made leathers, furniture, and stone masonry. Anything an Inartan could desire was theirs- for a price. There were also pre-made items available in the inner ring, but they were of the highest quality. Many of the wares sold in the inner ring catered to the Endal’s and their Eagle companions, their aeries and their fanciful tastes. There were very few in the lower castes that could afford these prices.

However, things changed slightly during the fall and winter months. When Wind Reach was plagued by harsh rains and persistent snows the Market was held within the Stained Glass Gallery. The feeling of good natured fun that naturally hung in the air on this day was not dampened one bit by the inclement weather. In fact, the population of fierce red heads seemed to take it as a challenge. Even when the snow reached above even the tallest man’s head, the Inarta all gathered within the gallery. There were a few less booths within, but to be fair to all, those that missed out one week would be featured in the next. It was a rotating system that worked to the benefit of the entire population.

Overseeing the whole Market was Derdain. Standing like the imposing bouncer he was, arms crossed at the entrance to the circles of stalls, no one dared to try and sneak past. It was tradition to tell Derdain ones business in the market. The conversation was short and concise, ending with a casual toss of his toward the stalls if one is admitted, a stern glower meant to send men running if one is denied. There was no misbehavior tolerated around the booths and their delicate wares, and Derdain made sure of this. Children were left at home or kept closely at heel. Any problems and all a shop owner had to do was raise a blood red flag above their stall and Derdain or his lackeys would come running to assistance.

All goods sold within booths are sold at the Price List prices unless otherwise noted in booth. Customization is common in Wind Reach and all specialized goods cost double the original price.

The Food
This list of food encompasses the majority of commonly found ingredients in Wind Reach. Any other ingredients are considered uncommon or rare and may cost more than the PL price. PM and ST with questions.

[tab=Meats & Breads,#000000,white]
  • Smoked/Salted Elk
  • Smoked/Salted Moose
  • Smoked/Salted Bear
  • Smoked/Salted Boar
  • Smoked/Salted Halibut
  • Smoked/Salted Mountain Goat
  • Wheat bread
  • Rye Bread
  • Barely Bread
  • Fresh Bread of the Day
    Fruits and Vegetables
    • Apples
    • Cherries
    • Peaches
    • Raisins
    • Elderberries
    • Plums
    • Green Peas
    • Currants
    • Figs
    • Mushrooms
    • Pears
    • Tomatoes
    • Carrots
    • Dates
    • Green beans
    • Asparagus
    • Onions
    • Prunes

    • Wheat Flour
    • Rye
    • Sugar
    • Honey
    • Yeast
    • Molasses
    • Whipping Cream
    • Marzipan
    • Barley
    • Rice
    • Millet
    • Corn
    • Oats

    Spices and Seasonings
    • Angelica
    • Anise
    • Basil
    • Chives
    • Cinnamon
    • Cloves
    • Cumin
    • Fennel seed
    • Garlic
    • Ginger
    • Horseradish
    • Lemon balm
    • Liquorice root
    • Mint
    • Mustard seed
    • Nutmeg
    • Oregano
    • Parsley
    • Pepper
    • Sage
    • Salt
    • Sweet cicely
    • Thyme
    • Tarragon
    • Woodruff

    Oils and Nuts
    • Olive oil
    • Hazlenut oil
    • Safflour oil
    • Almond oil
    • Walnut oil
    • Almonds (nut)
    • Hazelnuts (nut)
    • Walnuts (nut)
    • Cashews
    • Pine nuts


    Mod Notes:
    Feel free to self moderate any of these stalls or NPC's UNLESS it is a Players Stall or PC. Then, you must ask that PC to thread the shopkeeper exchange with you.

    Original Location
    Original Write-Up Credit: Phoenix
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    AS of Wind Reach
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    [Wind Reach] The Market Place

    Postby Emergence on September 1st, 2016, 3:35 am

    Player Character Booths


    One of the only ways for players to earn money outside their seasonal salary is within the Market Place. Any citizen of any Caste is allowed to open a stall on Market Day. Stalls are provided by the city at no cost to the player. All money gained from booth sales must be roleplayed out in thread and only to other PCs. Although a player can sell to PCs the money gained would not be added to the players ledger.

    Any goods sold at the stall to other PCs each Market Day must have come from somewhere. Whether the goods are gathered from the wilderness, fished from the ocean, crafted by hand or even bought only to be turned over, all goods must have been gained in thread or bought via the Price List and deducted from a ledger. Technically a rule of thumb for jobs is that if a crafted/gathered good is earned in a thread, the PC cannot keep that item because it is part of their job and is assumed sold as part of their Seasonal Wages. Because of Wind Reaches unique payment system this does not apply. Two job threads are still required to earn wages. But if a PC writes a third or fourth job thread and earns items from it they can use this for their own purposes however in these threads it must be specifically stated that the PC is going outside his job functions. Please link all goods sold to the thread they were initially earned in.

    For example a hunter may want to sell fur from his catches at the stall. The PC can assume his stall is full of different furs and can roleplay selling those furs to NPCs. These furs can come from 'nowhere' and be sold for 'hypothetical' Pinions that are never added to a PCs ledger. However if a PC wants to sell elk antlers to another PC these antlers must have been rewarded in a thread they wrote with a timestamp previous to the Market Day. The PC will then get paid for the trophy and they can then add this money to their ledger while the buyer deducts it from theirs.

    If you want to create your own 'permanent' stall in the Market Place and have it added to the linkmap please fill out the form below as well as add anything you wish to have in your location thread. Post this form as a reply to this thread and the ruling ST will approve it. You will then create a location thread and the ST will add it to the linkmap. You control the location thread in case you want to make any changes at any time.

    Booth Name: Whats your booth called?
    Focus of Goods: What do you primarily sell?
    Booth Description: What does your booth look like? Please note what ring it is located on.
    PC Description: What is your PC like as a merchant?
    Relevant Skills: What skills do you have that pertain to your goods?
    Prices: Costs of the good you sell if different from Price List
    Additional Comments: Anything else to add?

    Code: Select all
    [b]Booth Name:[/b]
    [b]Focus of Goods:[/b]
    [b]Booth Description: [/b]
    [b]PC Description:[/b]
    [b]Relevant Skills:[/b]
    [b]Additional Comments:[/b]
    User avatar
    AS of Wind Reach
    Posts: 185
    Words: 156342
    Joined roleplay: August 16th, 2016, 12:49 pm
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